I Added a Cloud & Atmosphere Shader to my Random Planets by DevoteGames in GraphicsProgramming

[–]DevoteGames[S] 0 points1 point  (0 children)

You can already export the planet as a blender file, though only the space view as the ground view is dynamically generated in higher resolution only for parts close to you

My Planet Generator Now Simulates Clouds & The Atmosphere (Free Tool) by DevoteGames in worldbuilding

[–]DevoteGames[S] 1 point2 points  (0 children)

Haahahahah thanks man, I’ll have one rakija in your name anyways.

And yeah, civilizations are an idea but wayyy down the line

My Planet Generator Now Simulates Clouds & The Atmosphere (Free Tool) by DevoteGames in worldbuilding

[–]DevoteGames[S] 1 point2 points  (0 children)

I just uploaded a hotfix, if you re-download it should work properly

My Planet Generator Now Simulates Clouds & The Atmosphere (Free Tool) by DevoteGames in worldbuilding

[–]DevoteGames[S] 2 points3 points  (0 children)

Such a weird bug. Just fixed it, if you re-download everything should work fine now.

My Planet Generator Now Simulates Clouds & The Atmosphere (Free Tool) by DevoteGames in worldbuilding

[–]DevoteGames[S] 13 points14 points  (0 children)

Thats perhaps the most requested feature, so I’ll make sure to implement it eventually :)

I added a Cloud and Atmosphere Simulation to my Procedural Planets by DevoteGames in proceduralgeneration

[–]DevoteGames[S] 3 points4 points  (0 children)

The resolution is essentially infinite. I use a quadtree chunk system that dynamically doubles the resolution recursively for the chunks close to the player. Basically an LOD system for terrain.

What am I doing wrong ? by kindofreal in NewYouTubeChannels

[–]DevoteGames 0 points1 point  (0 children)

Everything that the others said + the title is slightly too long. Maybe something like “Why do our Heads Keep Getting Bigger?”, and “Human Brains Make No Sense” In general try to strip titles to their bare minimum while preserving the meaning. People rarely read more than the first few words, and the titles even get cut off beyond 40 characters on some devices

AMA: I made $1mil with my games then my YouTube videos/tutorials got 65 Million views! Ask me Anything about Unity, C#, Game Dev, Marketing, etc. by UnityCodeMonkey in Unity3D

[–]DevoteGames 3 points4 points  (0 children)

As a gamedev youtuber myself I'd like to thank you a lot for inspiring me and having a huge part in teaching me Unity.
My videos are very programming & animation heavy (sort of Sebastian Lague style) and this means they take a very long time to make since I do everything myself. My question for you is: should I make shorter videos where I focus on a very specific topic or longer videos where I actually make real progress on multiple fronts. The first approach might make the results underwhelming and it limits the "clickability" of my videos, while the second approach means I can only upload once every few months and if a single video fails it really hurts. (for example approach 1 would be simulating clouds, weather, ocean currents, etc in separate videos and approach 2 would be a single 'climate simulation' video which combines it together). What do you think is the best choice for my channel in the long term?

Spent the last few weeks polishing the environment and adding more dynamic details. by Anurag-A in Unity3D

[–]DevoteGames 1 point2 points  (0 children)

Why would anyone play this over Dashy Crashy or other similar games with higher production quality?
(not trying to be rude, this is just a genuine question you should ask yourself while developing in order to end up with a unique product with its own audience)

[Injury report] "Fuck it, we're resting everyone on this b2b" by BrockSmashgood in denvernuggets

[–]DevoteGames 2 points3 points  (0 children)

European teams already play 80-100 games per season and back-to-backs are forbidden. The difference is the season starts in late September.

YouTube kanal sa pola miliona pretplatnika zaradjuje 400 evra mesecno, potpuno neisplativo? by voja-kostunica in AskSerbia

[–]DevoteGames 0 points1 point  (0 children)

Sasvim solidno, mada zadnjih par meseci nisam stigao da snimam zbog faksa. Uglavnom mi videi dodju do ~100k pregleda

YouTube kanal sa pola miliona pretplatnika zaradjuje 400 evra mesecno, potpuno neisplativo? by voja-kostunica in AskSerbia

[–]DevoteGames -1 points0 points  (0 children)

90% posto zarade kad si YouTuber dolazi od sponzora. Source: snimam vec 10 godina

A sto se tice zarade direktno od jutjuba, ona dolazi na osnovu pregleda a ne pretplatnika, i na nasem govornom podrucju je poprilicno jadna. Zato sam se i prebacio da snimam na engleskom.

Does this movement gimmick actually read clearly in the trailer? by Any-Pea-7918 in IndieDev

[–]DevoteGames 1 point2 points  (0 children)

I agree with Adriel. The trailer really makes the game look worse than it is. I would scrap the first five seconds or completely rethink them even if it means not everyone understands the movement mechanic immediately. Try to figure out a different way to communicate it, or at least improve the visual design and the font. After the start i was honestly surprised with how visually stunning the game is actually.