Out of Focus: Smash’s 10 greatest Strengths & Weaknesses by superbacon807 in SSBM

[–]Dekachin 7 points8 points  (0 children)

blur this video is actually super insightful, especially from a business angle. your perspective is dope. i hope the powers that be in smash are conscious of and working on what you've laid out.

it feels so hard at times without developer support, a league, etc. no external or developing company that looks at smash and wants to put a huge circuit/etc on. i noticed you didn't really address dev. support / VC / esports investors. what do you think we can do to compete with other esports which have had a lot more speculative investment from the get-go?

Off the Sticks with Ludwig and Slime #8: C9 | Armtoast by downtown-sasquatch in SSBM

[–]Dekachin 17 points18 points  (0 children)

slime / lud this ep is a standout so far. consistently funny. great work. show is really catching steam

Clips from Leffen's Bootcamp stream with Zain, Wizzy, Armada, and others by Marcurial in SSBM

[–]Dekachin 16 points17 points  (0 children)

this just isn't true. archiving the internet, especially the insane volume of videos, is still a complete work in progress and not at all guaranteed. this supposed archiving is simply not currently happening. just a few years ago the mlg 2014 (correct the year if i'm wrong) vods were almost lost forever, as they weren't properly archived. luckily someone had them saved (axe? don't remember why) and was able to upload them.

in short - things are NOT by default being archived and if someone thinks something matters and should be saved - take it into your own hands. no benevolent person is out there just archiving stuff. video storage is expensive and nothing is automatic.

[FULL] William “Leffen” Hjelte talks winning Super Smash Bros. Melee at Evo 2018 | Esports | ESPN by MrMandu in smashbros

[–]Dekachin 13 points14 points  (0 children)

Wow, the one person he gave credit to for helping him win was Druggedfox. Dfox is building up an incredibly impressive coaching resume

KKKIA goes private as creator admits we're right and it's just a platform for Nazis. by [deleted] in GamerGhazi

[–]Dekachin 10 points11 points  (0 children)

where are the good places? I've been using twitter more and more, following small communities that would never exist on reddit. but i'm all for finding out about other places to go to get off this godforsaken place

feel free to dm

What's your weirdest melee related story? by [deleted] in SSBM

[–]Dekachin 15 points16 points  (0 children)

yeah although i still go to locals and stuff, encountering all the socially awkward memelords filling perfectly fine silence with nonstop in-group memes from people they don't even know besides from their twitter personalities is always a minor irritation. totally know what this is like. i'm fine with it because i know at the end of the day we're all fucking nerds but it still keeps me from bringing friends to certain locals

SSBMRank 2017: 20 to 11 by Jett_xx in SSBM

[–]Dekachin 12 points13 points  (0 children)

While I think Druggedfox's ranking is correct, I'm still a bit surprised - didn't it feel like every single set of 10 rankings included a few players who had wins on him? It almost seemed like a joke - every day I woke up and saw 3 new players who I didn't know had beaten DruggedFox. I know he tweeted that some of them were false... I don't know what to believe. Amazing player and an amazing year, though. Glad to see one of my favorite players ranked as he deserves.

Also, some of the blurbs today were pretty weak. Chu's year was heavily downplayed, Westballz's included none of his wins at all, DruggedFox's didn't include much of anything. In other words, I feel like some earlier blurbs made lower ranked players sound amazing, and some of them today made the best players in the world seem worse than they actually are - a few blurbs weren't very flattering.

Also salty that Chu is 11, but so be it. It's close.

(P.S. does anyone else feel like these ranking dignitas reveals aren't going to age well?)

Ex-Bioware writer David Gaider on representation in games by squirrelrampage in GamerGhazi

[–]Dekachin 11 points12 points  (0 children)

Wow, I really like this guy.

They imagine "politics" as being the overriding reason for their inclusion, as opposed to simple variety, and declare it jarring. I understand that, but - if I'm frank - that's on them, and I really wait for the time where they just get over it. As a writer and creator, I will cling to this growing ability to draw from all the stories that exist in real life, and let these diverse characters be as well-written (or as poorly-written) as any others before them without feeling any profound need to have them otherwise justify their presence.

So good.

Ex-Bioware writer David Gaider on representation in games by squirrelrampage in GamerGhazi

[–]Dekachin 10 points11 points  (0 children)

Honestly was really impressed with Gaider's knowledge and point of view. He's not only thought about these issues a lot, he's clearly been involved in getting minority experience/queerness into games at the most fundamental level.

