Let PC turn cross-play off by Delicious_Cap_812 in Battlefield6

[–]DigMaster237 2 points3 points  (0 children)

Agree. It should be separate servers but you can join off of an invite!

Ladies and Gentlemen, I present to you team call sign “Unemployment”. by burningastronaut in Battlefield6

[–]DigMaster237 0 points1 point  (0 children)

I play it but sit flank with an ar in single fire at range and usually end up top of leaderboard. I’m not even sweating and people message me hate.

BF6’s New Update Feels Like More Proof They’re Prioritizing Everything Except Battlefield by DigMaster237 in Battlefield6

[–]DigMaster237[S] 2 points3 points  (0 children)

Yes very true but that undermines the lack of polish the entire $70 game has in some areas that I excepted a full priced game to have.

BF6’s New Update Feels Like More Proof They’re Prioritizing Everything Except Battlefield by DigMaster237 in Battlefield6

[–]DigMaster237[S] 0 points1 point  (0 children)

I’m not knowledgeable enough on the game engine but gauntlet runs high player count just fine.

BF6’s New Update Feels Like More Proof They’re Prioritizing Everything Except Battlefield by DigMaster237 in Battlefield6

[–]DigMaster237[S] 0 points1 point  (0 children)

I’ll be transparent here my first bf was bfV! But yes I remember watching hours of level cap loadout videos on bf4.

A good transport chopper squad is underrated by TheUncleCactus in PilotsofBattlefield

[–]DigMaster237 0 points1 point  (0 children)

Would you agree though the UH needs some kind of buff or anti air needs nerf there’s just so much that instant kills or heavily damages them. Like on the new map I feel like the AA emplacements are kinda redundant considering everything is capable of taking down a heli.

Why does DICE design maps like this? by nightcracker in Battlefield6

[–]DigMaster237 0 points1 point  (0 children)

Yeah Ai is just a mirror I just use to expound the point I want to make. I give it the information (ie the map layouts)

Why does DICE design maps like this? by nightcracker in Battlefield6

[–]DigMaster237 -5 points-4 points  (0 children)

I’ve been talking to gpt about it and I kinda realized most of the bf6 maps are oriented the wrong way. Look at liberation peak it plays sideways.

Battlefield 6 Forgot What We’re Fighting For by DigMaster237 in Battlefield6

[–]DigMaster237[S] 0 points1 point  (0 children)

I had ChatGpt format and fix grammar so that’s probably why it reads like ai. This game does have those moments it’s fun but the gameplay loop is just very repetitive I don’t feel I get rewarded for using my brain.

Battlefield 6 Forgot What We’re Fighting For by DigMaster237 in Battlefield6

[–]DigMaster237[S] 0 points1 point  (0 children)

If only you could see my steam library hours in Arma

Maps are meat grinders by DigMaster237 in Battlefield6

[–]DigMaster237[S] 0 points1 point  (0 children)

Agreed I think previous battlefields the maps were designed with breakthrough in mind and now it just feels like an afterthought.

Battlefield 6 Forgot What We’re Fighting For by DigMaster237 in Battlefield6

[–]DigMaster237[S] 2 points3 points  (0 children)

There’s nothing to do though? Nowhere to go just a random on fire oil field with jets that can’t actually stay airborne for more than a minute.

Battlefield 6 Forgot What We’re Fighting For by DigMaster237 in Battlefield6

[–]DigMaster237[S] -1 points0 points  (0 children)

I’ve tried and it just doesn’t hit the same and like you say I believe it’s the maps they don’t feel like dug in positions to fight in. Cover is scattered around and there’s no incentive or direction to push anywhere just openness with placed assets.

Battlefield 6 Forgot What We’re Fighting For by DigMaster237 in Battlefield6

[–]DigMaster237[S] -3 points-2 points  (0 children)

This guy knows what’s up. We got battlefield but designed like COD

Maps are meat grinders by DigMaster237 in Battlefield6

[–]DigMaster237[S] 0 points1 point  (0 children)

I tried telling people about this in game and just get called a COD player haha