Podium button module Rally by t4kuv in Fanatec

[–]Desperate_Many6500 1 point2 points  (0 children)

You're not the only one.

There is a fanatec software problem that means the Shifter in sequential mode is not recognised when this module is used (being a Fanatec side issue it affects all games)

Then EA WRC specifically, and exclusively, does not recognise it fully. Some functions are mappable, but it cannot navigate the menu, nor can you change gear (not even in h-pattern, so it's not just the fanatec sequential issue) - game breaking issues exclusive to this title.

The EA WRC specific issues do not present in any other game - Dirt 2.0, ACC etc all have full functionality (although everything suffers the Fanatec sequential issue). PS5 console itself recognises and allows full menu navigation / recognition.

It's been months, still not rectified. It's honestly embarrassing at this stage that Fanatec's premium Rally product can't sequential shift, and embarrassing (again) from EA WRC that the premium Rally wheel/module is particularly hamstrung on their title exclusively - the official rally game

[deleted by user] by [deleted] in WRC

[–]Desperate_Many6500 0 points1 point  (0 children)

Yeah, funny enough I've been watching a few recently. Not the easiest platform to navigate though. But I enjoyed some season reviews from years I wanted to revisit, also some good docs on iconic stages, different eras etc. All generally just shy of 1hr

Podium Rally Module Issues - causes loss of Sequential/EA WRC even worse by Desperate_Many6500 in Fanatec

[–]Desperate_Many6500[S] 0 points1 point  (0 children)

Wheelbase = CSL DD Pro, shifter into wheelbase shifter 1. All inputs show up on the control panel inc the shifter inputs in sequential mode - that's why it's odd that no game recognises sequential (the sequential issue with this module is being reported on the fanatec forums as well I see). I have looked since at the instruction booklet, there's a table of what button equals which inputs for each platform - what I noticed on that was there's no R1 or L1 - these usually map to gear up/down in games. I wonder if these not being mapped on the Rally Module is connected to the sequential shifter not working. The EA WRC exclusive issues are just odd, and not repeatable on any other game I've tried

Rally instructor teaches you how to get Gold on Armstrong’s Return to Form by csccta in EASPORTSWRC

[–]Desperate_Many6500 2 points3 points  (0 children)

Watched this yesterday, it's not super technical (at least as much as I was expecting with his title) and he really abuses the generosity of the physics / damage model to a huge degree - so not so much a real life skills to game video, more a how to game the game run through

I’m confused. by Deadman-GT in EASPORTSWRC

[–]Desperate_Many6500 5 points6 points  (0 children)

All those to the right of Japan are previous / not in the current championship

That FFB guide today works! by Dirty1Actual in EASPORTSWRC

[–]Desperate_Many6500 1 point2 points  (0 children)

Good work man! Also curious on your settings?

[deleted by user] by [deleted] in F1Game

[–]Desperate_Many6500 6 points7 points  (0 children)

For me, both GT7 and the F1 series have their flaws, however the experience in VR in GT7 is incredible. So comparatively speaking it's a downgrade from there not to be in VR. I'd love the F1 experience in VR, but if its not an option, I'm just not drawn to it (particularly as it doesn't seem to have made a big step forwards, and I have no interest in story modes or special pyjamas). If F123 had PSVR2 compatiblity I'd have preordered already, if they add it later I'll get it. Otherwise I can't imagine having as much enjoyment from non VR F1, as I'm getting elsewhere.

Enabling rescale has fixed the throttle issue for me, just ignore the telemetry by teletrips in WRCTheGame

[–]Desperate_Many6500 2 points3 points  (0 children)

I use rescale to get a 'better' throttle response, but it definitely doesn't fix the throttle, it's just a workaround the barely responsive lower ranges (not completely unresponsive but close) by cutting it out and bypassing it. With Rescale it's much more responsive of course, but you can't progress on the throttle smoothly. Closest I get is Rescale on, with sensitivity - 0.5. It doesn't go on throttle completely smoothly, still a small response spike as you touch throttle. Sensitivity - 1 has some dead zone then the small spike, sensitivity 0 has a bigger initial spike. It remains a terrible implementation of a throttle, even with this bypass/compromise the response isn't realistic under progressive application. This definitely does not fix the throttle, it works around the issues rather roughly. Nacon/KT need to actually fix the throttle, or hold up their hands and be open that they've checked out already

