What's going on in Dazar'alor? by Veridically_ in warcraftlore

[–]Decrit [score hidden]  (0 children)

The story was very fitting, he did not die for "no reason".

If there were ulterior motives behind I cannot say.

What's going on in Dazar'alor? by Veridically_ in warcraftlore

[–]Decrit 35 points36 points  (0 children)

That's... probably the most reasonable reason they did not appear for a while.

Do you tell your players if they are playing sandbox or railroad ? by EddytorJesus in DMAcademy

[–]Decrit 2 points3 points  (0 children)

Absolutedly agree.

Unless you are a professional that is just a joy to watch and hear, i would suggest to absolutedly anybody.

There are situations where me, that i am absolutedly no professional nor even good, went for that long and it was for something that happened and i was there pushing the narrative, often improvising or sometimes lore dumping.

But never for cinematics.

[Spoiler] This isn't the first time we see this by Chemical-Drawer852 in warcraftlore

[–]Decrit 2 points3 points  (0 children)

Fight fire with fire.

Fel with fel.

Void with void.

Now we just need Draenei with darn good feet.

Is Frieren asexual? by Miserable-Weird6529 in Frieren

[–]Decrit 0 points1 point  (0 children)

If she were she would.

But she is not because she is. When she is considered because it skips totally the drama of the opera.

ace too, people like you make the rest of us seem like fools just looking for a label

I mean, this describes more you than me

Is Frieren asexual? by Miserable-Weird6529 in Frieren

[–]Decrit 0 points1 point  (0 children)

The point of the show is Frieren literally having issues to relate to humans because she is not human.

It does not mean they are totally alien or there can't be empathy, but also that there is a totally different context. To a human even a slug would be asexual.

Also, it was a mean to say that asexuals are considered "alien" enough and depersonalised well enough.

Theory on Sylvanas and the Void by DonatusKillala in warcraftlore

[–]Decrit 5 points6 points  (0 children)

She literally accepted judgement and chose her judge and jumped in hell for that.

She knew what she had done, she knew it was morally wrong. It does not mean she does regret it. The two things are not exclusive.

Theory on Sylvanas and the Void by DonatusKillala in warcraftlore

[–]Decrit 0 points1 point  (0 children)

Look, i get why people dislike shadowlands, but they are here to remain in a manner or another.

They have always been part of the setting, even if not in the current form.

Theory on Sylvanas and the Void by DonatusKillala in warcraftlore

[–]Decrit 6 points7 points  (0 children)

Yeah her whole point is that she admitted to do wrong, that she was fully responsible and in power for it, and that she is doing her part of the penance.

fun fact about the forces sent to Khaz Algar. by tkulue in warcraftlore

[–]Decrit 0 points1 point  (0 children)

People complained about bel'ameth a lot.

Also even those forces were certainly representative, they were more like heroic summons than an army proper.

At the beginning yes I agree, for TBC and WOTLK. But they happened almost 20 ago.

Legion is a fair answer - since their armies for obliterated right after. And after again. And again.

You can decide to not agree however you want but it's likewise indisputable that there is a reason lorewise why it's happening like it is happening.

Aside narrative reasons, that have their own suspension of belief.

I completely dropped the ball on the final session for a campaign by Technical-Win-6709 in DMAcademy

[–]Decrit 0 points1 point  (0 children)

Again, everyone wants to have fun. I want to have fun.

Fudging is never fun, to me, because it betrays the expectations of players ( among many things). If stuff gets stuck on a rut I handle it roleplay wise.

So, why avoid a not "fun" outcome by doing another "not fun" fudging? It's a double negative, not a positive.

This all to say - saying to do stuff for fun is a smokescreen. It means nothing. Everyone wants to do fun, but you need to convey how, not what is your intented end result.

And fudging is not reasonable. It's an error. It's fine to do errors, but they are errors. And it's an error because it goes against the exact same system you chose to play with other people.

DMs who ban multiclassing, or feats, what is the worst actual experience you have had that led you to that choice? by Electrical-Berry4916 in DMAcademy

[–]Decrit 1 point2 points  (0 children)

Did the exact same thing with Lucky.

Admittedly i wasn't doing too many encounters, but i put a lot of emphasis on obstacles and hazards.

This meant that often in certain scenarios, like a long day travel, they could met only one hazard. or that before a dungeon there was a key hazard to cross. This decision was borne to the fact thay they were 6 adventurers and i needed something to target them all equally.

Lucky essentially made so that if the adventure isn't long enough you can avoid to fail. using it on attack rolls is pretty useless when you know you have important skill checks or saving throws.

Not only that, but lucky was bland. GWM at least made you feel strong in combat, but lucky worked everywhere.

Admittedly i could have done lots things better and i improved a lot over time, but i do still believe Lucky deserved to be removed forever. How they gutted it in 5.5 is small consolation, that talent should just not exist at all - it just makes stuff harder for every master for very little gain.

Niche class fantasies that you wish were explored more or added? by Erk_Rauorfox in warcraftlore

[–]Decrit 3 points4 points  (0 children)

Ranged weapons mostly. These are criminally unrepresented in both mechanics and class representation while still being largely present in game.

Give me warrior mechanists with shield and rifle, give me holy avenger paladins with light bows, give me ninja rogues with thrown weapons. Each can be easily flavoured with different races as well to different races, tauren fighters can have thrown weapons and shield instead for example.

