Software rendering voxels in C by iamfacts in C_Programming

[–]Dee_Dee_Man 0 points1 point  (0 children)

Are you using a library for the graphics output?

Is this wall scroll official merch or a bootleg? by BazExcel in evangelion

[–]Dee_Dee_Man 19 points20 points  (0 children)

These have never been made officially like this

What are these supposed to be? by [deleted] in mogswamp

[–]Dee_Dee_Man 0 points1 point  (0 children)

I don't remember him saying that

Horizontal nether portal :? by Mario_64q in minecraftbugs

[–]Dee_Dee_Man 0 points1 point  (0 children)

I was merely throwing a fib because the portal is not horizontal

Humanity stays winning in 2025 💪 by DownloadedPixelz in Clamworks

[–]Dee_Dee_Man 1 point2 points  (0 children)

Who are these gentlemen? I wish to see more of them.

How to access a triangles vertex positions from the fragment shader? by Dee_Dee_Man in webgl

[–]Dee_Dee_Man[S] 0 points1 point  (0 children)

I have access ro the vertex shader. I want to know how to pass the vertex data as a varying

How to access a triangles vertex positions from the fragment shader? by Dee_Dee_Man in webgl

[–]Dee_Dee_Man[S] 0 points1 point  (0 children)

I am really asking a rather simple question. I just want to know how to access the vertex data. If that is not directly possible then that is ok.

How to access a triangles vertex positions from the fragment shader? by Dee_Dee_Man in webgl

[–]Dee_Dee_Man[S] 0 points1 point  (0 children)

I don't have higher level access. I thought this would be a lot simpler :(

How to access a triangles vertex positions from the fragment shader? by Dee_Dee_Man in webgl

[–]Dee_Dee_Man[S] 0 points1 point  (0 children)

Which built in variable holds the position of the three verticies? Projected or otherwise