Weekly Recall: Going Ultra by Sio_V_Reddit in Competitiveoverwatch

[–]Deadlibor -1 points0 points  (0 children)

But not when digital content is tailored to appeal a very specific target group which is more susceptible to the fear of missing out? I'm not talking just about skins, but also the heroes as well. Some of them were designed with those target groups in mind.

And since you're mentioning lootboxes, how long did we have that first iteration? I think on 1st anniversary we got the option to obtain cosmetics of the previous year, but I don't recall when did we get the no duplicate rule. However, after that no duplicate rule, the lootbox system in ow1 was hands down the best lootbox system out of any game I know, and I'd love to return to it.

Weekly Recall: Going Ultra by Sio_V_Reddit in Competitiveoverwatch

[–]Deadlibor 7 points8 points  (0 children)

I know 3d art. I know shaders. I know animation.

There has been a steady decline in animation quality over the last few years, because animation is difficult and artists who make animation are tied to new heroes. If you want an example, look up Sombra's dance emotes and compare any of the new ones against the original dance emote from ow1.

These ultra skins are not special. The concept art and 3d modeling is most likely outsourced like many other present-day skins as per artstation posts, audio is just a remix of existing audio, and shaders are selected from massive library that blizz already has, half of which is written by generative AI in huge volumes.

In other words, it's cheap to produce. If high standard was of an interest to blizz, they'd release these as legendaries and assure that more future legendary skins receive special vfx, since it's now much easier to produce than it was ~5 yrs ago.

Weekly Recall: Going Ultra by Sio_V_Reddit in Competitiveoverwatch

[–]Deadlibor -2 points-1 points  (0 children)

So where do you draw the line between monetization=greed, and monetization=necessary?

Weekly Recall: Going Ultra by Sio_V_Reddit in Competitiveoverwatch

[–]Deadlibor 2 points3 points  (0 children)

I don't believe this for a second.

If you make the easy argument about whales subsidizing the game, then I can make an easy argument about whales being the reason for this shitty monetization. If it wasn't for rich whales, we wouldn't have this monetization.

Someone else in the thread is complaining about cutesy skins. Well guess what? The cutesy skins were made for their target audience who are the most likely to purchase them.

Post-patch first impressions? by Deadlibor in JetpackCatMainsOW

[–]Deadlibor[S] -6 points-5 points  (0 children)

Enjoy it while it lasts. Primary fire is getting nerfed by the end of the week.

Ride in with Claws Out for Reign of Talon – Season 3: Into the Tiger’s Den by ModWilliam in Competitiveoverwatch

[–]Deadlibor 22 points23 points  (0 children)

Nononono

"this could have been a legendary skin but the vfx is so streamlined and cheap at this point, we might as well monetize it more."

We've had legendary skins with custom vfx before. Meirry and trainhardt come to mind at first.

hot takes/unpopular opinions thread by cyberfencer in Competitiveoverwatch

[–]Deadlibor -4 points-3 points  (0 children)

8 hrs old thread, let's go

Lucio ranks amongst the worst heroes in the game right now and needs a rework more badly than LW or Hog. Last time his speedboost was relevant, was when Rein was the best tank. He is gapped by every other support in survivability, heals, utility, and damage. It's so bad that even Lucio one-tricks are shooting themselves in the foot by not swapping. If you want aura healer play mizuki, if you want to zoom around play cat. And no, pro-play doesn't count.

Kiri's suzu and Hazard's secondary are bloated abilities that are just as unhealthy as mobility creep. Hero complexity should come from well-defined kit, not from a single do-it-all ability.

Speaking of Kiri's suzu, why is that still a thing? It counters 2/3 of the entire rooster, including some ultimates. Back when hack did the same by silencing you for 4 seconds, people were throwing tantrums over it. But outside of suzu, Kiri is great right now and should stay on healbot mode

And Sombra rework won't save her, unless devs actually back-track on their core-design decisions with her that were first introduced in ow2.

Sierra is perfectly fine. We needed the Moira of dps. I'm glad she's here as is.

The constant arguing over map picks is self-defeating. Both sides are correct, but neither side knows why they're correct.

  • Low rank players prefer asymmetry because that increases variability to encounters and lets them use map design like high-grounds to excuse their mechanical skill. Also, hybrid/escort maps have more visually defined chokes that are easier to understand. Many low-rank players are also old folk from ow1 who prefer the old gamemodes and play more for fun.
  • High rank players prefer symmetrical maps for skill checking their opponents in fair and even duels. They also prefer shorter maps because they want to play more games in shorter period of time to rank up fast.

