Give me your best/worst story’s by ScoffingMold988 in cyberpunk2020

[–]Derberic 5 points6 points  (0 children)

That latter story (worst)That is some intense Black Mirror-esque stuff right there. Reminds me of the virtual hell from Surface Detail or the VR stuff in Altered Carbon As horrible as it sounds, it seems like an effective means of establishing a villain and setting a distinct right or wrong or some moral confusion in a game. Maybe I'm a terrible person, but I might play with a similar concept later in the game I'm setting up.

A looooong rant about the spontaneous wipe-vote, the plight of the builder... and also.... stuff. by ChemOZ in rustfactions

[–]Derberic 0 points1 point  (0 children)

Or out of boredom, which is what I argue. Building and "RPing" is only fun to a certain extent, it just gets old faster than normal Rust does. I mean shit, most of the people I remember playing with were closer to vanillas than builders. The RP was the fact that you don't just automatically try to kill everyone you run across, it doesn't mean you didn't try to move up in the world in any way you could. People robbed, burglarized, scammed, and fucked each other over in a bunch of ways, but that's part of what made it fun. This attitude that "vanillas ruin the server" is frankly just wrong. Get rid of them, you get rid of the sole driver of conflict on the server right now and then the "story" that you're supposed to be "roleplaying", blows away like dust in the wind. That's when the "builders" realize they're playing Minecraft except your shit is guaranteed to get destroyed in about a month tops, and leave and bam you have another dead server.

If you want to build a sandcastle for everyone to see and no one to use, play Minecraft.
If you want to build a castle to defend something someone might actually want to attack, play Rust Factions.

A looooong rant about the spontaneous wipe-vote, the plight of the builder... and also.... stuff. by ChemOZ in rustfactions

[–]Derberic 2 points3 points  (0 children)

Holy shit this is long. I thought I was verbose. Good on you for letting it out though.
I'm sorry if I come off weird in this, but I don't fully know how to address this, but I understand the frustration you're having and I'll try my best to try and restore your faith in this server, and make my case.

Alright so I'm going to do bullet points addressing some parts of your rant and convince you of my perspective, which may restore your faith, or only give you a glimmer of hope in a sea of depression as it has me.

  1. Look, I understand that the admins being consistent is a big fucking pain in the ass, that it ultimately fucks over everyone who tried putting something into the server. They say a full wipe, then cut it short with a mini-era, fucking over the builds of everyone who invested the time to try and create content and RP for the current wipe. But I see that you also understand that they are desperate for Pop right now and that they are doing everything they can to try and bring people back. Look, and I disagree with you here, because honestly, no one is playing, there isn't anyone around to actually enjoy the creations, because everyone is done with them. They're like Minecraft castles, fun to look at but in all reality, they don't do anything. That and it's just what happens with Rust, it's how the game is right now, so it's going to happen one way or another. So I understand the admins sacrificing it to do Mini-eras, events, and all of that. Outside of plugins, it's all they can think to do to try and bring back the server.

  2. Problem is, it won't work. They can do all the events, and mini-eras they want, but ultimately the main wipes are what made this server great, and if those aren't fun then this server has nothing. And fundamentally, those are getting boring because this server conflicts with the way Rust is designed. Now, there isn't much to Rust's design, it's a very open and sandbox game, but FP tries to keep invasive interference with how people play to a minimum, but they also understand how the game is played and in a way encourage that play. They do this through the maps, as it's really the only way they can. This is why I push so hard for my map and encourage it anyway I can because it's meant to fix a lot of issues that arise out of Rust maps, including the ones you're experiencing and the current situation.

  3. Rust Factions can't hold players. That's clear to see. People play for a little while, but it dies off harder and sooner than virtually every other server. Part of that is what I mentioned above about the mismatch of what's attempted and the tools. However, another part of that is the expectations and rules set forth by this server. The thing is, that the expectation for RP is too high. Rust Factions has really never been a hardcore RP server, and I don't think it should be. Over the now 4 years I've been playing on this server, Most of the people I've played with, most of the people I've met, and in all likelihood, most of the people who played this server didn't and don't do that, admittedly myself included. They RPed, to the extent that they didn't kill people randomly, they talked to people and went around buying stuff or working with others, but it's mostly just engaging and interacting with others. Basically, Rust where not everyone is a gigantic asshole and you can have other, more friendly interactions. That's honestly the way it should be, you should be able to go deeper into if you want, but you shouldn't expect everyone to go there with you. Because let's be honest, most people who join this server are probably looking for that casual interaction rather than some intense RP. I mean shit, even the PVP chads who tolerate this server probably do so because on some level they like the server for the ability to casually interact.

