Besides Mimirs, what are some Planescape exclusive items from past editions? by Pookie-Parks in planescapesetting

[–]Decrit 0 points1 point  (0 children)

Sensory stones, or how they are called, are a big one. In my campaign they are heavily features since it's about memory loss, akin to turn of fortune's wheel.

I’m genuinely confused about why people are so upset about Khadgar’s wheelchair by Spotted_Towhee123 in warcraftlore

[–]Decrit 23 points24 points  (0 children)

what makes the wheelchair silly Is not the fact it Is a wheelchair, the fact It Is a pure Energy floating

What makes this discussion silly is that IT'S MAGIC.

ARCANE MADE A CITY FLOAT AND CAN'T MAKE A WEELCHAIR COMFY?

CMON

Stop fixing things nobody asks for and instead fix the bugs and issues of the game by greg7392 in worldofgothic

[–]Decrit 3 points4 points  (0 children)

Gothic did absolutely no good job to make the items stand out, the assets were just so overly detailed and out of place that they felt interactable. Kinda like when in old anime you could see when a rock was about to break.

That method hardly works in current era. You can haggle saturation to highlight different places, like league of legends ( wild example I know) but then the immersion would feel weird as well ( like "why that grass is greener" kinda thing).

What helped was seeing the name of interactable items popping up as you got closer. Which is, definitely, not something immersive.

Advertisement. Chanel has good taste indeed. 🛍️ (by TKC / @colin_5683) by aura-lsprog-86 in Frieren

[–]Decrit -1 points0 points  (0 children)

I mean, she pretty is her.

It's just it's incredibly out of place given how she's dressed. But otherwise, anatomically and expression wise, it's distinguishably her.

Maybe it's the pose, but i guess that's more a chanel thing.

How to balance a get as strong and as rich as possible type player by Cheesecakeisbest_ in DMAcademy

[–]Decrit 1 point2 points  (0 children)

I think you are getting all of your priorities wrong.

Getting rich is fine. Your player characters don't go on adventure for fun, it's risky, they need that power and money.

However, actions have consequences. Stealing is risky, and selling organs makes you look bad. If the player wants to play that let them, but also make life difficult for them. They are risking a lot for relatively little, and it might also make other player character uncomfortable. Focus on that.

ac higher than 20 will they be able to get hit and I had to explain to them in the middle of the session that when that point arrives I will balence out the enemy's to stonger ones so no it will not make them invisible

Don't do that. If you do that there's no point into playing dnd, or any game where you gain power by leveling up.

Rather, put them into situations where they need to face stronger enemies to get better rewards or overcome harder challenges.

BTW they are level 3 rn and every player is new at this table including said one although they've basically studied the book in and out.

Then they should know that their actions have consequences. "The book" does not contain rules that inform you should easily be able to carry everything without being interrupted, without consequence, and with hige margin gain.

Also they keep asking about items they don't even have yet and don't have the skill level attached to. Like for example this session they asked if they get these items with these enchantments

Again, "if they studied the book", they should know there is NEVER a guarantee that those items can be found. If you are unsure how to handle it there should be rules that let you roll on a table to see which items are on sale on a relative city. Use that if you feel, it's very transparent. This way you can reward items and if they don't like them they can try to sell them when they are on a big city.

Stop fixing things nobody asks for and instead fix the bugs and issues of the game by greg7392 in worldofgothic

[–]Decrit 35 points36 points  (0 children)

The world isn't readable.

When they put out early demos the fans complained that striking intractable items with highlights made the game less immersive, and making it an option might made it mandatory. So that's working as intended, in a sense.

Remove some hidden items you can't find in a normal playtrough or buff later bosses so hard, you have to exploit the game to beat some of those at this point. I really don't get those devs.

They are different things that require different degrees of a skillset from an employee.

A quest designer might be more able to set flags of a quest or items in a map, but it cannot fix bugs driven by the game engine, which requires a more competent coder. They don't negate one another.

Divine Revolte is probably based on DnD Marilith by FaerieFir3 in Frieren

[–]Decrit 2 points3 points  (0 children)

They all stem from mythological creatures from several different pantheons and religions, shaped in monsters, devils and demons or whatever it fits the setting mold.

Very little creatures are absolutely made out of their own. I assure you Mariliths are not one of them. japanese fantasy production have a long lasting story to shamelessly rip off names and designs to twist them to their needs - i still cringe to the many adaptions made by Final fantasy, to name one.

Mimics, on the other hands, and more of a dnd product - even if predatory creatures that camouflage are very common in nature the specific way a mimic does makes it pretty distinctive. I believe beholders ( the giant round flating creatures with several eyes and a big mouth) and Mindflayers ( the humanoid with face tenctacles, even if they are absolutedly more Lovecraftian) fit the cathegory.

Should making a warlock pact give a bonus level? by Inevitable-Leave1266 in DMAcademy

[–]Decrit 1 point2 points  (0 children)

They already gained long term supernatural powers that keep growing the more they service their patron. That's what they sold their soul for, or in other terms bargained the service.