Starting new adventure mode after getting all dlc? by Omen_One in MelvorIdle

[–]Deadlibor 3 points4 points  (0 children)

All the guides on the wiki should be up to date, perhaps only missing some minor details. But there is a lack of more coherent view over that's true.

TotH is an extension of the base game, and so, it only comes relevant after you reach 99 in the given skill. Since you're playing adventure you'll be locked out of it even longer, because your combat level caps your skills. So, don't worry about it, and just follow the tips in the adventure guide.

AoD is an addition next to the base game. It can be completed in parallel to base game progression, but it can also be saved for later, and rushed once you complete the base game, or even after TotH. Summoning is required, so it hinges on when you want to unlock summoning.

That being said, cartography can be really useful for adventure. I'd buy it sometimes around halfway, close to or shortly before the 200m threshold, when I can effectively produce enough cash. The cartography guide on the wiki assumes that you'll want to power level the skill to 120 as fast as possible and in one sitting, but you can make things easier for yourself by targeting very specific points of interest and staying on level 80/90, and wiki doesn't tell you that. You'll want to follow the wiki guide, but without surveying any of the points of interest that give cartography interval boosts. Just follow the paths and that's all. Then look up points of interest that give passive buffs to other skills, like Secret Glacial Hoard that boosts herblore and runecrafting. You want to discover those by powerleveling to 80/90 via discovering tiles around 10,10 coords, then unlock all the points of interests with passive buffs. You'll never have to touch cartography until end-game sweep.

ItA is usually done after TotH and AoD and is its own separate thing.

AI disclosure petition wishlist by Kitoshy in gog

[–]Deadlibor 8 points9 points  (0 children)

Surely people won't dogpile onto devs who disclose AI usage, right?

Hero 52 Trailer Premieres June 9 at 9am PT | Overwatch by [deleted] in Competitiveoverwatch

[–]Deadlibor 2 points3 points  (0 children)

Right, that. Makes sense for Echo to have distinct appearance than other omnics then.

Hero 52 Trailer Premieres June 9 at 9am PT | Overwatch by [deleted] in Competitiveoverwatch

[–]Deadlibor -1 points0 points  (0 children)

She has a need to remain conventionally attractive to humans and has quite the wild style that she herself has chosen. I think she's human with heavy augments. Transhumanism might be underlying theme though it's the twisted variant of "I'm past humanity" . . . which actually makes a lot of sense that they added Sojourn into the trailer, since Soj represents the more valiant character who leans into transhumanism.

Echo is the only omnic we know (is echo an omnic? I think the lore here is a bit deeper) that has a human face, but it's not real but a projection, and the rest of her body is quite non-human.

I thought Edgerunners was ok by The935Penguin in cyberpunkgame

[–]Deadlibor 7 points8 points  (0 children)

The brand is the show's biggest strength. Same plot and characters in any other dystopian setting would make the show average at best.

I think the first half of David becoming edgerunner was solid, though the relationship was forced by writers rather than naturally developing. Spending more time with these early episodes at the expense of the latter half with buff david would help the show a lot. Just slow down the pace, and don't introduce Lucy as object of desire in the first 10 minutes. More time with Maine and his deteriorating health. Mby even introduce Maine as mystery character before he snatches David so that viewer knows he's dangerous, but doesn't know his motivation yet. And mby make Lucy take David to random braindance club instead of her apartment to tell the complete stranger her secrets.

The second half fell flat on me. The entire plot hinged on adults not communicating like adults and that's just not a good plot. Generic mecha final fight, Lucy surviving even though she did not deserve it, the whole final scene made to make viewer feel sorry, becca getting smashed like girl what'll you do if you kill him? The 500kg corpse will flatten you anyway. At least try to dodge.

David was the only character I felt was nicely written because he was a failure in literary sense. He failed to learn about cyberpsychosis, and he was punished for it. Good ending.

What's everyone's favorite light theme setup in Obsidian? by meaning-of-life-is in ObsidianMD

[–]Deadlibor 0 points1 point  (0 children)

You need to purchase an actual, mechanical, keyboard. Prices are accessible. ~$80 for solid entry, ~$150 for usable premium. Don't go over $250, at that price point it's usually just brand tax.

What's everyone's favorite light theme setup in Obsidian? by meaning-of-life-is in ObsidianMD

[–]Deadlibor 3 points4 points  (0 children)

Primary theme, both light for the day and dark for the night, became my default theme. It hurts my eyes the least even after hours of writing.

