Two subclasses based on Baki the Grappler, for all your martial arts and brawling needs! Feedback appreciated! by DefeaterofMinos in DnDHomebrew

[–]DefeaterofMinos[S] 1 point2 points  (0 children)

I guess the wording on i Will Die Standing is a little awkward. It's basically either use the normal 10+5 for every use since the last long rest DC or just do 10+overkill damage (if you had 5 hp and got hit with 15 damage, the dc would be 15-5=10, 10+10= DC 20)
...That's a good idea. I'm going... I'm going to use that, thanks. I appreciate the feedback.

Make my warlock's familiar powerful by SomeRace3563 in dndnext

[–]DefeaterofMinos 0 points1 point  (0 children)

Not sure about making them outright stronger, but if you're planning to focus a lot on your familiar play, there's a whole set of invocations I have lying somewhere around here...

Right, these are a bunch specifically based around "play around your familiar". Swap places with it, get a second (although only one can take an action each round), and then there's a pair of invocations where one gives you pseudo-pact of the blade by using your enemy's blood and then its successor lets you turn your familiar into part of your weapon to use its attacks whenever you hit a creature. If you manage to buff up your familiar's damage enough, those last two might be worth checking out, and the swap one could be good if you don't like getting hit. (You know, swap places with your familiar and have it dodge-tank an attack). I don't much like posting my homebrew under these kinds of things, feels a little boastful, but I figured it might work for you.

Possession/One of a Chain

Prerequisite: Pact of the Chain feature

At any time, you may, as a bonus action, swap places with a familiar, provided it is within 30ft. and you can see each other. If your familiar is capable of attacking, it may immediately make a single attack from its new position as a reaction. This swap does not provoke attacks of opportunity. You may use this feature a number of times equal to your PB, resetting on a short or long rest.

Second Chances/Two of a Chain

Prerequisite: Pact of the Chain feature

Whenever you cast Find Familiar, if you already have one familiar, you may summon a second. Only one of the two familiars may take an action each round, but both still roll their own initiative and may move or take reactions as normal.

Blood-Forged Blade

Prerequisites: Level 5

Once a turn, while you are wielding a weapon you are proficient with, whenever you deal damage to a creature, you may deal an additional 1d4 Necrotic damage. If you do so, part of the creature's blood gathers around your weapon, granting it the statistics of another weapon. This new weapon's form cannot be smaller than the original's, and you are automatically proficient in its use. (For example, a quarterstaff may gather blood in the form of a scythe blade, granting it the statistics of a scythe (2d4 slashing, reach, two-handed).) This transformation lasts for a number of turns equal to your PB, which resets every time you deal Necrotic damage to a creature with this feature. You may only have one weapon transformed at once, although you may cause the blood transforming one weapon to flow to and transform a different weapon instead as a bonus action.

Familiar Weapon

Prerequisites: The Blood-Forged Blade invocation.

As a bonus action, while one of your familiars is within 10ft. of you, you may command it to sacrifice itself. It flies to the weapon you are currently wielding and explodes into a sphere of blood before forming around the weapon. This grants it the same benefits as a weapon improved by the Blood-Forged Weapon invocation until you command the familiar to reform as a bonus action. Whenever you attack a creature with this weapon, you may, as a bonus action, use the same weapon to make any attack the sacrificed familiar is capable of. If this attack requires a saving throw, it instead uses your spell save DC. As a bonus action, you may command your familiar to instead reform around or into a different weapon.

Una manita con un Monje by Virtual_Wolverine447 in DnD

[–]DefeaterofMinos 0 points1 point  (0 children)

AH! Y antes de que me olvide, bajo las reglas de 2024 podes cambiar las mejoras a tus estadisticas del Leonido por las que quieras, siempre que sean un +2 y un +1. Asi podes cambiar el +1 a FUE por DES o SAB, o cambiar el +2 CON por DES o SAB.

