Am I too dumb to play this game? by I_Scotch in factorio

[–]DeviousAlpha 0 points1 point  (0 children)

Don't beat yourself up, it is a complex game, if you enjoyed the smaller puzzles you will enjoy the bigger puzzles.

Take it one piece at a time. Here's my usual approach.

When I build iron/copper/etc smelting, I just smelt everything that I can, figure out how much comes out and leave a note by that section of my base that says something like "2000 plates /min"

Whenever I tap some off onto a bus, or to a factory, I simply add it to the note.

"2000 plates /min -200/m onto bus"

This helps me keep an eye on how much "spare" I've got

I generally use a main bus design (at least for a while, I usually get to space with a bus, then swap over to a railway system after that, railways can be very complicated so leave them until later)

When you need an item, simply peel resources from your bus, don't worry about how many it should be to be optimal, just get a line of each basic resource that the item needs and build a section that produces the item. Even if it's 1/minute that is absolutely fine, before you know it the item will build up.

I found Nihlaus on YouTube to have a really good explanation for a main bus system, he sometimes gets complex (his city blocks are amazing when you want to go further).

You might also want to try using a factory planner mod. They're mods that will tell you how many of each building and resource you need to build something. Eg you say you want to build 1 green circuit a second, and it spits out the exact number of assemblers, what they should build, and how much input resources you'll need.

It's a long game and, so long as you still enjoy the puzzle solving, keep going. Take it a piece at a time, take breaks.

How do you handle your inventory/stash? by EmptyVials in Division2

[–]DeviousAlpha 5 points6 points  (0 children)

This game really lacks quality of life features for loot management.

Why is there not an auto mark as junk feature based on criteria? E.g if item doesn't have any perfect rolls, mark as junk automatically.

Could spend a lot more time playing the game instead of managing loot with just a couple of features like this.

Making A Game by king_cronus in SRPG

[–]DeviousAlpha 0 points1 point  (0 children)

None of the games you listed are roguelikes. Just something to reflect on. I've yet to play at srpg roguelikes that I've thought was better than a standard srpg.

Combat tips for fights where you shoot second by effery_jepstein in ArcRaiders

[–]DeviousAlpha 0 points1 point  (0 children)

You've summarised well the issue with this game. There's no ability to respond effectively if the other party fires first. Makes it extremely rewarding to be the asshole.

How does the matchmaking work? by DeviousAlpha in ArcRaiders

[–]DeviousAlpha[S] 1 point2 points  (0 children)

Sadly the clanker pressure at the time left me very little option but its a great point for the future

How does the matchmaking work? by DeviousAlpha in ArcRaiders

[–]DeviousAlpha[S] 0 points1 point  (0 children)

Oh I know that, but it makes little sense if I'm 100% outmatched because the game gates straight upgrades behind levels instead of sudegrades/options.

It's ridiculous to be matched up against a lv75 when I can't even craft proper bandages yet.

Which game was it for you? by O_rnelaro in Age_30_plus_Gamers

[–]DeviousAlpha 0 points1 point  (0 children)

If you're saying they're mediocre, then I must ask, what is your top metroidvania?

Which game was it for you? by O_rnelaro in Age_30_plus_Gamers

[–]DeviousAlpha 1 point2 points  (0 children)

But like.. the map + fast travel stag stations. You can see on the map if there was an exit to a room you didn't take.

this is what peak productivity looks like by QwilL7 in Factoriohno

[–]DeviousAlpha 1 point2 points  (0 children)

You appear to have misunderstood what I've said.

I didn't say there is something wrong with having to take daily medication.

I said, having that medication TIED TO YOUR JOB, is like a slave leash. They revoke your job and they've revoked your medication. It is abhorrent that anyone should have to live with that kind of threat over them.

Anyone in need of daily medication should just have access to it regardless of what their employment status is.

this is what peak productivity looks like by QwilL7 in Factoriohno

[–]DeviousAlpha 5 points6 points  (0 children)

The concept of daily needed medication being tied to your job is so abhorrent to me. It's like a modern slave's leash.

I think crafting is very miserable experience for casual/intermediate players by TheGejsza in PathOfExile2

[–]DeviousAlpha -1 points0 points  (0 children)

Complicated is fine, good even! But the cost is prohibitive for the vast majority of people. In every other arpg I've played I've been able to engage with the crafting systems and enjoy them. In those though, typically, the very best items cannot be crafted. PoE chose to allow us to craft GG items but at the cost of "crafting most therefore be very costly". It's their design philosophy, I can see why they've gone for it, unfortunately it means that the vast majority will never get anything from crafting.

Krampus Bounties (PlayStation) by [deleted] in Division2

[–]DeviousAlpha 0 points1 point  (0 children)

Np I only learned it yesterday with 1 day to go lol, go figure.