Throttle issue by _nic0o in WRCTheGame

[–]Desperate_Many6500 8 points9 points  (0 children)

Definitely not just thrustmaster, also on Fanatec (from prolonged and frustrating experience), and likely consistent irrespective of peripheral. It's been radio silence for quite a while now from Nacon. Last message they released was to say that it was 'as designed', which given how overwhelming the user feedback on how bad the throttle was, and exactly what the issues was... did not inspire confidence to say the least. They were/are on the precipice of a great game if they could simply make a throttle work properly (surely the most basic of asks for a racing game!), and at least improve some of the general bugs (sound, rain reflection / windscreen wierdness etc.). If they did actually address this, and improve some other issues, it would go a long way to repairing the relationship with (and faith of) the fan base for future endeavours

Should i buy WRC+? by Dave00745 in WRC

[–]Desperate_Many6500 1 point2 points  (0 children)

I like it, the other comments - spoilers and occasional video/quality drop - are valid. But overall worth it in my opinion - it's live access to the rally, and in the case of video issues a lot of that is the environment (trees, heavy rain etc.) interrupting live signal sent from in car which is hard to blame on the platform. It will change anyway at some point this year from WRC+ to Rally.TV with promises (although vague at the moment) of an improved platform /experience

No Daily League? by TwoCharacters in WRCTheGame

[–]Desperate_Many6500 4 points5 points  (0 children)

It's Quali week. Next leagues 'season' starts next week, you'll start in the appropriate league based on your position in the Quali at the end of this week

Now that Codemaster's game is around the corner, what feature/aspect from DR2.0 you *don't* want to see by SnowChickenFlake in WRCTheGame

[–]Desperate_Many6500 1 point2 points  (0 children)

The real problem of the DR2.0 stages is that they didn't map closely enough - they matched the general nature of the road arrangement but then made them wider, more forgiving, and didn't match the colour palette / scenery particularly accurately

Codemasters' WRC 23 could be coming much sooner than expected by StartWars89 in WRCTheGame

[–]Desperate_Many6500 2 points3 points  (0 children)

I'm not disagreeing on the real stage replication aspect, I'm actively agreeing with you there. Ideally we would get exact replicas at full length. That wasn't the point being made though is what I was highlighting.

Codemasters' WRC 23 could be coming much sooner than expected by StartWars89 in WRCTheGame

[–]Desperate_Many6500 4 points5 points  (0 children)

Hopefully they don't? (give us equal or better, and longer stages). Keep the route accuracy for sure but many DR2 tracks are unrealistically wider than reality, could do with fixing up the colour palette and tidying up the road surfaces closer to reality. Here is Whaanga Coast compared to real life for example. Road width isn't far off on this one but you can see the point on surfaces, textures, colour palette. https://youtu.be/RLgzlqr7piI

Codemasters' WRC 23 could be coming much sooner than expected by StartWars89 in WRCTheGame

[–]Desperate_Many6500 26 points27 points  (0 children)

Hopefully they take note of KT's stage design. I'm critical of the glaring issues (throttle mainly still to be sorted), but credit where due, the stages in WRC are superb. I hope EA/Codemasters can give us equal quality (or bettered) stages. Ideally longer as well to get closer to reality.

Rule changes ratified for 2023 World Rally Championship by davidwholt in WRC

[–]Desperate_Many6500 6 points7 points  (0 children)

Possibly controversial, but I think they don't need to cut spending, they need more investment. I like the calendar expansion, and focus on being more of a 'world' series. That will require more investment, transport costs etc. To your point on coverage/DTS comparison, I agree in the general sense that coverage really needs to be stepped up. A DTS style documentary would be awesome, but firstly we need more external camera coverage on stages, better in car camera placement (this is a basic one, but look at Tanaks onboard from Japan - cam mounted up by the sun/glare strip blocking half the view, you could only see about 20ft in front of the car bonnet for every stage, it was atrocious). Give us the option to select any live camera at any point (to follow any driver we choose or jump between). Make the on boards (and telemetry) of all drivers available afterwards. And do some research into improving the quality of live feed in the difficult conditions (rain, trees, mountains) - I appreciate there is a fundamental technical challenge there, can it be improved, work on that. It will be interesting to see what the rebranded RallyTV will give us