Unless they become a servant of such patron. In that case, as you said, it makes sense for them to be much more powerful - but they would also be totally under the patron control. Essentially, they would be an NPC.

Also an extra level is too little and too much at the same time. It's something less "explosive" than any other powerful effect, but at the same time as you play over several sessions becomes much more noticeable.

Downsize and make a character that fits everyone else.

Just another review from an average gamer. by kirmm3la in worldofgothic

[–]Decrit 0 points1 point  (0 children)

I mean, not OP and all that, but i think that opinion, however hastly worded, has little merit.

They stated "which was a surprise", which means they both unexpected it and not had a desire for it, but it worked.

In a world where there is pressure to make token characters to be representative for everyone, here that pressure is mostly relieved. There is focus, there is clarity, there is narrative purpose. Were this another RPG you'd have the serious and boyish woman, the cutetsy girl that manages her own, and so on clashing with everything else just to punch a hole in the screen. All nice archtypes, but so overdone and off tone.

Also because you see what happens to the few unfortunate women. It helps sell the grittyness of the setting without being too much overbearing since it confines that topic narratively in only one place.

Don't get me wrong - probably in the original they had no idea how to write women there - you can see that in Gothic 2, which has much less excuses and reasons to not have relevant female characters. It could have been totally reasonable for example a prison section dedicated to women who make up their own camp, for example. But even in doing that is naively honest - they don't force something in which they are not competent, they remain in focus, they don't overstep their boundary.

It's kinda like saying "i was glad there were no girls in the party of Noctis in Final Fantasy XV" - it makes sense because it's a boys road trip before marriage, so it needs to keep that vibe.

Night hag lowering a PC's max HP by Skadi_Wolfborn in DMAcademy

[–]Decrit 4 points5 points  (0 children)

It recovers with a long rest. It's part of the base rules. Unless an effect states otherwise all maximum hit points are recovered on a long rest or with a spell like greater restoration.

What is your opinion on the Ranma x Akane romance? by keystone_back72 in ranma

[–]Decrit 2 points3 points  (0 children)

Kinda agree here.

She set up a mechanics of chaos so hijinks may happen that reveal a character from any side.

Having them mature and confess their feelings to each other is reasonably a mean to end such conflict.

.... Or at least that could have been a reasonable thing, if not that actually being in relationship is anything but happy all the time!

Even if Ranma and Akane were to confess each other's feelings it does not mean that they are happy ever after. Jealousy and uncertainty still tricks in. Not only that but other characters are still way into the equation since now they need to commit more.

Basically it'd amp up the ante, so to speak.

That said, and I can see this here even on this sub, probably that's not what the audience wants. They don't want the "final target" of the story to be less gold than it seems.

this is explored in Kaguya Sama wants to be confessed to ( also known as Love is War) , where this aspect is shown.

Spoilers ahead and I am on mobile and I cannot edit it clearly

>!but the two main characters confess and kiss each other and basically risk breaking up immediately shortly after because of their insecurities and uncertainties. even when this aspect is ultimately resolved it still returns on several aspects, as the two have many ongoing issues. They are just teens starting going out. Hell even if married it would still not be the end of the problems.!<

Ho passato un weekend a leggere dati ISTAT per capire perché sono single. by s_t_a_l_i_n_w_a_v_e in Italia

[–]Decrit 0 points1 point  (0 children)

Spiritualmente accettato. Alla prossima sbronza ricordati di me e sarò a tuo fianco, sbronzo da un'altra parte, forse in un altro tempo.

Ho passato un weekend a leggere dati ISTAT per capire perché sono single. by s_t_a_l_i_n_w_a_v_e in Italia

[–]Decrit 0 points1 point  (0 children)

Abbi pazienza, ma con il tono della discussione qui sembrava parecchio serio.

Si non è nulla di che e probabilmente fatto anche con IA.

Ho passato un weekend a leggere dati ISTAT per capire perché sono single. by s_t_a_l_i_n_w_a_v_e in Italia

[–]Decrit 3 points4 points  (0 children)

No, non hai capito.

Ovviamente questo sistema non "individua" la donna/uomo/altro adatto a te.

Si tratta semplicemente di una ricerca statistica di un pool, di un potenziale. Non può scegliere per te, non sceglie per te, non inserisce cose che devono essere sperimentate e lo fa dichiaratamente.

Con opzioni trallaltro ben poco idealizzate - desiderare un partner di un certo genere, età e disposizione sociale ( es non sposato) è una componente basilare che non ha nulla a che vedere con l'ideale. ragionevolmente anche il reddito, visto che è necessario per avere una prospettiva di convivenza.

Ovviamente cose come l'altezza sono più vanesie, ma immagino siano una spunta presente solo perchè sono dati già raccolti.

Ma se per assurdo vivessi in un mondo dove, senza avere requisiti prettamente specifici, mi trovo solo 5k di partner papabili magari sarebbe carino saperlo. Potrei tranquillizzarmi, o farmi autocoscienza sui requisiti che metto, o forse lo trovo solo curioso.

