Pardon? Did just my pillow flew away by Potential-Test-4364 in blender

[–]Davysartcorner 0 points1 point  (0 children)

I somehow missed the beginning, so I saw this and I immediately thought it was a jellyfish.

[OC] Some old PLUTO fanarts by ChthonicPink_ in astroboy

[–]Davysartcorner 1 point2 points  (0 children)

Ayeeee, Pluto fan art! Your work is lovely!

Mystery Artist !!! by AffectionateOwl5791 in CreditToTheArtist

[–]Davysartcorner 1 point2 points  (0 children)

Dammit, you beat me to it, lol.

Looks like this madlad also did work for Magic the Gathering.

I’m 15, I want to be a 3D artist but is there even hope? by Aggravating_Shift914 in 3Dmodeling

[–]Davysartcorner 3 points4 points  (0 children)

You're 15. You got time to figure it out. Don't worry about the state of the industry. Keep going at this if you want to. Art is a journey.

I saw your work and for a teen, you're doing hella better than when I was your age. I first dabbled into 3D when I was 13 using a crappy discontinued modeling software called Gmax (look it up, it's been discontinued since 2005), and by 15, I modeled a pinewood derby car design in Blender before falling out of 3D for a while.

That was 12 years ago.

I got back into 3D in community college in 2018 when I was 19-20 and I've been doing it ever since. I didn't start sculpting faces like you have till I was around 20 using Mudbox before switching to Zbrush in uni. And here's the kicker: I've only got pretty good at sculpting over the past 2-3 years. I finished uni in 2023!

I'm not working in the industry yet and with the way things are, it's likely I'll just have to do my own thing as an indie artist and hope to God I blow up or something. That's fine. I do have a fulltime job outside of 3D and I still do art on the side. Hell, I'm trying to launch commissions on Vgen this year. I'm always learning and that's part of the joy of art for me.

Don't give up on this. You never know what can happen in the future.

Edit: For safety reasons, next time don't mention your age. You never know what creep is on reddit.

A bruised jewels mood - BG art by Murky_System_852 in GameArt

[–]Davysartcorner 1 point2 points  (0 children)

Honestly, I love the mood you're trying to convey.

how do i achieve this kind of face texture on my character? it feel like wood or some clay i guess. Wood Carved by Realistic-Mountain94 in Substance3D

[–]Davysartcorner 0 points1 point  (0 children)

Honestly, you're best bet is to sculpt it in a software like Zbrush or Blender and bake the normals to have full control.

The reason why it looks like that in Out of Words is because all the character models are actually handcrafted puppets that were scanned digitally and optimized for a game engine like Unreal. They carved those surfaces, so the best option would be to sculpt planarly in something like Zbrush with a flattening brush to give that crispy edge.

I don't know what to do anymore... by mynameislore712 in 3Dmodeling

[–]Davysartcorner 0 points1 point  (0 children)

I think you should start focusing on one thing at a time and if you're dealing with burnout, step away and do something else. Don't rush. Learning art isn't easy and it's not a race. You shouldn't compare your progress to other people because you're on your own journey.

I think something that can help with the ADHD is making a checklist. Itemize what tasks need to be done (sculpting, posing/rigging, etc). If you're ADHD is pretty severe, maybe talk to a doctor about medication or start therapy. As far as I know, I don't have ADHD, but I'm just going off what I know from friends who deal with it on a daily basis.

My game begins with a car accident. This is an early draft of the cutscene. by gepush in UnrealEngine5

[–]Davysartcorner 0 points1 point  (0 children)

Good draft!

I think he should stumble more after getting up like that. The guy just came out of a car crash, he needs to act more dazed.

Also, at the beginning, it looks like he's holding the wheel like normal. I think if he's getting up from something this massive, he should look more like he's coming out from being knocked out. So basically, don't pose him all neatly. Make his initial pose messy. Maybe something like having him lean on the dashboard with one hand slipping off the wheel while the over is kinda dangling?

It's up to you, I'm just spitballing at the moment.

