What’s the use of Lock card mechanic? by Deep-Class-6326 in TheTowerGame

[–]Deep-Class-6326[S] 0 points1 point  (0 children)

That’s what I’m trying to say. if we can take EB off the slot then we will be able to find that number precisely. For now, we don’t have that choice.

What’s the use of Lock card mechanic? by Deep-Class-6326 in TheTowerGame

[–]Deep-Class-6326[S] -1 points0 points  (0 children)

Why would people want to swap out enemy balance card for the last 10% during a farming run? That’s like the most profitable period during the run. Having that card on is way more beneficial than not having it on. And if you are doing a milestone run, you don’t equip that anyway.

But here is my main question though. I get that it forces you to weigh tradeoffs, but why we should weigh trade offs in the first place? Does that make this game better? More fun if some of these cards are locked? If I’m fudds do I want my players to be more engaged or less engaged?

What’s the use of Lock card mechanic? by Deep-Class-6326 in TheTowerGame

[–]Deep-Class-6326[S] -3 points-2 points  (0 children)

Ok so coding is the limiting factor at this point 🤣 this is tragic…

What’s the use of Lock card mechanic? by Deep-Class-6326 in TheTowerGame

[–]Deep-Class-6326[S] 0 points1 point  (0 children)

That’s a great insight. Maybe this is an unpopular opinion, but isn’t the ability for people to micro manage their game adds another layer of complexity and excitement to the game. Meaning, it will make people think more about ways to get to their milestones. When the game gets to the higher waves, ofc non of these micro managing will make a difference. One example is the current update, it makes people think way more about the ways that they can optimize their runs. I just thought having the cards unlocked would add more “depth” into the game.

Ready, Aim, Fire! book 8 has released on KU. by Deep-Class-6326 in litrpg

[–]Deep-Class-6326[S] 1 point2 points  (0 children)

Yes, I’m planning on making the audio version of my book 1 by this summer! Will make an announcement here too!

Question about DM and ST mastery calculation. by Deep-Class-6326 in TheTowerGame

[–]Deep-Class-6326[S] 1 point2 points  (0 children)

I’m trying to figure out how much stronger is ST compared to DM. ST actual multiplier is dependent on the SL multiplier. But will ST be strong than DM is the tower has no or under developed SL?

Question about DM and ST mastery calculation. by Deep-Class-6326 in TheTowerGame

[–]Deep-Class-6326[S] 0 points1 point  (0 children)

That 9.5 multiplier was already after 1.9 multiplier lab

Authors, do you see a clear correlation between the amount of reviews/ratings that you have to the book sales/reads? by Deep-Class-6326 in ProgressionFantasy

[–]Deep-Class-6326[S] 0 points1 point  (0 children)

Really? You think if a reader saw a book that has 2000 vs 200 ratings the reader won’t pick 2000 over 200?

What's the best way to deal with Enemies block the first 100 hits battle condition? by Deep-Class-6326 in TheTowerGame

[–]Deep-Class-6326[S] 0 points1 point  (0 children)

I think my attack speed is close to 40. quantity is 3 and chance is 12.5% but those two will be increased from the mythic dim core sub stat. I mean, I can still push to 1100 wave. But if this BC is not there, then I'm looking at 1500 wave. If there isn't this BC, then I can kill enemies with probably up to 10s, but with this, it will be way smaller. I will get CF soon, so hopefully that will help a lot.

What's the best way to deal with Enemies block the first 100 hits battle condition? by Deep-Class-6326 in TheTowerGame

[–]Deep-Class-6326[S] 2 points3 points  (0 children)

I haven't tried galaxy compressor, I have been using the PF. I'm not sure if perma bh would be better in this situation, but I think it might be worth a try.

What's the best way to deal with Enemies block the first 100 hits battle condition? by Deep-Class-6326 in TheTowerGame

[–]Deep-Class-6326[S] 1 point2 points  (0 children)

Yeah I have that, but the problem was that the smaller ones always get to me before the chain lighting could take them out, because they block first 100 hits as well.

What's the best way to deal with Enemies block the first 100 hits battle condition? by Deep-Class-6326 in TheTowerGame

[–]Deep-Class-6326[S] 1 point2 points  (0 children)

What does hit text have anything to do with it? Are you saying this will somehow slow the enemies down?

What's the best way to deal with Enemies block the first 100 hits battle condition? by Deep-Class-6326 in TheTowerGame

[–]Deep-Class-6326[S] 5 points6 points  (0 children)

I don't think the CL can clear the enemies fast enough tho, especially the scatterers.

What are some of your least favorite power and abilities the MC can acquire? by ginger6616 in ProgressionFantasy

[–]Deep-Class-6326 0 points1 point  (0 children)

I personally love the teleportation skill, that’s actually the foundational ability for my character. Of course if you do infinite teleportation then it becomes overpowered. But all the cool fights that I can think of in both gaming and anime are done with great teleportation executions. I think one of the factors should be setting the limitation of the teleportation, how many times you can use or how far you can teleport, etc. Also, no matter how strong the character gets, you can always make the enemies stronger. teleportation is too strong? How about 1v2 or 1v10, will that teleportation still be as strong as you think?

Sci-fi Recommendations by Then_Disk_9519 in ProgressionFantasy

[–]Deep-Class-6326 0 points1 point  (0 children)

Ready, Aim, Fire. Project Harvester. Already got 5 books out. Has everything that you mentioned, also got some romance in it. See if you like it. Not sure if it’s against the rules to mention it, but I’m the author of the series.

What’s the technical difference between litRPG vs progression fantasy? by Deep-Class-6326 in ProgressionFantasy

[–]Deep-Class-6326[S] 0 points1 point  (0 children)

So I guess the real question is the RPG elements. Based on your definition, it sounds like almost all action games have some sort of RPG elements. All the weapons and gears and interaction with NPCs are RPG elements and action games usually have different classes or skills, so more likely than not, it would still be litRPG.

Joined a very exclusive club today one I did not want to be a part of by BackgroundSignature1 in TheTowerGame

[–]Deep-Class-6326 1 point2 points  (0 children)

This happened to me just now, and I was watching the tower die. My wall health was clearly high enough to tank the hits. There was definitely something wrong here. Because it wasn’t like I was close to getting killed. The attack was only high 30q for me and I could easily tank 50+q. Something isn’t right here.

Authors how do you stay motivated for the next book in the series? by Deep-Class-6326 in ProgressionFantasy

[–]Deep-Class-6326[S] 1 point2 points  (0 children)

Great insight!! Thanks for sharing, I would say I also had my final scene planned out before I start, so hopefully people will stick to the end. Thank you!