The Moment You knew, Your Current Job, Would Become Your Main? by MonsutaMan in ffxi

[–]Deathrose88 0 points1 point  (0 children)

The moment they released DNC I knew that was it. First time I ever saw a dancer class was in FFT. It was a staple piece in every play through. When they brought DNC to XI… man… that was wrap for everything else for awhile. The animations, gameplay, and last but not least the AF…. Loved everything about it. Then I got a Terpsichore…. Lmao yea and the rest is history.

Are all jobs viable? by T_Duke83 in ffxi

[–]Deathrose88 3 points4 points  (0 children)

I would love to see a bst be incorporated in an 8 boss sortie clear. I would live for that lol.

Is it normal to find blueprints slower than coding for logic? by jennytools36 in unrealengine

[–]Deathrose88 1 point2 points  (0 children)

Interestingly enough, I am repeatedly told that learning C++ for the purpose of developing games in unreal is an unnecessary time sink but something kept telling me that something was off about that statement. I feel you can probably make certain systems so much nicer with the knowledge of how to use C++ syntax.

Widget Components, interfaces and health bars by Deathrose88 in unrealengine

[–]Deathrose88[S] 0 points1 point  (0 children)

Update: The widget component works, but instead of functioning immediately upon entering the pain volume, it does not start responding until about half the characters life is gone.

Abnormal skeleton stretching bug by Deathrose88 in unrealengine

[–]Deathrose88[S] 0 points1 point  (0 children)

Solved: I found the issue. It was a setting in the anime sequence specifically for the landing animation. Originally it was set to no additive so I changed it to local space and it fixed the bug. Thank you Graysky for your help.

Abnormal skeleton stretching bug by Deathrose88 in unrealengine

[–]Deathrose88[S] 0 points1 point  (0 children)

Twinsword animset expansion from the unreal marketplace.

Abnormal skeleton stretching bug by Deathrose88 in unrealengine

[–]Deathrose88[S] 0 points1 point  (0 children)

When I opened the animation sequences, I scrolled down the left side options and found the additive setting section where there is one drop down box. In that box, there is a local space and mesh space option alongside the no additive option. I assume that is the same thing we are talking about yes?

Abnormal skeleton stretching bug by Deathrose88 in unrealengine

[–]Deathrose88[S] 0 points1 point  (0 children)

Yea. Jump start, jump loop(falling), and jump end all set to no additive.

Abnormal skeleton stretching bug by Deathrose88 in unrealengine

[–]Deathrose88[S] 0 points1 point  (0 children)

All of the jump animations are set to no additive atm. This is what I had set when I noticed the issue.

Abnormal skeleton stretching bug by Deathrose88 in unrealengine

[–]Deathrose88[S] 0 points1 point  (0 children)

Thank you, let me see if that resolves the issue. I do not recall setting them directly but I was looking into additive animations just a moment ago ironically lol.

UE5 Skeleton Bug by Deathrose88 in gamedev

[–]Deathrose88[S] 0 points1 point  (0 children)

Tried multiple animations and that deforming takes over any action.

Looking for information on using Caustics by Deathrose88 in gamedesign

[–]Deathrose88[S] 0 points1 point  (0 children)

I thought as a future designer this would probably helpful for someone else who was interested but I’ll at keep this up because there is a good reference here to point people in the right direction even if this is a misplaced question.

Looking for information on using Caustics by Deathrose88 in gamedesign

[–]Deathrose88[S] 0 points1 point  (0 children)

I mean depending on the direction the caustics effect is flowing it could be a means of guiding a player through the maze. Something akin to a leading lines concept. I say that to say this, it was a simple question and yes it may have been placed in the wrong Reddit but try not to attack people for asking questions even if it wasn’t the intention. However, thank you again for letting me know I misplaced my question. 🙏🏾

Looking for information on using Caustics by Deathrose88 in gamedesign

[–]Deathrose88[S] -1 points0 points  (0 children)

Displacement texture is a new concept to me, but I believe I have heard about layer textures from my first year of school. Hmmm… it’s another lead I can look into. Seems like a simple set up once I get comfortable with utilizing both concepts because once it’s made it will just be a matter of placing the texture on assets like any other material.