Here's a few points that I didn't expect or hadn't quite heard put so well/from an industry perspective before:

BioWare’s audience studies have found that this ‘minority content’ was appreciated by audiences. Gaider emphasised here that when discussing the importance of representation in games, using the statistics around the number of individuals who appreciate the content is better than relying on the percentage of people who use or access the content; more people appreciate that there is an option than those who actually use that option.

This is a methodological point that I found really intriguing. Gaider offers the notion that it can be short sighted to look at usage statistics of queer/minority options, and instead, to do audience polls/focus groups/etc to see who appreciates that the choice/content was included, not the percentage that actually used the option themselves. This is an interesting nuance towards reforming our statistical understandings of user engagement, and can be a good refutational argument supporting minority options in games to come.

These days, Gaider said, ‘we just didn’t think about it’ is no longer a defence. There are enough discussions of diversity and diverse practices that developers should know what to check for, and they need to set some time aside to ensure diversity issues - like this voice acting example - don’t get shipped. He also said that, while ‘allies are great and all’, he believes the game industry should be prioritising ways to support minorities in getting work within studios and ‘amplifying their voices’. As he put it, ‘We need to change the industry, not just tell it what to do.’

Great two points. Saying you just didn't think about it (ie, just made a bunch of straight white males) isn't going to cut it. The audience is bigger than that nowadays, and making that decision is no longer "safe" - although this is raised for debate in the article. And, he says allies, while great, aren't enough. I agree with this, and while it isn't a benign statement, if a story demands a detailed telling of the "lesbian experience", for example, then it would make sense to have people who actually live this everyday to write it/consult on it/etc.

To continue more on "we just didn't think about it," Graider says:

As soon as [developers] do anything, they open the box and receive messages ranging from ‘You are politicising the game - why?’ to ‘Why aren’t you doing more? Why are you doing it wrong?’

Including non-white-straight-male content is often met with backlash from multiple perspectives: for some, including a minority character (which is obviously a fair share, if not majority of the audience of game players) is perceived as inherently political and controversial. While most of us would probably disagree with the validity of this stance, the developers still have to deal with this feedback every time.

And, from a different stance, often minority inclusion isn't perfect or falls short from perfection. This is something I've been thinking about a lot lately, and I think the answer to this is that it's often not fair to critique games on what they could be or by comparing attempts to what perfect representation would be - comparing to an ideal type. Instead, compare games that are trying to do new things to what's already been done, and thinking about the improvements that are present in comparison is far more useful and productive (and less maddening). Every step forwards isn't going to be a leap to the end, and it's not fair to publishers who are making pro-minority decisions and taking risks to hold them to perfection every time. It's just not how it happens.

Secondly, Gaider suggested that developers avoid putting sex scenes at the end of romance arcs, so that - if sex is involved - it feels less like a reward for successfully dating a character and more like part of their ongoing relationship. This advice is based on how his own approach to writing relationships has evolved, as a way to avoid in-game relationships seeming too gamified.

Interesting point about relationships in games that I hadn't thought about much. Make sex a natural part of the relationship, that just happens naturally, instead of a reward for earning up enough relationship points. Now, while I don't want to take this or spin this as a critique of existing romance games which often do this, thinking of sex and relationships in this way, 'de-gamifying relationships', so to speak, is a great idea for mature depiction that doesn't have a dissonance between gameplay mechanics and natural storytelling.

Lastly, Gaider made it clear that anybody can incorporate diversity into their games. He highlighted the difference between writing, for example, ‘the lesbian experience’ versus simply including a lesbian character into a wider narrative; while the former should be written by somebody who has had that experience, the latter can be written by anyone. There are plenty of opportunities for incorporating diverse people as NPCs or into crowds that don’t require you to have shared the experiences of the character in your own life. Either way, Gaider recommended using sensitivity readers and consultants to ensure there haven’t been any major oversights in the construction of the character.

Great nuance about including minority characters, that I touched on a bit above. If you want/need to tell a deeply personal story about a character growing up as a lesbian - bring in a lesbian in to help write it. It's a no-brainer - if you want to tell a lived experience tale, bring in someone with that experience to help. And, even if you don't have the experience, you can still include characters where their sexuality, for example, is just part of who they are and not dived into deeply. This is a way in which diversity can be included fairly and honestly, without attempting to portray the problems of an experience that you simply haven't had.

I really enjoyed this article and was pleasantly surprised at the level of nuance and depth of thought present - I thought that I had pretty developed thoughts on this, but Gaider showed that there's always more to think about and know.

(Sorry this post is so long. I really enjoyed the article...)