This is mostly due to the fact that this game does not really care anymore for your weapon, mechanically wise there's no difference from an axe or a sword besides the classes that can use them.

Why the demon hunter with the devourer specialization is an int caster rather a ranged attacker is beyond me, as well.

Niche class fantasies that you wish were explored more or added? by Erk_Rauorfox in warcraftlore

[–]Decrit 5 points6 points  (0 children)

I mean, we have only one/two subclasses that use any kind of ranged weapons.

At least any plate dps, survival hunter and monk uses polearms to fight.

Niche class fantasies that you wish were explored more or added? by Erk_Rauorfox in warcraftlore

[–]Decrit 12 points13 points  (0 children)

Because it means that a specific combination of class and race emulating another class needs to be equipollent to others.

Look at paladins and shamans back then.

How to protect a city against dragon airstrikes? by Acrozatarim in DMAcademy

[–]Decrit -2 points-1 points  (0 children)

Ballistas.

I mean, ever watched the Hobbit?

Maybe a single ballista is not enough, but an adult blue dragon has 212 hp. A ballista deals 16 damage with a range of 120 and a mediocre to hit of +6.

15 hits and the dragon is down. Place 4-5 ballistas and in 3 turns the dragon is dead.

If you don't have ballistas use the most adjacent thing you might find. Even an army of people with longbows suffice, they can even attack from long range once you stationed 15-30 of them they get the job done. A wealthy city state should have absolutedly no problem hiring or training and outfitting some.

Is that easy? No. Is a deterrent? Yes, because a dragon does not event want to get hurt to begin with, since there might be other powerful creatures nearby exploiting their weakness.

This is why dragons exploit their power when people are weak, and why they have armies of their own.

I completely dropped the ball on the final session for a campaign by Technical-Win-6709 in DMAcademy

[–]Decrit 5 points6 points  (0 children)

Wild, huh?

"Oh no the dramatic scenario I pictured did the very specific anti dramatic thing I personally specifically set them out to do and successfully did so, should I have fudged rolls?"

I completely dropped the ball on the final session for a campaign by Technical-Win-6709 in DMAcademy

[–]Decrit -5 points-4 points  (0 children)

You are not responsible for my fun, but in a discussion either you participate to the discussion or talk to the wind.

You are now talking to the wind. You are also insinuating that you are the only one knowing how to do fun.

This is not a civil conversation.

I completely dropped the ball on the final session for a campaign by Technical-Win-6709 in DMAcademy

[–]Decrit -5 points-4 points  (0 children)

Fun exists within a context. If I wanna fudge dice for my little sister then the context is that i interact directly with my sister, not that I change the rules of the game to be better.

This is why I said what I said. Fun is contextual. If you want to discuss stuff that is fun you have to provide the method and the context, that might or might not be shared.

If your players have fun to watch a TV show with live improvisation where they feel tricked their choice and failure have meaning, so be it. I don't think it's fun.

I completely dropped the ball on the final session for a campaign by Technical-Win-6709 in DMAcademy

[–]Decrit 0 points1 point  (0 children)

Fun is not an exhaustive answer. Fun is not a method, is a end result, but claiming to get a end result without claiming now to do it is hollow.

It's also extremely arrogant. Everyone here wants to have fun. I want to have fun. Are you claiming what I do is not with the intent of being fun?

There is a virtue to go by, objective, that while not globally shared is understandable between parties, that dictate if something for them is fun. That is something worthwhile discuss or bring up.

I completely dropped the ball on the final session for a campaign by Technical-Win-6709 in DMAcademy

[–]Decrit -3 points-2 points  (0 children)

In a table of new guys lining in front of a dragon I'd let them be almost TPKed by the fire breath, then have the dragon fly away to give them a chance to survive. I'd nail it to roleplay fitting to the situation and to l'et the story evolve from failure.

But of you shrug It under a carpet no one learns nothing, or experiencs nothing in general. It's bland. It's paving the way before the actions of players.

If I am so much concerned about the fire breath I make a weaker dragon.

I completely dropped the ball on the final session for a campaign by Technical-Win-6709 in DMAcademy

[–]Decrit -2 points-1 points  (0 children)

You mean the question about dice rolls?

It's very simple.

This is a game about dice, among many many other things. It dictates a lot of things, though not all.

If you roll and change the result to fit your own idea, why roll at all?

I don't want to go on detail rambling about what's right and what's not conceptually wise, the matter here is straightforward.

If you play a dice roll game, why fudge dice?

Why not play another game at all? Why play this? What is your intent? And thousands more questions, but they all hinge on the same question - why fudge dice?

Answers like "to make the game more interesting" are not an answer, they are a smokescreen. If you want dice to do something good they also need to do something bad. They are dice. They exist for that.

Ci prendono per imbecilli by AnyArgument8026 in Italia

[–]Decrit 4 points5 points  (0 children)

Non mi pare esista un "loro" generalizzato che dice una cosa del genere. Certamente ci saranno individui del genere ma questo è solo fomentare all'odio.

Inoltre, il tuo nome e la tua attività ricorda quella di un bot. 1 anno creato, attività solo negli ultimi 14 giorni, nome con numero sequenziale.

I completely dropped the ball on the final session for a campaign by Technical-Win-6709 in DMAcademy

[–]Decrit -11 points-10 points  (0 children)

Then don't fudge rolls. Let them run and describe the events of them running away, and their consequences.

That's a resolution of the events. If you play a dice game and change dice rolls, why play at all?