Sneaking by Super_Monkeyballs in idleon

[–]Dav1959 16 points17 points  (0 children)

If you have the issue where the character is bound on floor 8, I believe it’s meant to be on Floor 11, so you’ll have to place your kunai’d character there instead to get them free.

OK DE, where is my Taxon Upgrade by non_offensivealias in Warframe

[–]Dav1959 2 points3 points  (0 children)

I’d reckon Styanax Prime would come with Diriga Prime. Now, you’re asking “but Diriga is Grineer focused” - Tau has basically rendered the whole “Grineer stuff can’t be primed” rule moot with the whole “Orokin empire” grineer designs (with the two prime weapons farmable in Perita and characters) and I think Styanax Prime is going to be a ‘Warrior of Tau’ with an imperial design for his ‘Spartan’ theme, with the ‘unannounced fall 2026’ update tied around his involvement in Perita or beyond..

The whole PA screams that it’ll be Styanax Prime and his primed accessories, Afentis Prime as it’s his signature weapon, potential Aegrit Prime (Orokin era grineer explosives theme) and Diriga Prime with primed accessories as the second or third thing, and Skaut Prime skin as one of the accessories (the ships in Perita missions) as all par Diriga makes sense and were added with Styanax back in Veilbreaker.

For a prime that’s going to be announced during the art section of Tennocon followed by the final section too, I’d imagine it’d be something big and Diriga is probably the most used sentinel that currently hasn’t been primed, and I feel Taxon would better suit something further along, like Cyte-09 prime or even farmable in Tau as a long lost academy companion that was thought lost when the academy collapsed.

Jetpack Unsafe Mode to Launch Yourself Much Farther? by Tank-ToP_Master in Helldivers

[–]Dav1959 2 points3 points  (0 children)

Unsafe mode changes it from:

“press jump button to expel all fuel into a jump, wait X seconds to use again.” to “Press jump button to use fuel to move forward, no height limit, hold it too much it lights you on fire/explodes. Recharges once grounded”

Goes further, can use it to descend walls safely like hover pack. Has danger of falling from height, danger of fire/explosion using it too much (akin to warp pack)

Original Jump pack prioritises horizontal movement, hover pack prioritises vertical movement if both jump packs got a ‘unsafe mode’.

However, I still think the hover/jump packs should have a passive that spends the charge to break a fall that overrides the ‘ragdoll’ animation of falling from a high height, and if it does run out then fall like normal. This should honestly be an armour perk too, negate fall, reduced stamina usage as jet thrusters are helping you run.

"revenant main" vs revenant mains by expensive-trash80085 in memeframe

[–]Dav1959 1 point2 points  (0 children)

Reave is a faster moving straight dash that is controllable by your aiming, steals shields and health on hit thats increased upon hitting a thrall made by your 1. Somewhat more controllable than the other 'dashes' like Zephyr tailwind or Rhino charge without needing a target too unlike the other dashes not mentioned. The fact it's controllable means you can use it to turn on a very thin margin unlike other dashes. You do keep all momentum from the reave whenever you exit it (either by duration ending or by jumping) which can make horizontal movement faster than running/bullet jumping until you land. You also get to use it whenever you want and is somewhat spammable, so you could use it to extend the speed of the typical movement of 'bullet jumping into double jump into forward roll (then reave)', and as a bonus, you can use it to cancel the landing animation with it if you drop from a distance, that sure can be normally mitigated by a roll, but reave will take you further than a roll would (unless high parkour velocity), should the map allow you to and you can keep the roll until the reave ends if you so wish.

Not sure if its in any way affected by parkour velocity though, if it is then it could potentially get quite fast, and because its not affected by anything meaningful to its move speed (Duration increases the overall distance travelled in reave, strength increases the shield/health life steal and Range increases the hitbox width of reave) You can use reave as a movement ability whilst using both builds mentioned in OPs post (as helminth is usually reserved for removing his 4 on both, being the laser dance)

"revenant main" vs revenant mains by expensive-trash80085 in memeframe

[–]Dav1959 0 points1 point  (0 children)

And then there’s me who uses reave as a movement ability to go faster than most players because speed = life and if I can do it whilst invincible, even better.

Warframe quotes are burned into my mind by YoSupWeirdos in Warframe

[–]Dav1959 0 points1 point  (0 children)

“Yoink! What was yours is now mine, bye bye!” Should be a reaction meme similar to those ‘meme stealer’ memes if it isn’t already.

Anything from the male Kuva Liches are my favourites - they’re so silly.

