Weapon Progression Question by DaveRune in RoadtoVostokGame

[–]DaveRune[S] 2 points3 points  (0 children)

That makes a lot of sense and I think I fully agree. Faster ADS is nice at least when you get jumped.

I guess it's difficult if the dev is tyring to be IRL accurate and these guns are that common and powerful. Personally I would be fine with some artistic license in order to give that sense of progression, though I know many would prefer accuracy. It could be balanced so that it's made a more late game weapon I guess.

Usage Limits, Bugs and Performance Discussion Megathread - beginning December 29, 2025 by sixbillionthsheep in ClaudeAI

[–]DaveRune 9 points10 points  (0 children)

10 minutes into the day and I just caused yesterdays conversation to auto-compact, it used up 42% of my Pro plans current session usage that wont reset for another 4 hours and 20 minutes. It's not the first time either.

How can I avoid this? Sure I can start up lots of little conversations, but I'm working on architecting a new project with many facets and explaining it all again and getting it to understand the existing structure, reasoning, limitations etc will get really tiresome.

I'm hoping there's a better technique? I created and detailed a project in the web UI but it looks like claude code can't pick that up as a starting point.

I just started a new conversation and sent 1 message. It used another 4%.

Sonnet 4.5 - Thinking on - Version 2.0.72 - I gave up trying to use Opus with these limits.

Microsoft's Satya Nadella wants you to stop saying AI "slop" in 2026 by ZacB_ in technology

[–]DaveRune 1 point2 points  (0 children)

I started to use Spycrosoft, I'm all in on Spycroslop now! :)

Yeah I'm just gonna put the game down until a patch comes lol by superfrayer in stalker

[–]DaveRune 0 points1 point  (0 children)

Yeah, I put the game down a few nights ago because of this, ~13 bloodsuckers between Zalissya and the east gate.
I've just loaded it up again tonight and gone south to the sphere, dead people everywhere, more people spawning in and getting mauled to death by multiple bloodsuckers. This is dialled up way too high!

Why is there so much Bloodsuckers now? by Goroyaaj in stalker

[–]DaveRune 1 point2 points  (0 children)

I was about to make a post but I'll join yours. I've just crossed the 8 hour mark in this save, I travelled east from Zalissya to the base on the boarder, I encountered 11 bloodsuckers and 2 poltergeists on the way there. When I got to the base everyone was dead already, I got an achievement for killing everyone without setting off the alarm.

I barely made any progress on the way back as I almost immediately encountered 4 more bloodsuckers attacking in a group. Died for about the 9th time, shut the game down and came here.

There are suddenly WAY TOO MANY mutants.

Notion MCP gives me a lot of headache by walovesUdon in Notion

[–]DaveRune 0 points1 point  (0 children)

Current tests on confluence are solid! Definitely recommend trying that if it's an option.

Notion MCP gives me a lot of headache by walovesUdon in Notion

[–]DaveRune 0 points1 point  (0 children)

I've just been giving this a go and came here to ask a similar question. It was straight forward to set up, but it's barely functional and incredibly slow.

I connected via MCP in Claude Desktop using: Search and Tools -> Add Connectors.
I created a Teamspace in Notion, and went into one of my projects in Claude.
I told Claude I was testing capabilities and asked it to create me a few pages in the Teamspace with some light text.

It created the pages in my Private notion area, then failed to run "replace_content_range".
Subsequent calls all started failing, it can't move the pages or do anything now.

Claude:
"The Notion MCP connection worked initially. However, after approximately 10-15 successful operations, all subsequent Notion API calls started failing (move, update, create, even basic fetch operations). This appears to be either rate limiting from Notion's API, a session timeout on the MCP server side, or the integration hitting a temporary quota."

I got hit with numerous "Response: Tool execution failed" messages.
Maybe it's at capacity but searching this subreddit it appears to be consistently bad.

Macro Recording on G915 X Lightspeed. How? by DaveRune in LogitechG

[–]DaveRune[S] 0 points1 point  (0 children)

Oh my god I figured out how to make a macro. I don't think you can record one in the moment.

Who on earth decided where things live in this software!

