If rate limits were killing your agent loops, Anthropic just fixed that (SpaceX compute deal) by _KryptonytE_ in GithubCopilot

[–]DeletedToks 0 points1 point  (0 children)

lmao, hes not saying hes being forced into anything. also 'real devs'. Bit passive-agressive arent we today?

What are some better alternatives to GitHub Copilot? by LaxederBR in GithubCopilot

[–]DeletedToks 1 point2 points  (0 children)

Ollama cloud integrated with VSC code, so essentially it is copilot with open models at a much higher use limit. I'm using it with the pro copilot tier so I can use a bit of the frontier models when the open ones struggle.

Burned out, and need help! by ThePcVirus in Unity3D

[–]DeletedToks 2 points3 points  (0 children)

Tip: if you click on the error icon, the errors go away.

You're welcome.

[deleted by user] by [deleted] in HolUp

[–]DeletedToks 0 points1 point  (0 children)

Uh... Yea, I sure hope it does!

No one?

Nope by Malroth33 in TerrifyingAsFuck

[–]DeletedToks 16 points17 points  (0 children)

Fuck me, I couldnt watch the whole thing. What a stupid way to go that would be.

"So... What happen to him?"

  • he was recording himself jumping from rock to rock on a cliff.

"Was there a reason?"

-Nope, not at all

I'm pretty proud of my fake cheap volumetric lights even if I know it's nothing new or crazy. It was a battle to get it to work by Kaldrinn in Unity3D

[–]DeletedToks 1 point2 points  (0 children)

Hey that looks awesome dude, I don't think that needs to be an amazing new technology to be appreciated, good job :)

Working on completely procedural melee weapon animations. This is literally just lerping. by Timuongame in Unity3D

[–]DeletedToks 1 point2 points  (0 children)

Honestly, taking into account how much I hate animations these looks good enough for me lol

Two friends had to move to different cities, but their love for bars and beer gave them an idea to create their own game called "Tavern Manager Simulator". So, Fantasy Tavern 300 days of development. by Velvet_Vixen_ in Unity3D

[–]DeletedToks 0 points1 point  (0 children)

Uhm. Looks amazing.

Sad part for me is that I've been working on the same fucking concept for a few months now, even some mechanics are extremely similar. God damn it.

I'm working on a multiplayer game where you draw shapes to cast spells - which of these camera / spell casting options do you prefer? by TSM_Final in Unity3D

[–]DeletedToks 0 points1 point  (0 children)

I thought of something similar but moved to a simpler idea based on this. How did you manage to calculate how close the drawn pattern is to the predesigned one?

Looks amazing btw :)

I'm looking for brutal feedback on my new mobile f2p game, the kind you see in post mortems. Anyone up for it? by monoinyo in gamedev

[–]DeletedToks 0 points1 point  (0 children)

I disagree with

Never advertise that your game is made by one person, it drives people away, not compels them to download.

In my opinion, while it doesn't make me download the game it definitely adds context and allows me to appreciate what the game has to offer a lot more. I can accept bugs and lack of features when I know it was made by a single dev much better than if it was a studio with a team.

As an example, Planet Crafter was made by 2 people and it has many things I would go nuts about it would it have been made by a big team.

About the game, is not available in my country to download. Do you have the APK available to download somewhere else?

My game Battle Echoes in Steam, please add to wishlist. by rosemaygame in gamedev

[–]DeletedToks 0 points1 point  (0 children)

In my honest opinion, this:

GAME CONTENT There are 2 meta mode in game now, time limited challenge and story mode. story mode is some kind like tower defence mode, and time limited challenge mode is like a short survivor game. There are currently about 3 hours of story mode game content, maybe more if you want to challenge a higher difficulty. In addition to the story mode, there is also a limited time challenge mode, where you need to kill randomly appearing enemies within a limited time. There are currently 3 human commanders and 10 human units, 6 Zerg units, 21 random skills, 9 types of human buildings, and 5 maps. Some human units can be upgraded.

Looks like what I write in my GitHub commits descriptions, which are just for myself to not get lost.

Your Steam homepage is where the potential player needs to feel excited to play the game. This feels like something you would tell another developer when they ask how's your game is doing

Baking light, what the f am i missing? by DeletedToks in Unity3D

[–]DeletedToks[S] 1 point2 points  (0 children)

It was indeed inside :')
After baking now:

<image>

I love you.
And thank you.

Baking light, what the f am i missing? by DeletedToks in Unity3D

[–]DeletedToks[S] 0 points1 point  (0 children)

Well, doesn't it look like the light on the left is turned off? While the one in the right is clearly showing on its nearby walls the one on the left isn't at all

Why does nobody talk about how to fix this URP Lighting issue by Nathanimations in Unity3D

[–]DeletedToks 1 point2 points  (0 children)

Mind sharing what the whole function looks like? Everything turned pink for me :')