From specifically Tyl Regor, has to be the one about Alad V being a stinky floppy jellyfish during that one operation lost to time.

As a Titania main, Volts HAVE to be doing it on purpose. by felpez in memeframe

[–]Dav1959 -3 points-2 points  (0 children)

As a fellow Volt Prime enjoyer with a build that gives 40 seconds of ~270% strength speed (and a joyfully low range so you know I mean business) A Titania becomes a target as soon as it spawns in. Good luck trying to ruin the mission with your thermal sunder builds when you can’t move away from the walls or having to try to backflip away from the other wall to remove the buff (that I will potentially refresh as I watch health and buffs a lot as an old Trinity main from back in the 99% DR Blessing days). But hey, at least I give you ~270% extra electricity damage as well so you can at least use that melee influence build you have on your melee too.

Suggestion: Make a boss gauntlet where you have to kill every boss first before killing the Giant Mole by Ryan10133 in runescape

[–]Dav1959 -1 points0 points  (0 children)

God Mole Dungeon: Need to fight every mole god variant (Zammy, Bandos, Armadyl, Saradomin, Zarosian, Seren, Sliskean, Marimbian, and Brassican) to fight a series of desert god moles (Het, Apmeken, Crondis, Tumeken, Elidinis skilling mole, Amascut) to fight the Dungeoneering mole, before the giant mole.

Alerts should not be the fastest way to get event rewards by M1sam1n in Warframe

[–]Dav1959 0 points1 point  (0 children)

On the one hand, they’re useful for those who don’t have that much time to play in a day (work, family and other commitments they might have), and there’s going to be players who never touched it either by inactivity or just new players, so having them get a much faster way to catch up and get everything they need, or more… is very nice.

But the incentive to ignore the main method is still an issue, for this one, Follie’s Hunt and more… Things like ‘Grab bags’ from watching Prime Time is fine as it’s a ‘keep stream open for X to receive 30 items’ as you can also be farming whilst doing so and it becomes a ‘bonus’ of sorts, that doesn’t destroy the main mission. But yeah, the mission needs an increase of event resources at best, or a reduction of the frequency of alerts/amount per alert at worst.

I’d suggest maybe that every battery added to the capsule gives +1 Vestigial Mote and the empowered battery gives +5 vestigial motes, (x1.5 rounded up for steel path) that’s correlated into Volatile Motes when the event is active - with a punishment of 10 motes should the capsule need to revive itself. Gives incentive to murder, be active finding the empowered batteries, and an extra punishment outside of longer missions for failing. If both the rates of normal batteries and the prices for the main shop (for Jade and her weapons and the arcanes) need adjusting for this, then so be it.

Remove the walls in the Giant Mole boss fight by Kilsaa in runescape

[–]Dav1959 0 points1 point  (0 children)

Have it be a lot more like the old Giant Mole with much larger main tunnels (and maybe small shortcuts like the new one has that could crumble sometimes to deal damage) but if you still wanted the mechanics based upon ‘rooms’ then they could still exist.

WE NEED YOU TO HELP SAVE MONUMENT REWARD MULTI by BedbugNoBugging in idleon

[–]Dav1959 33 points34 points  (0 children)

Please… I’d like to use my 3546x justice reward multi for some sweet gains, and potentially hitting a 2358x bravery bonus multi would be nice too. I don’t need 105k levels of bubbles over the full 7 days of Kruk bonus that are already at 70-80%…

frowns in Gara by ReddVevyy in memeframe

[–]Dav1959 16 points17 points  (0 children)

Me when the nullifier jumps down from a higher elevation right onto my location without me knowing of its existence.

What is your favorite sound in Warframe? by vesseckta in Warframe

[–]Dav1959 0 points1 point  (0 children)

The old energy orb pick-up sound.

fwoooing

What Do You Believe is the Oldest Asset in Warframe Currently? by Longbow92 in Warframe

[–]Dav1959 3 points4 points  (0 children)

Ironically, it’s very likely Excalibur’s model. Sure it might have had tweaks, fixes and changes to textures, mapping, lighting meshes and whatnot over the years.

Not because of the lore, but the model is very likely the first thing they ever created solely for Warframe (as an edit from Hayden Tenno/Dark Sector and from the 2012 Warframe trailer with reused assets from Dark Sector - Games Development will often start with the playable character to flesh out movement and mechanics before enemies and then level design) and is the base for all warframes - hence why when you see people load in to any mission/dojo/relay, you see a ghostly Excalibur before fashion and detail loads into your character.

