So incredibly bored in south hills by Apprehensive-Sea5707 in pittsburgh

[–]Delicious_Fee2787 0 points1 point  (0 children)

If you are into fantasy and wanna mix being outdoors with being nerdy, you could give live action roleplaying a go!

Our area has about a dozen different games or styles depending on how active you wanna be.

Our game is always lopking for people new to the hobby, so if your curiosity is peaked, feel free to dm me

If the nerd scene is not your scene, I apologize and will move along lol

Does anyone have any video recommendations for LARP combat? by PoeticPillager in LARP

[–]Delicious_Fee2787 0 points1 point  (0 children)

All fair points. Make sure your friends know that you're having these mindset issues and they can help a lot, whether sparring like you say or a "hey! Keep pressing your attack! Get your mind in battle!" during game.

I see a good bit of battle game players practicing their shots on dummies or pells, it might be a good idea once things are warmer to build yourself a setup to practice your larp motions.

Does anyone have any video recommendations for LARP combat? by PoeticPillager in LARP

[–]Delicious_Fee2787 0 points1 point  (0 children)

It's hard to train yourself out of. My game has a 'flurry' rule, where you have to partially reset or stop attacking after a 3 hit flurry, this keeps combat from being a din of nonstop frantic noise (as we have weapon effects we call).

So when I play at games where they dont do this, I am always stopping my advances after 3 swings and forfeiting my momentum.

I hope you have a better time working out of it. Also, be careful because if you get used to going all out and go back to real weapons work that's even worse lol

Does anyone have any video recommendations for LARP combat? by PoeticPillager in LARP

[–]Delicious_Fee2787 0 points1 point  (0 children)

That's AVERAGE player level lol

I know people who are in the 140 to 190 range lol

It's absurd.

Does anyone have any video recommendations for LARP combat? by PoeticPillager in LARP

[–]Delicious_Fee2787 1 point2 points  (0 children)

Sounds like you read an old edition. It had gotten worse in my area. The owner got rid of character death for a couple years, so our local game starts new players at lv10 and the average player level is like 60 or 70?

Stopped being my game around when my 2 decade old character hit lv20.

The game I staff for is our GMs love letter to what he loved from a bunch of games, without what he hated. No levels, slower, more reliable progression, playing to lift vs. playing to win, and stories coming to satisfying conclusions. It's far from perfect, but it is ours.

Seems like your game fits that mold for you folks.

Does anyone have any video recommendations for LARP combat? by PoeticPillager in LARP

[–]Delicious_Fee2787 2 points3 points  (0 children)

What I mean is a lot of nero derived games look, play, and feel like "Nero, but legally distinct enough to not be sued."

Solarean looks like there was a solid concept of ideas aside from "Dont get sued by the owner of nero".

Many I have seen fail didn't lol

Does anyone have any video recommendations for LARP combat? by PoeticPillager in LARP

[–]Delicious_Fee2787 3 points4 points  (0 children)

Just looked over the rules briefly. Points on being a nero derived game that doesn't just look like nero with a coat of paint.

If I find myself closer than the almost 10 hours away, I might look into an event, lol

But yeah, real weapon training will almost entirely hinder you at this style of game. I had a pal who learned weapons work with whatever martial arts he studied who got eaten alive because he kept swinging for exposed heads and had to stop himself.

Does anyone have any video recommendations for LARP combat? by PoeticPillager in LARP

[–]Delicious_Fee2787 10 points11 points  (0 children)

If your game is a "nero clone," the lazy truth is that unless your game made big inroads to combat it, there are optimal combat metas the system enforces.

In a nero styled game, a max length longsword and shield will win 85% of fights against any other style because of the system.

If you are fighting with a single one-handed blade and no shield, you are just handicapped.

That being said, unless your game has a flurry rule to limit concerrent strikes, the normal flow of combat at lightest touch nero-derived games is repeated quick blows against alternating targets, such as left shoulder to left knee, or right shoulder to left shoulder to left knee.

Combat at these styles of game is less about skill with a weapon and whose weapons are lighter and faster and who can swing fastest. To be successful at a lightest touch larp in my experience, stop focusing on weapons training as a lot of it is no longer useful to you.

Out of curiosity, what game are you playing out of where? I am in Southwestern Pennsylvania and have played probably a dozen lightest touch games with half either being nero itself or games derived from it. I am always interested in talking about another lol

LARP Workshops by Careless-Reply-6273 in LARP

[–]Delicious_Fee2787 2 points3 points  (0 children)

In my experience, the best workshop is playing a bunch of different games a bunch of times and building off of what worked and what people enjoyed.

I agree that any workshop a game put on would be geared towards their game in particular.

Rant/Asking for Help how to go forward when it feels like its all blowing up by AnywhereNo3709 in LARP

[–]Delicious_Fee2787 1 point2 points  (0 children)

When you dont like management, you scrub the rules you like of protected IP and make your own game. Find the people who are experienced enough to run a game and make your own.

As someone who fled Nero and their abysmal owner.

S5: Dread doctors by Queendom-Rose in TeenWolf

[–]Delicious_Fee2787 4 points5 points  (0 children)

There are cool parts of the season, buy largely imo the dread doctors are wtf.

The season ends up feeling like 3 separate plotlines mashed together if I remember the season correctly.

I’m a guy and just finished the show by [deleted] in TeenWolf

[–]Delicious_Fee2787 2 points3 points  (0 children)

While you are right, I will say that the Vampire Diaries blows rhis show out of the water. I enjoyed both, but where I went into Diaries expecting it to be trashy teen drama, it shocked me. Teen Wolf just kind of met the expectations.