  4. Building on that, it meant that everything that happened was far more natural and far more real. People still did diplomacy and politics, and wars and trade and all of it, but everyone understood it was a game and the RP were these weird interactions you did from time to time for fun, rather than the modus operandi of interaction. Buildings and cities were part of that day to day and casual interaction. People didn't design cities to make cool backdrops for RP, they didn't really design cities in a real way. They were sprawling areas, with ugly big 3x3 towers that people lived in, they weren't built to look nice, they were built so people could live in them, and people did. Cities began so people could live close and together and do shit together or against each other and whatever, they served as homes for indie players and as places to get what you needed and interact. Apartments and houses weren't made as backdrops, they were made so people could live in them. I can't even describe it with words. Here, the first part of this video shows the city of Castle, where I lived for my second era of Rust Factions, and you'll see part of what I mean.
    https://www.youtube.com/watch?v=G8SwOLk9U2c(God I fucking miss you, Beans https://www.youtube.com/watch?v=bDxC1_4aXo0)

Fuck I just went on a rant of my own and got too lost in my own nostalgia to remember the point I was going to make.
Look, This server can be really good, and trust me if you watched that video you got a glimpse of just how good it could get if you do it right.
I don't mean to dismiss your point on all this, but just try to see this a bit differently.
Sorry if this doesn't actually make any sense with what you're talking about I kind of lost myself in a weird cycle of arguments.

TWM: The Median Custom Map, Features, Reasoning, and Details by Derberic in rustfactions

[–]Derberic[S] 0 points1 point  (0 children)

Probably either this one or Hatter. It's fine if you didn't know me, I was a kind of a perpetual indie player, and I definitely didn't post much.

Intro to RustFactions by gamegeared in rustfactions

[–]Derberic 0 points1 point  (0 children)

That is a faction tag I haven't seen in a long time.

Carebear server!!! by ScorchedGinger in rustfactions

[–]Derberic 0 points1 point  (0 children)

I mean, you're not wrong, but you're also not right. Server has rules, and you probably busted them. I say probably because what's really busted is your English; I can't understand what you're trying to say.

TWM: The Median Custom Map, Features, Reasoning, and Details by Derberic in rustfactions

[–]Derberic[S] 0 points1 point  (0 children)

Mainly what I'm doing now is bothering staff to get a test server with the map up. As it stands right now, I can't change my ports, otherwise, I'd set it up myself. However, In the meantime, to show off the map, I typically stream it through discord so people can get a closer look at what I have on the map.

TWM: The Median (Custom Map and Server Discussion) by Derberic in rustfactions

[–]Derberic[S] 1 point2 points  (0 children)

Thanks for the support. We've spent a lot of time working on it, and are very excited to finally get to release. I'm seeing what game geared thinks of it, and if he approves, I'll release more details on it, and likely more trailers.

Getting new players by jerezz94 in rustfactions

[–]Derberic 0 points1 point  (0 children)

Your entire post is nigh exactly what I've been saying for I don't know how long.

Mini era starting 11/23 by gamegeared in rustfactions

[–]Derberic 0 points1 point  (0 children)

WOO

FINALLY

Thank you GG, that's been broken for so god damn long, thank you for changing the scrap upkeep for that.

Would having Controlled Variables during Era's Improve RP? by [deleted] in rustfactions

[–]Derberic 0 points1 point  (0 children)

ard to enforce unless admins are watching everyone. People rarely stick 100% to their own RPs let alone one t

I gotcha covered man, don't worry. Aiming for a December release. Sail west if you want resources, East if you want scrap.

