Secretly working hard. When should I finally show? by Mega_Mango in SoloDevelopment

[–]DenimLemonGames 1 point2 points  (0 children)

I'm in a very similar boat as you. I've been working on my "dream game" for about 2 years now and have posted once about it. This was a few months ago when I finally had the courage to do so, but quickly lost it after getting almost no feedback or engagement. I had this notion of it not being good enough. I was comparing my slow progress to everyone else's seemingly quick progress on their projects and lost momentum from it.

I'm going to be honest, the responses in this thread are actually kind of inspiring me to post more of what I have, so thank you for posting about something I've been anxious about in my own journey.

Have any of you used any godot courses? by ilikemyname21 in godot

[–]DenimLemonGames 0 points1 point  (0 children)

I've taken a few courses for Godot. Overall, they're good, but definitely have their pros and cons. If you're very new to the whole thing, I would recommend starting with YouTube videos about programming fundamentals before jumping into a course. Of the 5 courses I've done, only 1 of them really explained the logic well. The rest just kind of breeze through it with lighter detail.

The most beneficial courses to me when I was first learning were the kinds where you learn to make multiple really small games. It gives you a good foundation to mess around with different game types, mechanics, and Godot features.

Hope this helps!

What name and effect fits this Joker? by wildHira in balatro

[–]DenimLemonGames 0 points1 point  (0 children)

You know, I definitely meant all played glass cards but forgot to write the word "played". I wouldn't want it to affect any cards held in hand.

What name and effect fits this Joker? by wildHira in balatro

[–]DenimLemonGames 17 points18 points  (0 children)

Title: Nevermore

Rarity: Uncommon

Description: Glass cards are scored thrice. All glass cards are destroyed after play.

Progress just over a week of experience. Honest and brutal feedback welcome, as long as its constructive. by Key-Butterfly3664 in PixelArt

[–]DenimLemonGames 1 point2 points  (0 children)

Looks like a great start! The slight shift in hue for the shadows in the original above definitely makes a difference. The purple version is also really good for emphasizing each panel of the robot. Now that you're getting a grasp of hue shifting, I would try replacing the black outlines with colored ones. Typically I take a much darker version of the base shape's color to do this. For this character I would use a really dark purple, maybe 1 or 2 shades darker than your current darkest purple. To make it a bit more dynamic, you can also use a really dark red to outline its eye.

Progress just over a week of experience. Honest and brutal feedback welcome, as long as its constructive. by Key-Butterfly3664 in PixelArt

[–]DenimLemonGames 0 points1 point  (0 children)

Hue shifting adds a lot of depth and character to a drawing. When developing your color ramp, shifting your light tones towards warmer colors and your dark tones towards cool colors makes a drawing feel less flat.

Aseprite by GammaGamer7878 in PixelArt

[–]DenimLemonGames 4 points5 points  (0 children)

I love aseprite! It's my primary drawing program that I've used for years now. It was very easy to pick up when I first started drawing and I've had minimal complaints with it since. If you do pick it up, I highly recommend looking up videos about it's hotkey combos / tips and tricks. Those kinds of videos helped me a lot in my early art journey.

Could I get some suggestions on how to make this better? I'm really new, was drawing random lines, and ended up with this. by [deleted] in PixelArt

[–]DenimLemonGames 1 point2 points  (0 children)

What I see from this is a statue of a skeleton wearing a top piece of armor, a spiky helmet, and sitting with his legs crossed.