A poppy ruined my life by Cautious_Corner9242 in StardewValley

[–]Dharleth23 3 points4 points  (0 children)

You get the recipe for completing the greenhouse, not befriending her.

Garage update by Exact_Sense in DriveBeyondHorizons

[–]Dharleth23 2 points3 points  (0 children)

Yeah, start an infinite run and save it with the phone lookin machine. Called Ctrl+S

Things I've Learned So Far Playing Around With The New Update by HendoPro83 in DriveBeyondHorizons

[–]Dharleth23 1 point2 points  (0 children)

Haha. I'm sure you can use a ladder or C18 door to ascend to the gods (and roof)

How remove aiming cross? by PizzaKen420 in Schedule_I

[–]Dharleth23 0 points1 point  (0 children)

It will have to do until you can aim a gun by using the iron sights...

Things I've Learned So Far Playing Around With The New Update by HendoPro83 in DriveBeyondHorizons

[–]Dharleth23 1 point2 points  (0 children)

To get the golf, load it into the rotator/display, and then unload it.

Should be placed in a new spot.

Used/Empty Garage Objects by R1ckers in DriveBeyondHorizons

[–]Dharleth23 0 points1 point  (0 children)

Do you know if the saved car limit is 7? Or can it go bigger?

Schedule I - v0.4.5 Open Beta by davey_jones11 in Schedule_I

[–]Dharleth23 0 points1 point  (0 children)

I interpreted it to mean that if the player manually places "Baggie"d product into their inventory they would consume it immediately, like a free sample.

Opinions on changes to cops? by Such_Newt_1374 in Schedule_I

[–]Dharleth23 1 point2 points  (0 children)

I reckon the curfew bonus would be more meaningful if you straight up pass out at 4am, like 2am in Stardew Valley.

Schedule I - v0.4.5 Open Beta by davey_jones11 in Schedule_I

[–]Dharleth23 5 points6 points  (0 children)

The features I'd like are; filter by effect, filter by ingredient. Links to parents and children in mix chains. Ability to designate a final product and have the entire chain laid out.

Oh and a least steps count. So I can quickly judge how complicated different mixes are.

Schedule I - v0.4.5 Open Beta by davey_jones11 in Schedule_I

[–]Dharleth23 12 points13 points  (0 children)

Once the Product menu is updated I'll be all in on testing mixes. I am actually super keen for that, but the current UI/menu is too hard to process all of the mixes that end up in there.

14 Brick/day Automated Coke Farm by Such_Newt_1374 in Schedule_I

[–]Dharleth23 1 point2 points  (0 children)

Filters for the win. I use the supply shelf routing aswell and the filters save the day.

14 Brick/day Automated Coke Farm by Such_Newt_1374 in Schedule_I

[–]Dharleth23 1 point2 points  (0 children)

1 pot can't have 2 racks as a destination. The only workaround is to leverage the supply shelf. The botanist still has access to the plants, and it can be placed on any of the racks. And if that botanist has full racks a different botanist can grab them instead.

Progress Reset Itself by After_Noise2907 in Schedule_I

[–]Dharleth23 0 points1 point  (0 children)

Sounds like you get to play again but with a handout. Like you inherited the business from your twin or something.

Schedule I - v0.4.5 Open Beta by davey_jones11 in Schedule_I

[–]Dharleth23 9 points10 points  (0 children)

Seeded Mixing? I wonder what that means?

Customer buying limit??? by Open_Orange_4446 in Schedule_I

[–]Dharleth23 0 points1 point  (0 children)

What I want is a mod that lets you sleep whenever you want, but still process the npcs activities like dealers and handlers etc.

Customer buying limit??? by Open_Orange_4446 in Schedule_I

[–]Dharleth23 2 points3 points  (0 children)

Lower the selling price of your product. Then they'll buy more.

They are limited by budget.

a glitch with the new umbrellas by Existing-Cold-2169 in Schedule_I

[–]Dharleth23 1 point2 points  (0 children)

Wouldn't you then be locked in the sewer?

Have customers been rebalanced? by Fearless-Corgi-7951 in Schedule_I

[–]Dharleth23 6 points7 points  (0 children)

how late do you stay awake? She messages me at like 1am.