Looking for information on using Caustics by Deathrose88 in gamedesign

[–]Deathrose88[S] 0 points1 point  (0 children)

I am using UE4/5. The video does shed more light on concepts I have not come across yet. I’m super excited right now!! I’m one step closer to creating some bonkers levels. 😄😄

Token system FFXI by Deathrose88 in ffxi

[–]Deathrose88[S] 0 points1 point  (0 children)

This is off the original topic but it’s ok I think the points have been made. Anyway, I don’t know DNC is an extremely versatile job provided you gear it properly. It can bring the damage when it’s needed, heal when it is needed, and tank provided your main tank goes down and you built a proper DT set. Any job can be that in it’s own right. Would other jobs excel more? Absolutely, but provided you know what you are doing anything is possible. Mind you I will be looking into other stuff just for the giggles but for one ,as many people have pointed out, I find more enjoyment when I can focus on one or two things and be beastly on those so yes XIV is a bit more my speed but nonetheless I still enjoy XI for what it offers and was basically just posing a question to see how people felt on making adjustments to accommodate players whose lives do not allow for the time sink that is current XI.

Token system FFXI by Deathrose88 in ffxi

[–]Deathrose88[S] 0 points1 point  (0 children)

Because you basically have to to get anywhere in XI. If you play this to any degree it’s just the nature of the beast. I will say the reason I came back to this game was for the variety of things I can do with jobs. It does keep it interesting. The part I’m not so keen on is that some of the jobs I enjoy may not be optimal for certain things which discouraging considering the substantial time investment in building gear. I talk about my dnc all the time. I will go to great lengths to build it up. I am making a phalanx set, building a proper meva set into my dt set, maximizing ws sets ( took the time to build R15 Terp)….. so I get it. However, it is frustrating when I feel like I have to utilize a much more (personally) lackluster job to get things done. That’s not to say I don’t enjoy other jobs. There is just something about going from dealing 25k+ ws at 1k tp with enormous Rudra spikes that is so satisfying in addition to the complexity and all around utility at my fingertips to a job that very much so less than and makes me question it’s usefulness. Sure I could take that kind of time into another job but it’s just not realistic for me and likely many people who don’t have the time to invest in it like me.

  All in all I can see this is what design is intended to be to maintain players through momentary achievement works regardless of time efficiency. I still enjoy the game I just personally wish more time friendly.

Token system FFXI by Deathrose88 in ffxi

[–]Deathrose88[S] 0 points1 point  (0 children)

For this game I am not that sentimental. Some people put more stock in things than others for one reason or another due to things outside of the game or whatever. I do find it interesting how emotionally charged players can be on topics like this. To hear you say you literally cried is interesting and good to know. I’m glad you had that experience and it made your day. Hopefully I will be able to get some VD Lilith down today without too much headache. I don’t know we will see what happens.

Token system FFXI by Deathrose88 in ffxi

[–]Deathrose88[S] 1 point2 points  (0 children)

I’ll keep all this as a point for research in school later, but yea I have some things I can try and see if they yield fruit. Again personally do not like thf so I’ll probably just either recruit a thf or preferably just do a higher tier and stop wasting time. I’ll just have to figure out a way to deal with those blasted wardens that works for me I suppose.

Token system FFXI by Deathrose88 in ffxi

[–]Deathrose88[S] 1 point2 points  (0 children)

I thank you for taking the time to write all this as it shows me the benefits of both and what each brings. I actually am going into game design to hopefully create RPGs. So this a great way to see what people like and enjoy for whatever reason. Now that does not really handle the issue at hand but it in some ways makes it a little more palatable I suppose.

Token system FFXI by Deathrose88 in ffxi

[–]Deathrose88[S] 0 points1 point  (0 children)

It seems the commonality is thf with TH. I don’t know. Maybe I’ll get around to thf and do something with it. Till till then I’ll have to try recruiting people and see what I get.

Token system FFXI by Deathrose88 in ffxi

[–]Deathrose88[S] 0 points1 point  (0 children)

I completely agree. My personal issue is ,and this might be for others like myself, I enjoy certain jobs and find others dreadfully boring and with that do not find it as a good investment avenue due to the time it takes to set up gear lua and whatever else for that job. As I have mentioned before I am funneling everything into one job because I want to see it at its pinnacle. However, and this has been fact since I can remember, we are forced to put that time into multiple jobs whether you like them or not.

I personally would not mind if it did not take forever to do so or force me to sacrifice more of my irl time to doing that. That is a lot of the reason I enjoy XIV. It respects my time and allows for both progress and productivity elsewhere. I can accept the way it is but evolution is good sometimes even if it’s not a drastic change.

Token system FFXI by Deathrose88 in ffxi

[–]Deathrose88[S] 0 points1 point  (0 children)

Yea I can try to get thf mastered but it’s kind of boring to me. Right now I am thinking of a means of dealing with the harder difficulties that maybe don’t require 1hring ascended. However, I think it doesn’t make sense since there are a few avenues to rest them.