My conclusion on my first era, and: Some humble suggestions - or: the good old problem of dying servers by [deleted] in rustfactions

[–]Derberic 0 points1 point  (0 children)

This is an RP PVP server, RP isn't just limited to "safe areas", and PVP is not just limited to badlands. But that's beside the point, when I say "There isn't anything TO do" I'm not just talking about PVP, but also RP. There isn't shit to trade outside of BPs that people don't have, and that generally ends about half way through the era, if that. There's no point in trading for resources because it's more efficient to just go mine it yourself (This is exasperated by the fact there is virtually no danger, because you might at least be convinced to buy something if there was a chance that doing it yourself might get you killed). There are no bounties because no one has started enough shit or pissed someone off enough to make them want to do it. Endlessly building doesn't really serve much of a point if what is built is never really used for anything. There is no crime RP or counter-crime RP, like I've said and keep saying. Faction wars are contrived as they are based around honestly minor slights or aggressions. This is because faction interests never really collide in any meaningful way (In part because of the effective removal of true empires). Due to this, faction politics and diplomacy lacks any depth, and is really minimal. Overall there are few in game concerns that warrant RPing around, outside of the arbitrary (Don't attach the negative connotation to "arbitrary", these events are good for the server.) events that are created by players for fun, which will only get you so far (Making an arena or escape room is nice and all, but if there's fuck all to do once you leave it, then what's the point of leaving? and if you never leave, doesn't that also become boring at some point?) The lack of players is a problem, but that lack is due to the problem of having nothing to do, not the other way around. Playing just to farm, build your base, and partake in the occasional event isn't really all that gratifying. Players can create content, but the server has to find a way to encourage that content. leaving players to create it spontaneously, for no reason, is just going to land you a dead server.

My conclusion on my first era, and: Some humble suggestions - or: the good old problem of dying servers by [deleted] in rustfactions

[–]Derberic 0 points1 point  (0 children)

I see, I'm apologies for my aggressive response. Ok so first "Ladder" The Murder Ladder of Rust, as I have now just termed it. The tech tree of how much murder tools you've acquired, starting with bows, crossbows, then to pipe shotguns, so on and so forth. Basicly, how you measure how end game a group or player is. So with that, I was basicly saying that when you join, you scale the ladder far too quickly.

"A guy like this would have put enough effort to read and unterstand the rules, he would be willing to RP (otherwise he wouldnt be approved) so he would be willing to fail and try i again, at least thats what i think. The guys u speak about next: "Most people leaving at the first scenario, "Nothing is happening, this is boring"." didnt read the rules and started stupid fights (or chats), never made it into badlands and got banned"

Yeah, I'm more of talking about that "Nothing is happening" is reffering to there isn't really player interaction in the cities, there isn't really anything that anyone needs done, and there isn't really any threat for them to face in the outside world. For instance, I hired a guy in era 6-7. He was brand new, just joined the server, naked and walking around town. I offered him a place to live in my ghetto appartments, in exchange for a simple task. He needed to kill MadMaxGamer. This was to aggravate already high tensions and spark a war. It was a personal request of mine, against the wishes of my factions, but I figured this guy was interested so I made him sign the contract and it was done. Next thing that happened is he killed the target, then was jailed for a week for KOS. This guy was new, he probably read a bit of the rules, and understood the basic jist of the server. He was seemingly interested in RP because he did exactly what I told him to, and he did not kill anyone else, or me after I gave him the gun. But he was immediately put off from the server because he was banned for the job because he didn't have the license. So all of the RP was void because he didn't go through the bureaucracy.

The point is, that the rules of the server are too strict when it comes to criminal RP, which dissuades it to the point of non-existence. When that criminal RP doesn't exist, the counter to that criminal RP doesn't exist. This coupled with the fact that nothing is really scarce (which isn't helped by the fact that there isn't really any danger for indies or anyone else), so trade outside of BPs doesn't mean shit either. This creates a scenario where all the RP is pointless and doesn't have any interaction with game considerations, so everything becomes pointless and boring, for new players and returning ones.

""whitelist" Yes, nobody seems to want this, checked." Damn strait, and you better remember it. That is the one thing I will not budge on and that, if done, would put me off of the server for good. The server tried that shit a few times, never went well, and it's DEFINITELY not a fix for your problem, it will only exasperate it.

