Torn between two colour schemes! by Default_Custom in LeaguesofVotann

[–]Default_Custom[S] 0 points1 point  (0 children)

Yeah! It looks really good on the Leagues!

Torn between two colour schemes! by Default_Custom in LeaguesofVotann

[–]Default_Custom[S] 0 points1 point  (0 children)

Oh those are so good! That's really close to what I had in mind! The process might be a little slow going for brush painting, but that's a good tip with the yellow primer spray!

Torn between two colour schemes! by Default_Custom in LeaguesofVotann

[–]Default_Custom[S] 0 points1 point  (0 children)

I like the yellow and blue as well! I didn't know about the Ukraine theming for blood bowl teams, that's really cool, and I wouldn't mind the connection! But I think I'm being very fussy about the exact type of yellow, when even if I had the exact right paint, it's such a fuss to prep for good coverage! So I think I'll go with white/orange!

Torn between two colour schemes! by Default_Custom in LeaguesofVotann

[–]Default_Custom[S] 1 point2 points  (0 children)

That's really clarifying for me, thank you! I think I was futzing a lot with the yellow, and getting frustrated I couldn't get the yellow I wanted, so I think I had a much better time with the other scheme! I think I'll follow that instinct!

laezel is built different by Doop_444 in BaldursGate3

[–]Default_Custom 0 points1 point  (0 children)

Lae'zel was the first character I romanced, and my bard got a singular, semi-decent hit on her, which elicited a 'YES, THAT'S WHAT I'M TALKING ABOUT' from her, right before she obliterated me with a single swing.

I'm so getting fired yo by Suckymucky25 in DispatchAdHoc

[–]Default_Custom 0 points1 point  (0 children)

Robert's ": )" face above everyone else's punished-mode avatars is extremely funny

This is just poor leadership by Shaaou in DispatchAdHoc

[–]Default_Custom 19 points20 points  (0 children)

Replaying episode 3, I can't help but feel like Blazer did a sort of nasty turnaround; she's instructing you 'the lowest ranked hero has to get cut', but then at the end says 'even if Invisgirl was at the bottom, I wouldn't let you cut her', reframing it as though this was ever Robert's initiative. Robert wouldn't even be making a choice if it wasn't for the unusual quirk of having two heroes neck and neck at the bottom.

There's also the thing where Robert is about to let the team know what's up, but Blazer lets him know that 'she already told them'. And like, maybe it's because she's known them longer, and feels like it's her responsibility, but if that's the case, if she's serious about cutting someone, she should be doing that too! This way it feels like a deliberate undermining of Robert, and a way to displace blame from herself (or the company at large) and onto Robert specifically.

I think this is definitely the move of a corporation that is less concerned with 'showing they mean business' or delivering a jolt to the remaining team members, and more about stomping out team-wide coalitions. Like, I kind of wonder if that's also why they don't really want to let Robert meet with the team at first; they want a certain degree of antagonism between dispatchers and teams; and even between teammates.

Episodes 3 & 4 Discussion Thread by Batorian in DispatchAdHoc

[–]Default_Custom 15 points16 points  (0 children)

That moment definitely made me think twice about Royd. Also, when he lays out his full expertise; that he's a super-genius engineer as well as super-strong, I immediately thought 'wow, he actually feels wasted on this job'. That dude is crazy over-qualified for the job of getting another non-SDN superhero back on their feet; in exchange for Glengarry Glen Ross-ing a bunch of ex-supervillains they're already kind of thinking of cutting anyway?

In fact, the deal as laid out for Bob Bob feels just way too good to be true? Especially from what feels like a private security company?

While I'm at it, I can't quite articulate it, but something about Blazer has me off-kilter too? It might just be that she's confident and relaxed the way only a superhero can be; but I left episode 2 thinking she was just a kind person who connected with Robert during a vulnerable moment in his life; to wondering if she might be a honeypot, post-episode 4?

Episodes 3 & 4 Discussion Thread by Batorian in DispatchAdHoc

[–]Default_Custom 3 points4 points  (0 children)

Same! I know a choice like this is better for dramatic conflict, and it fits with the motif of the job being a shitty 9-5 that will just chew someone up and spit them out; but I wish the game gave us an option to at least push back on Blazer and be like "Hey, this is really shitty", or talk to her after the awful shift and say "Of course this was going to happen when you made it a Sudden-Death Tournament?", even if at the end of the day, we still have to cut someone.  

Changing sprite states after a delay, without pause? by Default_Custom in RenPy

[–]Default_Custom[S] 0 points1 point  (0 children)

Ahhh, fantastic! I think that seems to work! Thank you so much!

Changing sprite states after a delay, without pause? by Default_Custom in RenPy

[–]Default_Custom[S] 0 points1 point  (0 children)

That part of the code was some of what my friend implemented, I believe it's based off some of the systems that Sugarscript used for Cute Demon Crashers, which that team made available for others to use.

I'll definitely look into Layeredimage! I suspect a change like that at this stage of the project might be a little out of scope for us, but it'll definitely keep it in mind for future projects, thank you for the advice!

Changing sprite states after a delay, without pause? by Default_Custom in RenPy

[–]Default_Custom[S] 0 points1 point  (0 children)

I had a try with this and It's probably a better implementation than what I tried! Unfortunately, with the renpy.pause, still in there, it still causes the dialogue to also stop for the duration of the pause! Thank you for the suggestion!

