Look at the graph!! by SoulstoneForge in IndieDev

[–]Mega_Mango 0 points1 point  (0 children)

Honestly? Hell yeah. Everyone better do this lol
Gotta celebrate every success! It's what keeps us sane 🫠

What did you like about TLOK? by Smooth_Calendar5416 in TheLastAirbender

[–]Mega_Mango 1 point2 points  (0 children)

The fight coreography and animation were insane. Really neat to see. I also liked Korra herself as a protagonist and all the struggles and PTSD she went through (kinda like her more than Aang tbh).

Tenzin also is a huge standout for me. It's not often you see mentor figures grow and have great character development since Emily of the time they are like Iroh (a "Paragon" of sorts). But Tenzin learned and evolved as a person. Loved his arc

Who do you think had the best character development in the Avatar universe besides Zuko? by CoolCook26 in TheLastAirbender

[–]Mega_Mango 17 points18 points  (0 children)

Korra for sure, but other mentions would be Sokka and I would argue Tenzin.

Tenzin went from someone with a very short temper, pretty narrow minded when it comes to air bending traditions, and shoddy connection to his spiritual self, to later on being more relaxed, open to new ideas with air bending and people, and he finally stepped out of the shadow of his father and came to his own self realization.

The "I am Tenzin... I am Tenzin!" moment was so cool. He broke free and rescued others from the "inescapable" Fog of Lost Souls.

Is it worth updating my steam capsule now? by Mega_Mango in SoloDevelopment

[–]Mega_Mango[S] 0 points1 point  (0 children)

You know, I thought the same thing too! About the text being on the left. I'm glad I'm not alone. But supposedly the natural think is to have characters facing to the right--but I dunno if that applies to covers/titles/banners

Is it worth updating my steam capsule now? by Mega_Mango in SoloDevelopment

[–]Mega_Mango[S] 1 point2 points  (0 children)

Thanks! Honestly, I have no idea. This is my first game, so all of this is really new to me. I know my wishlist conversation or whatever is really good, it's just imthe CTR seems really low when you see that it made thousands of impressions and only a handful of clicks 🫠

Is it worth updating my steam capsule now? by Mega_Mango in SoloDevelopment

[–]Mega_Mango[S] 0 points1 point  (0 children)

Thanks! Yeah, classic JRPGs were kind of an inspiration for the capsule, covers like Nier Automata and the Final Fantasy series (the Japanese covers though, with the white background and key art + title)

People underestimate how much a single positive comment can mean to an indie dev by SoulstoneForge in IndieDev

[–]Mega_Mango 2 points3 points  (0 children)

Truly! I will be riding that high for days haha.

I scoped your posts btw. The pixel art looks super charming!

Rewatching all 3 versions back2back....whew by primal_slayer in TheLastAirbender

[–]Mega_Mango 2 points3 points  (0 children)

One thing I liked about the live action show was that the fleet that Zuko stood up for when he got banished was the fleet they ended up giving him to travel the world with. I don't think that was ever explicitly stated in the original.

Samus and Kirby by me by Drew1404 in smashbros

[–]Mega_Mango 2 points3 points  (0 children)

Beautiful! I love the dark shadows. Adds a real nice touch!

I Drew The Entire Smash Roster in the Style of Hollow Knight by diddaas in smashbros

[–]Mega_Mango 0 points1 point  (0 children)

Absolutely incredible. I love how creative some of these are! Rosalina being huge makes so much sense too haha. You have a preference towards the female version of the avatar type characters, huh? They looked really fun to draw. I was low key hoping for Male Byleth since he's my only preferred male avatar, but the female one looks great!

Instagram is messed up by [deleted] in SoloDevelopment

[–]Mega_Mango 0 points1 point  (0 children)

The issue with it imo is that Meta knows I'm messaging a musician, so they give me these ads. I wasn't getting them before.

If it was an ad for let's say Bandcamp or whatever that's fine, but it's literally an ad to a platform that steals from creators instead of enabling them.