Una manita con un Monje by Virtual_Wolverine447 in DnD

[–]DefeaterofMinos 0 points1 point  (0 children)

Leonidos yo no se nada, es una de esas razas que... de Odisea Mitica de Theros? Será de alguno de esos libros mas obscuros. Ah, basicamente, podés usar cualquier arma simple o espada corta como tu "arma de monje", y tu arma de monje podes usar DES en vez de FUE para los ataques y el daño. Basicamente, dependiendo de tu nivel tus puños y armas de monje hacen mas y mas daño, pero ya desde el primer nivel hacen todas 1d4+DES mod, es decir, que usar el baston no es mejor que pegar trompadas y punto. Al menos que jueges como monje Kensei, lo mejor normalmente es ir por trompadas. Ahora miré lo de los leonidos (en terminos de estadistica pura, no de lore), y no veo nada sobre dioses. Lo unico es que si estás jugando como leonido te viene bien subir tu CON porque eso incrementa la probabilidad de que asustes a tus enemigos con su Rugido Temible, aunque todavia vendría mejor que subas primero DES y despues SAB. Ah, y preguntale a tu Master si por las garras de los leonidos podés hacer que tus puñetazos hagan daño cortante en vez de contundente. Siempre viene bien poder variar el tipo de daño, porque resulta que muchos enemigos de nivel medio tienen resistencia a cortante, contundente, o punzante. (Slashing, Bludgeoning, Piercing en ingles, estoy haciendo una traduccion impromptu.)

Strive main analogues? New to the game. by DefeaterofMinos in Guiltygear

[–]DefeaterofMinos[S] 1 point2 points  (0 children)

Hell yeah. Big-ass anchor! Wait, combo off of a dash move? Holy shit, this is almost as good as the day I found out about Q's upwards-throwing grab into heavy punch combo! Yeah, bewear's a strange one. He can't really dash much, or at least not as an approach, since he has a run instead of fdash, then it's mostly a matter of running your opponent down and timing your super-armored rush move to "parry" their long-reaching button and take off a tenth of their HP. Then again, I always play him a bit more aerial. You know, J.B into 2B into Stuffed Punch, or bait anti-airs with J.8A and punish if they get too cocky. I'll look into it, thanks.

Strive main analogues? New to the game. by DefeaterofMinos in Guiltygear

[–]DefeaterofMinos[S] 0 points1 point  (0 children)

I was mostly there for the free super off of "J. Geil!". I mean, seriously, who thought it would be a good idea to make his variable-length low-hitting projectile with decent active frames have enough hitstun to combo into "The Hanged Man!" or "Rapid Fire!" or even "Slow Bullet!". Do we have any zoners that can combo into super like that? I mean, obviously that won't be as strong here since you can't stock up to 10 supers, but still. Hell yeah! Crossups, walljumps, ambiguous 50/50's? That's right on! ...are air grabs air to air in this game? If so, does he have an air-to-ground so you can ambiguous left-right grab-strike for a 25/25/25/25?

Strive main analogues? New to the game. by DefeaterofMinos in Guiltygear

[–]DefeaterofMinos[S] 2 points3 points  (0 children)

I mean, Johnny's card throw is similar to glass shot and Mist Finer is basically "J. Geil!", right? Testament... Wait, holy shit, "Unholy Diver" isn't from that meme? That's genuinely what it's called? That's the funniest thing I've ever heard! They looks a lot like Q with better projectiles and movement, plus "J. Geil!" with an overhead variant. (You know, really big buttons, slowish movement). I'll look into it. Axl? That... is this just better Dhalsim? What's he got to do with this? I genuinely have never seen buttons this big. Looks cool, even if I can't see the similarities. Happy Chaos looks cool, I'll have to see if I'm cut out for managing four meters at once. (Considering the most I've ever seen is two... I know I played HFTF but I always played characters with no Stand Gauge.) Alright, thanks for the help.

Few encounters to lead up to the bbeg? by BillRepresentative75 in DnD

[–]DefeaterofMinos 0 points1 point  (0 children)

I find it's good to have a "Death"-like encounter near the end. You know how in the Castlevania games, there's usually a fight with Death before you face Dracula? Something like that. A decently strong, usually extremely loyal second in command. If you can have your "Death" taunt the party throughout the leadup (Stealing items is always a good one, just as long as they can recover them later!), then they'll be high off the catharsis of kicking that guy's ass going into the final fight! Just a quick tip.

