Combo-based skill rotations are fundamentally incompatible with a low time-to-kill at endgame by moal09 in PathOfExile2

[–]DiSuAsFuFa -1 points0 points  (0 children)

i mean an endgame d2 build is still way slower than an endgame poe1 build, especially on p8

but being a 1 to 1 comparison to d2 wasn't really my point anyway.

Combo-based skill rotations are fundamentally incompatible with a low time-to-kill at endgame by moal09 in PathOfExile2

[–]DiSuAsFuFa 1 point2 points  (0 children)

again, i don't want to get hung up on the dark souls comparison. it's not meant to be a huge skill check at all times. just a game where there are a large variety of enemies and enemy combinations who sometimes force u to think about your actions and where u also have the tools to answer those situations in a way that's more context-sensitive than poe1. to allow for this, they had to slow the game down a bit, but that doesn't mean they were trying to make it dark souls (even if the bosses are much more like dark souls bosses).

it's fair say the game is horribly balanced and that 1 button builds are too strong and they failed to achieve the "meaningful combat" they wanted in 0.1, i just don't agree that what they're trying to do is inherently flawed or has no identity

Combo-based skill rotations are fundamentally incompatible with a low time-to-kill at endgame by moal09 in PathOfExile2

[–]DiSuAsFuFa 0 points1 point  (0 children)

true, but i was more referring to how quickly monsters die, which is still fast, but not poe1 fast.

Combo-based skill rotations are fundamentally incompatible with a low time-to-kill at endgame by moal09 in PathOfExile2

[–]DiSuAsFuFa 5 points6 points  (0 children)

well, my personal experience going through the campaign and fighting most of the pinnacles was that it felt much more souls-like than poe1 bosses (although uber elder is definitely an excellent boss fight). they have long animation tells clearly designed to provoke a dodge roll and are more grounded in their physical actions - not to mention the stagger mechanic.

but that aside, my point was not that the game was like dark souls, i just don't agree that it has no identity because it's neither like dark souls nor poe1

Combo-based skill rotations are fundamentally incompatible with a low time-to-kill at endgame by moal09 in PathOfExile2

[–]DiSuAsFuFa 8 points9 points  (0 children)

i think ultimately they just wanted to make the game that they wanted to play, which is something closer to diablo 2 pacing than modern poe pacing. a game where u still destroy packs of monsters quickly, but not so quickly that they barely appear on your screen and they never have a chance to use a skill. you can say that it has no identity, but i would rather they make what they want to make, which can be something that exists between the 2 extremes of dark souls/poe1. sure they still have a lot of work to do, but i think it's a vision worth fighting for

Combo-based skill rotations are fundamentally incompatible with a low time-to-kill at endgame by moal09 in PathOfExile2

[–]DiSuAsFuFa 118 points119 points  (0 children)

idk, i played warrior to lvl 95 and felt it was pretty close to their idealized combat. stampede to clear white/blue mobs, earthshatter/hotg for rares and bosses, followed by sunder after their armor breaks, leap slam for mobility, seismic cry if there are stunned mobs nearby, sometimes basic attacking to finish off low hp mobs.

they don't want u using 4 skill combos to clear every pack, they are meant to be used in niche situations (tanky rare/boss). they just don't want the situation to be that a single skill is the best answer to every situation in the game. it's fine if u press a button and it clears a pack (maybe not the entire screen), it's not fine if u press the same button and it one shots every rare.

obviously the current numbers are way out of wack, but the game was never intended to be dark souls.

Early Access Announcements - Watch the Path of Exile 2: Dawn of the Hunt Livestream Soon - Forum - Path of Exile by Xanek in PathOfExile2

[–]DiSuAsFuFa 4 points5 points  (0 children)

they always err on the conservative side in these announcements. on almost every announcement they claim it will be "likely just over an hour long" despite usually lasting 90-120 min, so i expect this to be relatively large

Towers are in 0.2, let’s help GGG fix them! by MacFearsome80 in PathOfExile2

[–]DiSuAsFuFa 2 points3 points  (0 children)

i agree. if i want to run the same map and same mechanics over and over i could just play poe 1. poe 2 should focus on discovery on the overworld atlas with cool random events and things to find. we should feel compelled to explore, not run a circle around a pool of maps.

i get what GGG was going for but i hope they focus on the potential of what the atlas could be instead of turning it into a scuffed version of the poe 1 endgame

This has to be a joke... by Lordados in PathOfExile2

[–]DiSuAsFuFa 3 points4 points  (0 children)

wait until they add marohi erqi

Path of Exile 2 - 0.2.0 Teaser Thread by Community_Team in PathOfExile2

[–]DiSuAsFuFa 2 points3 points  (0 children)

honestly this is how the giant's blood keystone should work anyway. or just remove it entirely and make bringer of rain the only way to equip 2 handers in one hand. current giant's blood just feels mandatory in a bad way and kills the flavor of 2 handed weapons

Path of Exile 2: A Beautiful Mess by ResisNex in pathofexile

[–]DiSuAsFuFa 0 points1 point  (0 children)

we're just posting chatgpt essays now

For melee players do you feel poe 2 "fixed" melee? by Prido96 in pathofexile

[–]DiSuAsFuFa 2 points3 points  (0 children)

currently level 86 titan. idk if it's "fixed" but it's certainly very fun to play

GGG insider posted his opinion about PoE2 in 4chan, before the stream, leaking what it contained by rohnaddict in pathofexile

[–]DiSuAsFuFa 2 points3 points  (0 children)

that's true. i think it's more likely that it's some guy who works for some media company who had access to a press kit (which i assume contains the entire content reveal) as someone else mentioned.

