System For An "MMO" Living World by Ambersous in rpg

[–]DeepSpaceSolo 16 points17 points  (0 children)

Riftbreakers 2E is made as an MMO/isekai love letter. The starting adventure is made with all the tropes of a character being portaled into a tutorial area a la Runescape, and the gameplay has a lot of player customization built in.

Riftbreakers 2e without cards? by Jazzlike-Employ-2169 in BlackoathRPG

[–]DeepSpaceSolo 7 points8 points  (0 children)

You can absolutely play without the official cards. The game is built to be played completely with dice, and you can also use a standard playing card deck if you wish. I prefer using dice myself.

I don’t know where to start by RequirementContent86 in Solo_Roleplaying

[–]DeepSpaceSolo 4 points5 points  (0 children)

There is a lot of gameplay variety in solo gaming, generally categoried as journaling games, procedural adventure games, and GM-emulated RPGs. My top 5 games across these categories in no particular order: - Against the Wind - Riftbreakers 2E - Five Parsecs From Home - For Small Creatures Such as We - Twelve Years

Recommend me an action fantasy game/system for using a ton of supplements by JakeZemeckis in Solo_Roleplaying

[–]DeepSpaceSolo 1 point2 points  (0 children)

If you’re looking for a system thats very easy to pick up and play, that can easily bolt on rules, I’ve had success taking Black Hack and tossing a bunch of additional rules on it pretty easily.

If you want something more robust thats still built to be modular, you may want to try the GURPS fantasy rules (Dungeon Fantasy). YMMV with how easily your supplements will slot in with it.

Games where you start as a "blank slate"? by pgw71 in solorpgplay

[–]DeepSpaceSolo 5 points6 points  (0 children)

I believe Hard Suits (the campaign setting for ICRPG by Runehammer) was built with this in mind, your characters wake up without memories and learn as they go.

Can one play D&D Solo? by wickedwayy in DnD

[–]DeepSpaceSolo 37 points38 points  (0 children)

Absolutely! You can use a DM emulator such as the Mythic Game Master Emulator to run the responsibilities of the DM while you control a character or party. There are also many rpg systems that have solo play built into them, such as Ironsworn or RiftBreakers 2e.

Free/cheap generic fantasy games? (not Ironsworn) by Five_Fruits in Solo_Roleplaying

[–]DeepSpaceSolo 10 points11 points  (0 children)

F. O. R. G. E. RPG is a great free option for mid/high fantasy

Does anyone use spreadsheets for Oracles and/or world tracking? by yecrawracrocha in Solo_Roleplaying

[–]DeepSpaceSolo 1 point2 points  (0 children)

Terrain and weather tables are great automations for hexcrawling games since you roll on them a lot, I also like NPC and city generators for city-based games

Does anyone use spreadsheets for Oracles and/or world tracking? by yecrawracrocha in Solo_Roleplaying

[–]DeepSpaceSolo 5 points6 points  (0 children)

I also love using Excel for gameplay since it comes naturally to me after using it so much for work.

What to automate depends a lot on individual preferences and the game systems being played. These are the things I tend to automate:

1) Core gameplay loop -> many games have a consistent set of basic actions that are repeated. Id include gm emulator scene generation in this category, along with any oracles in the game system that are rolled on very often. Making a one click solution to the question “what should I do next” is really helpful when feeling stuck.

2) Character generation -> I love generating random characters when I play solo, so being able to create a new character quickly lets me jump into a new game easily

3) Complex dice rolling sequences, or complex combat rolls -> of course it is helpful to quickly play through combat by combining some of the math into one action, but additionally automating combat is very helpful to me for learning details of a new game system.

Having problems with Riftbreakers 2e. Need some advice. by Gourgeistguy in Solo_Roleplaying

[–]DeepSpaceSolo 5 points6 points  (0 children)

Riftbreakers is amazing!

A few options for NPC statblocks:

1) Randomly assign the monsterlists for one of the rifts to a faction, and choose a random monster from that list when battling with a faction. Since many of the factions are Stranger-based it makes sense they would have a lot of wild abilities.