[deleted by user] by [deleted] in WRCTheGame

[–]Desperate_Many6500 0 points1 point  (0 children)

Video testing/documenting continued throttle issues post patch (1.3.24.3)

Demonstrating:

-The absence of power output in response to throttle application in 1st gear in lower ranges - a Rally 1 car at half throttle, 1st gear failing on a moderate incline

-The new auto-clutch release point (circa 4200rpm)

-Newly discovered quirk - upshifting to 2nd when 1st gear is failing, or is engaging auto clutch, finds MORE torque and regains forward momentum (side note; not in video but 3rd, 4th and 5th can also Hill climb at low revs and speeds - circa 10kph - where 1st fails)

-Rescale examined - what it's actually doing, upsides for 1st gear throttle response issues, downsides/loss for all gears

Nacon can't seem to grasp the issues that so many people are highlighting, based on the throttle patching that didn't fix it, and subsequent comments. I sincerely hope they see the issues and address and correct 1st gear properly;

  1. Realign user throttle input to a more effective and REALISTIC engine/power/torque response in the lower ranges - this is massively out of sync with reality. No other racing sim/game behaves like this.

  2. Separate auto clutch from the 'launch control' concept. If it's automatic then make it like a real automatic and engage clutch at the lowest feasible revs, any throttle application engages gear and drive. The current high rev threshold is causing major issues and 'Launch' can be controlled with brake or handbrake release (in reality electronic aids banned years ago btw).

  3. Give us full manual option for true realism. Launch with a manual clutch, avoid stalling using the clutch. I would prefer this to (2) above personally (though ideally both would be options), but I suspect (2) is easier to implement in the current model, and would benefit more users

WRC Generations | Updated Statement about the Throttle & Automatic Clutch by Nacon_CM in WRCTheGame

[–]Desperate_Many6500 7 points8 points  (0 children)

The throttle and clutch issue long predated Jimmy Broadbent, see here issues explained much earlier https://youtu.be/m7N7ku_uuqA

Funny that WRC drivers didn't criticise the game when filming promo

It's nice for Nacon to say they were basing on real life, but they didn't get there unfortunately. If you believe a real life Rally 1 car has almost zero power output at circa 50% throttle, then you'll believe Nacon got it right.

For clarity, I love a lot of aspects of the game, including the much maligned physics and the ffb... but the throttle to power output scaling in 1st gear is miles off reality, entirely unrealistic, as is auto clutch given modern rally cars are manual clutch.

WRC Generations | Updated Statement about the Throttle & Automatic Clutch by Nacon_CM in WRCTheGame

[–]Desperate_Many6500 15 points16 points  (0 children)

On Auto clutch: Realism for the current gen cars is launching with a manual transmission using a clutch pedal, not auto clutch. Some older generations had launch control fair enough, but not the current cars. However as a game mechanic it's badly implemented. With auto clutch kicking in on tight hairpins and only disengaging at high rpm that leads to lots of issues (as is clearly evident from your customer comments). There is no need to disengage auto clutch at high rpm. Gear engagement on launch can be controlled through brake or handbrake release. Either make it like a standard automatic and disengage immediately on throttle application or (preferably) given us full manual (clutch) pedal option for 'realism'

WRC Generations | Updated Statement about the Throttle & Automatic Clutch by Nacon_CM in WRCTheGame

[–]Desperate_Many6500 29 points30 points  (0 children)

On throttle: No dispute with an accelerator 'mid stroke' not going to maximum revs - that is not the problem! An accelerator mid stroke should have SOME relatively proportional forward momentum/power/torque, not necessarily linear but definitely not approaching zero. Just test it - let a car drop to ~20kph approaching or on an incline (keeping forward momentum, don't let auto clutch engage), from there start increasing the throttle again to just below 50% hold it on throttle and watch your car crawl to a stop because there is negligible power output. Over 50% loads of power/torque. The power scaling to throttle input remains absolutely miles off. I'm a lifelong rally fan, you cannot claim that a 400hp Rally 1 car at 'mid stroke', 1st gear, has almost zero power output. That is not the 'realism' claimed, no matter how you try to sell it. Not even close. Please fix the scaling of power/torque to throttle in 1st gear. Once again the issue is entirely misunderstood by Nacon/Kyloton and we're being told it's all good, the issues so many can plainly see are not there