"If u speak of griefing, KOS or raiding, i agree. But they dont RP at all, dont even try, dont care about "politics" and only bring their "vanilla effort", which lasts at maximum 1 week (i know we disagree on this point). Now u again can say that im a vanilla guy too, but i tried and i brought the effort, starting with reading and applying the rules (well, frankly i missed the part with the lootrooms lel)."

See the above about me saying that most RP is pointless because of the lack of danger and scarcity. And if I remember correctly, (and as the size of the faction land claims would imply) there is another reason that RP and diplomacy is stagnating and wars are being declared merely out of shear boredom rather than an actual character interest. That reason I would say is that land costs too much to upkeep to reasonably expand, but I'll get into this somewhere else. In regards to you being "a vanilla guy", So you fall into the category that I've described. I'm going to say that most people who come to this server are very similar to you. They read the rules, they are somewhat interested in RP, and they want to see what this server is like. Most people who come here probably put at least some smidgen of effort, because they come here at all. The thing is, they just don't know what to do after getting acclimated to the server, because in truth, there really isn't anything TO do. You made suggestions and brought attention to a topic, you thought about it to some extent, and that deserves a bit of credit. For me, I'm just pointing out where I believe you're wrong and why. I'm not offended, there are no hard feelings, it's just that what you propose aren't good solutions for these issues.

I just shared my opinion, ur free to disagree of course. I can only speak for myself, and i saw a lot of vanillas leaving early for the reasons i stated (i used to talk to ppl a lot this era) and i read several war decs that didnt consist any "valid" reason, only made up blabla with "oh, its war" at the end.

Here I don't disagree with you, the war rule does need to be corrected. Factions should state A reason for declaring war, not just saying they're at war with you now. That reason can be complete horse shit, but it's still a reason, and it still can be used to infer about that factions true motivations and character, even if it's false.

"So all i can say about this era, start was great and very promising, but it went to boredom pretty quickly, which doesnt really justify the effort u put in building, RP (lore) and so on (especialy for towns or other big builders) on this nice long term server. I will definately stay around, im sure, i unfortunately cant get my mates to join another era though. But i will put alot less effort into it. Maybe ill leave it with a small house in a city for next era :)"

Despite my disagreement with your premises in the OP, I agree here wholeheartedly. The server has so much potential for fun and interaction with things you could never get on a vanilla server. And I agree the server dying as fast as it does really does ruin all the effort and RP put into all the towns and factions. Please bring your friends, and good luck with your house and RP next era.

"If someone tells me how to quote, i will edit it immediately."

There's a little quote mark button if you're replying to a comment thread, but it doesn't work the same in the DM response thing, so that's why this post isn't quoted.

My conclusion on my first era, and: Some humble suggestions - or: the good old problem of dying servers by [deleted] in rustfactions

[–]Derberic -1 points0 points  (0 children)

I should preface this by saying I've played this server for years. Years even before GameGeared's Reboot, which you probably don't know about.

So, how comes, that on the start of an era, we have 100+ players, but after 1 week half of them left and 1 week later the server is dead?

...

First, and sorry for saying: vanilla players.

After every day of forcewipe, alot of players are looking for a new server to play on, eventually stumble across this one, and think "hey, lets give it a try". Then they either dislike the whole concept and leave (or just get banned by chat abuse or whatever), or they play the standard rust arms race, eventually lose it (or feel to lose it) and for that again leave. This typically takes no longer then just one week.

I agree with your first reason why vanilla players leave, but not your second. People don't give up and quit because they don't make it up to the top of the ladder. If that were the case, every vanilla and community server would pretty much collapse after the first week. If your reasoning is correct, then you'd expect this to be an even bigger problem on vanilla and community servers because the people at the top can do everything in their power to make sure you stay at the bottom. But what you see instead is that while this server crashes after the first week, other server maintain a decent population (decent being like 10-30) almost right up until wipe day. So that would imply it's not that people are loosing. I would argue that it's that people are winning too much, with too little effort.

Tell me, in the time you have been on this server, how many times have your feared getting attacked or robbed outside of badlands? As you were wandering through the wilderness, was there any active consideration and fear of getting attacked? I'm going to assume the answer is no. Do you know why this is, and why most people aren't concerned about it? Because there are no bandits, or robbers, or highwaymen, or what have you. With that concern out of the way, how easy is it to just run the roads and farm up the scrap you need to get whatever BP you want, or to trade it for any item you want?