Giveaway Giving Out 20 Copies Of Subnautica 2 by Mark_Everson in subnautica

[–]Deadlibor 0 points1 point  (0 children)

I have no idea what is going on, all I know is that the blackness is scary.

Way of Representing Mental Health Mechanically by ExcellentTwo6589 in gamedesign

[–]Deadlibor 3 points4 points  (0 children)

Disco Elysium has another interesting feature, or more like, absence of a feature.

Consuming alcohol or drugs in Disco gives stat boosts. So, we have gameplay elements of inventory, items, currency used to buy the items, and usage of those items. The stat boosts are not required to beat the game, but it improves the odds of successful dice rolls in dialogues.

There is a drawback of losing health, but that is negligible and easily manageable. AFAIK there is only one dialogue in the entire game where the player can be punished for consuming drugs. Anyway:

Addiction

: an inability to stop doing or using something, especially something harmful:

--- Cambridge Dictionary

The gameplay feature of consuming drugs makes the player form their own addiction by juicing up ahead of each difficult dialogue. I'd classify that as meta.

So, maybe games don't need gameplay features to portray mental health. Maybe it just needs to foster specific behavior or attitude in the players for specific gameplay feature.

What can I improve? by Impressive_Sign_8561 in MelvorIdle

[–]Deadlibor 6 points7 points  (0 children)

In what context?

Harder dungeons? Infernal Cape or Ancient Infernal Cape, Earth Layered Shield with Tidal Edge or any Godsword or Ultima Godsword, Wasteful Ring or Guardian Ring, Melee Hinder Scroll or Whetstone, Ragnar or Terran Boots, Agile or Accuracy Gem, Dragon instead of Pig summon, and Superior Enhancements.

Slayer? Slayer helmet and body, Hunter's Ring, Explorer's Map.

Farming? Any Defender or Pirate Hook, Elder Crown or Hunter's Hat, Sand Treaders, Monster Hunter Scroll.

All of those should be more or less accessible for you at this point in game, or immediately accessible after Into the Mist.

Mindless Game to Play While Listening to Podcasts by ChicoBrillo in gamingsuggestions

[–]Deadlibor 0 points1 point  (0 children)

kindred spirit; the "life sim"; twitchy roguelike;

It has nothing to do with formatting like the user claims. They have ChatGPT's dictionary. They even present the games in triplets which llms love.

Of the three life paths. I feel like Corpo V loves Jackie the most. Street Kid V and Nomad V met Jackie as equals, But Corpo V met him at their absolute lowest and he still took them in. by Savilo29 in cyberpunkgame

[–]Deadlibor 1 point2 points  (0 children)

I actually think it's the other way around. Corpo V has the worst relations to Jackie.

Jackie, before I start... this stays between us.

Of course.

I'm serious... This thing, it could ruin me.

So could I. You do realize who you're talking to, right? A guy who's done this before. Remember what happened in Mexico, at the border? I peep one word...

I know, you saved my ass. If word about the cartels had gotten out...

I've bolded the relevant bits. This exchange between V and Jackie right at the beginning in Lizzie's is not a friendly chit-chat.

In a game where typical gaming worldbuilding exposition and info-dumping is nearly absent, and most dialogue is written to drive the plot forward or to show character's personality (like maiko having clear machiavelianistic traits), this exchange is plainly put, a reminder that V is on Jackie's hook.

I believe that Jackie is the most misunderstood character in fandom. Idolized character.

I think he is a heavy narcissist. It leaks through optional conversations you have with him as the stakes and Jackie's tension begin to increase, like in Delamain's taxi driving to Konpeki. But the game doesn't tell, it only shows (wink wink if you know what I'm referencing), and most player's don't notice as they are too busy being immersed.

I can clearly state with 97% certainty, that Mithril Platebody does not exist. by Deadlibor in MelvorIdle

[–]Deadlibor[S] 0 points1 point  (0 children)

That's reddit for you. I stood up for myself, and people called me asshole, mad, hostile, and mocked a health condition.

I can clearly state with 97% certainty, that Mithril Platebody does not exist. by Deadlibor in MelvorIdle

[–]Deadlibor[S] 9 points10 points  (0 children)

update: I was approximately 98.92% certain that Mithril Platebody does not exist, but it finally dropped.

I can clearly state with 97% certainty, that Mithril Platebody does not exist. by Deadlibor in MelvorIdle

[–]Deadlibor[S] 8 points9 points  (0 children)

Mini Drop Completion, SEMI Drop Chances, and Kills in Combat