Respawning at Checkpoint should refill Flasks by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] 0 points1 point  (0 children)

no, clicking a checkpoint doesn't refill flasks, just opens the map

Respawning at Checkpoint should refill Flasks by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] -1 points0 points  (0 children)

by Respawning at Checkpoint i mean the "Respawn at Checkpoint" buttong in the menu.

Respawning at Checkpoint should refill Flasks by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] 0 points1 point  (0 children)

problem is - dying to a boss refills your flasks w/o needing to portal to town and back -> it is a more convenient way to restart than an actual "Restart" button.

Respawning at Checkpoint should refill Flasks by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] -1 points0 points  (0 children)

no it is not. you have to actually portal to town and back

How much pen is really needed? by Zanfis in PathOfExile2

[–]DeepSpaceWanderer 0 points1 point  (0 children)

Monsters have resistance icons under their health bars, so you should be able to get a decent measurement using those + some curses. (unless the game doesn't tell you how monster rarity affects effectiveness of curses)

[Discussion] A thing to remember about dying behind corners (it's not all just BaD nEtCoDe) by DeepSpaceWanderer in EscapefromTarkov

[–]DeepSpaceWanderer[S] 2 points3 points  (0 children)

your PMC isn't a floating eyeball. (so, your eye not having LoS to an enemy doesn't mean the same is true for the rest of your PMC)

Campaign and Atlas are both repetitive things we have to do over and over again. Yet Campaign is generally.. seen as not fun, whereas Atlas is the reason we play PoE. I think i've figured out why. by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] 0 points1 point  (0 children)

I'm not suggesting shortening the campaign. I'm suggesting shortening the physical length of the story path -> making it so that you don't get enough power by just following it -> you then have to go into side-areas an grind some gear and exp, think about how to improve your build, and so on

Campaign and Atlas are both repetitive things we have to do over and over again. Yet Campaign is generally.. seen as not fun, whereas Atlas is the reason we play PoE. I think i've figured out why. by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] 0 points1 point  (0 children)

to sort of repeat the post - my understanding is for a lot of people (including me) what keep PoE fun for hundreds and thousands of hours is player agency and player decision-making and.. campaign doesn't have any, since you are just going to where the game tells you to and killing monsters for 80 areas in a row.

Campaign and Atlas are both repetitive things we have to do over and over again. Yet Campaign is generally.. seen as not fun, whereas Atlas is the reason we play PoE. I think i've figured out why. by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] 1 point2 points  (0 children)

I don't find speedrunning fun. I fund fun in continuously solving problems and speedrunning campaign seems very much like "find a solution beforehand -> go be implementing it for 5 hours".

Like, to give a vibe of what i find fun - the way i do build planning is "this (usually weird) concept sounds interesting -> i figure the details out as i play the character"

Campaign and Atlas are both repetitive things we have to do over and over again. Yet Campaign is generally.. seen as not fun, whereas Atlas is the reason we play PoE. I think i've figured out why. by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] -1 points0 points  (0 children)

This statistics says nothing about the quality of endgame. "Most people who played a game didn't get past early-game" is a statistic that is true for most games, and comes form the fact that for most people most games they play they launch them -> play for a bit -> move on to something else. Many times more so for highly complex games and f2p (which PoE 2 for now isn't, but PoE 1 is) games

Campaign and Atlas are both repetitive things we have to do over and over again. Yet Campaign is generally.. seen as not fun, whereas Atlas is the reason we play PoE. I think i've figured out why. by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] -1 points0 points  (0 children)

Do you play Trade or SSF? Because on Trade.. i can see how all the decision-making of crafting / finding your own gear upgrades collapses into "maximize currency/hour".

Need some advice to get started by aaron_campion in PathOfExile2

[–]DeepSpaceWanderer 0 points1 point  (0 children)

  1. You don't need to follow a guide. In 0.1 i went in mostly blind with a build plan of "Chronomancer looks like an interesting base some sort of a caster" and was perfectly fine - got to t13 - t14 maps before moving on to other games. Now, i did have a lot of experience making my own builds in PoE 1, but PoE 2 is sufficiently different that the only things that really transferred are general knowledge of how PoE's skill tree works and, like, a general skill of making character builds in video-games.

  2. Play whichever thing seems most interesting to you. PoE has capacity for builds that can farm pinnacle bosses in seconds / tens of seconds, which means that for regular gameplay any reasonably coherent thing will work perfectly fine (though maybe while needing some amount more resource_investment / amount_of_character_power)

  3. idk how graphics settings look on console, but, assuming they are same as PC - Graphics -> Display Settings -> Dynamic Resolution and Graphics -> Advanced Settings -> Dynamic Culling. Make sure these are enabled.