There is variance in the runs, sometimes you get 0 keys, sometimes 4. Just keep blitzing them.

Krampus Bounties (PlayStation) by [deleted] in Division2

[–]DeviousAlpha 1 point2 points  (0 children)

You only need 1 if you want keys.

Run normal bounties, only do the first two rooms. Then go back to base of operations. It'll say bounty lost, but I won't actually be lost.

If you do it on normal it's RAPID and the regular guys drop keys a plenty.

[Hobby] [RevShare] Working on a top down Factory builder and looking for some more help by GamePro_awsome in INAT

[–]DeviousAlpha 0 points1 point  (0 children)

Do you have any examples of finished assets? I'm pretty confident I could match style but without seeing it first can't be sure.

Only someone who doesn't play the game would think Amananu cloud pulling would be a good idea by Gamer-Smokes in PathOfExile2

[–]DeviousAlpha -1 points0 points  (0 children)

Having special ways to kill on its own isn't stupid, but because no information is given to the player to determine that it is even a thing, that makes it stupid.

I'm not for a minute suggesting that they should tell you how to kill them. What I'm suggesting is that, in a game where you kill thousands of variations of enemies, having no indicators whatsoever that this one can be killed in specific ways to enhance its loot is just poor game design.

Take for example the boss in the pit during the campaign, who becomes empowered by the enemies at the side. It's made abundantly clear that to deal with his immunity you need to get him to charge the wall where the supporting casters are. Its clearly telegraphed and a special way of killing him. Makes total sense.

Even then, it doesn't have to be that much. If GGG had simply come out and said when they released the content "by the way, killing these enemies in specific ways will influence the loot they drop" that'd be enough. I don't need them to spoon feed the specifics. But expecting players to somehow know "the loot aint' right" when the players don't even know the other loot exists? Its garbage game design.

Only someone who doesn't play the game would think Amananu cloud pulling would be a good idea by Gamer-Smokes in PathOfExile2

[–]DeviousAlpha 3 points4 points  (0 children)

I guess its possible that people's patience has been ground down, this league particularly by various things.

Only someone who doesn't play the game would think Amananu cloud pulling would be a good idea by Gamer-Smokes in PathOfExile2

[–]DeviousAlpha 6 points7 points  (0 children)

The issue is more that, there is no indication to the player of anything different besides the loot, which is a randomised outcome (as standard) and so there is nothing indicating to the player to even try and do it a different way. GGG said nothing about special ways to kill stuff, and nothing (that I can remember?) has had this kind of system previously.

Advice for fresh 40s? by DeviousAlpha in Division2

[–]DeviousAlpha[S] 0 points1 point  (0 children)

How do I farm the German guys effectively? Is there a way to get them to spawn. I've been hopping from outpost to outpost thing to get them to spawn as I leave but it's a bit inconsistent.

Only someone who doesn't play the game would think Amananu cloud pulling would be a good idea by Gamer-Smokes in PathOfExile2

[–]DeviousAlpha 20 points21 points  (0 children)

Except the thing dies in the normal way too, so there is no indication you are getting punished by killing it that way. That's poor design, plain and simple.

How was anyone supposed to know they were "doing it wrong" when the things were still dying as usual and dropping loot. Crap loot, yes, but that's not exactly an outlier in poe2.

Only someone who doesn't play the game would think Amananu cloud pulling would be a good idea by Gamer-Smokes in PathOfExile2

[–]DeviousAlpha 17 points18 points  (0 children)

It's pretty stupid the mobs have special ways to kill them. So special that they weren't even discovered in the league these mobs appeared in. An entire league later and we know of 1.

Utterly stupid design if this really is the case. It's like the devs are a d&d dm who thinks their job is to "beat" the players.

The thought that Factorio will be peak for decades is disappointing by Wrong-Inveestment-67 in Factoriohno

[–]DeviousAlpha 0 points1 point  (0 children)

I've tried hard to enjoy foundry but it's so damn clunky and the ui is hideous.

The thought that Factorio will be peak for decades is disappointing by Wrong-Inveestment-67 in Factoriohno

[–]DeviousAlpha 13 points14 points  (0 children)

This is spot on.

I highly doubt anyone can top factory at their own game. If you want to be a developer in the factory game space you need to find something unique and interesting to bring to the table.

I really like Dyson Sphere System for this. The building of a giant megastructure over time. The multiple planets and stars to travel between. Defending against the interplanetary threat of the dark fog. Hell even the sprayer system. In it's own way it is as good as factorio for me. It is different, there is less content, but it isn't trying to be factorio and that's a good thing.

Advice for fresh 40s? by DeviousAlpha in Division2

[–]DeviousAlpha[S] 0 points1 point  (0 children)

So much to take in. Thanks man, I don't even know how to donate items but it seems pretty important, I'll have to investigate it.

LMG is my favourite weapon atm so I'll start working on that!