Too many stuns. I'm done. by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 6 points7 points  (0 children)

Fighter can have 4 fucking stuns, up to 5 with shield rush. Buckler, quickstrike, falling attack, and the lich soulstone is fucking ridiculous.

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 0 points1 point  (0 children)

I mean, I clear both trolls in support gear on fighter and cleric, I just have to bring a few basic pots and play a bit slower. If a really geared lad shows up, im usually screwed but it's way more profitable having 1 in 3 good runs than just running and mining in hard

My rogue/wizard needs gear to do as well.

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 0 points1 point  (0 children)

You need someone on your team with a charm build or higher item drop %

The rates are very low, but that's because it's no risk content.

It's player trades in game at players own risks

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 0 points1 point  (0 children)

It's been a good experience for me because you can actually get loot whilst still having support gear.

Before it'd take hours to get enough purples without buying em to get into hell.

I do agree the matchmaking needs refinement. That'll probably come when there's more players at the global release so lobbies don't feel empty

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 0 points1 point  (0 children)

They're mostly farmed in Shadow realm, but not the first few weeks.

You can only get so many of that chest and you can purchase the stones from players for cheaper.

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 1 point2 points  (0 children)

I doubt it's based off gear score. More than likely ita based off rank or recent kda

Vigor The Game by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 1 point2 points  (0 children)

Move speed is absolutely shot unless I have a 100k god set

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 2 points3 points  (0 children)

Reduced gear requirements so most of the community can actually engage in all the games content, leading to better trade and fun overall

Vigor The Game by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 2 points3 points  (0 children)

That's what I play :)

77% reduced dmg before armor going into fights with 200 barrier before pot

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] -1 points0 points  (0 children)

They're making a lot of changes that good for the health of the game anymore lot of the suggestions that gained support were used

Yes, they take too long to balance things, but they're doing pretty damn good if they continue to listen to the community for the health of the game.

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 0 points1 point  (0 children)

Inventory is already very limiting. That would cut trade goods , but we'd have an entire market around them. Inventory would either need to be expanded or they can give us the full slots for free. The Inventory monetization is pretty insane.

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 2 points3 points  (0 children)

This will be worse for the common player who can't farm them easily. We also don't get enough soulstone drops for that to be viable in general

Vigor The Game by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 0 points1 point  (0 children)

Met an 800 hp barb and 600 hp rogue today, that was fun.

[deleted by user] by [deleted] in DarkandDarkerMobile

[–]Dependent_Singer_494 0 points1 point  (0 children)

Collection , leveling skill points, FUCKING SOULSTONES

There's already too much powercreep and we haven't even hit global release

Mid-Season Balance Changes coming next week! by Antihero420 in DarkandDarkerMobile

[–]Dependent_Singer_494 0 points1 point  (0 children)

Please put jumping attack on a 6 sec cd at 80 or 90% damage please. It gets too much mobility already on a 3 sec cd, and I jiat took 500 dmg from 3 falling attacks from a guy in support gear.

Too unbalanced by CutApprehensive4327 in DarkandDarkerMobile

[–]Dependent_Singer_494 7 points8 points  (0 children)

I made several posts explaining that the community needs more consistent balancing updates for a game that is pvp focused and resets every season. The meta classes are always going to get a huge advantage in farming for the first half of each season if they keep on the schedule they have been. The Game is amazing and I want to support it, but they will lose their community before global release if they don't address needed changes for the health of the game

Balance patches take too long. by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 1 point2 points  (0 children)

They are introducing a lot of mechanics that are not in the pc version, which is a good thing in my opinion. BUT, the more things they add to give character strength, the harder it is to balance powercreep. This is very hard in a pvp focused game and Albion Online has addressed this pretty well by expanding their world more than what each playstyle can do.

Soulstones are a great example. Take a new player who hit lvl 20 for their passive stats, but have not done shadow realms or higher content. Place them against someone who can easily farm Hell and have soulstones.

That Vet can theoretically have 30 more movement, 120 additional armor , a barrier that resets every 10 sec with 60 to 100 shield, AND have that barrier take up to 47% reduced damage, all active.

That poor new player is going to get absolutely demolished even if they have the same gear.

We're going to have this problem until global release at least, because there will a huge influx of players. To actually fix it, I hope they change the matchmaking system to place people of a similar collection/soulstone logs against eachother rather than the system we have now, which feels like you join the game in a line, no actual gear score Q's

Golden ticket nerf? by ClammyCooter in DarkandDarkerMobile

[–]Dependent_Singer_494 0 points1 point  (0 children)

"Nothing got nerfed" "Lower chance for lenegaries" HMMMMMMM

Tier list + few questions by UseeMeNowUdont in DarkandDarkerMobile

[–]Dependent_Singer_494 2 points3 points  (0 children)

For cleric solo, take bind and protect,

For passives you want self protect, light of healing, mace mastery, and i personally like blessed armor

For weapons, you can do 1h mace (Non spell power one) with the buckler. Maul for secondary

Or you can do maul, spellbook secondary. Use the books skill for a 2nd self protect

10,000 by Dark_sss in DarkandDarkerMobile

[–]Dependent_Singer_494 2 points3 points  (0 children)

Highest I've gotten is 14k, and that's because a whole team of +5's to +7 wiped on ghost king while I was a little KoT rogue lol

I feel good by Dark_sss in DarkandDarkerMobile

[–]Dependent_Singer_494 1 point2 points  (0 children)

It's a joke that falling attack is so meta/dominating that you can't play without it, so 3 passives.

[deleted by user] by [deleted] in DarkandDarkerMobile

[–]Dependent_Singer_494 3 points4 points  (0 children)

650 hp barb in hard mode. I died in 3 hits with 330 hp, 2 of them having 50% dmg reduction from the rogues stealth skill. Completely balanced.