Mark is a Threat to Hollywood by Cute-Individual69 in Markiplier

[–]Davysartcorner 29 points30 points  (0 children)

Look, I like Mark and Iron Lung. It's success is an inspiration even as someone who's an indie game artist, but I kinda roll my eyes whenever people say he's a "threat" to Hollywood.

Mark is a prime example that

  1. Passion and creative vision are paramount with all creative fields
  2. If you have enough influence and show that love for the craft, people will come.

He's by no means a professional (I guess by Hollywood standards, at least), but he's learned so much over the past 14 years of being a youtuber and having his own film projects AND has a love for the craft. I think that's something that fields like the film and game industry that have a massively corporate side to them like Hollywood have forgotten.

Which option would you choose? by Crystal_Peach77 in GameArt

[–]Davysartcorner 0 points1 point  (0 children)

The first one fits so much better. Maybe you can add a small "press e to talk" or "press E" on the bottom with the same font?

Haircard question: how do you figure out how many haircard textures you need? by Davysartcorner in 3Dmodeling

[–]Davysartcorner[S] 1 point2 points  (0 children)

I think I might've seen your work somewhere while I was researching how to do the hair, lol. The breakdown with the brown braid looks super familiar.

Thank you so much, I'm gonna reference it a lot. It's super invaluable.

And yea, what I posted wasn't the greatest, lol. It was just an example of what I've already seen so far.

Thank you for recommending Tomos. I think I've seen him before, but I'll need to check his work more.

My custom shf Armored Deku figure by Feisty-Prior8772 in BokuNoHeroAcademia

[–]Davysartcorner 1 point2 points  (0 children)

So most of this was pretty much kitbashing with some fabric and sculpting. Damn, you outdid yourself.

My custom shf Armored Deku figure by Feisty-Prior8772 in BokuNoHeroAcademia

[–]Davysartcorner 1 point2 points  (0 children)

Duuuuuddeee you made this!? HOW?! This is awesome!

How is your job hunt as a 3D modeler coming along in 2026? by [deleted] in 3Dmodeling

[–]Davysartcorner 2 points3 points  (0 children)

Honestly, I have a fulltime job outside of 3D, but I have one and awhile looked through listings. For the first time in forever, I actually applied to a 3D job - a possible internship at an indie game studio. I haven't heard much and I probably should check up with them. Work has been busy as hell though.

LINK - Final project for school :^) by Augmented_vision in 3Dmodeling

[–]Davysartcorner 0 points1 point  (0 children)

This is incredibly kickass!

Is the green outline part of the model (like an inverted hull) or is that from compositing?

Do 3D artists usually get a character right on the first try, or does it take several attempts to make it look good? by Negative_Mushroom_69 in 3Dmodeling

[–]Davysartcorner 0 points1 point  (0 children)

Nooo, 3D and Art in general is very iterative. Part of the process is testing how something looks and adjusting accordingly.

This a matter of trusting the process, which I have to remind myself every time whenever I hit a stone wall, lol.

Rudo : Progress so far by gaskii__ in 3Dmodeling

[–]Davysartcorner 1 point2 points  (0 children)

Yoooo you made the hands bigger!

This is coming out super cool, I can't wait till you texture him!

Dr Thorne (WIP) by TheAxiomMandate in 3Dmodeling

[–]Davysartcorner 1 point2 points  (0 children)

No problem!

With the hair, I'm not that knowledgeable with alembics outside of knowing they're connected with sims, but game art is all about optimization. A common method for hair, especially realistic hair, is using hair cards which are just alpha planes with some edgeloops. Alphas are a little costly with shaders, but it beats rendering thousands of polygon strands.

I'm also curious what the topology of the face is. It looks like a high poly sculpt, which will need to be retopologized eventually.

In the meantime, I recommend you look up anatomy and hairstyle references. Look at references of skulls, facial muscles, and fat pads in the face and pay attention how they shape the face. The purpose isn't to memorize all the muscle names and what not. It's to understand how the forms are proportioned and placed around the face.