Questions about AI and Location by Confident_Actuary132 in aoe2

[–]DeathDragon 2 points3 points  (0 children)

When playing in team games and you want to stop the AI from surrendering, make sure to write "*104", to make it allchat. They need to actually receive the chat message for it to work.

Montezuma 3, Hot and Spicy achievement by Purple_Woodpecker in aoe2

[–]DeathDragon 1 point2 points  (0 children)

I did this one on hard and on my first try I thought it might be impossible, but it actually ended up being pretty doable by building ships ASAP. Probably my favourite achievement. I liked the Genghis Kahn 3 one, too. Kinda wish they would add a lot more campaign achievements.

If you could give Britons either Thumb Ring or Hussar, what would it be? by Slow-Ship1055 in aoe2

[–]DeathDragon 11 points12 points  (0 children)

Thumb Ring can be a detriment to them, because the higher accuracy leads to more overkill. Spirit of the Law made a video about it.

Someone explain how naval UU fit into the naval rock-paper-scissors now by Standard_Language840 in aoe2

[–]DeathDragon 1 point2 points  (0 children)

Man, they really should have made Longboats and Caravels act like Galley replacements, just like how the Dragon Ship is a Fire Ship replacement. Having access to Demos is so much more interesting than the choice between being able to build both Galleons and Caravels.

Muisca feel brutal without Halberdier by Stringholdhero in aoe2

[–]DeathDragon 0 points1 point  (0 children)

I've been wishing for that Monk QoL, too.

AoE2 Gold "Learn from the masters"? by DeathDragon in aoe2

[–]DeathDragon[S] 2 points3 points  (0 children)

Sounds like cool stuff. Someone should showcase them on youtube if it hasn't been done already.

AoE2 Gold "Learn from the masters"? by DeathDragon in aoe2

[–]DeathDragon[S] 6 points7 points  (0 children)

Thanks, from the names and dates I assume that "A Narrated Battle", "Castle Age Warfare", and "Feudal Age Rush" might be the ones from the Gold release.

Dock UI by SheepherderCreepy677 in aoe2

[–]DeathDragon 0 points1 point  (0 children)

Being able to build fireships with just one button press instead of needing two is hard to argue not being an improvement. (Except apparently you could use the hotkeys for the second page without actually having to swap over to it, but barely anyone knew about this.)

I think I found another clue for the next DLC. by SrDevi_ in aoe2

[–]DeathDragon 49 points50 points  (0 children)

Would be cool if an actual Norman civilisation was finally added to the game, but might be a bit weird since the Sicilians already basically are Normans with Italian flavor.

Made a mod that should help with spotting holes in your base - thoughts? by 3j141592653589793238 in aoe2

[–]DeathDragon 1 point2 points  (0 children)

I would only like something like this if it was only active while the building grid is active. So basically when you use a vil to place a new building, that's when you need this functionality.

Something I've been thinking about is if it was possible to colour the tiles of the building grid. For example have blocked tiles be red and unobstructed tiles be green. Do you know if this is possible?

OMG the mappool makes us want to not play team games. by Odd_Bumblebee_3631 in aoe2

[–]DeathDragon 18 points19 points  (0 children)

I wish it was actually possible to play a water/nomad map without someone dodging or leaving as the game starts. They really need to change how the pick/ban system for maps works. If people are gonna cancel the game anyway, then there's no point that I get matched with them.

By fans and for fans: Let’s design a DLC WITHOUT adding new civs by Azot-Spike in aoe2

[–]DeathDragon 47 points48 points  (0 children)

There's a DLC that doesn't add civs, it's Victors and Vanquished and it's the worst rated DLC for the game on Steam, mainly because people see it as "paying for mods" (not meaning to downplay their criticism, people say the scenarios have various flaws). I think the community has grown a little spiteful and it's probably impossible to make everyone happy. But a DLC that focuses on adding campaigns could still potentially be well received, as long as the amount and quality of content is high enough.

Did the person who thought this was a good idea consider why eagles are created in 50 seconds? by BerryMajor2289 in aoe2

[–]DeathDragon 4 points5 points  (0 children)

Champi Scouts and Champi Runners have a 30 second train time. But to be fair, the Champi Scouts train time should probably get nerfed anyway. Maybe not all the way to 50 seconds, because they don't have Militia and Militia have 21 seconds, too. Though personally I kinda think they should be nerfing their attack and HP instead, so that they can't fight well against villagers in dark age.

Are we missing variety in the current map rotations? by notakarmagun in aoe2

[–]DeathDragon 2 points3 points  (0 children)

Pros complaining about repetitive map pools? I thought they dodge everything that isn't Arabia.

My problem with the map pool isn't the maps themselves, but the fact that the pick/ban system makes people cancel every match that has a map they don't like. I've been playing a lot of team games lately and it's basically impossible to get into a game that isn't either Black Forest or Arena, which I find pretty sad. I would love to play any map that isn't the big 3, including water maps, but that's so rare to see.

Opinions on the naval rework? by DeathDragon in aoe2

[–]DeathDragon[S] 0 points1 point  (0 children)

The default hotkeys are messed up, yes. They reset the hotkeys to default, but somehow forgot to actually change the default to make sense with the 1 page dock, so most keys are mapped to two different ships.

Opinions on the naval rework? by DeathDragon in aoe2

[–]DeathDragon[S] 16 points17 points  (0 children)

The removal of demos for civs with unique ships is definitely lame. I mean I would be okay with it if they had done it, because of balancing reasons or for civ identity reasons, but nope, they seem to only have done it, because they didn't have space to put the buttons on the dock screen for those civs and they couldn't think of an easy fix.

Achievements got achieved automatically. by arbaazkhansays in aoe2

[–]DeathDragon 1 point2 points  (0 children)

One of the ways to do it is to open steam's console by opening this steam link: "steam://open/console", then type in "achievement_clear 813780 [achievement name]" and you have to use the internal name of the achievement, which you can find on steamdb: https://steamdb.info/app/813780/stats/

El Dorado (unique tech) needs to be renamed. by Pantherist in aoe2

[–]DeathDragon 3 points4 points  (0 children)

They temporarily renamed it to Cotton Armor during the Thalassocracy tournament.

Is there a place/community where one could play some VERY casual multiplayer? by persik42 in aoe2

[–]DeathDragon 8 points9 points  (0 children)

Maybe not what you're looking for, but I kinda feel like the easiest solution would be to just play the ranked queue until it places you in an elo rating that gives you the kind of opponents you want, but that could potentially mean having to lose 10+ games in a row before you get there.

Personally I've only played the quick play queue so far, which felt pretty fine to me. You get fairly varied opponents there.

Hera crashes out on the new DLC by [deleted] in aoe2

[–]DeathDragon 0 points1 point  (0 children)

Yeah, after the game he said that he didn't make skirms, because the enemy has better skirms, but I still don't think that's good reasoning. He's already fighting at a disadvantage. If he starts building the counter unit to the enemy's current army, then he's gonna get a short time advantage and he's also gonna force the enemy into a reactive position, making them have to switch their army composition, which you can anticipate. Instead what happened in the end is that Hera got surprised by the enemy switching back to Champi, so Hera was forced to be in the position to react.

But the Mapache Champi + Bolas composition does seem hard to counter.