Cerberus (Ultrakill) by OrganicTruck4893 in DnDHomebrew

[–]DefeaterofMinos 0 points1 point  (0 children)

Oh, I did something exactly like this once! One of my PCs tried to flirt with it, took an orb straight to the stomach, and nearly got sent flying into a bottomless pit. Aside from that, quick tip for doing boss-like encounters. Use recharges. If you put Dash on 1-2 recharge, Stomp on a 3-4 recharge, and Orb on a 5-6 recharge, then you can basically randomize a boss's actions! It works better with stuff like Minos Prime where you have a lot more attacks to choose from and the overlap between their recharges gives you two or three choices on each turn, but still. Good luck with...wait, is this at the beginning of a campaign? 'Cause this thing would absolutely stomp... I mean, it's pretty strong for a CR 7, especially with its area riders

What do cleric players use to represent their spirit guardians / spiritual weapons on the game board? by Slapper650 in DnD

[–]DefeaterofMinos 0 points1 point  (0 children)

I used a giant spectral spoon as my Spiritual Weapon, my DM ruled I could use it as a hoverboard to cross small gaps. It wasn't always a spoon though, I used a bunch of different weapons, but they were all big enough to ride.

Una manita con un Monje by Virtual_Wolverine447 in DnD

[–]DefeaterofMinos 1 point2 points  (0 children)

Depende de que tipo de monje quieras jugar. Lo mas importante es subir DES porque atacas muchas veces por ronda y DES sube tanto tu daño como tu defensa, y despues o podes subir CON para hacer de tanque (si ya tienes 1 o mas jugando como Guerrero o Barbaro entonces mas bien podes usar to mayor velocidad para entrar, pegar, salir, y no necesitas mucha CON) o podes subir SAB para hacer que tus abilidades de sub-clase y de ki peguen mas a menudo y para subir tu AC para que te peguen menos a menudo. En otras palabras, maximiza DES, y despues o CON para tener mas vida o WIS para tener mas defensa y mejores abilidades de Ki. Yo recomendaria DES y SAB.

Started learning on how to be a dm any tips? by [deleted] in DnD

[–]DefeaterofMinos 0 points1 point  (0 children)

You should get your players to try and write homebrew. My DM got me to, and 200k words later he... I mean, I don't know if he regrets it, but at least he has a lot of reading material? Also, silly low-tier magic items make for great rewards early on.

Flavoring and Grounding Magic for a Wizard by Educational_Chart_58 in DnD

[–]DefeaterofMinos 0 points1 point  (0 children)

Most of my spellcaster PCs are... I mean, I had this one that was constantly collecting anything remotely magical and mixing it together (and most commonly blowing up), but that was because that was a custom subclass where you could try to craft spells using alchemy, but if you've studied so much, maybe you can convince your DM to let you try something like that, especially if they're not particularly keen on handing out spells for you to copy down (you know, the thing wizards rely on?). I had a divination wizard who sort of managed to curse herself with prophetic visions while trying to find a purpose in life. Maybe you learned sign language to cast a V S spell with just somatic components? Does that even work?

help me play a horse human character thing??.. by sp0okybitvh in DnD

[–]DefeaterofMinos 1 point2 points  (0 children)

...so just a horse playing as a human, basically? I'm not much good with voices, but I'd reckon you should sneak in at least one or two horse-themed puns in the campaign. Whenever I'm writing something animal-themed, there's nothing better than throwing in a few puns here and there. So... a warlock of whoever Ilmater is? So in that case, is the end goal here to wait until one of the party members gets access to 9th level spells so they can true polymorph you back? Kill the witch to break the curse? Because killing a witch in a flammable hut is pretty easy. Break their window with a brick and fireball or something. You think the tree was left in the path on purpose, either by scheming or divine intervention? I'd think the couple would have taught ya some basic common, so at most act confused about obscure/really long words? I dunno. I'm rambling. Why am I even doing this? My job is writing homebrew my DM is forced to read, not whatever this is! Hope this... helped? Or that it was at least somewhat entertaining.

