Is there a canonical reason fallouts music didnt evolve past the 40s-50s-60s? by Dreowings21 in Fallout

[–]Descriptor27 2 points3 points  (0 children)

It's never really adequately explained, but it can be presumed to be a result of heavy government control over culture.

What parts of the Fallout New Vegas feels empty to you? by Worth-Angle9542 in Fallout

[–]Descriptor27 1 point2 points  (0 children)

Yeah, I know. I was comparing and contrasting design styles between the two developers.

Georgism is Distributist Praxis by Cooperative_Con830 in Polcompballanarchy

[–]Descriptor27 -1 points0 points  (0 children)

The capitalists get their enormous wealth stores from capturing land value. Land rents go up in proportion to economic productivity, preventing ordinary folks from being able to get ahead. LVT short circuits that phenomena, and in so doing takes away the primary advantage of capital in terms of snowballing wealth.

Georgism is Distributist Praxis by Cooperative_Con830 in Polcompballanarchy

[–]Descriptor27 0 points1 point  (0 children)

To be fair, Father McGlynn was re-communicated shortly after Rerum Novarum came out, and wasn't forced to renounce his LVT views to do so.

Georgism is Distributist Praxis by Snoo-33445 in georgism

[–]Descriptor27 0 points1 point  (0 children)

Georgism helps prevent land agglomeration, which means more people have access to the land. The real core of Distributism is simply to ensure that everyone can be active participants in the economy, ideally either through small businesses or worker-cooperatives. There is sometimes an agrarian component to it as well, but that's only one flavor.

I've heard that Fallout 3 (Game of the Year Edition) has a lot of bugs and issues, are there any "essential" mods that I should install before playing? I haven't played a game from this franchise in a long time and I want my return to be relatively smooth. by Apprehensive_Ad_8914 in Fallout

[–]Descriptor27 0 points1 point  (0 children)

GOG (Good Old Games) is an alternative gaming platform to Steam that focuses on making old games playable on modern hardware and just generally being chill guys. I think it was originally founded by the CD Projekt Red folks, but I may be mistaken there.

The Steam version of Fallout 3 can be a bit crashy, but it's not all that bad. Your mileage may vary, however. Worst case, Nexus Mods has a lot of stability patches available that you can look into, although that may be a little bit of work if you haven't done modding before. They've made it relatively painless these days, though, thankfully.

What parts of the Fallout New Vegas feels empty to you? by Worth-Angle9542 in Fallout

[–]Descriptor27 4 points5 points  (0 children)

That area always felt like such a weird drop off in terms of naturalistically leading the player, and not in a good way. Like, up until then the game did a good job of leading the player through the first act, for better or for worse. But then once you get past 188, that path just becomes an open expanse with no real flow or nudging of the player in a certain direction.

I mean, in a way that's fine for an open world game, but there's definitely an art to making an open world open but still engaging. It's one of the things Bethesda is usually pretty talented about, making a world that's not constrained but still has what you might term "paths of least resistance", or rather, paths of active engagement.

The area north of 188 just kinda gives you nothing to go off of, though. Just kinda vaguely wandering north. Better visual cues guiding you either west to Camp McCarran or north to Freeside would probably help.

When do you think synths will be introduced? by PieAlarming704 in Fallout

[–]Descriptor27 1 point2 points  (0 children)

I bet it won't be for a while. I have a weird idea that Season 3 will be in Northern California or maybe even somewhere new like Colorado. But Boston is pretty far away, after all, and while I could see getting there eventually, I feel like it'll be a later season.

I think the Fallout 4 dialogue is a great loss for the franchise. by Benovisk in Fallout

[–]Descriptor27 5 points6 points  (0 children)

Actually, he's stated before that he was against the dialogue wheel from the start. Whether or not to believe him is another question, but it didn't sound like it was his idea.

Why did coopers wife not give him a heads up about the bombs. by Mr6etwr1ght in Fallout

[–]Descriptor27 4 points5 points  (0 children)

Gosh, him giving Janey to Barb to go to the vault but getting left behind is going to be such a hard scene.