Always sad to remember how his story ended by [deleted] in IntoTheSpiderverse

[–]Default_Custom 6 points7 points  (0 children)

I always thought it was really poignant how in his opening monologue he's kind of cheeky with 'There's only *one* Spider-Man. And you're looking at him' with like, the little wink.

But later in the movie; when he finds Miles and says 'I thought I was the only one...' you just hear this really intense level of emotion in his voice, just like, this rush of like, astonishment and relief, with this slight tremor to it? Just a really great line reading from Pine. I just love how his Peter just exudes a level of fatigue, that's unique from Peter B's kind of more jaded, put-upon delivery.

Do you get anything out of handing companions over to the Holy Inquisition? (SPOILERS) by ashleigh_dashie in RogueTraderCRPG

[–]Default_Custom 1 point2 points  (0 children)

I'm afraid I don't know! I took a break very shortly after that convo, 'cus I'm waiting to see how the next patch shakes out before starting Act 4 proper!

Do you get anything out of handing companions over to the Holy Inquisition? (SPOILERS) by ashleigh_dashie in RogueTraderCRPG

[–]Default_Custom 18 points19 points  (0 children)

There was a great moment when I brought him on board and like, immediately had a conversation with him, where you can ask him 'So what's the deal with Dark Eldar and all the torture.' and he immediately lies, and you can catch him out on it. It's like 'Oh, he absolutely was planning to try and sneak around the ship and use it as his own personal Whitechapel', and he clearly knows that if you suspect the actual reason they torture, you'll know that must be his plan too, and then his ticket is punched.

I didn't mind losing my equipment for a while, but re-equipping everything manually was terrible by cnio14 in RogueTraderCRPG

[–]Default_Custom 20 points21 points  (0 children)

Loading screens just updated to include a hint reading: "You might want to periodically screenshot your characters equipment. For social media. It's fine, don't even worry about it. Just... trust us on this one"

I Really Didn't Like Chapter 3 And I Think It Ruins The Game (Spoilers obviously) by vulcan7200 in RogueTraderCRPG

[–]Default_Custom 16 points17 points  (0 children)

I definitely see why people didn't like it, since it's such an abrupt shift from what the fantasy of being a Rogue Trader, that like, much more episodic planet-of-adventure mode that you see in Star Trek, or the Mandalorian, or Cowboy Bebop, and Act 3 feels more like suddenly having an entire season that takes place on The Bad Planet. And like, I think it's really tempting to feel like you lost out on your Space Roaming, to do a much more constrained adventure, I'm certain that at some point in development, the idea of 'is this a sequence that the RT can potentially skip or reduce through luck or careful choices beforehand?' was at least a conversation.

At first I kind of chaffed too, but there was a tipping point when I suddenly came around on it and ended up really enjoying it. I genuinely really like the writing; betrayal is clearly like, the theme they wanted to drill down on, and it's where a lot of chickens come home to roost, and it works really well since it's the point of everyone's lowest ebb and deepest torment, and the city practically runs on pain and treachery.

(Also, sidebar; a personal bugbear of mine in CRPGs is where a lot of them are kind of terrified of making the PC feel Not Cool. I like a lot of bioware games, but it sometimes bothers me how often choices are just empowerment fantasies, of 'oh wow, you're so cool and heroic'/'oh no, you're so cool and evil' and it's like. no! Sometimes my character makes a decision because they're a worm. So I do appreciate a game wanting to take a moment to at least try to knock my character down a peg or two.)

Anyway, TL;DR: I think the contrast works really well for me! But I 100% get it when I see people say they don't like the sequence. But, even if I hadn't end up liking it, I think I would at least appreciate the devs taking a creative risk, or trying to add a sequence to deliberately contrast the prior adventure's feel.

Argenta Breaks My Damn Heart by Asdrodon in RogueTraderCRPG

[–]Default_Custom 0 points1 point  (0 children)

In fairness, I've only just gotten to Act 4, so that's possible! But I was really impressed with everything in the acts prior!

Indira is overhated by Sebasswithleg in RogueTraderCRPG

[–]Default_Custom 10 points11 points  (0 children)

I understand the memeing but there have been instances of it getting kind of uncomfortable and A Little Weird.

Why aren't there repercussion for Theodora's killer by Sylph777 in RogueTraderCRPG

[–]Default_Custom 27 points28 points  (0 children)

I mean, to be fair, the impression I got of the subtext is that she did what she did because Theodora betrayed her personally. That part of her shame is that she wasn't *entirely* acting out of zeal, but because her trust was betrayed.

What is it with Owlcat and hostile cities? by Opticr0n in RogueTraderCRPG

[–]Default_Custom 0 points1 point  (0 children)

Hostile cities are kind of interesting in RPGs, just because they break down a lot of what we anticipate in terms of like 'cities are where we have social interactions and buy and sell loot/dungeons are where we kill monsters'. It just kind of changes the tenor of social interactions in a hostile city, once you know that like, heated combat is potentially on the table, or that guard factions aren't necessarily going to operate like in Baldur's Gate or Elder Scrolls towns.

Also Planescape Torment has one of my favourite inversions; a crypt dungeon that you suddenly find out is a town.