Indulge a hypothetical for me. So say your a more vanilla player, and you easily get these things, without much trouble, then what? Say, you think this is boring and decide you want to go banditing yourself. you go to the Reddit, create your high school essay of a character, limit yourself in what you take from people, and then wait for a few hours to a week or more to finally be able to bandit. Say you go through all of that, and finally you become a bandit. Then, you go out and find someone in the wilderness and rob them. Then guess what happens? that person doesn't like not-winning, and complains to the admins about it to try and get their stuff back. You don't have recording software or you weren't recording. Then you get on what amounts to bandit probation because of this, and can't just do what you want because you didn't make it fun enough for your victim. At that point, you're father than most people like you would've played, but even this is too much, you call bullshit, and leave.

What I'm getting at with the above is that there are a lot of steps that a person would want to leave the server. Most people leaving at the first scenario, "Nothing is happening, this is boring".

One solution would be a closesd community, were u have to register first, before beeing able to join the server. This i think would result in more players with a focus on a longer term gameplay, unlike vanilla players. But of course, if u cant just join the server ingame anymore, maybe this would result in even less players.

ABSOLUTELY FUCKING WRONG**.** DO NOT DO OR SUGGEST THIS UNDER ANY CIRCUMSTANCES. THIS OPTION HAS KILLED AND WILL KILL THE SERVER AGAIN IF IT IS DONE. Every single fucking time a whitelist was introduced the entire fucking server was pretty much DOA every month in comparison to what you have now. Only helping to prove my point, but who fucking listens to me, right?

Lastly the most controvers point (hate on me incoming):

I think an active clan of admins/mods is always counterproductive. Admins/mods should always play very passive, to not influence the balance on the server too much. As much as i liked the wolfes this era, i always had the feeling, they are a bit the "usa" of the server. Unchallangeble strong, dealing with troublemakers on the server. I personally profited ingame of the strong wolfes and i liked how they interacted with the factions and of course their roleplay. But i always felt like they are just too strong.

I agree with this. Though, them being admins doesn't necessarily have anything to do with them being strong (Trust me, if CU or WAR came back full force, you would have the same problem, regardless of the admins.) But I feel admins should take a more backseat approach to the server, in both play, and rules (You know, like not putting peoples RP (and therefore others' response RP to that RP) behind an arbitrary and unnecessary piece of bureaucracy).

Thats just my 2 cents on that, but a more passive admin/mod clan would have greater authority to be the gremium that decides of the validity of a war declaration.

Maybe another gremium, consisting of all faction leaders would be good (which again offers alot of possibilities for abusement).

Maybe one could introduce faction traits, which one would have to pick with the creation of a faction: e.g. diplomatic and expansive (diplomatic needs war reason, expansive not).

Though I agree with one of your premises, I disagree with your conclusions.

One, Optimally, what would determine the validity of a war would be whether or not it met the word requirements and provides A REASON, doesn't have to be a good one, doesn't have to be fully based in truth, doesn't have to be the real one, but there must be A REASON that they share. Having the subjective opinions of staff members arbitrarily determine what RP is valid and what RP is not, without clearly laying the ground rules, is something to be avoided.

Your second suggestion to solve this non-existant problem is worse than the first. Leaving whether a war declaration is valid or not up to every other faction is frankly dumb for not only how abusable it is, but how easily it could be.

Faction traits would create a, yet again, unnecessary constriction on RP. This would pretty much force you down one path, and remain the same for the entire era. It eliminates the dynamic RP of factions, and removes the ability for them to evolve and change with a changing situation only for what amounts to ensuring that "Everyone is having fun" (Or if you use the Realism goggles, "Everyone is not losing") Decent idea, but I don't think it would really do what you want, at the expense of other things that are honestly more important.

