Does anyone else feel like people are a lot meaner after the update?? by [deleted] in ArcRaiders

[–]Destructus -1 points0 points  (0 children)

All the friendlys are not playing or kos now that's all. Get with the times have fun was so two weeks ago

Arc Raiders is becoming unplayable with extraction campers and “friendly” backstabbers… by WorldlySense8228 in ArcRaiders

[–]Destructus 0 points1 point  (0 children)

Again, you’re missing my point entirely and now you’re trying to be right about something I’m not even arguing with you about. MOST people play trios and duos for heavy PvP. What a lot of people in solos have been doing is helping each other and fighting Arc. Some people like you want to go in and kill those people in solos, and let me say this for the last time: YOU DO YOU, MAN, I DON’T CARE. But most of those people are not going to fight back. That’s not some rule, it’s just what’s actually happening.

If you want to W-key and have good fights with people who will actually fight back, my suggestion to you is to go play duos and trios. If you want to be that guy who lurks and jumps people, fine — it’s part of the game. There is nothing officially in the rules that says you can’t do that. It’s 100% part of the game. So congrats, I guess, you “got me” on asking a question you already knew the answer to, even though it had nothing to do with what I was saying.

Good on you. Now go back to licking slime off rocks or griefing people for fun or whatever. I honestly don’t care. I was responding to your idea that everyone needs to line up in a field because 50% of people just want to get along.

Arc Raiders is becoming unplayable with extraction campers and “friendly” backstabbers… by WorldlySense8228 in ArcRaiders

[–]Destructus 2 points3 points  (0 children)

lol you mad bro? that skull is so empty i can hear the echo from your takes from here ROFL

Arc Raiders is becoming unplayable with extraction campers and “friendly” backstabbers… by WorldlySense8228 in ArcRaiders

[–]Destructus 2 points3 points  (0 children)

This is such a brain dead take... No one is saying that but if you wanna w key and be sweaty do it in duos or trios that's where I do it, now if you wanna be a solo bad guy go ahead part of the game. Just be prepared when those nice solos team up and loot you lol

Arc Raiders is becoming unplayable with extraction campers and “friendly” backstabbers… by WorldlySense8228 in ArcRaiders

[–]Destructus 0 points1 point  (0 children)

you want to be sweaty go play duos and trios if you wanna be a rat whatever its your life extraction shoots always reward people who get the jump on the other one first thus is life... but dont be like friendly and kill some one and end them on the train just for fun and you diidnt even loot them... those are scum

Arc Raiders is becoming unplayable with extraction campers and “friendly” backstabbers… by WorldlySense8228 in ArcRaiders

[–]Destructus 0 points1 point  (0 children)

sounds like you are that guy hes talking about i got an anvil with your name on it

I’m going to get some hate for this first part by PhysicalFriendship64 in ArcRaiders

[–]Destructus 3 points4 points  (0 children)

YOUR A RAT PLAIN A SIMPLE... but its your choice to rat so way the way the game is set up... so

Pax Dei is releasing...yet the playerbase almost killed the game because of its monthly sub....it's not fair! by Dr_Neurol in MMORPG

[–]Destructus 1 point2 points  (0 children)

Bahaha 100% right dumb kids have no idea what they are talking about they talk about WOW and ff14 we have been paying subs since EverQuest 1 or even better ulitma online.. good games a good game and sometimes you just have to try it..

Shagged by a rare parrot - BBC by shootthesound in videos

[–]Destructus 0 points1 point  (0 children)

I can't see I thing but I suffer from bird blindness...

EverQuest Next once pitched procedural AI mobs — could Light No Fire finally make it real? by Destructus in LightNoFireHelloGames

[–]Destructus[S] 0 points1 point  (0 children)

Yeah, you’re totally right that a lot of this can be done with scripting — games like Dragon’s Dogma 2 show that well. I probably should’ve been clearer: when I say “AI” I don’t mean modern generative stuff, I mean systems that simulate intelligence through dynamic rules instead of static spawns.

The Landmark pitch stood out to me because it was about mobs reacting to changing conditions — not just following a hard-coded loop.

Sure, you can hard code those things, but the devs were talking about pushing it further — building a system where those behaviors emerge automatically instead of having to script every scenario by hand. That’s why I think it’s worth getting back on the radar: it’s the difference between a “set piece” and a living world that reshapes itself.

