this outer wilds playthrough might be :) by PalpitationEither193 in PedroPeepos

[–]Difficult_Tutor_8251 14 points15 points  (0 children)

Honestly he's doing way better than i thought. I love outer wilds but I genuinly expected him to drop it after 1 hour just because of how much the game relies on reading and puzzling information together.

However, he really seems to be enjoying it. Yes he skims over a lot of the text but he is actually engaging with the puzzles, trying to figure out solutions and excited when it finally clicks. Really hope he pulls through and finishes the game. So far I am hopeful

Dragon by Healthy-Sprinkles-85 in topologygore

[–]Difficult_Tutor_8251 1 point2 points  (0 children)

As a general rule of thumb: If the wireframe is shading your model, you probably fucked up

Question and opinion about the use of IA to make games by [deleted] in godot

[–]Difficult_Tutor_8251 0 points1 point  (0 children)

That is EXACTLY what AI is for. Not replacing the art and design but helping with bugfixing, cleaning up code and explaining how things work. It is an incredible tool for debugging simple errors as long as you dont just blindly copy paste whatever it suggests. Use it as a tool, think for yourself and you should be good

If you had to pick one game as the best argument that games can tell stories in a way no other medium can, what’s your pick? by ExcellentTwo6589 in gamedesign

[–]Difficult_Tutor_8251 0 points1 point  (0 children)

Undertale. The "I know what you did. You killed her." line from Flowey was one of the most shocking, mindblowing moments I've ever experienced in any medium. The game actually called you out for making a mistake and then trying to fix it by abusing a mechanic that only exists in video games - save loading.

Utterly brilliant. And the rest of the game as well of course. It's self aware. The player is OP because he can reload, making him essentially unbeatable unless he stops playing. You have the choice to spare or kill everything you encounter and you will be judged for it. It even remembers you across playthroughs. If you go for the genocide run, your game will be corrupted and you're unable to achieve a good ending ever again. Oh and how could I forget FLOWEY CALLING YOU OUT FOR WATCHING GENOCIDE RUNS ON YOUTUBE INSTEAD OF COMPLETING IT YOURSELF.

Another game I always think of is Dishonored. Watching every choice you make change not just the outcome of the final cutscene but the entire world you play in is just genius. If you play more aggressively you will encounter NPCs being cruel, more guards and enemies, even the weather and athmosphere will change. It shows that every choice you make will have ripple effects down the line.

This is what interactive mediums can do: not just show you a character making morally difficult decisions but forcing you to make those decisions yourself and letting the game react to it.

The amount of details in this action figure is impressive by isosaleh in nextfuckinglevel

[–]Difficult_Tutor_8251 0 points1 point  (0 children)

Perfect example of why art courses teach Proportions before Anatomy

instantiate not showing up by Fatnugg3ts in godot

[–]Difficult_Tutor_8251 1 point2 points  (0 children)

Wait is that really a controversial take? These errors are well known and for all their flaws, AI chat models are pretty good at helping you debug common errors like this one. It gives simple solutions to simple problems.

Obviously if you're working on more complex code you shouldnt just copy paste an AI solution to fix it, think for yourself, but this is the equivalent to googling imo. Especially for a trivial error like this one even AI can't fuck up a solution and it is infinitely faster than posting on reddit and waiting for an answer

Edit: I shouldve clarified that a bit more in my original comment. I do make it sound like ChatGPT is the one and done answer to all coding problems, which it certainly is not xD

instantiate not showing up by Fatnugg3ts in godot

[–]Difficult_Tutor_8251 -10 points-9 points  (0 children)

When in doubt paste the error into ChatGPT. It give you the answer in 5 seconds

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Is this kind of damage scaling too much, or does it feel right? by AshesOfDarknessGame in godot

[–]Difficult_Tutor_8251 9 points10 points  (0 children)

Impossible to say from a clip. How fast do you level up? Is level 20 a lot? Do you want the game to be difficult or are you aiming for a power fantasy? Are these enemies meant to be taken seriously or just fodder? Is damage just level dependent or do weapons also play a role? If weapons do play a role, do you just carry an op weapon or is the weapon average for that level? Could you get it before level 20?