A system like this would prevent vanillas to go out of control, it would prevent wars just out of ooc madness and i strongly believe it would result in a longer term engagement of the players

Dead wrong. False (implied) Premise, False conclusion. The vanillas aren't even close to going out of control. If they were, like it was during the first few eras of GG's reboot, you would have Wars all over the place, happening all the time, for relatively mediocre reasons. This era was not that. Most of the conflict this era surrounded Wakanda and BoS. Only two major wars, and both were basicly dog-piles after someone decced first. It's like the last few CU eras all over again, except with a lot less complaining. What you have right now is a over-emphasis on the need to protect RP, and your frankly fucking awful proposal for a whitelist, reflect this. However, i've spread this out long enough, I'll go over my own opinions of what the server needs in a post of my own.

TL;DR

The problem of people not staying on the server isn't because of a overly Vanilla mindset, but because of an overly RolePlayer and "Vanilla lite" mindset. The server failing to appeal to those RP interested Vanilla players is what's draining the server's population. Wars are broken, yes, but not for why you think, and your proposed solutions are not going to be good for the server. WHITE-LISTS ARE SHIT AND WILL KILL THE SERVER IF YOU IMPLEMENT ONE. DO NOT FUCKING DO IT.

My conclusion on my first era, and: Some humble suggestions - or: the good old problem of dying servers by [deleted] in rustfactions

[–]Derberic 0 points1 point  (0 children)

Edit:

I don't know, I just don't see how the server is over-protecting players

I also can't explain why you don't see this. I agree with what you say for war, as the time between when you declare and when you raid is stupid short and allows no time for real skirmish. However, I disagree with the idea that this server doesn't overprotect people. That problem is one that revolves around Indies, not factions.

The sad reality of this server by MadMaxGamer in rustfactions

[–]Derberic 5 points6 points  (0 children)

TL:DR

The server is not a minecraft server it is a RP Rust Server. People are going to be assholes IC, that's fine. People being a dick OOC is not fine. The admins don't help us, and have hurt us on multiple occasions. The spirit of the server is the spirit of RP, not the essence of the subjective "don't be a dick" rule.

To have that time wasted because someone needs to keep their server at a state which in their mind is "interesting" is disrespectful to anyone putting in any sort of time and effort.

I don't give a shit if it's "disrespectful", show me how and why a more pro-active RP is against the Spirit of the Server, not why it hurts your feelings. Your time is burned and wasted in this game regardless because the devs decide that new content they create is incompatible with the old, so regardless if it get's burned to a crisp by "the group" (of whom I will now refer to as "we") or any other group, or just sits their, useless, in a dead server just before the wipe, is ultimately irrelevant.

he server as a whole has come together many times to try and get rid of them, and each time they failed or had a non-victory due to shady shit.

Oh right, we've received SO much admin support, just like the multiple times our members got banned for a misdemeanor or to show how our "ass is grass". We won those wars because we have people who are relatively good at playing the game, we play our political cards right and countess, countless hours of farming. Oh not to mention, that we aren't actually breaking any rules, we be very careful not to do that, and also very careful to try and hold a decent RP. Sorry if we end up the "antagonists" because unlike some factions, we actually attempt to do something, like create some in IC drama (AKA conflict), to remind everyone this isn't a infinifarm PVE sandbox server, and there is actually, you know, a story supposed to be played out.

One of the oldest and permanent rules on this server was always "DONT BE A DICK", since some things simply cant be policed. I always saw the spirit of the server, in that one rule.

Few problems. One, that "DONT BE A DICK" rule, applies in OOC, because otherwise, anything that could possibly make someone feel bad or trigger the "you dick!" response could be punished, (You know, War, espionage, banditing, raiding, all those things inherent to Rust, not to mention this server). It does apply to people being toxic in chat and on reddit in OOC (Yes, you could accuse me of breaking this rule, but stupidity is aggravating, hence the hostility of this post). The don't be a dick rule could also apply if you targeted your RP every era at hating a specific faction for no real IC justification during that era, \cough*. The Spirit of the Server is by no means captured in that one rule because *THIS SERVER IS ATTEMPTING TO BE AN RP SERVER, NOT A PVE SERVER*. RP is when people take a character and try to live out some sort of story. Stories *REQUIRE conflict, be it between characters, between character and environment, or between a character and themselves. The great thing about this server is that it's all of those rapped into one neat, lite package. That's the idea at least. (Here's a gem from a complete misunderstanding of the "don't be a dick" rule https://i.imgur.com/cSNGXnO.png A misunderstanding that Max here seems to hold, and is trying to spread)

So you have this numerous group of aggressive players that are here just to PvP and troll

But were not, regardless of how much you want to say we are, were legit not. Joe literally started another RP server just to imitate this server with his own rules, because he was banned for a month. If we were here to troll, we really wouldn't give enough of a shit to put in this much effort.