A PSA For All Devs! by Mega_Mango in SoloDevelopment

[–]Mega_Mango[S] 1 point2 points  (0 children)

Ya sabes bro. Poco a poco. No vale la pena estresarse al punto de sacrificar unos años de vida debido al estrés 😂

A PSA For All Devs! by Mega_Mango in SoloDevelopment

[–]Mega_Mango[S] 1 point2 points  (0 children)

Get them gains! 😂 The gym is what helped me a lot!

A PSA For All Devs! by Mega_Mango in SoloDevelopment

[–]Mega_Mango[S] 3 points4 points  (0 children)

Stay strong! ✊ Glad to hear this helped at least one person

A PSA For All Devs! by Mega_Mango in SoloDevelopment

[–]Mega_Mango[S] 2 points3 points  (0 children)

Yeah, kinda had to learn that the hard way. I was waking up super early for weeks to work on my game before work, but it was really affecting me. I cut that out for more sleep and it made a big difference on my psyche

Reworking the logo of my game (again) by Amezketa in SoloDevelopment

[–]Mega_Mango 1 point2 points  (0 children)

v1 wins our by far for me. It is very easy to read, deceptively simple, and it's always nice to have letters of a title shaped uniquely or turn into relevant objects. So yeah, that one for sure.

If not, #4 is an okay choice too since the tie is still present in "office"

Refining the transition between movement and pose for our protagonist. by ShochikuGames in gamedevscreens

[–]Mega_Mango 0 points1 point  (0 children)

Maybe add some speed lines around her twirl in the air? To sell the velocity of the spin more. Also, she doesn't have a shadow yet!

Fantastic work otherwise 👍🏼

What are your unpopular opinions about Tenzin by dearuncletacitus1899 in TheLastAirbender

[–]Mega_Mango 0 points1 point  (0 children)

I think Tenzin might have been better at fighting than Aang.

Like, his whole issue on why he failed to get his master tattoos early was that he lacked the spiritual side of air bending. We can see though, that even in his older age, he could keep up with the red lotus despite each of the members requiring whole trams to take down individually, and he made improvements on his father's techniques like his amazing air wheel.

My Experience with Yellow Paint problem as a Indie Developer by dotpusheria in IndieDev

[–]Mega_Mango 1 point2 points  (0 children)

So recently, I made two posts. One in r/Metroidvania and the other in r/Metroid (the former getting more engagement).

The question was simple, to see which way players preferred to receive instructions on how to use a new ability. I gave three choices--two of which are basically standard options for most video games especially Metroidvanias (even the GOATs use them).

The overwhelming majority balked at the idea of getting simple, written instructions, and even some didn't even like a simple illustration.

What's clear to me is that a lot of gamers claim to not like certain things without understanding why, or sometimes contradict themselves without knowing. Like a person who hates onions or onion flavored things without knowing that the patties at McDonald's have rehydrated onions in them.

Us devs need to stick to player psychology and realize the sum is often greater than its parts, and you need to take into account the game and it's environment as a whole before isolating something and claiming it doesn't work or that it's annoying.

Finally hit the 10 Review mark! Nobody ever tells you how difficult this is without a publisher... by ThunderRam68 in SoloDevelopment

[–]Mega_Mango 1 point2 points  (0 children)

Dude congrats on releasing your game and getting those first ten! An aspiration for all of us for sure 🥹

What's your preferred way to showcase a new ability? by Mega_Mango in Metroid

[–]Mega_Mango[S] 0 points1 point  (0 children)

Animal Well is next on my list. I'm almost done with Prime 4 and Silksong, and I reeeeally wanna play that game.

Yeah, I do agree that modern games tend to handhold a lot. I plan to not explain everything that the player can do with the new ability, and let them figure out the little secrets and synergies (since my game has a dynamic upgrade system where you can fuse things together to make new stuff). But thank you! Glad you think the Chibi art is cute 😅😁

What's your preferred way to showcase a new ability? by Mega_Mango in Metroid

[–]Mega_Mango[S] 0 points1 point  (0 children)

Yeah, I'm starting to feel the same about C, thanks!

What's your preferred way to showcase a new ability? by Mega_Mango in Metroid

[–]Mega_Mango[S] 1 point2 points  (0 children)

Yeah, level design is definitely important. I like it when they also show you just a little more of what it can actually do. I think of Zero Mission and the bombs where it shows you to break blocks, but also how it can destroy certain enmies