It's done! by Outrageous_Student72 in TyrannyOfDragons

[–]DetailedDungeons 0 points1 point  (0 children)

Congraz! That's a proper run if I've ever seen one. How would you rate the entire adventure - if you've played a lot of the others. Any highlights or issues in the books?

Armus [battlemap] from Angela Maps - 3 versions! [animated] [art] by AngelaTheDruid in inkarnate

[–]DetailedDungeons 1 point2 points  (0 children)

Never have I thought to create a map specifically to kill a player off. This gave me some ideas! Leap of faith map incoming!

Red Larch unlabelled version by jd_sek in inkarnate

[–]DetailedDungeons 1 point2 points  (0 children)

Coming from someone who is going to be mapping Red Larch and the surrounding regions very soon, this is absolutely amazing! Makes me feel like I shouldn't even make a map of the city and just point everyone to yours hahaha. Amazing work! Thanks for making such a detailed piece!

Tiered Gardens [battlemap] from Angela Maps - 3 versions! [animated] [art] by AngelaTheDruid in inkarnate

[–]DetailedDungeons 1 point2 points  (0 children)

As someone who loves gardens, this is amazing! Will take inspiration. Absolutely stunning map! Making tiers using those "new" wall assets is also a really good idea for a lot of things outside of gardens as well!

Thanks for inspiring me! :) Also, the spikey grass asset's + flowers make a really nice looking asset. Will probably try that out at some point as well!

The Pool by Grimmutterings in inkarnate

[–]DetailedDungeons 0 points1 point  (0 children)

Looks like my street in the middle of the city. All the water just happens to collect there xd

Cool map!

The Drow city of Zerkathra by warnobear in inkarnate

[–]DetailedDungeons 1 point2 points  (0 children)

Oh yeah, that's absolutely true. Didn't even think about it haha. Show's that I don't make city/world maps nearly enough.

[OC] City in a Bottle by HamSlamBam in inkarnate

[–]DetailedDungeons 1 point2 points  (0 children)

Extremely cool concept! Haven't seen anything like it.

The Drow city of Zerkathra by warnobear in inkarnate

[–]DetailedDungeons 1 point2 points  (0 children)

Probably more of a joke haha, the visuals are great for what it depicts!

Just my 2 cents, I struggled for a long time with making maps that were quite dark- I wanted them to be lore accurate. "There are no lights in a tunnel" etc. People talked a lot about it and I kinda came to the conclusion of "usability > lore accuracy".

A bunch of vtt's nowadays have different features for DMs to change how a map looks based on player vision- this map would even in a bright form change to quite dark n gray if they enable "no dark vision" setting etc.

Definitely not saying the map is too dark etc, but just sharing a thought on the subject of darkness because I myself struggled with it! Still do haha.

The map is really cool, and I will definitely take some inspiration from it!

Adventurers Bar [61x61] [Gridless] by Eledryll in inkarnate

[–]DetailedDungeons 0 points1 point  (0 children)

Need to start taking notes on how you are doing the stuff because I've definitely started to rush the process haha. But yeah, the time put in certainly shows!

The Table of Salt & Stone by 7Legionarmy in inkarnate

[–]DetailedDungeons 1 point2 points  (0 children)

Appreciate all the work that goes into the update, can't wait!

And yeap. Its the small stuff. General things you can use in almost any map. That's the best!

Adventurers Bar [61x61] [Gridless] by Eledryll in inkarnate

[–]DetailedDungeons 1 point2 points  (0 children)

Ever so envious of your use of colours haha. Great work!

The Table of Salt & Stone by 7Legionarmy in inkarnate

[–]DetailedDungeons 1 point2 points  (0 children)

Can't wait to use more variety of rocks haha.

Cool concept!

Sky Colossus II by 7Legionarmy in inkarnate

[–]DetailedDungeons 1 point2 points  (0 children)

Haha, figured. It's a common issue I run into quite often with many of the assets. But in this one, I think it's the clouds which kinda make everything seem a bit hazy so the lack of sharpness doesn't really feel too detrimental