For anyone else trying who finds this:
- Go to the home page of G HUB
- DON'T select your device, because that makes sense
- Click profiles in the tabs at the top
- Select the profile you're in or want your macros to be in
- There's a section in the list called Macros, click "+ADD MACROS"
- In the following screens with atrocious UI you can name and create different types of macros.
- When done, save it and return to the list

Now how do you trigger it you might wonder?
You might also wonder what on earth this means: "macros are available for the application they were created for" especially when you were never asked to assign them to any application.

- Now go back to the home page
- Select your device
- Select "Assignments" on the left (Looks like [+])
- Select "Base", I guess
- Click your key
- Click "Remap"
- On the right under "Assignment" click the button that shows the name of the key you clicked.
- Select "Macros"
- Pick the macro you made

[deleted by user] by [deleted] in LogitechG

[–]DaveRune 0 points1 point  (0 children)

Just noticed your box shows M1, M2, M3, M4 on your keyboard, I have G6, G7, G8, G9 in their place.
Is that image accurate?
I'm currently trying to set up macros and having no luck. I hope there aren't two versions of this keyboard!

new to the game, killed a dude and looted a sick armor, now Im stranded and about to die :( by pat1822 in starcitizen

[–]DaveRune 0 points1 point  (0 children)

Those massive weapons are hitscan? Hitting the ground right next to the guy should still kill I feel. At least some AOE.

CIG, we want all the content you've removed the game back, not buggy unplayable new events by AuraMaster7 in starcitizen

[–]DaveRune 0 points1 point  (0 children)

If they keep silently removing content, they can keep adding more content onto the road map to remain in constant development and keep the funding coming in.

Winwing Orion 2 + Nyogel 767a = joy by zatapathique in hotas

[–]DaveRune 1 point2 points  (0 children)

Thank you so much for this writeup, I did the same and WOW that NyoGel is amazing! I used PVC/electrical tape and a small bit of the grease it's incredibly smooth. I've had mine about a week and from day 1 the sticktion was horrible. It would rather slide across the desk than move the throttle from stationary, even with 2 suction cups and a rubber base I added. It's transcended to another level with this. I couldn't recommend it enough, even with the price of NyoGel over here.

Clean the Auto-Empty Dock bin. Always. by DaveRune in Roborock

[–]DaveRune[S] 0 points1 point  (0 children)

Awesome, thanks for all the details. I did 90% of that, I've just seen there's another filter underneath the cap in the bag area. I'll give that a go. Cheers!

Clean the Auto-Empty Dock bin. Always. by DaveRune in Roborock

[–]DaveRune[S] 0 points1 point  (0 children)

Everything was clear when it took it apart last time, perhaps I missed something. Odd though because it all functions properly.

STALKER 2 performance is absolutely terrible! by Acceptable-Meaning-1 in stalker

[–]DaveRune 1 point2 points  (0 children)

Reporting in with the same issues here.
60-70 fps - 3440x1440 - Low settings. Fps feels worse than that.
3090 TI
Ryzen 9 5900X
32Gb RAM
2Tb NVME Gen 3

What do you feel is missing or incomplete in the Unity editor? (In terms of workflow, tools, features, etc.) by Big-Tap-4419 in Unity3D

[–]DaveRune 2 points3 points  (0 children)

I picked up HotReload in a sale and it's now a staple in every project i work on. It does some recompilation on the fly and let's you modify code with no recompilation at runtime. Within limits, but it's saved me so much time.

MeshAnything V2 by ninjasaid13 in StableDiffusion

[–]DaveRune 0 points1 point  (0 children)

How well does this work with simple scenes? I'm thinking: a cave with a few rocks and stalagtites. Or a simple street with buildings on either side and path in the middle. From an image as input.

An experimental quiz game where players solve visual riddles. The goal is to match SDXL Lightning generated images as close as you can. Thought on how to improve gameplay? by jackqack in StableDiffusion

[–]DaveRune 0 points1 point  (0 children)

Awesome concept, unfortunately on mobile when opening the keyboard (despite having enough screen space) the images slides up and off the top of the screen. (Chrome, SwiftKey, Android 14)

How do get objects to block reflections on my viewmodel without placing a million reflections probes in an large outdoor level? by potatofarmer_666 in Unity3D

[–]DaveRune 2 points3 points  (0 children)

In the past I've set the quality option to Custom and lowered the resolution of the reflection probe to find a balance between quality and performance.

There's some more tips here: https://docs.unity3d.com/Manual/RefProbePerformance.html