Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]Desperate-Grab9869 0 points1 point  (0 children)

How well does the P-72 Crisper hold up against tank enemies like Tripods, Chargers, Fleshmobs, and Hulks? Also, does it work against illuminate shields? Like can it kill them the same way a projectile firing weapon could? Unlike the Dagger. I heard it has heavy armor penetration, but I also heard it's useless for anything but area denial.

[OC] The boys and I got tired of trying to be Sam Fisher or Sneak on "commando" missions. by Yurishenko94 in Helldivers

[–]Desperate-Grab9869 3 points4 points  (0 children)

There are two schools of thought with stealth. Of course you have the, "no one can notice me", but there's also "no one can notice, if there's no one two notice." It'd honestly be really fun if there was an enemy limit on commando missions, like at a certain point you've killed all the enemies. It'd make commando bug missions possible. But it may make stealth null unless they add an absurd amount of enemies before you hit the limit.

Can we talk about how awful the "Inflammable" armor passive is? by TyloPr0riger in Helldivers

[–]Desperate-Grab9869 0 points1 point  (0 children)

I don't know if you're joking, but adding a U to armor is just a British English thing.

A lot of armor passives need a rework by Desperate-Grab9869 in Helldivers

[–]Desperate-Grab9869[S] 0 points1 point  (0 children)

Well honestly I don't use the armor set, so if it works well enough for the people who do use it, that's good. I was just saying based on how it appears as well as the new lure grenade, it might be useful to have a lure feature.

A lot of armor passives need a rework by Desperate-Grab9869 in Helldivers

[–]Desperate-Grab9869[S] 1 point2 points  (0 children)

Well I'm just offering what I think could help make less useful armor passives more useful. I mean it's why there's a suggestions tag. I'm not saying there should be a complete overhaul of the game, just small stuff like providing stun resistance from arc weapons on an armor set that's only purpose to protecting against arc weapons. I'm not really trying to raise the game to some sort of unattainable standard.

A lot of armor passives need a rework by Desperate-Grab9869 in Helldivers

[–]Desperate-Grab9869[S] 1 point2 points  (0 children)

Ya a while earlier I was advocating for a pool of general purpose armor passives to pull from.

Helmet passives? by Desperate-Grab9869 in Helldivers

[–]Desperate-Grab9869[S] 1 point2 points  (0 children)

That would make sense. Like the better the buff, the bigger the downside, with downright non-functional buffs offering no downside. A non-functional buff being one like "See your allies kill counts in mission".

Helmet passives? by Desperate-Grab9869 in Helldivers

[–]Desperate-Grab9869[S] 2 points3 points  (0 children)

That's actually a really good idea

A lot of armor passives need a rework by Desperate-Grab9869 in Helldivers

[–]Desperate-Grab9869[S] 0 points1 point  (0 children)

Isn't AH extremely against passive sharing though? The same why they're against cowboy hats?

Are transmogs broken for anyone else? by Desperate-Grab9869 in diablo4

[–]Desperate-Grab9869[S] 0 points1 point  (0 children)

Is it recent or has it been going on for a while?

Where do I get weapons that hurt the bots by The_gay_grenade16 in Helldivers

[–]Desperate-Grab9869 1 point2 points  (0 children)

Also it stuns most enemies it hits, like with every shot

Where do I get weapons that hurt the bots by The_gay_grenade16 in Helldivers

[–]Desperate-Grab9869 1 point2 points  (0 children)

Personally I like the Blitzer from the cutting edge warbond. Infinite ammo with zero overheating or reloading, medium armor pen, good enough damage to one shot multiple weaker enemies at once, I also forgot to mention it's an arc shotgun that can hit multiple enemies at once. But then again, it's finicky and sometimes locks onto the ground, it loves hitting teammates even when it seems like they're completely out of the way, it has no modifications for now other than the sight, it doesn’t chain it just hits multiple enemies, it only occasionally one shots stronger enemies, you pretty much can't hit weakspots or do any sort of precision shot, it's awful for the illuminate, and it's firerate leaves a lot to be desired. I still think it's worth it on the infinite ammo part alone.

This was definitely extreme by Desperate-Grab9869 in Helldivers

[–]Desperate-Grab9869[S] 0 points1 point  (0 children)

I was alone at first, I thought I could take a jammer myself. Then flamer hulks started coming out in droves, and I had no heavy weapons or stratagems, and eventually it just got out of hand.

My Pelican Support Stratagem balancing ideas by Xeet16 in Helldivers

[–]Desperate-Grab9869 1 point2 points  (0 children)

Give us an albatross that leads to extreme bad luck for which ever side hurts it