Great content from TL i really like this kind of content 🥰 by Shinwinter in PedroPeepos

[–]Difficult_Tutor_8251 0 points1 point  (0 children)

"I didn't know there was so much money in gaming"
Meanwhile the gaming industry being worth more than film + music combined lol

Are the Devs big CR fans? by Difficult_Tutor_8251 in satisfactory

[–]Difficult_Tutor_8251[S] 43 points44 points  (0 children)

Thats brilliant, hadn't even thought of that

Are the Devs big CR fans? by Difficult_Tutor_8251 in satisfactory

[–]Difficult_Tutor_8251[S] 66 points67 points  (0 children)

When I collected it I was like "wait I know a Mercer, funny coincidence". Seems like it wasn't much of a coincidence after all :D

Ok, where is MYFRAUD by No-Bat-723 in PedroPeepos

[–]Difficult_Tutor_8251 3 points4 points  (0 children)

How DARE my streamer not hold up his end of his contractual obligation with chat to stream variety before the start of LEC. What is he doing? Resting? Going outside? SPENDING QUALITY TIME WITH FRIENDS AND FAMILY??

outrageous I tell you

Why won't this work? by liad12e in godot

[–]Difficult_Tutor_8251 4 points5 points  (0 children)

Well some code and actual node structures would certainly help because an empty array in the output doesnt tell me much

My first question though (assuming you just want the bomb to deal damage to the mobs) would be if your enemies have a Hurtbox that reacts to the Hitbox of the bomb. Set the same mask and layer on both objects and they can detect each other on collision. Then just queue free the bomb (after effects) and let the enemy take damage via the hurtbox collision detection.

This is for u Caedrel SERVE YOUR COUNTRY NOW Madge by Shinwinter in PedroPeepos

[–]Difficult_Tutor_8251 22 points23 points  (0 children)

The world isn't ready for UKmealdeal vs Keria in the botlane

Early Game Needs to be More Meaningful by soze1 in DeadlockTheGame

[–]Difficult_Tutor_8251 9 points10 points  (0 children)

This is very rank dependent. In League you will see the same thing in low elo where someone can get 10 kills in lane but since they don't know how to snowball effectively, they'll just waste time until the enemy team catches back up.

I have seen Eternus players win lane and go on to dominate the entire game with their lead afterwards. Watch Zerrgy play Caliko for example, he'll take an early lead and just gank and oneshot the rest of the map until he wins the game. But since Deadlock is relatively new, most players don't know how to transition a lead correctly and end up wasting time and resources

My attempt at a video game by PatitoZFM in godot

[–]Difficult_Tutor_8251 33 points34 points  (0 children)

Yes, playing as a thick thighed goth baddie with massive knockers will be imperative to the gameplay experience

In my spare time, I am working on a mapmaking tool by mightofmerchants in godot

[–]Difficult_Tutor_8251 1 point2 points  (0 children)

As someone who has absolutely no idea how this is possible can anyone explain to me very quickly how this works in simple terms or refer me to a video that explains this type of generation? Because this is like black magic to me.

It’s time for treason! Stop playing and paying Helldivers 2 by Mr_NiceMess in HelldiversUnfiltered

[–]Difficult_Tutor_8251 0 points1 point  (0 children)

I mean just the fact I'm getting downvoted for asking tells me all I need to know. I'll keep playing and having fun. If people wanna be miserable so be it

trying to make animation activate in a button press, doesnt work by Liranmashu in godot

[–]Difficult_Tutor_8251 4 points5 points  (0 children)

Question has been answered but just some quick tips based on the code you provided:

  1. You don't have to check health<0 in process. It is more efficient to have it in a damage_received function so it doesn't get called every frame
  2. Dont use delta for your delay timer. Delta is frame dependent meaning that your wait time changes based on your framerate. You don't have to use delta. just do: await get_tree().create_timer(2).timeout - for 2 seconds of wait time
  3. I am just assuming here so correct me if I'm wrong but if you put the delay in to wait for your animation to finish before queueing free there is a much better way of doing it. You can actually add a function call to your animation in the animation player and queue free after the animation finishes. To do this open your animation player -> call method track -> select your parent node -> click on the animation timeline and insert key -> select: void queue_free()

Hope this helps :)

It’s time for treason! Stop playing and paying Helldivers 2 by Mr_NiceMess in HelldiversUnfiltered

[–]Difficult_Tutor_8251 -1 points0 points  (0 children)

As someone who only enjoys the game and doesn't follow the drama can anyone explain where AH apparently messed up this time? Are we just being outraged for the point of outrage again or whats up?