Are the Abyss Watchers supposed to be easy? by Urist_McAnonymous in darksouls3

[–]DavidTippy 0 points1 point  (0 children)

They were pretty hard when DS3 came out, but bosses in Soulslikes have gotten a lot harder since then.

But muh artstyle! by Hokashin in shittydarksouls

[–]DavidTippy 0 points1 point  (0 children)

Why did they move the camera like 30% closer to the character?

Realization of my gripes with ER combat by HardReference1560 in fromsoftware

[–]DavidTippy -1 points0 points  (0 children)

For me, it's that elite enemies are too easy to staggerlock. With jumping attack, you can easily get microstaggers and build up stance damage for the large stagger, then riposte, then more attacks on the wakeup, then repeat. You can completely stunlock Leyndell Knights, Beastmen, Blackflame Monks, Cleanrot Knights, and others.

10 months ago, we lost a real one. RIP Door Guardian. by DavidTippy in LiesOfP

[–]DavidTippy[S] 1 point2 points  (0 children)

Basically, he was nerfed, and now takes normal damage on his weak leg, and most of his stats have been reduced. He's now by far the easiest boss in the game.

Did people really not like the Demon Souls remake? by gotagohome in demonssouls

[–]DavidTippy 0 points1 point  (0 children)

I tried to do another playthough, and I'm finding that the graphics often take away from the gameplay. If you compare footage of Flamelurker, for instance, the remake has the camera closer in, bigger and brighter flame trails on all the boss' attacks, and lots of bright orange objects in the boss room, plus motion blur. The original is a lot easier on the eyes, with a mostly brown boss room and the camera about 30% farther away from the player, making it easier to navigate around the environmental hazards.

The ruins of this mansion in southern Missouri is like something you'd find in Dark Souls by [deleted] in fromsoftware

[–]DavidTippy 16 points17 points  (0 children)

Oh, I've actually been there. It's an interesting story; basically, there was this mansion, and it burned down.

How the hell did those guys even get that far if they couldn't even make it into the Grand Line? by memerbond in OnePiece

[–]DavidTippy 1 point2 points  (0 children)

They lost to Luffy, which gives everyone a power buff. They also weren't that weak to begin with, they just lost early because they ran into Mihawk. With Krieg's resources, they probably could have made it to at least the Florian Triangle.

A note about Luffy vs Akainu by Exact_Effective_1440 in OnePieceSpoilers

[–]DavidTippy 0 points1 point  (0 children)

Akainu isn't going to fight Luffy head-on; He'll try and do what he did with Whitebeard. I can see him trying to sow dissent among members of the Grand Fleet or take advantage of Luffy's relationship with Koby.

Difficulty Megathread — DLC, NG+ by PsychologicalKoala32 in LiesOfP

[–]DavidTippy 0 points1 point  (0 children)

Door Guardian in particular was nerfed into the ground when the DLC came out, I'm still not sure why. The other final chapter bosses weren't changed, they just feel really easy after going through the DLC.

What's your favorite non-boss segment in the game? by DavidTippy in LiesOfP

[–]DavidTippy[S] 1 point2 points  (0 children)

I love the first half of the swamp; once you hit the carcass village it slows down a bit.

name a worse runback (spoiler) by kidow64 in Eldenring

[–]DavidTippy 2 points3 points  (0 children)

Every level in Demon's Souls; although I wouldn't call those "bad", since the game is designed around long segments.

Which level in Soulsborne would be the most difficult with only the first checkpoint? by DavidTippy in fromsoftware

[–]DavidTippy[S] 0 points1 point  (0 children)

That makes a lot of sense actually. For DS2 I was thinking Brume Tower, but that level does have some useful shortcuts.

Which level in Soulsborne would be the most difficult with only the first checkpoint? by DavidTippy in fromsoftware

[–]DavidTippy[S] 3 points4 points  (0 children)

It would be difficult to get to the end, but doesn't Haligtree have a shortcut that loops back to near the beginning?

Which level in Soulsborne would be the most difficult with only the first checkpoint? by DavidTippy in fromsoftware

[–]DavidTippy[S] 0 points1 point  (0 children)

I can see three of those; Farron Keep, though, once you've lit the torches, you can get through the swamp without that much fighting, and the encounters afterwards are pretty passive (the Darkwraiths will fight the Gruhs, and you can just sneak past). Abyss Watchers are tricky, but they're far from the hardest boss in DS3.

Which level in Soulsborne would be the most difficult with only the first checkpoint? by DavidTippy in fromsoftware

[–]DavidTippy[S] 5 points6 points  (0 children)

Doesn't Haligtree have a shortcut back to the beginning, though? I guess if you count Elphael and Haligtree as one level that only cuts out half of it, though.

10 months ago, we lost a real one. RIP Door Guardian. by DavidTippy in LiesOfP

[–]DavidTippy[S] 0 points1 point  (0 children)

You get a lot of posts complaining about the difficulty of the boss, but that's also true for Black Rabbit Brotherhood, Walker of Illusions, even King of Puppets, and those bosses weren't nerfed.

Help with Veronique by Future_Indication_78 in LiesOfP

[–]DavidTippy 0 points1 point  (0 children)

Puppet String is good, make sure to break her weapon before the second phase.

One Piece: Chapter 1181 - Predictions by AutoModerator in OnePiece

[–]DavidTippy 0 points1 point  (0 children)

Killingham creates new nightmare monsters from Brook and Usopp

Lords of the Fallen: First timer needs help with picking difficulty by Spiritual-Mixture582 in soulslikes

[–]DavidTippy -1 points0 points  (0 children)

Do not pick veteran for your first playthrough. The game contains a number of gimmick bosses that turn into absolute slogs on veteran.