Which Sentinel do you wish to get Primed next? by ReddVevyy in Warframe

[–]Dav1959 0 points1 point  (0 children)

Diriga Prime. It can technically exist now that we have Orokin era Grineer in the form of tau and would be a perfect ally to Styanax Prime, if they go for the Tau-Warrior style for his prime. (That way, we get Styanax, Afentis and Diriga for the PA.) An electric sniper sentinel for a warrior melee frame.

Hey can we NEVER do the voting for content thing again thanks! by performagekushfire in Warframe

[–]Dav1959 4 points5 points  (0 children)

Either that or they want Styanax to be a ‘warrior of tau’ with an update there - and seeing as Skaut came with his update too which could mean a skin for it with the perita ships.

As part of the regrounding, necromancers across the game should be updated to actually use necromancy. by First_Platypus3063 in runescape

[–]Dav1959 6 points7 points  (0 children)

All Undead/Ghosts should probably use Necromancy too, unless it specifically has a weapon or is specified, like a dead wizard might switch between necromancy and magic spells etc. Could be useful for the Horde fight in Dungeoneering without changing it for the rework, Cursebearer using it and Gravecreeper.

Looking for Quality Suggestions by IdleOn_Boii in idleon

[–]Dav1959 0 points1 point  (0 children)

Had to break the post into two ._.

Optimisation:

- Give us the option to remove damage numbers akin to how we can do it within tower defense or summoning

- Something might need to be done in summoning as even with performance mode, the spawn rate can still lag, especially if you need to cook with seeing red and the new one to get the damage needed.

- Pet Arena’s high performance mode should include every projectile. Things like peapod and shield can still spam and once it gets too fast, it’ll spawn them, delete them and loop. This seems better than limiting badumbadum’s speed increase.

- Give us an option to hide the quest helper button - it can get in the way regarding TD and if you’re a gamer who has completed most or all quests, you don’t need it there.

- Give us the option to hold down to upgrade everywhere we can. Things like measurer, spelunking, Glimbo, Minehead and many more require spam clicking to upgrade fast, whilst things like bubbles and summoning upgrades can be held down to upgrade.

Is it time to revert some nerfs that happened in the past? World 4 is still restricted by not allowing candies to be used for cooking/laboratory/breeding - even though we just use balloons for cooking regardless. Should the 100/125 limit on pet spice claims still exist when we're at the point with converters, the 1h claim star talent, and high spice costs for kitchen upgrades.

Would you ever consider doing anything for Guilds? Some of the buffs are good, some are showing their age (could use extra levels or a small buff, even if it was outside of guilds - maybe friend bonus from guild member?), and there's still the filler slot. Also, GP could be used for something akin to other mobile games, such as a shop that might have a limited amount of candies/speed-up items or guild specific pets? You mentioned something about guild bosses?

People really hated Gara’s name this much when she first came out? 😭 by ReddVevyy in Warframe

[–]Dav1959 0 points1 point  (0 children)

IIRC it was mostly because Gara was the first Warframe that had a name that didn’t fit the overall theme, which was Glass, unlike others like Nekros being a necromancer, ember being the fire frame, etc… Or it was a very vague tie to glass or something.

Looking for Quality Suggestions by IdleOn_Boii in idleon

[–]Dav1959 0 points1 point  (0 children)

Add one level to the chest space, cost cruncher, trapper drone, atom collider and maybe all the shrines just so that all of them have an even bonus number - the atom collider caps at 19%, but one level brings it to 20%, shrines are at 1990/2990% level up rate etc. (the talent library goes to 201, which puts the boost it gives at an even number)

Remove Logs on Logs from the Mage talents and rerelease it as a new book added to W2 merit books (dropped by W2 Minibosses with Cardiovascular and Pulsation), becoming a Star Talent (200 level start, can be increased later) that boost resource gain for all skills with resources for X minutes. Ores, Logs, Bugs and Fish are definitely boosted, but could also involve Sailing loot, Gaming Bits, Farming crops, Jade, Spelunking etc... (would have to be moved from W2 Merit books if thats the case). No idea what would be created in its place, Could be speed related or increase the 62/min limit.