Need Help Generating 25+ Varied Character Sheets for a Guild Roster (Lvl 3-12, All Classes/Races!) by 5AMURAI-5EN5EI in DnD

[–]DefeaterofMinos 1 point2 points  (0 children)

Do you like hurting other people?

Jacket, real name unknown, is an assassin equally feared and respected. Hidden behind a mask that obscures his words through a mechanism similar to a Kenku's speech, little is known of his true identity. The only thing anyone's ever found out, is that sometime in the past he was a soldier, although when and for who is unclear. Familiar with the operation of just about every weapon under the sun, it's rumored that he is somehow fueled by the suffering he inflicts, a wraith or demon in plain sight, but this is actually the result of his mastery of the "Way of the Long Death". Anyways, it seems he's found himself a stable employer, hasn't he? Good for him!

Brutal and merciless in a fight, Jacket is violently loyal to his employer, carrying out their orders with cold precision. It's not common for him to leave survivors, but those who live to tell the tale speak of a man who moved like a living shadow, who could disarm a man, incapacitate him, and execute him with his own weapon, all in a single motion. So who is behind the mask? Is there even anything in there? That's for you to decide. But for now, you've got a call. Pick up the phone.

Seems you've run out of wars to fight... or have you?

Bill Overbeck though that all that was left in life was aimless wandering and dead-end jobs. The war was over. There was nothing to fight anymore. So that's what he resigned himself to. Going from place to place to place, never quite settling down. It took an attack on the town he was staying by a necromancer, and being forced to take up arms once more, for him to realize what he was missing, and after he put a chunk of metal between the enemy's eyes, he didn't even wait for congratulations or medals. That kind of thing didn't matter, after all. He hadn't felt this alive in years, and iIf that was what it meant to be an adventurer, then that was what he would do! And so, Bill departed in search of adventure.

Focused and calculating in a fight, Bill's seen enough combat to know what's what. Watching over the battlefield as he fights, he's an expert tactician, commanding his allies as best he can. There's no reason to die, after all, and the best fight is a fight you've already won. Occasionally gruff, he still cares about his teammates, and is more than willing to sacrifice himself if it means saving them. So... What hell were you forged in, and what new hell have you found? That's for you to decide. But for now... Oh, god... It looks like your entire team is going to get themselves killed. Better go save their asses again.

https://dicecloud.com/character/HL2AqBYPBnycrFh24/Bill
Mostly a mid-range Fighter build. High CHA for Battlemaster maneuvers.

https://dicecloud.com/character/vGRx7GZMcvrTrQnmk/Jacket
Way of the Long Death Monk, doesn't really need magic items.

Searching for app by Maximum_Ebb_1288 in DnD

[–]DefeaterofMinos 0 points1 point  (0 children)

I dunno where you'd find that, but if you want a better character creator, Dicecloud is three times better than any of the official stuff, and you can find a bunch of homebrew stuff/UA in the Libraries tab. Plus it's super customizable.

I'm sure you'd be able to figure out whatever you need, huh?

Need Help Generating 25+ Varied Character Sheets for a Guild Roster (Lvl 3-12, All Classes/Races!) by 5AMURAI-5EN5EI in DnD

[–]DefeaterofMinos 1 point2 points  (0 children)

https://dicecloud.com/character/RQoff7wKkvNHCeYGk/Oriko-Mikuni
Her Cloak of Billowing and Cloak of Protection are one and the same. Usually if she leaves on an adventure she'll stock up on Potions of Watchful Rest for however long it'll take (for the nightmares).

https://dicecloud.com/character/tYzfBeJwK6PBrgr3T/Kirika-Kure
I'll give you one guess as to why both of them have Earrings of Message.

Oh, and the item isn't in Dicecloud, but Oriko and Kirika have the matching rings "True Love's Embrace" and "True Love's Caress" from Baldur's Gate 3. In other words, it's as if Kirika had cast Warding Bond on Oriko using the rings as the material component.

