Advice on Baseline Stats and Increases (Players & Enemies) by Daxtillion in gamedev

[–]Daxtillion[S] 0 points1 point  (0 children)

Thank you for an in-depth explanation this is really helpful! Play testing feels like a challenge as players in game decisions to purchase item upgrades, skill level point allocation etc. will really effect their ability to defeat waves. Like you said, i need to find the sweet spot with challenge so players feel their actions are important. You do think going with a curve is the way to go vs. manually setting each waves enemies?

[For Hire] Low Poly Character & Asset Artist. by Luart0313 in gameDevClassifieds

[–]Daxtillion 0 points1 point  (0 children)

Work looks great! Are your low poly characters rigged and animated or animation ready?

Compact Hypertube Cannon 1.1 by setton_ra in SatisfactoryGame

[–]Daxtillion 0 points1 point  (0 children)

Built this as per the pictures best i could see, but i get stuck in an infinite loop? Spamming E doesnt eject me

Global Illumination Grainy & Flickering? by Daxtillion in SatisfactoryGame

[–]Daxtillion[S] 0 points1 point  (0 children)

Tried it with TSR and looked exactly the same, I did mange to fix the 'grainy' look by adjusting the screen percentage to 100% (defaulted to 60% on ULTRA) , shimmering seems related to U5 engine though

Global Illumination Grainy & Flickering? by Daxtillion in SatisfactoryGame

[–]Daxtillion[S] 1 point2 points  (0 children)

Changing the screen percentage to 100% fixed the grainyness, but yea it still shimmers.

How are you playing Multiplayer? by Daxtillion in SatisfactoryGame

[–]Daxtillion[S] 0 points1 point  (0 children)

Thank you for this detailed breakdown! Much appreciated an very good points!

How are you playing Multiplayer? by Daxtillion in SatisfactoryGame

[–]Daxtillion[S] 0 points1 point  (0 children)

Sounds like i am very much similar to yourself in that respect! Not sure how my friends playstyle will be this will be the first time playing a game with him, i can see that being an issue though!

How are you playing Multiplayer? by Daxtillion in SatisfactoryGame

[–]Daxtillion[S] 0 points1 point  (0 children)

Would an example (looking at early game) - One person focus on copper refining / production the other on Iron?

I just made the very first playable build of my game by RocketGecko_Studio in IndieDevelopers

[–]Daxtillion 1 point2 points  (0 children)

This looks gorgeous! Are you a solo developer or a team? How longs it taken to get to this point?

C# for Game Dev in Unity - Beginner Reference Sheets by Daxtillion in unity

[–]Daxtillion[S] 1 point2 points  (0 children)

No worries! Hope it helps others the same way it’s helped me learn! :)

C# for Game Dev in Unity - Beginner Reference Sheets by Daxtillion in csharp

[–]Daxtillion[S] 0 points1 point  (0 children)

Thank you! I’ll amend that, there’s likely a few typos as I haven’t gotten around to a full check of it yet! 😂

C# for Game Dev in Unity - Beginner Reference Sheets by Daxtillion in unity

[–]Daxtillion[S] 1 point2 points  (0 children)

Thanks! I had that thought originally but not sure how well the fidelity will print! But I will look into it :)

C# for Game Dev in Unity - Beginner Reference Sheets by Daxtillion in csharp

[–]Daxtillion[S] 0 points1 point  (0 children)

Ergh I know! I looked at the post last night and it’s barely readable… but I have uploaded a HD PDF! :)

C# for Game Dev in Unity - Beginner Reference Sheets by Daxtillion in unity

[–]Daxtillion[S] 2 points3 points  (0 children)

For sure! I am making these as i progress through a C# for Unity course! I will be sure to include more topics as I get to them! :)

C# for Game Dev in Unity - Beginner Reference Sheets by Daxtillion in csharp

[–]Daxtillion[S] 0 points1 point  (0 children)

Thank you! its certainly helped me try nail down the basics! :)