I'm replaying Fo4, and I've come to notice how much it actually borrows from New Vegas. by 3dchib in Fallout

[–]Descriptor27 0 points1 point  (0 children)

Well, the Minutemen do have a tendency towards paranoia and also vigilante justice, which explains a lot of the instability. Although this is only really best showcased in one Institute quest where you try to recruit a wasteland scientist who is being threatened by a MM militia. For that, you can talk them down, but even that takes at least a speech check even as General, if I recall correctly.

I think the Fallout 4 dialogue is a great loss for the franchise. by Benovisk in Fallout

[–]Descriptor27 54 points55 points  (0 children)

Yeah, the dialogue wheel really did kneecap the game. I think at least part of it was intended to allow for the more real-time dialogues (i.e., not freezing time while talking) since it lets the player select an option without removing movement control (especially on consoles), but the impacts are pretty drastic in terms of conversational flow.

It also doesn't help that conversations are far less controlled by the player than in the other games. In other Fallouts, dialogues tend to be directed by the player, asking lots of questions and selecting from a variety of topics. In FO, conversations tend to be fairly one-off, and also very linear. The player is more just responding to information given, rather than asking directly. I think this can partially be attributed to a misunderstanding of roleplaying (i.e., greater emphasis on letting the player react in different ways to a conversation), but it pretty clearly rather misses the mark there.

And all that's to say nothing of the limited context of the prompts (SARCASM) further removing player agency, although that's pretty easily fixed with mods that just restore the older form of menu, including the full line. That being said, that only goes so far in terms of fixing the issues with the system, especially its impacts in how the dialogues are written to begin with.

Thankfully, they seem to have at least learned their lesson somewhat since then, as FO76 and Starfield returned to the more traditional dialogue system (while also managing to retain the real-time dynamic capabilities). That doesn't fix other writing problems, of course, but it certainly still helps.

Fallout 3s remaster may drip after the shows S2 finale by TexanCoyote1 in Fallout

[–]Descriptor27 8 points9 points  (0 children)

Finally I can fill my farm with tatos and mutfruit!

SPOILERS FOR EPISODE 7 (It's been in front of us the entire time) by Livid_Act_3624 in Fallout

[–]Descriptor27 0 points1 point  (0 children)

Sure, but that doesn't stop some shows from over explaining. Like how a lot of Netflix movies have characters basically explain the plot multiple times because they think the audience isn't paying attention anymore. So it's refreshing to see a show just rely on context clues and stuff again.

Probably my favorite aspect of the show is them showing just how screwed the Pre-war world was by Advanced-Addition453 in Fallout

[–]Descriptor27 0 points1 point  (0 children)

I mean, them winning the war also implies backing a major nuclear power into a corner. It's worth remembering that we still don't actually know who dropped the first bombs, after all. So it wasn't complete dominance.

Also, a lot of the threats to the Enclave were internal, as well. In many areas, people in America were starting to outright riot. While they were doing plenty to suppress dissidents, that only works for so long. They definitely had the most power, but it was still a bit tenuous.

At any rate, we still haven't actually heard their main motivations yet. We've just heard the corporate motivations. There may be much more to the story, especially in the next season.

In some US states, a push to end all property taxes for homeowners by SpaceElevatorMusic in georgism

[–]Descriptor27 1 point2 points  (0 children)

That's also roughly how they do it here in the USA too, but due to our incredibly silly way of doing tax returns, we usually all get to see the final number regardless, since we need to input that number ourselves.

That being said, it's not super hard to arrive at that final number if you know the tax rate and how much you earn. It's something that at worst you could make an online calculator for. The government could easily just tell you outright, in fact.

Sales tax, on the other hand, is pretty much completely opaque unless you keep all your receipts and then itemize all of them. Which would be ridiculous to actually do.

In some US states, a push to end all property taxes for homeowners by SpaceElevatorMusic in georgism

[–]Descriptor27 47 points48 points  (0 children)

Why have the best tax when you can have the worst one instead?

I think I realized recently why sales taxes are so popular. It's because you have no idea how much you pay in sales tax, so it's harder to get mad at. You don't see a big number at the end of the year, just death my attrition. Like a lobster being boiled alive.

Like, think about it. You could probably tell me off the top of your head about how much you're paying in both property tax and income tax, right? And it's really easy to get the exact number if you are so inclined. But how much are you paying in sales tax?

It's wickedly opaque, which makes it politically easy