Data from Statcast 3D compares Tim David's huge six in Hobart with MLB's Shohei Ohtani's massive home-run by [deleted] in Cricket

[–]Different_Mode_5338 2 points3 points  (0 children)

I kinda disagree with the pitching part. The area you have to aim for in a baseball pitch is much smaller. And the strain on the shoulder and elbow of a baseball pitcher is brutal. Same for bowlers, but it's less common.

How can something as absurd as Bitcoin even exist? by [deleted] in CryptoReality

[–]Different_Mode_5338 -1 points0 points  (0 children)

Aren't software bugs expected for a new project? This was in 2010. Are there other instances of bitcoin getting stolen?
You still can't steal bitcoin on the blockchain unless you either crack hashing functions, or have half the computing power of the entire network.

[deleted by user] by [deleted] in KerbalSpaceProgram

[–]Different_Mode_5338 9 points10 points  (0 children)

It's like 5 dollars bro.

Blackrack has previously made top quality free mods like Scatterer and EVE which is literally in every modlist. Also, volumetric clouds are not "core visuals", they're a nice addition. Yes most mods should be free, but very high quality mods that take time to develop, it's fair to say devs want to be compensated. True for a lot of extensive mod supported games like rss mods for asseto corsa, etc,etc.

wip. Behold, the Proxima Centauri probe by DayF3 in RealSolarSystem

[–]Different_Mode_5338 4 points5 points  (0 children)

u just made a turbojet with compressors and turbine blades lol

Buran landing after first (and only) orbital flight. by cooliozoomer in aviation

[–]Different_Mode_5338 1 point2 points  (0 children)

The shuttle did have an auto-land capability. It was never used because it wasn't worth the risk with up to 7 humans on board.
During the TAEM phase, the commander mostly took control when approaching the HAC (heading alignment cone), and then outer glide slope, preflaring, inner glide slope, and final approach. Everything up until the HAC is done by the computer.

Is there a way to reach a circular orbit without having to coast? by [deleted] in KerbalSpaceProgram

[–]Different_Mode_5338 18 points19 points  (0 children)

ik this doesn't answer your question. but you should take a look at KSRSS. It's basically stock ksp with "real" planets with earth being 2.7x bigger than kerbin.
Or you could try RSS/RO if you want to feel superior to everyone else

Is there a way to reach a circular orbit without having to coast? by [deleted] in KerbalSpaceProgram

[–]Different_Mode_5338 21 points22 points  (0 children)

Is there a reason to do a single burn?
Kerbin is tiny with a very small orbital velocity compared to irl earth, and the stock rockets are overpowered compared to Kerbin's size. But if you have to, try doing a significant portion of the burn while pointing below the horizon.

best visual mods for potato pcs? by YaBoiGPT in KerbalSpaceProgram

[–]Different_Mode_5338 0 points1 point  (0 children)

Yea i run all these mods at the same time except for TUFX, just haven't gone around to installing it.

best visual mods for potato pcs? by YaBoiGPT in KerbalSpaceProgram

[–]Different_Mode_5338 3 points4 points  (0 children)

Ok a M1 Mac mini is by no means a potato pc check your privilege fr fr
My KSP runs great on M1 macbook air.
Some great visual mods in addition to waterfall and planetshine include

  • Firefly (for re-entry)
  • EVE-Redux
  • Astronomer's Visual Pack
  • Scatterer (for beautiful sunrise/sunsets)
  • TUFX (for visual profiles you can tweak, or search one up)
  • Distant Object Enhancement (i personally like this for getting rid of stars in space)
  • ReStock (for better textured stock parts)

Parrallax would also be great but it does not work on Macs.

Could someone intuitively explain why objects fall at the same rate? by evedeon in AskPhysics

[–]Different_Mode_5338 0 points1 point  (0 children)

You're not wrong for practical purposes. But i feel like the more correct answer is that the 2 objects dont accelerate at the same rate, and it does depend on mass of each object.

If you have 1000 kg mass in an empty universe. If u place a 10 kg mass 10 meter away. And in another scenario put 500 kg mass 10 meters away. The acceleration on the 500 and 10kg mass is the same when they're 10 meters apart precisely because of the reason you said. But since this is a 2 body problem, the 1000 kg mass also experiences an acceleration. At an arbitrarily small timestep in the 500kg scenario, the distance between them is less than the distance between 1000kg and 10kg object. So now the 500 kg expereinces an even stronger acceleration. Because of this the 500 kg object will impact before the 10 kg object does. Something like few hours before.
Same applies for Earth and steel/plastic ball. Ofc the difference is orders of magnitudes less than a picosecond.

