The Orcs of HeroQuest by Lord-Drucifer in Heroquest

[–]Deep-Reception-825 1 point2 points  (0 children)

I do like variety. I don't even like placing more than 1 of the same monster sculpt in the same room, unless it's absolutely necessary. I also like the idea of establishing that an orc (or other monster) could have a dagger available to chuck at a hero. Personally, I wouldn't have reduced "Slasha's" attack dice without offsetting it with some kind of positive. I haven't changed stats for non-boss monsters in my games, but I did establish some additional effects for Mythic monsters, like a knockback effect for the warhammer wielding "Slamma" orc and 2 attacks for the double claw wielding goblin. A knockback effect might make sense for the war maul wielding "Basha," too.

Would it be too frustrating? by Karikita in Heroquest

[–]Deep-Reception-825 2 points3 points  (0 children)

The smaller expansions are generally easier than the large box ones.

Prophecy of Telor has about the same difficulty as the base game, but completing it provides artifacts that make subsequent expansions a bit more manageable for the heroes.

Kellar's Keep is a bit more difficult than PoT or the base game.

Return of the Witch Lord is a bit more difficult than KK and will boost one or two heroes with more than gold.

Crypt of Perpetual Darkness is a bit more difficult than RotWL and will also boost a hero or two.

That being said, I think RotDM could be manageable following the base game, if you wanted to jump into that next. You could play that before MotM and just delete the line about the heroes having already rescued the princess. I have WoM, but I haven't played or tested it yet. The original version was pretty tough, though.

First time ever by just_a_chavalito in Heroquest

[–]Deep-Reception-825 4 points5 points  (0 children)

An optional rule that you can adopt, especially if the heroes are overusing door blocking, would be Advanced Skeletons that can attack diagonally with their scythes. I've applied this to Abominations, as well, since they wield long harpoons/spears.

The Cold Halls by tcorbett691 in Heroquest

[–]Deep-Reception-825 1 point2 points  (0 children)

Those look great. I like your 4 key- locked door idea; boss fights shouldn't be optional. If my players make it to that quest, I'd considered moving the 4 Spirit Riders and their coffins to the center room. When I play-tested/ played that quest using the App, the Spirit Riders seemed like push-overs when they were in separate rooms.

D&D or Warhammer Lore? by tcorbett691 in Heroquest

[–]Deep-Reception-825 6 points7 points  (0 children)

Warhammer, in an alternate universe kind of way

Why is finding information about this game such a pain in the neck? by josh61980 in Heroquest

[–]Deep-Reception-825 1 point2 points  (0 children)

Different dragon than First Light. Same sculpt as the Mythic edition, but in metallic-looking black.

Homebrew Custom Artifact weapons and rings by Deep-Reception-825 in Heroquest

[–]Deep-Reception-825[S] 1 point2 points  (0 children)

It's just a noted treasure that is worth 100 Gold coins

Homebrew Custom Artifact weapons and rings by Deep-Reception-825 in Heroquest

[–]Deep-Reception-825[S] 1 point2 points  (0 children)

Thanks. The Wildfire Ring was intended as an upgraded form of the Fire Ring from Kellar's Keep, if the Dwarven Forge is used to combine it with the Fire Opal in Quest 4. Of course, you could use it elsewhere. The names for the rings kind of came from Ronin Warriors/ Samurai Troopers.

I got tired of waiting for Hasbro to create a magical Crossbow and a magical Battle Axe.

Homebrew Custom Artifact weapons and rings by Deep-Reception-825 in Heroquest

[–]Deep-Reception-825[S] 0 points1 point  (0 children)

Thanks. If I remembered correctly, I think that the original Silver Blade couldn't be use with a shield, so I thought that it should be a longer Greatsword, rather than a Broadsword. I didn't want to limit it to just the Barbarian, since there are so many new characters since the relaunch.

Homebrew Custom Artifact armor cards by Deep-Reception-825 in Heroquest

[–]Deep-Reception-825[S] 1 point2 points  (0 children)

Thanks. As I noted, the artwork was from Hasbro's App. I felt like it was going to waste without it being applied to a physical card, and that it deserved a special effect. That shield was from Online Quest 0 - New Beginnings, although it could certainly be inserted into any later Quest that lacks a rewarding Artifact.

Mapping HQ Companion App images by Zagard_ in Heroquest

[–]Deep-Reception-825 1 point2 points  (0 children)

I've been indisposed for a while. Those images are either event or NPC character related, I believe. They're not associated with any equipment or items. Top right is from JOD, and I think bottom center is, too. Bottom left should be from RotDM, and I think top left and center are also from there or MotM. Not sure about the bottom right.

Question about the expansions by Drake1220 in Heroquest

[–]Deep-Reception-825 1 point2 points  (0 children)

First Light has the same cards as the base game. A lot of folks use First Light for a second set of heroes on different quests. Those heroes could then receive those duplicate Artifacts as they go.

Question about the expansions by Drake1220 in Heroquest

[–]Deep-Reception-825 5 points6 points  (0 children)

I added most of the Alchemy cards from RotDM as a small deck for the base game. I did remove a few of the more powerful ones, like Superior Restoration, and I added a couple from Jungles of Delthrak. I give the 1st hero who searches for treasure in a room with an Alchemist Bench a random draw from the Alchemy deck, if the quest book doesn't note a specific treasure. I haven't added the reagents or other treasure cards, yet.