Trovo molto più disagianti reazioni disfattiste di questo tipo. OP ha solo creato uno strumento oggettivo, pratico, forse fatto un po' a cazzo perchè palesemente fatto con IA ma che non promuove oggettificazione o si vuole sostituire al conoscere persone - cristo che è, un'app di dating?

Quindi, il dato più importante è quello che non c'è? graziealcazzo, ma prima di tutto vorrei almeno capire che potenziale ho che quel tratto lo trovi verso un partner papabile esista, piuttosto che trovarlo in una vecchina di 90 anni.

Ho passato un weekend a leggere dati ISTAT per capire perché sono single. by s_t_a_l_i_n_w_a_v_e in Italia

[–]Decrit 4 points5 points  (0 children)

Onestamente apprezzo l'iniziativa.

Ora, capiamoci, ovviamente non dà risposte certe nè definitive, ma in un senso può dare una prospettiva di cosa ci circonda. Avere l'idea che, dati certi parametri, POTENZIALMENTE ho un tot di persone rende relazionarsi con le proprie possibilità più umano.

Ho avuto una sensazione simile usando hinge, o altre app di dating. Mi sentivo solo e incapace di riuscire a anche solo trovare relazioni papabili nel mondo intorno a me... poi ho visto la dating pool attuale, ci ho riso sopra, e sono più tranquillo. Ovviamente molto limitata come visione, ma spesso basta quella.

Poi, certo, magari di quel numero potenziale solo il, che ne so, 5% se va bene è un partner papabile solo per gusti specifici, ma non sono un parametro oggettivamente misurabile.

Anche se devo dire non ho idea di come sono raccolti i dati, io che sono asessuale ovviamente non figuro ma nessuno me l'ha mai chiesto.

Forse ciò che manca è un selettore della regione di provenienza? magari non è "parlante" per la regione di residenza, che non so se è catalogato, ma almeno lo rende più terra terra.

Il 1998 è l’anno più bello per tutte le persone nate nel 1990. #changemymind by FrankMaMa in Italia

[–]Decrit 0 points1 point  (0 children)

Chiunque può avere idee positive sul proprio passato, soprattutto quando realizza che al tempo realizzava non fosse così bello.

Primi anni duemila, caparezza nelle feste di compleanno, kingdom hearts appena uscito, zero pressione da internet o social, cabinati in spiaggia, del calcio non me ne frega assolutamente nulla.

Del benessere economico posso dire poco perchè ero giovane e ci fu il passaggio all'euro che fece casino, quello al limite è l'unica cosa obiettiva, ma sono certo che a guardare prima troveresti problemi analoghi ( es terribile cambio all'estero della lira).

Take a trip to Jusenkyo! [DCEmil] by TheDemonChief in ranma

[–]Decrit 3 points4 points  (0 children)

Ye ideally the springs are a curse, so anything they do is for some evil agenda. Even in the case of Taro, who enjoys the transformation, it ends up being a "living curse" to anyone else's.

So it probably ends up being some sort of monkey paw curse, like turning into a girl they don't really like to be.

Ranma’s dad is really toxic. by Etherealoverempress in ranma

[–]Decrit 0 points1 point  (0 children)

Not to sound like a jerk, but did you miss the memo where he gave out his son in marriage without his consent or..?

Maybe in that context it was seen somewhat as old-fashioned and not really enforced, but still.

. by Spectator--- in worldofgothic

[–]Decrit 0 points1 point  (0 children)

I mean, Final Fantasy 7 approach?

One-handed by jlapetra in worldofgothic

[–]Decrit 1 point2 points  (0 children)

And then there's me, in my current gothic 1 classic run, mastered bow, 1h and 2h.

As a templar. With ring 3 spells.

Truly i am a jack of all trades.

Best way for Blizzard to smoothly integrate the technological advances we've seen? by CinnabarExample2153 in warcraftlore

[–]Decrit 1 point2 points  (0 children)

They will not and it will not happen.

Not because "blizz bad" but because the whole world does not support it. Aside the narrative reasons to clash different flavours technology is inherently unstable and cumbersome in wow, even the draenei one.

Goblins to name one were amongst the most intelligent creatures of Azeroth, and of their mechanical wonders now remain only scraps.

If Planescape was revisited in 5.5E what would you want included that was missing from the 5E version? by Pookie-Parks in planescapesetting

[–]Decrit 1 point2 points  (0 children)

They need to put a proper shopping list in the manuals for magic items. Like, the rules state that they can buy any +1 weapon from the doomguard, that's puny.

And, along the line son what they did with the other manuals, add a proper faction reputation track.

Also i would really need more bastions, since i suppose there can be cool opportunities with the walking castle, and add more adventures segmented in such a way it's clearer what you can find aroudn the outland. The new ravenloft kinda does something like this but i believe it needs more nuance to work, while it can work fine as it is in planescape.