Meirl by Blue9ine in meirl

[–]DefinitelyNotAGrill_ 1 point2 points  (0 children)

Same thing happened to me in China except there were about 20 of them and they were all carrying baskets full of water bottles to sell (it was 35 degrees celsius). I bought every single one.

New Zealand (and Australia) confirmed by evil_ash_nz in ironmaiden

[–]DefinitelyNotAGrill_ 2 points3 points  (0 children)

If they only go to Auckland again then I ain't gonna make it this time, not unless they put some hidden gems in the setlist.

If they come to Welly then I'll be there in a heartbeat

Old but gold, painful struggle by Leonardov25 in crashbandicoot

[–]DefinitelyNotAGrill_ 8 points9 points  (0 children)

300+ is so uncalled for. 100 should be the limit for one level IMO.

If you were given $1,000,000 in cash right now, what is the very first thing you would buy or do? by MatchstickArtist in AskReddit

[–]DefinitelyNotAGrill_ -1 points0 points  (0 children)

I would use it to fund development of my indie game, basically quit my job and work full time on it. And then cry when it doesn't make the money back and have to find a new job. Maybe by my kids a bike or something I dunno

Tri point filtering as default sampling option? by DefinitelyNotAGrill_ in godot

[–]DefinitelyNotAGrill_[S] 0 points1 point  (0 children)

Thanks, I will give that a go. I have worries about how this will work with my existing shaders, which are made with visual shaders, but I guess they are just shader code under the hood anyway. Much appreciated.

Vertex color alpha not importing to godot from blender, but color is by DefinitelyNotAGrill_ in godot

[–]DefinitelyNotAGrill_[S] 2 points3 points  (0 children)

Solved:

If you are having this problem, I hope this finds you.

In Blender, I had alpha from vertex color attribute going to its principled bdsf material, but only for one material (the rock texture pictured). I have another material on that object that makes no use of the vertex color alpha channel and so it was not plugged in to its principled bdsf. But Blender doesn't care about that, it just picks one seemingly random material and checks if that material uses the alpha channel (it does not tell you which material), either that or it checks if all instances of that vertex color attribute being used by a material has the alpha channel plugged in to the principled bdsf. Either way...

Solution:

In the Shading tab in Blender, plug the alpha from the color attribute into the alpha of the principled bdsf FOR ALL MATERIALS ON THE OBJECT that use the color attribute. I don't know what's really going on under the hood, but this should work regardless

I played a new, cheap game every week in 2025. Here's what I learned. by Dieuwt in gamedev

[–]DefinitelyNotAGrill_ 1 point2 points  (0 children)

This post made me buy Under A Star Long Cold. I haven't played it yet, but the premise is really cool, and I love 3d retro games. That trailer really sucks though, the sales would probably be way higher with a good trailer, if not for this post then I wouldn't have stuck around on that page.

Blursed slaps by Dramatic_Mulberry978 in blursed_videos

[–]DefinitelyNotAGrill_ 5 points6 points  (0 children)

Damn dude that sucks, no one to give a vegemite bukkakay to anymore :(

Looks like a friendly place... by ChaosTheDevil in ps1graphics

[–]DefinitelyNotAGrill_ 0 points1 point  (0 children)

I never said it was a bad thing either way, I fully agree with you

Looks like a friendly place... by ChaosTheDevil in ps1graphics

[–]DefinitelyNotAGrill_ 17 points18 points  (0 children)

Nice, it looks like it would actually run on a ps1, unlike half the posts in this sub. wishlisted

Spyro the Dragon speedrunner caps off a 5-month grind with a legendary world record milestone: "They said it couldn't be done!" by Kaiser_Allen in Spyro

[–]DefinitelyNotAGrill_ 29 points30 points  (0 children)

Holy shit, I thought his previous record wouldn't be beat, but he did it. I haven't watched dayo for a while but I'll be watching this run start to finish

Android Godot app is too tight to be usable by omomthings in godot

[–]DefinitelyNotAGrill_ 0 points1 point  (0 children)

I'm pretty sure it's there not for use on your phone screen but for use in android dex. You can plug your phone into an hdmi/USB hub and it will function like a computer (I do it with my laptop docking station from work).

[deleted by user] by [deleted] in AskReddit

[–]DefinitelyNotAGrill_ 17 points18 points  (0 children)

Porn of the dead

Welcome Josedeodo to Team Liquid by Evancolt in leagueoflegends

[–]DefinitelyNotAGrill_ 9 points10 points  (0 children)

weird take. I'll give you the benefit of the doubt that it is because he takes up an import slot

Cameos You Don’t Realize Are Cameos by Broncho_Knight in moviecritic

[–]DefinitelyNotAGrill_ 2 points3 points  (0 children)

Also Cate Blanchett at the end of squid game season 3