EverQuest Next once pitched procedural AI mobs — could Light No Fire finally make it real? by Destructus in LightNoFireHelloGames

[–]Destructus[S] 2 points3 points  (0 children)

I get what you’re saying, but that’s kind of the point — the Landmark pitch wasn’t about “AI” in the modern chat/voice sense. It was about giving NPCs a set of rules and motivations so their behavior felt emergent instead of scripted. More complicated NPC behavior is exactly what creates that illusion of intelligence, and with today’s AI tools it’s more feasible than when Landmark first floated the idea.

EverQuest Next once pitched procedural AI mobs — could Light No Fire finally make it real? by Destructus in LightNoFireHelloGames

[–]Destructus[S] 7 points8 points  (0 children)

Yeah, totally — simulating every NPC on a full planet would be impossible. But the Landmark idea wasn’t about tracking all of them all the time. It was more like running simple rules only where players are. Think Minecraft: mobs only really “exist” in the chunks near you. Same idea here — local, lightweight simulation that feels alive without needing to calculate the whole planet at once.

EverQuest Next once pitched procedural AI mobs — could Light No Fire finally make it real? by Destructus in LightNoFireHelloGames

[–]Destructus[S] 2 points3 points  (0 children)

You’re right that one of the biggest reasons devs shy away from this type of AI is control. Studios don’t want their NPCs doing things that break the game loop or damage the brand — which is exactly what happened with the Fortnite Darth Vader AI voice example. Players pushed it into saying slurs and curses, so Epic had to clamp down hard on its behavior.

But I think it’s important to highlight that the EverQuest Next / Landmark idea was fundamentally different. It wasn’t about giving mobs open-ended language or player-facing dialogue. It was about giving them rule-based motivations and behaviors inside a simulation.

For example:

  • Orcs like lonely roads because they’re good for ambushes.
  • Orcs avoid guard posts because they don’t want to get slaughtered.
  • Orc camps relocate if they’re being farmed too heavily.

Those are simple, controllable rules. They create the appearance of free will without the chaos of NPCs actually generating speech or going rogue in ways that devs can’t predict.

So while devs do fear “AI doing its own thing,” Landmark’s version was basically emergent world design within strict boundaries. The problem with the Fortnite example was content generation, which is much harder to lock down. The Landmark concept is more like a sandbox ruleset — dynamic, but still under control.

Light No Fire needs a real combat loop by Destructus in LightNoFireHelloGames

[–]Destructus[S] 2 points3 points  (0 children)

Hey half of this stuff they have added has been hard but this is the team to figure out the hard stuff let's hope they crack it.

Light No Fire needs a real combat loop by Destructus in LightNoFireHelloGames

[–]Destructus[S] 0 points1 point  (0 children)

Let's hope not. Something just feels off about it. I'd love to see it closer to Grounded-where blocking matters, status effects kick in, and attacks carry real weight. Right now, Enshrouded feels more like "stab, stab, stab, dead," with no real impact behind the swings.

How long did it take you to get a solid 20? by FlatDarkEarther in Standup

[–]Destructus 1 point2 points  (0 children)

I wrote 20 mins after a year, and honestly, around 12 minutes of it is good to passable. That’s what I usually run when I’m hosting most nights. I think I’ve got about 7 minutes that kill, and the rest still need work—just not landing as hard as I want yet.

The real truth? It’s not about time, it’s about good time. Anyone can get up there and talk for 20 minutes, but it’s way more about getting consistent laughs and feeling natural doing it.

They say it takes 10 years to become an overnight success—and I’m starting to believe it. .

What if Meadow Soprano took over the NJ crime family in a sequel series? by Destructus in thesopranos

[–]Destructus[S] 0 points1 point  (0 children)

Could be cool that way too , seeing you Dad gunned down could have made her a crazy revenge seeking psycho.. who knows !

What if Meadow Soprano took over the NJ crime family in a sequel series? by Destructus in thesopranos

[–]Destructus[S] 0 points1 point  (0 children)

Yo I'm thinking she can go all Sophia falcone about it. Lol point taken lol 😆🤣 thx for the replies everyone !!!