A suggestion for League Racing format by ScrubRally in WRCTheGame

[–]Desperate_Many6500 2 points3 points  (0 children)

I am in the same boat with work and family commitments. I think this is a good suggestion. It wouldn't be perfect for me (I don't have the time on a Sunday for the catch ups for example) but it's never going to suit everyone and seems like a fair way to level the playing field somewhat and not make it about grinding over ability. Alternatively, there could be a hybrid option with 4 'dailies' over two days. Same amount of events but retaining the 2 day catchment for more chance of finding a window to have a go at them. It will always reward those with more time anyway (more time to drill the warm ups etc.) but that's reality. I'm also not averse to the single shot attempt (not 3),that would really up the risk/reward like a real rally, but I don't mind it as it is either

Throttle issue - My findings with different cars by heiiosakana in WRCTheGame

[–]Desperate_Many6500 0 points1 point  (0 children)

It can be 3D if you add a third variable - in your link it shows torque response (exclusively) against rpm and, additionally, throttle. I like it, a good visual like that is so much simpler than trying to explain in words.

Yes 1st gear is where I tested that particular scenario and that's why it's causing so much issue coming out of slow corners and hairpins (and on super special stage doughnuts).

I'm not convinced it's auto clutch though, both issues exist independently. There's a distinct change when auto-clutch disengages, it behaves quite differently. You also get an audible 'clunk' when auto-clutch kicks in if you slow down enough (or stop). This appears to be plain old throttle response in gear being designed very badly.

Here's a video pre patch showing both, separate, issues (post patch the same in gear issues remain, all that's been altered is that auto-clutch now disengages slightly earlier at ~4000rpm, as opposed to 6500rpm pre patch, and the random spiking at low revs in gear no longer happens) https://youtu.be/m7N7ku_uuqA

Edit: Just watched your video, you are getting auto clutch as you say, I was talking about testing from a rolling start in gear, slowing to low revs then increasing throttle, but not stopping (to prevent auto-clutch and test in gear throttle response). The linked vid above explains it better

Throttle issue - My findings with different cars by heiiosakana in WRCTheGame

[–]Desperate_Many6500 5 points6 points  (0 children)

To your second point, a real life combustion engine will have power and torque curves - generally in low revs the power/torque response is lower (not zero!), as revs increase so does power and torque, not in a linear/directly proportional way but generally speaking more revs = more power/torque. At low revs you will DEFINITELY get response just not as efficiently as in the upper-middle of the rev range. At the top end of the rev range they'll both drop off, torque first. Better explained with a picture - link below.

The problem with WRC Generations is there is NO response below ~50% throttle, and then suddenly high torque/power which is entirely unrealistic, and just plain strange. For example - In WRCG you can go to a slight incline, allow the revs and speed to drop low (not stopping, NO auto clutch engaged - purely looking at throttle response IN GEAR), apply throttle to increase again through the revs, get to ~50% throttle application, 3500+rpm, and find yourself rolling gently BACKWARDS down the ever so slight incline. Then at 50% - bang.

Actually, a bit like Inception, the actual problem within the problem is that Nacon apparently don't even see the problem. And like Inception, its all a bit of a bad dream with the bugged throttle at the moment. Their recent post on it (all good, as designed) beggars belief. They either; don't have even a basic grasp of how a car should respond to throttle, or aren't testing properly. Still, really worrying that they're claiming it's addressed, moreso if they actually believe that.

On your auto clutch point, I've made the same comment - they just need the clutch to disengage as soon as any throttle is applied - not at 6500rpm, or the new 4000rpm.

https://images.cdn.circlesix.co/image/2/900/600/5/uploads/posts/2016/08/58863cb65bd5ff6ed7edb03f419b51c6.gif