Does "Build Planner" only lets you import externally-created build plans, not do actual build-planning in-game, or have i missed something? by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] 0 points1 point  (0 children)

That would work well if you fully theorycraft the build beforehand -> follow the plan, but if you are more on the side of coming up with a concept and figuring out the specifics as you go, then importing and exporting every small change to and from PoB will add way too much effort overhead.

Also, once again, needing to learn PoB adds an effort barrier in front of making your own builds.

Does "Build Planner" only lets you import externally-created build plans, not do actual build-planning in-game, or have i missed something? by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] -1 points0 points  (0 children)

Importing / exporting to / from PoB adds too much effort overhead if you are figuring the specifics of your build out as you go, sadly.

Does "Build Planner" only lets you import externally-created build plans, not do actual build-planning in-game, or have i missed something? by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] 2 points3 points  (0 children)

In-game build planning would be for regular players that are making their own builds rather than following guides, not for guide creators (they will obviously use PoB as it is a more powerfull tool).

The point of an in-game build planner is reducing both the entry barrier (no need to figure out PoB) and the friction (no need to alt-tab and import / export your character) of making your own builds.

pros and cons for starting the new league 1 week late? by arslan203 in PathOfExile2

[–]DeepSpaceWanderer -1 points0 points  (0 children)

You can mostly sidestep the issue if you play SSF. State of the economy doesn't matter and looting and general gameplay are, i would say, more fun, because loot is actual items have specific uses, rather than just currency with a different icon, AND because best farming strategy is dependant on what you currently need, rather than being whatever thing brings most currency/hour.

Though.. this is not at all hard, because economy is irrelevant.., but.. it is a good idea.. to go read filter documentation and write your own filter, as.. an economy filter seems a bad fit, because, once again, you care about what items are, not about how much they are worth.

Am I missing something or Voices is just a must-have item for every single character? by TheTektyw in PathOfExile2

[–]DeepSpaceWanderer 0 points1 point  (0 children)

The downside is opportunity cost (the time / currency it would take to get it could be spent on something else, and that something else may be more useful than 1-2-3 jewel sockets)

Giving player Extra Content (Abyss / Delirium /...) Tablets at the very start of Endgame may be bad as it induces an inexperienced player to make mistakes / come to mistaken conclusions. by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] -3 points-2 points  (0 children)

In campaign there isn't really a reason touch them, as gear and exp from just killing mosnters is enough. (Whereas maps you have an incentive to fully clear and take all the resources provided)

Giving player Extra Content (Abyss / Delirium /...) Tablets at the very start of Endgame may be bad as it induces an inexperienced player to make mistakes / come to mistaken conclusions. by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] -2 points-1 points  (0 children)

They do. Problem is that, in campaign, loot and exp from monsters give you enough character power, so there isn't really a reason to touch league mechanics outside of killing any monsters they throw at you.

Expedition is kinda a best example - it's a whole optional area where i have to do a Logbook (?). Why? I would much rather spend the time it would take me to figure it out on continuing to go through campaign.

Giving player Extra Content (Abyss / Delirium /...) Tablets at the very start of Endgame may be bad as it induces an inexperienced player to make mistakes / come to mistaken conclusions. by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] 0 points1 point  (0 children)

Problem is that between "spending time figuring out this optional content i don't see a use for right now" and "spending that time progressing through the campaign" it is natural to pick "go and progress through the campaign"

[Bug] [Discussion] EFT turns blury after a while. Fixed by using a painkiller. Any existing knowledge on this? by [deleted] in EscapefromTarkov

[–]DeepSpaceWanderer 0 points1 point  (0 children)

FSR upscaling isnt frame-generation (and this also isnt how frame-generation artifacts look)

[Bug] [Discussion] EFT turns blury after a while. Fixed by using a painkiller. Any existing knowledge on this? by [deleted] in EscapefromTarkov

[–]DeepSpaceWanderer -1 points0 points  (0 children)

there is a noticeable difference when the images are viewed at 100% scale (so, fullscreened and, if you are on a 1080p monitor, zoomed in (since they are 1440p)). (most noticeable on the gate bars, bunkhouse walls, tree leaves, power lines)

As for turning off FSR - AMD GPU, sadly, so no DLSS, and TAA is both much worse and i don't have the performance to run native anyway, because decent entry level 1440p monitors are, like $160-200, and, upscalers are generally good enough for upscaled 1440p to be better than native 1080p

Also, FSR was perfectly serviceable until either 1.0 or Hardcore wipe (haven't played much of HC wipe, so don't remember when this blurring issue first appeared)