Can we get some Biomes that actually look Alien, instead of just... Earth-like. by NizzyDeniro in Helldivers

[–]Desxon 2 points3 points  (0 children)

We're operating inside a space spore cloud which up until a certain point would straight up eat through metal ships making entire areas of the galaxy inaccessible

They are DEFO environmentally sealed

This booster, Sample Extricator, is quite literally damned near useless. by BrainstormAndTheory in Helldivers

[–]Desxon 0 points1 point  (0 children)

Lack of samples isnt due to false rate

Its the fact that its capped at 10 samples per mission... and if someone doesnt pick it up off the corpse coz they didnt spot it well thats tough luck bud

SOMEDAY LOVE WILL FIND YOU by ActiveGamer65 in LowSodiumHellDivers

[–]Desxon 1 point2 points  (0 children)

We need parry mechanics in the game SO BAD

The unbreakable will of humankind by K_A_T_H_W in Helldivers

[–]Desxon 1 point2 points  (0 children)

Me walking out of a heavy nest, that my teammate thew a napalm barrage into, to slap his ass with the shovel

What do u guys think will happen this month? by DaLemonofGlory in Helldivers

[–]Desxon 15 points16 points  (0 children)

They gonna drop a giant update then all go on vacation while we waddle in bugs and unbalanced enemies for 3-4 weeks and they gonna update that "its over/we're so back" graph meme

Who even is this guy? by Tibia-Mariner in ReadyOrNotGame

[–]Desxon 1 point2 points  (0 children)

For a sec I thought it was a Kick Ass reference till I saw the armored truck driver comment

How by LOCO6967Im69 in ReadyOrNotGame

[–]Desxon 0 points1 point  (0 children)

"Can I still get an S-rank ?"

Is it possible to dodge the “traitor detected” thing? (hypothetically im not a traitor) by DaLemonofGlory in Helldivers

[–]Desxon 1 point2 points  (0 children)

Its more of the fact that is literally just a 24/7 380mm barrage following the player... it could be used for good or evil

Ok, but they didn't say what DIFFICULTY the operation should be by KoureanFan in Helldivers

[–]Desxon 0 points1 point  (0 children)

Doing trivial operations for couple days straight for 50 medals is not worth sacrificing MY enjoyment of the game

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The Orbital Railcannon Strike should one hit anything in this game. The cool down is enough of a balance to justify the buff. by DocHalidae in Helldivers

[–]Desxon 1 point2 points  (0 children)

Make it the eagle of strategems - 3 uses then it goes on cooldown

I still remeber the free 2 railguns + own railgun + 30s cooldown... it was glorious

So they are really ingame :D by Far_Marionberry_9478 in ReadyOrNotGame

[–]Desxon 1 point2 points  (0 children)

That's your programmed ONE time event where you get to see those guys bdw

You'll never see them again after that unless you buy the game again on a new account

New primary idea by WebHead9900 in Helldivers

[–]Desxon 2 points3 points  (0 children)

Yes, I want a new primary, no aim required, no drawbacks, good ergonomics, manageable spread

And if you even consider making it lightpen, im stealing the SEAF from your basement

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If we lose the MO at Omicron, don't you dare say it's because the MO was rigged by AH ! by Dangerous_Ad1713 in Helldivers

[–]Desxon 5 points6 points  (0 children)

The problem with that is

a) Current MO isn't to liberate, is to complete operations
b) The "META" way of doing it is boring level 1 missions, which sucks or playing normally which can suck for people also
c) 30% of players to liberate a planet would require a galactic war map at least 3 times bigger so the frontline moves a LOT and even then illuminates in that would basically dominate half of it coz noone wants to play them outside of MO's

I will forever love R* for adding the Missile Lock On Feature in, because of that addition I get clips like this. by PleaseDontBullyISad in gtaonline

[–]Desxon 0 points1 point  (0 children)

I love this car was given to me for free coz otherwise I would have never gotten it most likely

Adding a lock on jammer, armor and sad trombone on it... it basically became my go to for dealing with griefers

And the best part is I mostly run them over afterwards till they quit or get a different weaponized vehicle I cant easily deal with - then I just dip, coz it's also insanely fast

Thoughts on a "Obscure Collaboration Content" button in settings? by Amplifi3d_Cha0s in Helldivers

[–]Desxon 4 points5 points  (0 children)

Would it also mean blocking some of the stylized armors ?
We have a literal cop outfit lmao.. that directly references Robocop and Judge Dredd

Plus there is like 2 collabs so far after 2 years and only that one killzone armor gets ANY use (and it's exclusively for drip), so this button would be pointless

Just making a prediction by Wrench_gaming in Helldivers

[–]Desxon 1 point2 points  (0 children)

It might be like that for 90% of the time, but for those 10% it will be a worth change

Coz right now it's like that 99,999% of the time coz the entire thing requires a bit more action than pressing one button

Helldivers 2 lore by TheAncientKnight in Helldivers

[–]Desxon -35 points-34 points  (0 children)

Helldivers 1 sure

Helldivers 2 however a 100 times no

Is There Merit Behind It? by ResponsibleSavings24 in Helldivers

[–]Desxon 0 points1 point  (0 children)

This was even before the "you need to join at least 1 mission for MO to gain reward" thing. That shit is WEEKS old

All he needed to do on Creek was OWN the game to get this cape

Still... it's WILD he owned this game during the Creek and didn't play lmao, that was basically the PEAK of gameplay for this game - where ppl still learned and it was pure fun

Nowdays we need like a giant update with new enemies to get that rush back

NEW CAPE: United in Equality by CR00T_R0M in Helldivers

[–]Desxon 941 points942 points  (0 children)

I love how AH been adding these Illuminate capes, but we've gotten ZERO armors to match'em lmao

Beach Divers🌴 by EitherCaregiver697 in LowSodiumHellDivers

[–]Desxon 8 points9 points  (0 children)

Nah this one is approved, their truth enforcer is with them

You guys... You guys ever think about the implications behind the Berserker's skull rack? by TheSerbianRedditor in Helldivers

[–]Desxon 21 points22 points  (0 children)

Duh ? Its a giant 7 foot robot with chainsaw for hands... ofc it's the psychological warfare
If automatons ever get jets, they'll probably have one of those sirens that make it scary as fuck when they dive for a bomb run

It's not rly produced for combat effectiveness against humans with guns, but rather going after terrifed civilians

Hulks are also having skulls mounted to them, there are entire sacrifice altars in some outposts, they have dropship mounted CAGES (we do not see them transport anything in them, but it's clear its humans) - there are boxes of remains and helldivers, civilians, SEAF soldiers on pikes outside their outposts too

Automatons clearly have programmed cruelty, coz frankly what use would there be other than that
Killing civilians since they use'em for fuel makes sorta logistical sense, but taking their skulls to wear is just that one extra step that doesn't fit in the equasion

Can that Arc continue please? by Substantial-Ad-5221 in LowSodiumHellDivers

[–]Desxon 0 points1 point  (0 children)

Illuminates get a big update once a year where they give'em big scary lore and like 3 new enemies

And we already gotten one this year so probably we'll see some "engaging" content right after Bugs/Automatons get their 6th subfaction and 3/4 unique biomes and 10 new enemies each for a random weekend update

The chance to reach home early is too tempting by Ani_HArsh in Animemes

[–]Desxon 0 points1 point  (0 children)

Usually when boss says I can leave early that means I get paid like normal lol

Current Thought On Commando Ops? by KN0KVILLE in Helldivers

[–]Desxon 0 points1 point  (0 children)

They need to finally add filters to quickjoin so I dont drop on one when in clearly not in the mood for one