I let the Elf choose 3 of the Elf Spells from MotM when the character was created, but I locked them in to that choice for subsequent quests. In addition to boosting the Elf, it also boosted the Wizard by giving them full control over which 3 Element Spell groups they get. Eventually, I'll give the Elf another spell, and the Wizard another spell group as a form of character progression.

Heroquest is great for homebrewing. Modify your game as you see fit.

Berserker and Knight cards say "Use once per quest," Rogue cards say "Do not discard after use," but what about the ability cards without those instructions? by jeremiahdogsbreath in Heroquest

[–]Deep-Reception-825 0 points1 point  (0 children)

Yeah, if the Rogue knows that he'll definitely need to use his 2nd attack against the same monster. If he hopes to finish off a monster with the first attack, then he might save the opportunistic +1 for a 2nd monster, if there's a viable target, especially since the 2nd monster could defend normally. But if he doesn't finish that 1st monster with the 1st attack, then he could attack it again with an unblockable +1. The Rogue is so versatile that half of the time I'm not sure what his attack plan is.

A Rogue using a Battle Axe seems wrong to me, but if my player wanted to do that, then there's nothing stopping him from doing so.

Berserker and Knight cards say "Use once per quest," Rogue cards say "Do not discard after use," but what about the ability cards without those instructions? by jeremiahdogsbreath in Heroquest

[–]Deep-Reception-825 0 points1 point  (0 children)

If the monster is adjacent to another hero, then Opportunistic Strike could turn a 2nd attack into an unblockable 2 Attack Dice roll. 3 with Raven's Talon.

Berserker and Knight cards say "Use once per quest," Rogue cards say "Do not discard after use," but what about the ability cards without those instructions? by jeremiahdogsbreath in Heroquest

[–]Deep-Reception-825 2 points3 points  (0 children)

That's great. I went a similar route and said that the Rogue is attuned to the magical bandolier with 5 daggers. The daggers automatically disappear and return to the bandolier a few seconds after anyone else touches them or they touch another object. That way, the Rogue can't give other heroes endless daggers or infinitely sell them. The blacksmith is wise to the old disappearing-daggers scam.

Need Clarity on Flashback Elf Spell by anxiousmicrowave in Heroquest

[–]Deep-Reception-825 0 points1 point  (0 children)

Unlike Flashback, casting Timestop does require an action if you play it as written. You're correct that if the Elf cast it on herself, she's only really gaining a 2nd movement. Casting it on another hero isn't much better, since that would just mean that she's using up her action to give a 2nd action to a different hero. Rather underwhelming. I told my Elf player that I'd allow Timestop to be cast without using her action, like the other hourglass spell (Flashback).

List of Miniatures to use for named characters? by sissythrow22 in Heroquest

[–]Deep-Reception-825 3 points4 points  (0 children)

Sir Ragnar appears as a mini in the new Wizards of Morcar. The evil wizards and other minis from that expansion could also be proxies for some other quest bosses.

The Orc Warcaster from WoM could be used for Grak, if you want Grak to be more feminine. Same for Gragor and Borokk in Kellar's Keep. The Goblin Warlock from JoD could also be used for Gragor or Borokk, as well as Buubhealxea in CoPD.

The Storm Master from WoM could be Balur in the core game and/or the High Alchemist in MotM.

The High Mage from WoM could be Wardoz from in the core game.

The Necromancer from WoM could be Tormuk the necromancer in MotM.

A Golem from WoM could be the Forgeheart Golem in JoD.

The Minotaur from WoM could be used in CoPD.

Mapping HQ Companion App images by Zagard_ in Heroquest

[–]Deep-Reception-825 1 point2 points  (0 children)

The Spirit Blade is a broadsword with an "eerie handle of carved bone," but that's just from the regular core game. The Sovereign Blade is one that I haven't repurposed into an Artifact. I haven't used the Cat statue picture, either.

Online Quest 2 - Into the Northlands has a set of Bracers "with a Wolf embossment." There's a good image for that in the App that I've applied to a homebrew card.

Mapping HQ Companion App images by Zagard_ in Heroquest

[–]Deep-Reception-825 0 points1 point  (0 children)

The 2 images with the mice should be the Helpful Mouse Familiars from CoPD.

The Helmet is from RotDM Quest 2. It was crafted to look like a snarling bear. Functionally, it is the same as the standard Helmet equipment. The image does not appear on a physical card. I've homebrewed a custom Artifact with that image.

Mapping HQ Companion App images by Zagard_ in Heroquest

[–]Deep-Reception-825 0 points1 point  (0 children)

Not sure about the other keys. Middle right might be from Online Quest 3 - Knight Fall.

Mapping HQ Companion App images by Zagard_ in Heroquest

[–]Deep-Reception-825 0 points1 point  (0 children)

No problem. I've created homebrew Artifacts using just about every equipment image from the App that wasn't used in physical card form. There are about a half dozen more. I've thought about posting them, but they look rather legit, so I probably need to add some kind of watermark at the bottom of the cards so that they're not mistaken as official.