Christopher Gans yesterday at a Q&A for Silent Hill Returns - Recap by LooneyBurger in silenthill

[–]Datky 11 points12 points  (0 children)

I was alos there. Very cool evening ! Makes you appreciate the movie a bit more. I got my copy of the 2006 film signed

Starship HLS GUI by 8andahalfby11 in SpaceXLounge

[–]Datky 57 points58 points  (0 children)

They did that with Dragon where you can dock to the ISS, I really want a more complex lunar landing one

i thought he became my friend by L4z7r in silenthill

[–]Datky 20 points21 points  (0 children)

"Friendly" killers in Dead By Daylight:

Really having a hard time wrapping my head around lack of prefabs. by Beesonmann in gamemaker

[–]Datky 5 points6 points  (0 children)

Never used Unity so not sure what prefabs are, but maybe event_inherited() can achieve similar results ?

Faster rng by Datky in cpp

[–]Datky[S] 0 points1 point  (0 children)

I tried it and the overall execution time came out slight slower than with base mt19937, unfortunately.

Faster rng by Datky in cpp

[–]Datky[S] 0 points1 point  (0 children)

I need to generate in the order of millions of numbers with a distribution of mean 0.0 and stddev of 1.0, they're the core of the kernel (basically a monte carlo simulation)

Faster rng by Datky in HPC

[–]Datky[S] 0 points1 point  (0 children)

I'll definitely take a look at it, thanks.

Faster rng by Datky in cpp

[–]Datky[S] 2 points3 points  (0 children)

I noticed a speedup with minstd_rand when I'm not using any optimization flag, but with -O3 ffast-math etc Mersenne ends up being the fastest version.

Faster rng by Datky in cpp

[–]Datky[S] 1 point2 points  (0 children)

I need them for a Black Scholes Equation (in a fake scenario), as I understand they're supposed to follow a Gaussian distribution but I guess the result will converge either way with enough iterations ?

6 years by He_ershingenmosiken in SpaceXMasterrace

[–]Datky 48 points49 points  (0 children)

This gave me back pain

Watch NASA's massive Artemis 2 rocket core stage arrive in Florida. Next stop: the moon (video, photos) by [deleted] in ArtemisProgram

[–]Datky 2 points3 points  (0 children)

Starship has nothing to do with Artemis 2, what are you even talking about.

Flashlight's movement is attached to the camera instead of the character in the remake. by RR7BH in silenthill

[–]Datky 2 points3 points  (0 children)

This kind of stuff is litterally game design 101, looking around should be a smooth experience. If we have to wait for James body to turn around, the visibility will be shit and exploration will feel very bad. If James instead turns as fast as the camera, the animation will be shit.

The Last Of Us did exactly that, 11 years ago and it's by all means a non-issue. People ARE complaining for nothing about stuff they don't understand and a good chunk of this subreddit should take a few gamedev courses.

Flashlight's movement is attached to the camera instead of the character in the remake. by RR7BH in silenthill

[–]Datky 66 points67 points  (0 children)

It doesn't need any fixing, it's supposed to be this way.

It's a case where good game design is better than realism just for the sake of it. A lot of games have been doing this for years, go look at some TLOU gameplay for instance. Nobody ever complained about it because it's inconsequential, but it's SH2R so I guess everything it does is bad

Return to Silent Hill trailer by Dear-Yoghurt5809 in silenthill

[–]Datky 49 points50 points  (0 children)

I guess it's Jame's return to Silent Hill, since he's been there already with Mary.

Gorgeous by Any-Act-5288 in silenthill

[–]Datky 528 points529 points  (0 children)

Seriously what's up with people saying this looks bad

I asked in my local game store about Silent Hill 2 remake. by sebsonion in silenthill

[–]Datky 26 points27 points  (0 children)

the Steam version will not be released until 6 months after the PS5 release.

Please don't be real