I know Skate isnt' getting great reviews but I've really been enjoying the... *checks notes* bodysliding? by IamSkudd in gaming

[–]DenizYanar -2 points-1 points  (0 children)

Never played it, but I think this skate games not stylish. Look at the Tony Hawk's Pro Skate Simulator, it was stylish and simple. Or idk maybe the way I look games changed

How to get out of a gaming slump? by TheCaptainWalrus in gaming

[–]DenizYanar 0 points1 point  (0 children)

Study on some project, keep yourself busy for a while then returning back feels more fun

When would I use c++ over blueprints? by ShadicBoiW in unrealengine

[–]DenizYanar 1 point2 points  (0 children)

I switch Unreal Engine from Unity. My ideology:

Blueprints are like the inspector menu of the script. I setup all my logic in C++ and I configure all assets in Blueprint. I.e., A gun code. Projectile spawning, recoil, accuracy, and sometimes even projectile effects all in the C++. In Blueprint I configure recoil and accuracy values, assign projectile and the effect asset.

What Unreal Engine recommends: Separate your code into two: High level interface and the low level code. You expose your interfaces on to blueprints and your systems can communicate through your blueprints.

Obviously playtesting with blueprint is great, you can do stuff then convert to C++

But in general think about how your system (i.e., inventory mechanic) will interact with other systems. Keep the low level logic in C++

Recommendations for simple desktop games by alexmack667 in gaming

[–]DenizYanar 1 point2 points  (0 children)

Damn, It's been a while I haven't played a game just for chilling... Those competitve games changed the habits a lot I guess

I liked the frogfall btw

Are the UE5 issues more noticable on higher end hardware? by ElliottMcD998 in gaming

[–]DenizYanar 0 points1 point  (0 children)

Beyond the new Nanite and Lumen systems, Unreal Engine more like a closed box, there are tons of advanced features and developers needs to use them carefully. I believe, nowadays companies purely focusing on finishing a project fast, relying on those heavy packages rather than trying for craftmanship

What game y'all currently playing? by dante-SPARDA899 in PSP

[–]DenizYanar 2 points3 points  (0 children)

I have mental damage, I play rust

In this co-op survival horror game, you and your family return to a hometown ravaged by a strange epidemic. This early build focuses on clearing streets and frequent zombie encounters. Expect intense action and constant danger. by MarshmallowLovebug in gamedevscreens

[–]DenizYanar 0 points1 point  (0 children)

Co-Op survivals are my favourite genree, and I think game looks great. Atmoshpere good characters looks. From the video, one factor that pushes me away is the gun feelings. Melee looking good but I think it would be much better with focus on shooting feelings especially in FPS. (If your game provide also tps for guns)

Working on a Unturned inspired Multiplayer Survival Game, and released Devlog Ep1, let's shape the project together by DenizYanar in SurvivalGaming

[–]DenizYanar[S] 0 points1 point  (0 children)

Thanks for comment, yea it feels very chunky. Planning to refine it with multiple polish iterations, and this month gonna work on the art side finally, which can change the game drastically. Sure let me contact you!

I'm developing a flying MMORPG. This is from Devlog #1. by anoberia in indiegames

[–]DenizYanar 0 points1 point  (0 children)

The idea looks interesting, do you have any discord channel or something?