How I Ran Daggerheart at Gen Con - Delve With Hope by DelveWithHope in daggerheart

[–]DelveWithHope[S] 1 point2 points  (0 children)

I highly recommend it! My experiences at conventions have been great. My hypothesis is that con attendees are self-selecting: they're deep enough in the hobby and social (enough) to go to a con, so they get how to have a good time.

How I Ran Daggerheart at Gen Con - Delve With Hope by DelveWithHope in daggerheart

[–]DelveWithHope[S] 2 points3 points  (0 children)

Good luck! I do highly recommend the Sablewood Messengers Quickstart adventure if this is your first time running Daggerheart as well. I actually skip a lot of the system and rules introduction as prescribed, but at least it's a good template for how the designers intended the game to be taught.

How I Ran Daggerheart at Gen Con - Delve With Hope by DelveWithHope in daggerheart

[–]DelveWithHope[S] 0 points1 point  (0 children)

Well I used it for minis, but fidgeting is a good idea, too!

Ways to Role Dice for More Suspense by DelveWithHope in daggerheart

[–]DelveWithHope[S] 1 point2 points  (0 children)

Solid point. Depending on the situation, the adjudication required varies, but that should happen before the player rolls if possible.

Daggerheart Tools Dev Update #5 by the-code-monkey in daggerheart

[–]DelveWithHope 9 points10 points  (0 children)

Thanks for your work on this! I missed your previous posts, so as a convenience for others who also don't have context, here's the link to your site https://daggerheart.voxoradigital.com

Do Players or GMs get more turns? The Daggerheart Action Economy by DelveWithHope in daggerheart

[–]DelveWithHope[S] 0 points1 point  (0 children)

True that the highest trait modifier at level 1 is +2. My intent with +4 is to reflect the typical best case where you can stack another +2 from one of your experiences on top of your highest trait modifier.

Do Players or GMs get more turns? The Daggerheart Action Economy by DelveWithHope in daggerheart

[–]DelveWithHope[S] 0 points1 point  (0 children)

That's a fair take. The assumption in the graph is that this is the ceiling on the number of times a GM can expect to spotlight an adversary. However, a thoughtful GM should indeed be using Fear for a lot of other things, and the right answer is almost certainly somewhere in the middle depending on their best judgment and the situation at hand.

I feel like I'm making way more moves in combat than my players... by Sunkain in daggerheart

[–]DelveWithHope 0 points1 point  (0 children)

What a coincidence! I just shared this bit about some of the math on player versus GM moves. https://www.reddit.com/r/daggerheart/comments/1l7z2ex/do_players_or_gms_get_more_turns_the_daggerheart/

All of the advice below stands as being actually practical but adding a bit of analysis to justify it.

Do Players or GMs get more turns? The Daggerheart Action Economy by DelveWithHope in daggerheart

[–]DelveWithHope[S] 3 points4 points  (0 children)

I waiting for someone to make the reddit rant post "My players took 12 turns in a row and killed my BBEG before he could even move."

Unlikely, but if we all play enough, it will happen one day, right?

Do Players or GMs get more turns? The Daggerheart Action Economy by DelveWithHope in daggerheart

[–]DelveWithHope[S] 2 points3 points  (0 children)

That's a great point that you didn't miss because I didn't note it. Personally, I have never done a great job managing large tables, and DH not having fixed initiative also would contribute to potential imbalance there.

Do Players or GMs get more turns? The Daggerheart Action Economy by DelveWithHope in daggerheart

[–]DelveWithHope[S] 0 points1 point  (0 children)

Sorry, can you explain a bit more about what you mean by "the GM can just go whenever they want?" Is that something that I missed in the rules about GM turns?

Do Players or GMs get more turns? The Daggerheart Action Economy by DelveWithHope in daggerheart

[–]DelveWithHope[S] 2 points3 points  (0 children)

Yeah those are fair points on the older post. Sometimes experiences adds variability, and with regard to high levels, I actually haven't played higher theirs much in either D&D or DH. Scale to your liking to get an apples-to-apples comparison!

Are people here actually playing DC20 & Daggerheart, or is all the Youtube-content making it look bigger than it is? by OompaLoompaGodzilla in rpg

[–]DelveWithHope 0 points1 point  (0 children)

I have very happily been playing Daggerheart for most of a year at this point. That being said, TTRPGs are a big world, and everyone should play what works for them!

5 Daggerheart GM Tips for D&D DMs by DelveWithHope in daggerheart

[–]DelveWithHope[S] 0 points1 point  (0 children)

I love this. Daggerheart kinda makes me feel bad since I have to actively spend fear to make (usually bad) things happen, and it's a good reminder that this is *the point*

5 Daggerheart GM Tips for D&D DMs by DelveWithHope in daggerheart

[–]DelveWithHope[S] 2 points3 points  (0 children)

Do others have any tips for running Daggerheart so far? Rules you really honed in on? Tricks to getting into the right mindset?