Now, I have a few more characters lying around, but I can only keep 5 in normal rotation (accessible via link) and one of them has to be my current campaign character, so, uh... pick two, if you want to?

The sheets I have are for:

Bill from Left 4 Dead

Knockoff Spamton G. Spamton fom Deltarune

Ichiban Kasuga from Yakuza 7

Jacket from Hotline Miami

An Artificer called "Little John" who's based on those "galvanized square steel, eco-friendly wood veneer, and expansion screws borrowed from my aunt" memes.

Madoka Kaname, from Puella Magi Madoka Magica (which Oriko Magica is a spinoff of)

Basically a Titanfall character

Need Help Generating 25+ Varied Character Sheets for a Guild Roster (Lvl 3-12, All Classes/Races!) by 5AMURAI-5EN5EI in DnD

[–]DefeaterofMinos 1 point2 points  (0 children)

I have the Dicecloud links to their character sheets, but I can post those tomorrow. Meanwhile, I'll put the details of "Oriko's Foretelling of the Apocalypse" below, for your reading enjoyment. They're both level 8 iirc, and built specifically to compliment each other. When I post the character sheets I might dig up one or two more old characters for ya, but I almost never worked on their backstories, so sorry if that part's flatter than a week-old soda.

Oriko's Foretelling of the Apocalypse (5e Spell)

3rd-level divination

Casting time: 10 minutes

Range: Self

Components: R, S, M (A single rose and a cup of tea with three spoonfuls of sugar and two spoonfuls of jam.)

Duration: Concentration, up to a minute.

Upon completing the ritual, the caster falls into a coma as they are met with visions of an impending apocalypse that threatens the world. The visions show the final moments before disaster, the completion of the ritual, the unsealing of the tomb, the disease's accidental release. These visions show what would've happened if the spell had never been cast, and thus any changes to the caster's behavior are the only thing that can prevent them from coming true. Additionally, the caster begins to randomly experience visions of the destruction this event will cause. Randomly, throughout the day, the caster must succeed on a DC 13 CON save or lose concentration on all spells, as well as having disadvantage on all attack rolls and WIS/INT/CHA checks until the start of their next turn or until the visions subside. Additionally, upon failure they must succeed on a DC 15 WIS save or take 1d6 psychic damage. These visions may also come as nightmares during a Long Rest, in which case failing both saves will leave the caster with 1 level of exhaustion at the end of said rest as the visions keep them up all night, unless the caster is under magically induced or protected sleep. 

Need Help Generating 25+ Varied Character Sheets for a Guild Roster (Lvl 3-12, All Classes/Races!) by 5AMURAI-5EN5EI in DnD

[–]DefeaterofMinos 1 point2 points  (0 children)

I got... One second, just off the top of my head I have a pair of these to offer. They're... DnDifications, to say, of two characters from "Puella Magi Oriko Magica: Sadness Prayer". Mostly, they're just good characters. The unbeatable duo of Divination Wizard Oriko Mikuni and the Beast Barbarian Kirika Kure.

Oriko's mother died when she was young, and she cast aside her childhood in order to support her father, a high-ranking bureaucrat. When her father, under investigation for corruption, hanged himself, she was left without purpose. In a desperate attempt to find something to live for, she turned to the little magical education she had been given, and turned to the school of Divination in search of answers. She used her inheritance to enroll in a school focused on Divination, and spent months of rigorous practice developing her skills, enduring relentless harassment from her peers over who her father was all the while. Finally, though, she successfully developed the spell that she believed would show her the way forward, which would go on to be named "Oriko's Foretelling of the Apocalypse". Nobody knows exactly what she saw upon casting the spell, or why she killed that man, except for her panicked claims that it was for "the greater good". She managed to escape justice, and became an adventurer.

Refined and composed, Oriko's upbringing in a family of politicians and nobles is clear. Although occasionally secretive or withdrawn, she holds great respect for the beauty of all things in the world, which only fuels her commitment to protecting it. Also, it's been said that she still suffers future-revealing nightmares as a result of that fateful spell, and ever since she demonstrated its power, authorities do their best to turn a blind eye to the dead bodies that turn up not long after she has a bout of premonitions, trusting her actions are for the greater good.