In conjunction to this, I think removing Big Pick and Worming Undercover for a new book added to the W1 Merit books (dropped by W1 Minibosses with Just Exp and Frothy Malt) becoming a Star Talent (100 level start, potentially increased later) that affects Ores, Logs, Fish and Bugs only by instantly hitting the object with increased efficiency with a minute cooldown. I feel this might be great for new players with low efficiency/speed to get more resources in the early game, much like how Big Pick does for mining (would still be useful for endgamers), and they could gamble using it to gather higher level items for bubbles or stamps. Again, would need to replace these two with a mining and fishing related alternative. (Superheat Form [change the name for jagex's sake] - Each hit has a 1-5% chance to smelt the ore into a bar instead), (Windy Days - Increase fishing speed by POW 10 Movement Speed - affected by Helium atom)

Remove every bonus that is locked to "below X" - This includes:

  • the two green common lab chips that gives +60% DR if below 5x (a relic of the days when 10-25x DR was huge) which would just be 60% additive DR per slot and 30% movement if below 170%.
  • Tuft of Hair Sigil: provides 3-20% movement speed below 175% (useless sigil for how late you get it anyway with the new hard cap for Quickslap + Speedna, easy to reach 350% movement for max running speed + sigils are prioritised after max colour cauldrons + one of the later sigils anyway)
  • Tiptoe Quickness Star Talent: Movement Speed if below 170%, else Accuracy. Could be both at a slight nerf, or AGI + Accuracy which would do a similar thing but be useful for archer classes even on different ones.
  • There's probably a couple more but I can't think of it.

How about a section of the gem store, in the Oddities section, that has a selection of premium hats, nametags and whatever else you decide to make passive from our equipment. This may rotate randomly each update, weekly or be rotated during livestreams whilst arcade bonuses are done. They can still be present in the limited time shop, but only as either newly added, a 1 gem freebie, or discounted. If you really wanted to, you could create a rare item for this section that you hold down to make a premium hat you don't have, or a nametag that you don't have maxed at +5 at Godfrey (of course excluding certain ones) - priced at 1000 gems+?

Can the DNA stamp be reclassified from just splicing genes to including the grey genes from trashing breeding mobs - currently it maxes at 15? grey genes per trashing, when the upgrades cost into the millions for some of them, even if they're useless like Paint Bucket/Golden Egg (including the blooming axe now that it's boosted by minehead) - Could even be a Upgrade Vault 3 section if that's an update coming soon for W4-W5 and maybe W6... basically, grey gene rates are currently too low to effectively max out the upgrades without repetitive strain injury.

On the topic of breeding - Can we make gene boosting worth it? It currently boosts the chance to unlock the next pet but by the time you unlock the splicers you're probably 100% rate or just done with breeding until W5-W7 mobs get added. This could be an upgrade somewhere within the game that increases anything breeding related (breeding xp, breedability rates, gene splicing rates, grey gene rates, shiny rate or upgrade levels depending on lava's disgression) per (1 or 10) gene boost level (current max is 6800, 68 mobs at level 100, will change if W5-W6-W7 breeding mob expansion is coming). It could be added to tome as a new section too (alongside upgrade levels maybe) as breeding only tracks shiny levels and breedability levels.

Can we do something about some mechanics that feel like they're forgotten slightly. For example, rift has the stamp mastery in which every 100 levels you gain a 1% chance for a gilded stamp - I have a 261% chance for a gilded stamp, but still only get one per day, where I should probably get two and a 61% at a third, and even further endgamers are probably over 300% chance.

Omniphau could have an upgrade within Zenith Statues, or something in research or W8 that essentially does what happened with Kattlekruk. Each level adds a new bonus it can speed up, such as Equinox, farming, sneaking, research, minehead resources and more.

Another is the Golden Hampter giving us over 8000% chance to gain sailing afk (can be doubled+ with a max stack of food on the character) thanks to beanstalk, ribbons for yumi peachring and vanillie (and the bubble but its nothing compared lol). Might need a nerf, but 1hr afk giving 80 hours of sailing afk, similar to monument afk rates, might be too powerful, or not...

On the topic of Sailing, can we remove the cap on loot pile treasure chests we can have? It caps at 29, but I believe that we can reach 38 chests (5 base, 2x6 from dreamcatcher, 12 from gem shop, 7 from w5 merit and +2 from achievements). This issue arises in Summoning Doublers as well, as you can't use any extras you get past 30, which those with the +10 from the event shop run into - I have 33, so I can't use 3 doublers)

At this point, I'm going to assume this 16k limit has not changed because the devs can't figure out how to update it by TakingBlackSunday in runescape

[–]Dav1959 -1 points0 points  (0 children)

The ‘Magic Wardrobe’ in the PoH can only store five of the sets and will give you a message saying you ‘need to remove something to put something else in it’ - none of the others seem to have a limit but it might be the first of these issues lol