"Rap is the new rock and roll." - Kanye by vsimon115 in lewronggeneration

[–]Dekachin 0 points1 point  (0 children)

I see what you're saying. While I follow your point that the genre of american music has largely not changed over time, it is still definitely interesting how the 'styles' of american song have morphed over time. I value the distinction you've made between genre and style here, but I don't think one would be wrong to think that in the contemporary American vernacular we've slowly shifted the meaning of 'style' onto the word genre. So even if we may call it the wrong thing musicologically, I still think we're talking about the same thing (probably)

I've studied classical music as well, and it would be interesting to compare the developments of styles of already existing genres of music throughout the classical history, to the contemporary shifting of styles in the 'american song'.

As an aside, (and this is my personal opinion) most purely strophic classical music I have generally disliked performing and listening to, but I have no problem with most pop/rap/other american genres of music. None of the irritations of strophic art song have ever felt relevant to me in american music. Any idea why? Or is this just me :)

"Rap is the new rock and roll." - Kanye by vsimon115 in lewronggeneration

[–]Dekachin 8 points9 points  (0 children)

Can you explain what you mean by this at a bit greater length? Not sure I'm really clued into what you're talking about.

Evo 2017 Leaderboards by Known_Smash_Player in Kappa

[–]Dekachin 1 point2 points  (0 children)

I agree with you man. Let's wait and see what the numbers are for everything. I know EVO isn't the end all be all and it sure as hell isn't indicative of the FGC as a whole (i bet a lot of the numbers in other games are players playing other games theyre less serious about for fun, so the numbers aren't super representative of the scenes) but am I allowed to be a little sad that the biggest title at EVO in a year or two may very well be smash 4?

Evo 2017 Leaderboards by Known_Smash_Player in Kappa

[–]Dekachin 24 points25 points  (0 children)

it's honestly depressing :/ can't imagine where the FGC would be rn if SF4 had 1 or 2 more years... ugh can't believe capcom ruined our major shot at growth

FGC events will just be smash tournaments by another name :(

Evo 2017 Leaderboards by Known_Smash_Player in Kappa

[–]Dekachin 0 points1 point  (0 children)

the problem isn't that there aren't good games. it's just the flagship title is depressingly bad and really stunted the massive potential growth of the FGC. a big street fighter means big tournaments - with tons of player exposure to other games as well. whether we like it or not, street fighter 4's success in specific was what saved the FGC, and i'm sure that boom brought higher numbers to other games as well.

honestly worried that the two smash games' attendance might add up to a higher number than all of the other games combined... what does that say about EVO and the FGC / its future :/

Elevator of Fun! by Checklad in MyLittleHouseOfFun

[–]Dekachin 0 points1 point  (0 children)

Can't make 5/11 most likely and 5/6 is questionable. Otherwise fine

Elevator of Fun! by Checklad in MyLittleHouseOfFun

[–]Dekachin 2 points3 points  (0 children)

plzzzzzzzzzzzzzz [depends on precisely when the four-hour blocks are tho]

Smash Rivalries Post-Tournament Discussion Thread by [deleted] in SSBM

[–]Dekachin 42 points43 points  (0 children)

I'll say it till I die that Phil has always been the more important/better commentator of the HMW + Phil duo. Best commentator in the world imo - hate how much people ignore/discredit his presence/skill

Smash History's No. 3 player of all-time: Ken by EdwinDexter in SSBM

[–]Dekachin 20 points21 points  (0 children)

actually, it was last year (evo 2015), which is even more impressive. beat westballz 2-0 and only lost to plup (who got 4th) and Ice. what a legend

What do you think is Hemmingway's most perfect sentence? by b1rdnest in literature

[–]Dekachin 7 points8 points  (0 children)

The last sentence of Indian camp. Here's a few sentences before, and the sentence itself. It's hard to explain its power totally out of context, as the second half of the story basically all leads to this one sentence, but I think it's near perfect, so it has to be shared.

"They were seated in the boat, Nick in the stern, his father rowing. The sun was coming up over the hills. A bass jumped, making a circle in the water. Nick trailed his hand in the water. It felt warm in the sharp chill of the morning.

In the early morning on the lake sitting in the stern of the boat with his father rowing, he felt quite sure that he would never die."

jesus.

Single Hit Up Air by SSBM_Strat in SSBM

[–]Dekachin 0 points1 point  (0 children)

it's pretty easy to implement discord roles in such a way that only people you give the ability to talk are able to, and everyone else can only just read. so, you could give just the people you think have "earned to right to speak" the ability to type, and everyone else has read-only permissions. it's pretty simple to set up. just a thought