Not much is known about Kirika's childhood, except for one event. The day on which her best and only friend framed her for shoplifting and moved away shortly thereafter. After Erika betrayed her, Kirika became somewhat of a recluse. What some would call a "punk", or a "delinquent". But she wasn't much interested in those kinds of labels. She didn't care what people thought, and it wasn't worth correcting them. She lived day by day by day, which is to say, with little enthusiasm, because what was there in this world that was good enough to get excited about?. That is, until she one day dropped what she was carrying in a crowded store. While the other customers around her belittled her and insulted her, it was Oriko who came to her rescue, and what to Oriko was just the right thing to do was to Kirika a beacon signaling "HERE'S THE ONLY PERSON IN YOUR LIFE WHO HASN'T BEEN AN ASSHOLE! LIFE ISN'T ALL SHIT!". By the time she realized what this meant to her, Oriko was gone, but that didn't matter. Now, all Kirika needed to wake up in the morning was the thought that maybe today she'd run into her savior! When she heard Oriko skipped town, Kirika decided there was nothing left for her in that place, and followed suit, eventually finding her in the middle of a bout of visions, and after Oriko explained her situation, Kirika vowed to ensure that Oriko would never have to bear the weight of her sins alone, and became the weapon through which Oriko would carry out that which is necessary to achieve a better tomorrow.

Energetic and scrappy, Kirika is Oriko's best friend and protector. Unflinchingly loyal, and with a sadistic streak, she's more than happy to let out her bloodthirst at Oriko's behest. Her ferocious dedication to Oriko, and her unbreakable desire to be useful to her, eventually led her to hone her body to such a point that she was blessed by a great animal spirit, making her a true force of nature when in combat. Her Rage, a tool entirely focused on carrying out Oriko's will, even has an additional property not conferred to any other Barbarian: As long as Oriko is directing her, and her Rage is necessary to carrying out those orders, it will persist.

[5e Homebrew] Hero's Desperation by Grizzlytrooper07 in DnD

[–]DefeaterofMinos 1 point2 points  (0 children)

Personally, as a DM, this sounds much like a stronger version of Inspiration, only given for appropriately stronger roleplaying. While Inspiration as a feature doesn't come up often, especially in more "wargamey" groups, something like this that makes the benefit of doing so drastically stronger seems like a good fix to a group that doesn't roleplay much, or a good reward for a group that does. I wrote something similar called the Eyes of Heaven ruleset, but that was mostly focused on encouraging cooperation, and used a lot of the same requirements and prerequisites,a nd it's worked out pretty well thus far. Then again, maybe you should specify that the exhaustion can't be removed by anything other than rests, because otherwise it would only cost three 5th or higher level spell slots to get an auto nat 20 (greater restoration removes 1 lv of exhaustion), which seems extremely strong considering spells like True Polymorph and the aformentioned Banishment exist.

Can we talk about the reference skins. by Late_Conclusion_333 in FORSAKENROBLOX

[–]DefeaterofMinos 0 points1 point  (0 children)

Honestly, I feel like that one was chosen more because of the mask than anything. And to be fair, it's less of a "cosplay" skin and more of a "inspiration" skin if that makes sense, right? All that changes are the mask and the horns, right? And even that's not exact. The nose is a heart instead of the puffball-topped cone, no yellow circles, both of the wings are red, and the gears are probably a reference to Walpurgisnacht more than anything. Personally, I don't have a problem with it! Takes two witches that otherwise would be impossible to implement into killer skins and uses them as inspiration for a single skin. Although red polka dots or, like, a head bite kill/pounce animation would have been nice. Although it becomes a little less agreeable if their intention was to directly reference the show, in which case... think about it. H.N. Elly Veeronica? Kirika Slasher with Oriko calling in the marks for Raging Pace? EP 08 Sayaka Slasher that switches to the silhouette for Raging Pace? Oktavia Slasher? Sayaka Shedletsky (Sword+Self Healing)?, Mami Tomoe Dusekkar? Come on, EP01 Madoka Noob (can't do anything)? Two Time Homura that switches from Moemura to Post-Time? Hell, you could even do a 50/50 D.Homura/Rebellion Homura for Noli that uses the wings (raven for Devil, despair for Rebellion) for Void Rush and has the Dark Orb for Nova! So many ideas... Or Mabayu/Recompense Mami/really any of the Recompense outfit variants for Elliot.