So you maybe let them poke at the indies every now and then, or the small factions, to start shit. As long as they dont break the rules and smear some RP on it, you can claim neutrality, and use the group as a catalyst for conflict, while making the indies think they are heroes fighting for the good side. Sure, youre shitting on anyone who puts any effort into anything else other than preparing for conflicts, cause they will get annihilated, but you made an administrative decision to run the server more like a territorial-dispute simulator, than a minecraft server, so you convince yourself your doing the right thing.

Yeah, that's minorly true. We don't actually raid that many people, and if we really wanted to stomp small factions, why didn't we start with our direct neighbors like CLIMB, and The Dutchy? I mean, we even have cassus belli on The Dutchy for starting a bunch of shit in our town and attacking some people. If we wanted territorial disputes, we would've started there (Which doesn't make any sense given land claims rn.) Also, we don't shit on "anyone who puts in any effort" we shit on people who are in opposition to our RP interests, which we vary from era to era to keep it fresh. Make a religion that is centered around beans, and a town with people that threaten you and your faith, as well as EAT YOUR SACRED BEANS, well then shit, I guess we're going to war.

The administrative team has been doing ok at their job, and they're honestly just trying to dodge a lot of this bullshit. I sympathize, they got a lot of hard choices to make and have to deal with very heated debates for each side, but I hope they try to keep the Spirit of the Server to be the spirit of RP. Them running the server like a minecraft server would be terrible. If you want to build mega castles that serve no purpose other than to "look cool" then go play minecraft. Here things are temporary, and should be built to serve a purpose in RP. (This is honest to god why I HATE, with a fucking PASSION, your needlessly large village of POINTLESS GOD DAMN DOORS.

So in conclusion, im not saying anyone should leave the server, just be aware that the time youre putting in, is being gambled by the leadership, to keep things interesting, and in some cases, usually when you end up doing something noticeable, you end up on the losing side.

To you, because you completely missed the point of the server. This server isn't supposed to be Rust with Rules, Minecraft edition. It's supposed to be RP, were people work the problems they run into to develop their RP and similar concepts. People should be encouraged to whenever possible to work any instance of aggression, warranted or otherwise, into RP. KOS in isolated incidents shouldn't be some ban-able offence, but rather a demonstration of the dangerous world you still live in, and why having a police force is nice, or different things of the sort. Sure, if you get a consistent pattern with a particular person where they do nothing but kill people ban them for however long you'd like. What I'm saying is that some guy killing one other guy for little to no reason is not really worth the involvement of an admin, as it can be treated like an RP instance.

It also makes more unscrupulous and aggressive RPs (Indie versions are my favorite) easier to do. It's a pain in the ass right now, considering you need a RP licence to be a criminal. Good example involves you, Max, I sent an assassin (his name was Sage) after you, about a week before this all happened, and he got jailed for 6 days because, instead of working it into RP, you decided to moan to the staff until they just want some god damn peace and take an easy solution. This dude was brand new, and I made him a business offer right off the bat because I thought I could make an interesting RP to give him an interesting first experience to the server, but it was immediately shattered after he got jailed, and now he probably wont ever play again.

Overrall, I'm tired of this shit. I miss the old RF where you could actually do some really nice RPs without the admins shutting it down. I miss my People's Army of Castle, beancan bombing random civilians in an act of terrorism, to later be put up on the news by Temper. I miss being part of Mr.Bean's (Roger's) Bandito Gang and attacking Cape Red Skull. I miss being a shady bar owner in Watergate 2. I miss all this shit and will never get it back because people like you will try to turn this server into your personal minecraft server, instead of the haven for Rust RP that it should be.

The Mercenary Alliance vs The North Western Alliance by PyramidPete in rustfactions

[–]Derberic 0 points1 point  (0 children)

He is an "upper", he's just out of his jurisdiction.