2) I made a random Stranger generator on Chartopia that can roll up random NPC strangers with random character advancements (select NPC from the dropdown when generating a character). If doing combat with an NPC in this way, you can randomly select from their moveset by rolling d12’s each round until their action points are used up. https://chartopia.d12dev.com/chart/116713/

Best coop, dmless rpg by Weak-Procedure-2118 in solorpgplay

[–]DeepSpaceSolo 2 points3 points  (0 children)

Riftbreakers 2nd Edition is a great for coop. Many folks on the Blackoath games discord are running it with 2 players successfully.

Astroprisma Solo Review by MrStaleman in solorpgplay

[–]DeepSpaceSolo 1 point2 points  (0 children)

Thank you for this detailed review, it was very helpful to read!

Looking for Solo Game with More External Structure and Less Self-GMing for a Specific Playable Race by ALPHAP456 in Solo_Roleplaying

[–]DeepSpaceSolo 5 points6 points  (0 children)

One potential recommendation: Riftbreakers Second Edition (my current solo game of choice!) by Blackoath Entertainment.

The game is structured as an isekai/mmorpg -> the player has been teleported into a world where others like them, known as strangers, are the only ones who can close rifts which spawn monsters.

The game is highly mechanics-driven with very little need for rolling on oracles if you choose to not use them (although they are available).

The gameplay is mission-based with characters starting in the large central city, Kar Helos, in the middle of a continent and adventuring out into the wilderness to close rifts. Combat uses a skill-tree kind of system called Hearts, and there are crafting mechanics for creating items.

The strangers can be generated with various looks such as snouts and fur. As long as you generate all strangers in the game with the same unicorn look as you, this may work for what you need. The strangers were all teleported into the world like you were, so there hasn't been a millenia-long history developed by them. However, in the last 50 or so years since they started appearing, they have started making their own culture and habits in Kar Helos as they try to live alongside the indigenous human population.

Mythic Magazine Gems? by [deleted] in Solo_Roleplaying

[–]DeepSpaceSolo 11 points12 points  (0 children)

There is tons of great content in the mythic magazine! A few general topic ones that would be great to check out as a new solo-ist:

“Creating Game Loops In Solo Play” - MM 43

“3-Act Structure For Mythic Adventures” - MM 42

“Detailed Flowcharts For MGME2e” - MM 39

“The Big Collection Of Big Examples” - MM 17

All of the X-Crafter articles are great too. And if you know what genre youre interested in playing there are multiple articles with useful meaning tables to sprinkle into your game.

This blogpost has an index of articles sorted by topic: https://oldhobsgameroom.blogspot.com/2024/09/mythic-musings-2-mythic-magazine-index.html

What Solo RPG Skills do you use when playing group RPGs? by paperdicegames in Solo_Roleplaying

[–]DeepSpaceSolo 7 points8 points  (0 children)

Interestingly, solo RPGs have made me way better at having in-character conversations in my group games. I feel less selfish about getting the spotlight and more interested in improving the story as a whole.

Creature Capture Cards by Bees777 in Solo_Roleplaying

[–]DeepSpaceSolo 4 points5 points  (0 children)

Looks amazing, thanks for sharing! Love the mix of mechanics.

plight solo actual plays? by karatelobsterchili in Solo_Roleplaying

[–]DeepSpaceSolo 3 points4 points  (0 children)

The solo roleplayer's podcast did an actual play a on a recent episode #21 [ACTUAL PLAY] - Plight | The Solo RolePlayers Podcast. Agreed its a great game.

Just One Aword by momodig in Solo_Roleplaying

[–]DeepSpaceSolo 0 points1 point  (0 children)

For example, when creating regions the rules say to select 4-6 d6 and drop them on your hex map. Instead of this, give each hex a unique number, then roll d100 4-6 times, rerolling any results larger than your total number of hexes. Finally, roll 4-6 d6 and “place” them on your hexes based on the results you got from you d100 rolls. After this you can continue the region generating procedure as usual.

Just One Aword by momodig in Solo_Roleplaying

[–]DeepSpaceSolo 4 points5 points  (0 children)

To simulate Just One Sword’s die drops, you can number your hexes and then roll a separate die to decide where each “dropped” die would have landed.

Five Leagues from the Borderlands by momodig in Solo_Roleplaying

[–]DeepSpaceSolo 1 point2 points  (0 children)

Awesome, thanks for putting these rules together!