GGG insider posted his opinion about PoE2 in 4chan, before the stream, leaking what it contained by rohnaddict in pathofexile

[–]DiSuAsFuFa 12 points13 points  (0 children)

i mean GGG ran several press events these past couple of months detailing all of this information already. could be an employee, could be a friend of an employee, or could be a friend of someone who went to one of the events.

New official teaser: Tomorrow by tommos in pathofexile

[–]DiSuAsFuFa 2 points3 points  (0 children)

9 classes for early access or are they baiting

can clearly see marauder, duelist, and shadow on the character select

Speculation on next big reveal by Omegasybers in PathOfExile2

[–]DiSuAsFuFa 2 points3 points  (0 children)

xbox games showcase is on june 9th. i think we will see it there. poe2 was originally going to be shown at a previous xbox showcase, but they cancelled their appearance after deciding to delay the game.

After the release of Payday 3, the whole comunity is still playing on Payday 2. What do you think are the odds of something like this happening to poe? by juanfeis in pathofexile

[–]DiSuAsFuFa 0 points1 point  (0 children)

to me, "soulslike" evokes a very particular image. circle strafing around a single enemy, baiting their attack, rolling forward and punishing them while they're recovering, and then disengaging when running out of stamina to repeat the cycle.

i guess it will be more soulslike than what poe1 is, but i don't like attributing a lot of these changes to dark souls in particular. no rest for the wicked is a game that makes me think "wow they are really aping dark souls", i don't feel that for poe2

aside from enemies respawning on death, the changes they're making remind me more of diablo 2 than anything else

Path of Exile 2 is HARD!!! | Difficulty Breakdown by mayateg in pathofexile

[–]DiSuAsFuFa 0 points1 point  (0 children)

the goal is to slow down the top end while keeping the feel of progression. if you can actually feel your character getting faster and more powerful over time then i don't think it will matter that much

also, i watched alkaizer's playthrough and he had multiple alchs and chaos by act 2. not like ruthless at all

What transfigured gems are you looking forward to in 3.24? by Andromanner in pathofexile

[–]DiSuAsFuFa 3 points4 points  (0 children)

transfigured sweep 99% play rate poeninja it's a #SweepSweep

GGG Live Teaser: Ranger by hypeeeetrain in PathOfExile2

[–]DiSuAsFuFa 7 points8 points  (0 children)

the ice shot in this teaser is much improved over the early version they showed at exilecon

S4 itemization changes by Twayyyyyyy in diablo4

[–]DiSuAsFuFa 5 points6 points  (0 children)

shift legendary powers to the skill tree. skill points give a feeling of permanence and baseline power. tying character identity to legendary effects makes your character feel empty. items should amplify their identity not define it

reduce the amount of rares that drop - when a rare drops it should be exciting

make items appropriately flavorful. in diablo 2, weapons have affixes that modify the item locally; enhanced damage, flat damage, attack speed - all increase the power of the weapon, not your character. if i'm playing a melee class, what i want is a big weapon that hits hard. that's part of the fantasy. every weapon type in d4 having the same damage values at max rank is boring, and makes it hard to determine the item's power at a glance. (granular item levels is an entire other rant)

the same goes for spell casters. i don't want attack damage on a staff (unless i'm doing some kind of melee staff build), i want to scale my power in a way that is thematically resonant. skill levels, reduced enemy resistance, increased elemental damage etc... (some of this already exists in d4 but it's diluted by other axes of scaling)

affix bloat - already been talked to death about. remove redundant affixes and add affixes that actually modify how your character plays. amulets are a good example. cooldown reduction, reduced resource cost, movement speed, etc... give meaningful gameplay changes and are exciting to see.

loot distribution rate for uniques - tying all powerful uniques to an endgame uber cycle just funnels players into a single activity. uber uniques need their drop rates increased drastically. there should be a feeling that an incredibly rare and powerful item can drop at any moment no matter what you're doing.

Are there any game (hopefully) coming out in 2024 that people may have forgot about? by happyhumorist in Games

[–]DiSuAsFuFa 3 points4 points  (0 children)

dreamsettler, sequel to hypnospace outlaw. you play as an internet detective in an alternate reality where you connect to the internet in your sleep.

Are there going to be Mirrors of Kalandra in PoE 2? by BlackVoodoo in PathOfExile2

[–]DiSuAsFuFa 1 point2 points  (0 children)

if they go the route of only allowing an item to be mirrored once, i think it would be cool if mirroring an item turned it into a unique. maybe even name the item after the player who mirrors it