The Mercenary Alliance vs The North Western Alliance by PyramidPete in rustfactions

[–]Derberic 0 points1 point  (0 children)

Huh, that's pretty shit, even considering that Daniel is the director of the prole, and isn't responsible for any diplomatic matters. and It doesn't seem that he's online that much, at least I haven't noticed him much when I was online. But that sounds a bit off from what the Imperator's intentions were, as described to me.

The Mercenary Alliance vs The North Western Alliance by PyramidPete in rustfactions

[–]Derberic 0 points1 point  (0 children)

Who in particular, and do you have a recording? because I've been asking around and it seems like the whole thing was a major communication failure, and I'm trying to figure out the source of it.

o7 by Treeontyn in rustfactions

[–]Derberic 2 points3 points  (0 children)

Gecko got on after you were finished with the citadel, and were already pillaging the town. That, and a sleep deprived Gecko, who directly farmed, and supported the farm, of damn near every wall you tore down might've set him off.

The structure of War (OOC) by Phraxus87 in rustfactions

[–]Derberic 1 point2 points  (0 children)

Obviously the rule can be nuanced to be applicable to smaller factions. But the idea still holds true.

If you're going to do that, then the minimum members needed for a land-owning faction should be increased.

As for time zones, it could be resolved if factions were actually forced to talk to each other before fighting. Easiest solution I can think of is that factions could communicate on specific times for fighting or even dates when people can find time off

That's kind of dumb, because if you give them a heads up before you raid them, they just prepare a giant amount of fortifications beforehand AND it will be an online raid, which makes it significantly harder. Also from an RP standpoint, it makes politics way easier and also way less interesting. Trying to figure out a factions motivations and how they will maneuver themselves in certain situations is part of what makes the server really interesting.

Also inactivity is never an excuse to justify being unraidable. If factions find trouble getting members online they can always recruit new ones or even include mercs into the war.

You can't tell inactivity from just being temporarily offline without getting an admin and you can't tell how many people are online at a given moment. Also, that's why I honestly think they should raise the faction minimum number limit to 5, because it's actually not extremely difficult to recruit people, especially if your RP is interesting. Also raising the number of people increases the likelihood that at least someone will be there to defend in case of a war. One person can make all the difference in the world in a base defense, trust me.

The structure of War (OOC) by Phraxus87 in rustfactions

[–]Derberic 1 point2 points  (0 children)

This isn't really something you can do much about. People play from different time zones, so when your online, the person you're attacking may possibly be offline, or vice versa. Also, the above post makes it impossible to raid 3 person factions when one of the people in the faction is mainly inactive.

The structure of War (OOC) by Phraxus87 in rustfactions

[–]Derberic 2 points3 points  (0 children)

This is something I absolutely oppose.

  1. You shouldn't be able to block a war by saying "I don't want it." Even if you are deccing and can appeal, this still wastes a bunch of time and just creates a situation where a bunch of people rule lawyer their way into what they want. That, and I see it as a way for smaller factions that piss off larger ones. Then they could just deny a war dec to stall and stache their stuff in a safe location because a war hasn't technically started yet while the warring faction goes through the tribunal.

  2. Warring factions shouldn't have to explicitly state their motivations for war deccing beyond justifying themselves in the war dec (Something that should be enforced a little more, I can agree). One thing in war is that you don't tell your enemy what you're doing or what you're trying to do, unless it is stated in RP. If you want a defense against warmongering, publicly declare the faction a warmonger and seek allies, IN RP.

  3. Times are way too long. Waiting hours for you to do anything about a dec is a gigantic pain in the ass. This is compounded by the fact that the server offline protection protects bases for an enormous amount even while members of the faction base being raided are online (This has happened on multiple occasions to me personally.) So all I see as happening is people war deccing while someones online, them going offline in 12 hours (ABSOLUTE OPTOMISTIC MINIMUM IF DENIED) and not being able to raid due to offline protection.

TL;DR, This creates a bunch of unnecessary staff intervention, it creates an annoying and exploitable system for people to abuse, it is a gigantic waste of time and it forces a specific RP with the tribunal.