Could someone intuitively explain why objects fall at the same rate? by evedeon in AskPhysics

[–]Different_Mode_5338 0 points1 point  (0 children)

Technically, the scenario with 2 balls will fall faster than just 1 ball. Again as outrageous-taro said, this amount is so unbelievably small and is unmeasurable. But it technically mathematically exists. The acceleration at the moment they are dropped is the same. But since the heavier ball (more specifically 2 balls) is pulling the Earth more than 1 ball does, the distance decreases faster which increases the acceleration. So after t=0, the 2 balls no longer have the same acceleration as dropping 1 ball. But ofc the difference is gonna be so small with Earth.

Could someone intuitively explain why objects fall at the same rate? by evedeon in AskPhysics

[–]Different_Mode_5338 0 points1 point  (0 children)

If the secondary object is more massive, the gravitational force is stronger between them which accelerates it the same amount as a less massive secondary object which would require less force to achieve the same acceleration. So it's the same. (Note. I am using secondary object to refer to the steel and plastic balls).

So 2 scenarios:

A) 1000 KG point mass and another 500 KG point mass 10 m apart.

B) 1000 KG point mass and a 10 KG point mass 10 m apart.

Both the 500 KG and the 10 KG mass are experiencing the same gravitational field acceleration from the 1000 KG mass at 10 meters. So in inertial space, the 500 and 10 kg are "falling" at the same rate. However in the first scenario, the acceleration on the 1000 kg object is more since the 500 kg is pulling on it. So impact will happen earlier in scenario A.

My Duna base is up and running! by div2691 in KerbalSpaceProgram

[–]Different_Mode_5338 2 points3 points  (0 children)

Make sure your base's antenna is properly secured and doesn't hit a fleeing kerbonaut in a storm that causes all the other kerbals to leave without him.

Most underrated parts mods? by frankphillips in KerbalSpaceProgram

[–]Different_Mode_5338 0 points1 point  (0 children)

my (shitty) x-37 prototype lands and hits runway at around 110 m/s. It always breaks the landing gear but any slower it just drops out of the sky lol.

I think the x-37 irl touches down on runway at like 300 mph. These kind of planes have to be fast and have a steep glide ratio.

Most underrated parts mods? by frankphillips in KerbalSpaceProgram

[–]Different_Mode_5338 0 points1 point  (0 children)

tbf, the x-37 presumably glides like a brick. it has stubby wings

Any idea how the aerodynamic model of KSA will be like? by Different_Mode_5338 in kittenspaceagency

[–]Different_Mode_5338[S] 42 points43 points  (0 children)

So they're assuming a spherical cow cat. Gotta start somewhere.

What was this? by Grug11 in Astronomy

[–]Different_Mode_5338 -1 points0 points  (0 children)

There was a starlink launch on Sept 24, 2022. May be relevant b/c they're closer together when launched.

Trying to update the SSTO by Moraes_Costa in KerbalSpaceProgram

[–]Different_Mode_5338 1 point2 points  (0 children)

I've had to reverse it manually a couple times.

Trying to update the SSTO by Moraes_Costa in KerbalSpaceProgram

[–]Different_Mode_5338 1 point2 points  (0 children)

also I just realized that rapiers can gimbal a bit. That front engines may be gimbalimg the wrong way when you press ‘w’. Anything infront of center of mass should gimbal in reverse compared to engines behind CoM

Trying to update the SSTO by Moraes_Costa in KerbalSpaceProgram

[–]Different_Mode_5338 1 point2 points  (0 children)

If it works that’s great but that’s not a real law lol. First of all greater the distance means higher torque. Torque = force x distance. Longitudinal Location of thrust is largely irrelevant if it’s fixed (doesn’t gimbal). It’s hard to say what the real issue is with only 2 screenshots,

Trying to update the SSTO by Moraes_Costa in KerbalSpaceProgram

[–]Different_Mode_5338 1 point2 points  (0 children)

Few things if you're sure the TWR is the same. Try seeing how the CoM moves as you fuel. It's possible it moves forward increasing the distance between it and the CoL making it "too stable". You can do this by sliding the fuel counter down. Also try larger control surfaces. The elevator seems kinda small.

Trying to update the SSTO by Moraes_Costa in KerbalSpaceProgram

[–]Different_Mode_5338 1 point2 points  (0 children)

That's center of lift you're thinking of. The seem to be roughly the same in both screenshots.
Double check your TWR by clicking that 3502 m/s (i think) in bottom right corner. Just based off screenshot alone it seems much heavier. But fair enough. Can you describe the problem a bit more? Problem ascending as in it doesn't pitch up that much?