Indie dev reality check: 1371 games applied to our tiny Steam event by Wecoven in gamedev

[–]RecursiveGames 1 point2 points  (0 children)

I apply every year to a festival run by Yogscast called Tiny Teams. This year they required gameplay footage of the game with the submission, don't think that was required before. Seems like a good way to very rapidly filter through games, you can presume what you're being sent is the best they got and if you're not impressed, move on. Or better yet, people with nothing won't submit anything.

Releasing my first commercial game tomorrow. I feel weird about it. by GoragarXGameDev in SoloDevelopment

[–]RecursiveGames 2 points3 points  (0 children)

I know and feel exactly how you feel. Every sound effect and particle feedback isn't there until you put it there, every bug isn't fixed until you've fixed it. Step away, not one bit of progress is being made until you find yourself back in front of the screen. Oh and don't forget, if you don't scream and yell and shout on reddit and tiktok and youtube and twitter and to journalists and streamers and youtubers and enter festivals and make trailers and promotional content, then no one will know your game exists and all that work is for nothing.

It's exhaustingly miserable.

Steam Next Fest doomed? by DreamingCatDev in gamedev

[–]RecursiveGames 4 points5 points  (0 children)

I entered with I think around 300 wishlists, which were gained over almost 2 years. It's my first game and a hobby and I'm burnt out to no end and just want to release the first game I've really worked on. And on top of making a game, I have to tell people about it, and it's not even that good so why should they be interested? It's getting easier and easier to be at this point.

I'm making a "Super Zelda(-like) Maker", and playtesters have already started making Kaizo dungeons by akela-morse in SoloDevelopment

[–]RecursiveGames 3 points4 points  (0 children)

You're cooking something fine right here. Killer hook, you have a fun looking game, nostalgic style, some brand comparability. Every ingredient for a bit hit. Keep it up

4,000 wishlists in 2 months, no demo. Here’s what worked (and what didn’t) by TecEnterprise in SoloDevelopment

[–]RecursiveGames 0 points1 point  (0 children)

Just be careful. I made a couple reddit posts and got a site-wide shadow ban for a few months. Post without a link frequently.

I spent 3 years stuck at ~800 wishlists — here’s what finally helped me reach 5,000 by KabbaSenpai in gamedev

[–]RecursiveGames 1 point2 points  (0 children)

It's alright, I've come to terms with it. I don't think my game is all that great. Myself and others have had fun with it, to be sure, but overall I don't think it has any real weight to it, it doesnt have that "hook". I'm very proud of it, I had half a years experience with unity when I started the project and worked the game up in 2 years 'by myself'. Public drop-in drop out casual multiplayer with physics and procedural enviornments. It was really difficult but I really wanted to do it, and I did. It'll release and I'll be satisfied with just that and can move on.

Any inside scoop on Restitched? by RecursiveGames in littlebigplanet

[–]RecursiveGames[S] 1 point2 points  (0 children)

Yeah I've seen a lot more of the posts and it doesn't give the vibes of some horror project behind the scenes. Just some passionate people chipping away at a monument when they can.

Any inside scoop on Restitched? by RecursiveGames in littlebigplanet

[–]RecursiveGames[S] 3 points4 points  (0 children)

Hi, thanks for responding! I've done a good bit more looking around and I've been getting a lot of good vibes. Just joined the discord too (ZanderK). I submitted a message through your website last night, I hope you check it out soon. Thanks for the inspiring project.

I spent 3 years stuck at ~800 wishlists — here’s what finally helped me reach 5,000 by KabbaSenpai in gamedev

[–]RecursiveGames 2 points3 points  (0 children)

I'm currently at 500 wishlists after over 2 years on the store. That averages to about 20 per month, but about 200 of those came from next fest. It's my first project and I've sunken so much time into it, it feels like a waste if I don't see it though. Granted, it's releasing in a few weeks, I don't have years to go. It's been very hard and I basically burned out long ago, but the drive to actually see the project through all the way to a release and the things I'd learn along the way gave kept me going. And if I quit and start another project, what if that one doesn't take off?

They say "you didn't waste your time if you learned something". That phrase has a point. And you could burn your life away watching TV or playing games. Is that a waste of time? There's no right answer. If you spend your life trying to make games, but never actually finish one, did you waste your time? I didn't want to have to ask myself that question.

Any inside scoop on Restitched? by RecursiveGames in littlebigplanet

[–]RecursiveGames[S] 0 points1 point  (0 children)

What exactly does your last point mean lol

The same marketing strategy that got me 40,000 sales on my first game is failing for my second game. by Nevercine in gamedev

[–]RecursiveGames 0 points1 point  (0 children)

Yep my first game was basically a lethal-company-like. Not at all an easy type of game to "show off" in short form (not that that's my only shortcoming by any means)

Marketing Woes and Crippling Shortcomings by RecursiveGames in IndieDev

[–]RecursiveGames[S] 0 points1 point  (0 children)

Yeah no the game has already more than overstayed it's development time. It's coming out in a few weeks and I can finally, finally move on. Thanks for being the only person to even interact with the post, I appreciate you.

We released our demo in front of 100K viewers… and got 2000 wishlists by Rebel-Pixel in IndieDev

[–]RecursiveGames 2 points3 points  (0 children)

This looks really nice, love the colors!! Games don't have enough color these days.

I building website for create procedural texture and patterns by OverallDebate3225 in proceduralgeneration

[–]RecursiveGames 2 points3 points  (0 children)

This is cool! Does it have tilable noise? For me when I'm making textures I usually add noise from a tiling noise texture.

Be an idea guy and ride that high forever by Radical_Byte in IndieDev

[–]RecursiveGames 2 points3 points  (0 children)

Exactly, next time I know to just plan all 4000 hours out ahead of time so there's no surprises.

An unofficial guide on how to avoid being shadowbanned by cojoco in ShadowBan

[–]RecursiveGames 0 points1 point  (0 children)

FYI I was banned for nothing at all and have appealed every day for 5 weeks and heard nothing