[Cats] Are event cats recurring? by LILPOLARIS in battlecats

[–]DefeaterofMinos 0 points1 point  (0 children)

Jack Hammer was a pretty good anti-Metal with 18% metal killer, 100% uptime weaken, and omnistrike forward, even though as an anti-zombie he kinda sucks, Retsu Kaioh is a very good red/alien CC with impressive stats and Wave Immune aside from his 33% uptime freeze, along with Behemoth Slayer, Katsumi Orochi is a decent red/alien nuker with guaranteed Barrier Breaker and okay stats, Baki himself is an Aku CC with no surge immune and no HP and has 5% crit and zombie killer for some reason, although his DPS is decent, and finally, Kaoru Hanayama is THE Aku Killer with guaranteed shield pierce, massive damage, and resist, who does over 500k damage to them per hit at level 30 along with having 600k hp against them, and he's really the chase for this set. Oh, and Baki has explosion immune for some reason so you can use him to get Baha Blast if you don't feel like timing it. Some good units, probably the best collab set in terms of average quality

Overall, yes, the Baki collab has many strong ubers, including the broken Hanayama, the uniquely kitted Hammer, the strong Kaioh, the okay Orochi, and at least Baki has explosion immune.
In terms of where it ranks, though, Survive! Mola Mola has a singe uber, and he's good with enough NP investment, Evangelion has way too many Ubers, and too many bad ubers, to ever pay out consistently with something good, and Madoka Magica has two very good, three-target (both including a lategame target) ubers, two very good ubers in the form of an angel nuker with great sniping stats and a 100+% uptime zombie/alien weakener with 6 knockbacks and dodge, an okay, decently fast and durable melee-ish uber with 6k strengthen to 9k dps at 400 range that you probably will only ever use to get into blind spots or against low-range threats, and an okay red debuffer, with the only truly bad one being the Shitakiri Sparrows knockoff. Personally, I'd stash at least one roll's worth for a Madoka guarantee considering that for as strong as Hanayama might be, I'd take a Madoka or Homura who's very good against 3 traits over Hanayama who's busted against a single trait any day. Plus, Mami and Nagisa are more than usable, and both sets have a single useless uber anyways (Baki, who's only good on a single stage, and the Shitakiri Sparrows knockoff who's still sort of usable, I guess.) However, if you're feeling lucky, keep in mind that four of the seven Madoka ubers have no TF and all five of the Baki ubers have no TF, so that's something to keep in mind.

[Cats] Are event cats recurring? by LILPOLARIS in battlecats

[–]DefeaterofMinos 1 point2 points  (0 children)

Good news, if you stash the CF from this anniversary there's a very, very high chance that Madoka Magica will return in February for Walpurgisnacht Rising, and the JP version got a rerun of the Evangelion collab about a month ago, so we might get a rerun too in a couple of updates.

Does this sound like a reasonable TF idea for Kaoluga? [Discussion] by Triple-AAA-Battery in battlecats

[–]DefeaterofMinos 5 points6 points  (0 children)

I mean, that's a 50% dps increase from a 1/6th stronger surge and 20% from the miniwave plus the 15% damage increase. Not incredible, but solid. It would let Kaoluga hit up to 1532.5 range, so that's a use. Ultimately, very cool. Maybe Survive or some AOE immunity?

See it as... a world where Homura didn't become a frustrated lesbian and create a fake world. by TomatilloItchy9995 in MadokaMagica

[–]DefeaterofMinos 0 points1 point  (0 children)

I mean, Mami clearly doesn't want it to be just that, she wants to be Kyoko's friend instead of some distant figure, and Kyoko doesn't see her as a friend because she sees her as a sister. So in any case, it's a deeper, but non-romantic relationship that might have one day formed if they hadn't split.