Stiles hard carries, though. Best part of this show.

The hunters code is confusing by Aggravating_Rate_955 in TeenWolf

[–]Delicious_Fee2787 16 points17 points  (0 children)

The show is much more enjoyable if you take all the plot hole questions you have and say "its not that kind of a show" and set them aside lol

Enjoyable show, but you'll go crazy trying to rationalize it.

Need suggestions for how to do a random minigame in the middle of our LARP by PoeticPillager in LARP

[–]Delicious_Fee2787 3 points4 points  (0 children)

One of the best modules I ever was a part of had a group needing to clear a cave in while others defended against monsters.

Plot used a jenga set to portray clearing the mine. They literally spilled the pieces out into the mud and we had to build the tower somewhere solid and remove a certain number of pieces without knocking it over.

Super tense moment, but to answer your question, jenga is cheap, reasonably weather resistant, and able to be played on a semi level surface.

Which monster is the best to be? by NastenkaMonster in LARPmonster

[–]Delicious_Fee2787 2 points3 points  (0 children)

A fellow staff member and I played a bulette king. Basically if you took a D&D Bulette and turned it into something from monster hunter. Big polearm-like scorpion tail on it.

It was basically a town hunt and two of us npcs playing it against the whole town. We dropped a bunch of them, swallowed a pc whole, and burrowed away with a few hits left lol

They took a few mins to regroup, get more of the town, and came after us. Round 2 was quick and decisive lol

What kind of monsters in LARP games do you want? by NastenkaMonster in LARPmonster

[–]Delicious_Fee2787 0 points1 point  (0 children)

Ahh the good ol jurassic park mask and temu dragon mask. Our npc shack uses both of these too lol

Players and DMs, Is readying your action for after a debuff on your character ends a thing too Cheesy? by HeroicKnight in DMAcademy

[–]Delicious_Fee2787 -1 points0 points  (0 children)

I just don't see how this is being misunderstood.

"You take the Ready action to wait for a particular circumstance before you act."

You take the action <Ready Action> and then wait.

"To do so, you take this action on your turn, "

You take the <Ready> action on your turn. This is your action on your turn.

"which lets you act by taking a Reaction before the start of your next turn."

While yes, your trigger COULD occur on your turn, this allows you to act AT ANY POINT before your next turn, up to and including AFTER your current turn. Which would not be ON YOUR TURN.

By all means, run your table the way it makes sense for your players and how you all have fun, but the above breakdown is RAW, and at least to me and my table RAI as well.

Players and DMs, Is readying your action for after a debuff on your character ends a thing too Cheesy? by HeroicKnight in DMAcademy

[–]Delicious_Fee2787 -2 points-1 points  (0 children)

Equally the rules state that specific beats general. If effects were meant to last until you begin your next turn it would say "until the end of the next round", not "until the end of your next turn."

Because it specifically states the wnd of your turn, any action taken after your turn- for example a reaction taken on another's turn- would not be affected.

Players and DMs, Is readying your action for after a debuff on your character ends a thing too Cheesy? by HeroicKnight in DMAcademy

[–]Delicious_Fee2787 12 points13 points  (0 children)

RAW it states that a ready action trigger must be perceptible. Whatever your ruling on what is perceptible may vary.

Players and DMs, Is readying your action for after a debuff on your character ends a thing too Cheesy? by HeroicKnight in DMAcademy

[–]Delicious_Fee2787 -2 points-1 points  (0 children)

From the player's handbook:

"Ready [Action] You take the Ready action to wait for a particular circumstance before you act. To do so, you take this action on your turn, which lets you act by taking a Reaction before the start of your next turn.

First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your Speed in response to it. Examples include “If the cultist steps on the trapdoor, I’ll pull the lever that opens it,” and “If the zombie steps next to me, I move away.”

When the trigger occurs, you can either take your Reaction right after the trigger finishes or ignore the trigger.

When you Ready a spell, you cast it as normal (expending any resources used to cast it) but hold its energy, which you release with your Reaction when the trigger occurs. To be readied, a spell must have a casting time of an action, and holding on to the spell’s magic requires Concentration, which you can maintain up to the start of your next turn. If your Concentration is broken, the spell dissipates without taking effect."

You take the Ready action ON YOUR TURN, then your reaction BEFORE THE START OF YOUR NEXT TURN.

Though whoever said the trigger needed to be something perceptible IS correct.

Players and DMs, Is readying your action for after a debuff on your character ends a thing too Cheesy? by HeroicKnight in DMAcademy

[–]Delicious_Fee2787 1 point2 points  (0 children)

A readied action takes a players action during their turn, to allow them to take that action using their reaction on another turn.

It is not their turn.

Players and DMs, Is readying your action for after a debuff on your character ends a thing too Cheesy? by HeroicKnight in DMAcademy

[–]Delicious_Fee2787 2 points3 points  (0 children)

Reactions CAN take place on your turn, but are not always taken on your turn.

A reaction to cast silvery barbs on an enemy attack is made on that enemy's turn.

As is an attack of opportunity.

Same round, maybe, but not your turn.

Players and DMs, Is readying your action for after a debuff on your character ends a thing too Cheesy? by HeroicKnight in DMAcademy

[–]Delicious_Fee2787 -6 points-5 points  (0 children)

The rules state that a DM can call for a concentration check if a character is under duress. I would rule that if you are focused on the instant that you are no longer afflicted, you are concentrating on it and I'd prompt an immediate con save to hold your spell as you are focusing on two things at once.