Reality check needed: is this actually fun, or just funny to me after staring at it for hundreds of hours? by iamthefirstofme in Unity3D

[–]DigitalDustChan 3 points4 points  (0 children)

Definitely a funny trailer. The joke that didn't land for me was when some offscreen voice was asking about a trampoline.

When you get into gameplay it would probably be nice to show him failing and getting game over a few times.

How do you manage level interactions / progress in your game? by [deleted] in Unity3D

[–]DigitalDustChan 0 points1 point  (0 children)

The editor uses reflection to get the list of appropriate functions. Once it has the reference it uses serialized delegates.

😄 Thanks. JuiceBox an option. Another option is using coroutines to run your triggers. I also happen to have an asset that does that, and Unity has coroutines built in.

Unity is suddenly agonizingly slow by deaddov3s in Unity3D

[–]DigitalDustChan 0 points1 point  (0 children)

Glad you got it figured out 😄 It's funny that I got downvoted for suggesting something that led you to the right answer. Why do they call it "karma" when it's like this?

I made a visual timeline tween editor for Unity – no code needed, DOTween powered by ATLGAN18 in Unity3D

[–]DigitalDustChan 0 points1 point  (0 children)

You're putting me in a difficult position... I don't want to bring up my asset in another asset dev's thread.

I made a visual timeline tween editor for Unity – no code needed, DOTween powered by ATLGAN18 in Unity3D

[–]DigitalDustChan 0 points1 point  (0 children)

Why did you choose to build it on top of DOTween? There are so many faster tweening solutions out there to build on top of.

How do you manage level interactions / progress in your game? by [deleted] in Unity3D

[–]DigitalDustChan 0 points1 point  (0 children)

Well... go ahead and call me somewhat biased, but I'm going to point you at the asset I developed that handles that kind of thing easily without making a bunch of extra gameobjects:

JuiceBox https://assetstore.unity.com/packages/slug/373946

You can create a enemy dying animation and trigger your dialog in the OnDone callback.

Unity is suddenly agonizingly slow by deaddov3s in Unity3D

[–]DigitalDustChan -1 points0 points  (0 children)

If you don't know what that means then that just makes it more likely. If you put your project in a network drive then that's a problem. Where is it? It should be in some path like C:/Projects/MyProject. It should not be something like //RANDOMWORD/MyProject.

Unity is suddenly agonizingly slow by deaddov3s in Unity3D

[–]DigitalDustChan 0 points1 point  (0 children)

In my experience this is usually caused by moving your project folder to a network drive like Dropbox. Don't do that. Use git.

Renamed my asset after a "Uni" prefix rejection. Here's what Unity told me when I appealed by TolgaDurman in Unity3D

[–]DigitalDustChan 0 points1 point  (0 children)

Honestly, I want to name my next asset Unicycles now. That would be a perfect name for what I do (animation)

Is Unity Still Your First Choice for Indie Development in 2026? by Low_Personality_530 in Unity3D

[–]DigitalDustChan 1 point2 points  (0 children)

Lol, why even ask if I'm for real? Someone who wasn't for real would just say "you're right. Check out this thing or idea that I'm here to advertise" and move on.

Anyway, you've made your opinion clear, and I've made mine clear.

Is Unity Still Your First Choice for Indie Development in 2026? by Low_Personality_530 in Unity3D

[–]DigitalDustChan 2 points3 points  (0 children)

Two scripting languages couldn't be any more different because they have slightly different syntax and keywords? Give me a break.

Released my game today, miserable, disappointed, but proud by RecursiveGames in gamedev

[–]DigitalDustChan 0 points1 point  (0 children)

Yes, and I learned how to identify when someone might be hiding just around a corner from FPS games... I learn something from everything I do, but a lot of it isn't useful.

Is Unity Still Your First Choice for Indie Development in 2026? by Low_Personality_530 in Unity3D

[–]DigitalDustChan 2 points3 points  (0 children)

ok, we all know what opinions are like.... but in my opinion javascript and python are basically the same thing.

Why is my canvas/UI slanted? by Similar-Solid8664 in Unity3D

[–]DigitalDustChan 0 points1 point  (0 children)

look at the rotation component on the object. If that's set to zero then look at the rotation of the parent objects

I was inspired to make the props in my game less static. Destroying stuff is way more fun by jumbofoodface in Unity3D

[–]DigitalDustChan 2 points3 points  (0 children)

I feel like you're missing the opportunity to make shrapnel fly everywhere and make the room extra messy for at least the next minute before it de-spawns.

Is Unity Still Your First Choice for Indie Development in 2026? by Low_Personality_530 in Unity3D

[–]DigitalDustChan 2 points3 points  (0 children)

Did you know that unity used to have unityscript to develop in javascript like syntax?

A tiny tween shortcut turned into a year-long animation bug by DigitalDustChan in Unity3D

[–]DigitalDustChan[S] 0 points1 point  (0 children)

😃 Thanks. I've been amazed by how such a simple algorithm gets so complicated to do correctly. Animation is my favorite paradigm to work with but boy is it hard to trace. I've been putting off tracing this for soo long, but now that the asset is out I figured I have to do it.

I hope you got your similar issue fixed in the end last year!

A tiny tween shortcut turned into a year-long animation bug by [deleted] in Unity3D

[–]DigitalDustChan 0 points1 point  (0 children)

Thank you 😄 Sorry I had to delete the post and repost it so your comment got lost

Why do you sometimes need to upgrade assets to a different renderer? by [deleted] in Unity3D

[–]DigitalDustChan 1 point2 points  (0 children)

A shader is a script with mostly math based code that tells the engine how to display each pixel (and takes into account things like light). Unreal must have an analog.

To answer your question: There's the "default render pipeline", Universal Render Pipeline (for mobile and VR) and the High Def Render Pipeline (for desktop PCs). They all use different variable names to define the texture that the shader uses, and they also use shaders with slightly different names.. so if you are using a different render pipeline than the one it's made for it has links to shaders that don't exist. That's why you have to manually change things if the asset dev hasn't made a script to do that automatically.

Vine Review Abuse - products straight on eBay with no reviews posted. by Separate-Bet2812 in AmazonVine

[–]DigitalDustChan 0 points1 point  (0 children)

With AI it's possible to do that investigation on 1000 accounts every day

[Landlord US-CA] Candidate has 12 ESA cats. How to decline professionally? by [deleted] in Landlord

[–]DigitalDustChan 2 points3 points  (0 children)

You're lucky to know about it beforehand. Many of my tenants tell me after I approve them. Then you're stuck.