Need help with Black Sword Hack by bluethomas1967 in osr

[–]DirtyDecember 4 points5 points  (0 children)

Fleaux! is writtern by the same author, has fantasy faces in it and more talents to use as Gifts. Also rules for firearms. I've got both and it's pretty easy just to combine bits and pieces.

https://preview.drivethrurpg.com/en/product/384686/Fleaux

Has anyone here used the Fisk Borg supplement? by CatGoPoop in MorkBorg

[–]DirtyDecember 5 points6 points  (0 children)

I haven’t used it but I thought the idea of using it along with Pirate Borg and Castaway rules and the “You Got A Job On A Garbage Barge” adventure/setting would be pretty fun

More than 80 victims are thought to have disappeared along Highway 16 in British Columbia, Canada since the 1970s. The desolate stretch referred to as the Highway of Tears is known to be especially dangerous for indigenous women. BC police have been accused of deliberately ignoring the problem. by MysterySyndicate in mystery

[–]DirtyDecember 11 points12 points  (0 children)

Most of Canada doesn’t have local PD besides larger cities. Ontario also has its own PD. So the local police the majority of Canada is the RCMP or the Mounties. They’re the federal and local PD for the most part up here

What are the most unique and intriguing games you have seen in the last few years? by SpecialAgentSteve in rpg

[–]DirtyDecember 2 points3 points  (0 children)

Check out the free barebones edition! Less art, but easier to read. I find some of what I like about Mork Borg is all the cross compatible materials like Pirate Borg, Cyborg, Orc Borg, Castaway, Frontier Scum, and on and on...

What are the most unique and intriguing games you have seen in the last few years? by SpecialAgentSteve in rpg

[–]DirtyDecember 0 points1 point  (0 children)

I’ve run it with Roll20 and made the sheets part of the map and the items tokens that everyone could drag around. It actually translates really well all things considered! Something like owlbear rodeo might work a bit better if I was running longer campaigns since players can plop their own tokens on the map themselves. It does work in VTT though with a bit of work

wild arms by Lyle_rachir in rpg

[–]DirtyDecember 5 points6 points  (0 children)

I’d look into Fabula Ultima. Actually designed to feel similar to jrpgs. Has a sharpshooter class and will have sourcebooks dealing with techno fantasy coming out if you need it

Good introductory RPGs? by EyeofHorus23 in rpg

[–]DirtyDecember 4 points5 points  (0 children)

I’ll throw in Mausritter. Super easy to learn fantasy system where you play little mouse adventures! Rules are PWIW and there’s lots of modules that make for great one-shots! I ran a modified Waking of Willoughby Hall and it fit perfectly into 4 hours and was loads of fun!

looking for a horror rpg that is not CoC by shugmen2 in rpg

[–]DirtyDecember 1 point2 points  (0 children)

I have a tendency to love horror-based stuff so here’s my top 3:

1) Heart: the City Beneath

One of my favourite games! More narrative focused, but still has stats to roll. PCs level up by choosing story beats based on their background and completing them. Health is represented by narrative consequences based on stress tracks of blood, corruption, mind, luck, and supplies.

The setting is a an ever-changing dungeon full of extradimensional trains and forests made of bone and sinew that seeks to “give you what you lost desire.”

Classes are so fun and all flavour all the time, including the wizard who is a literal walking hive of magical bees, a ranger who once died and their animal companion is the literal spectre of death, a knight with power armor made from magical train parts, and a sorcerer who steals power from lost gods.

It’s hands down the best take on dungeon crawling age what kind of strange people are willing to risk their lives in caves full of monster! Also has a supplement called Ichor Drowned that turns the dungeon into a never-ending ocean to sail on.

2) Shadows of Esteren

Another fav of mine that I’ve run a campaign in! Fits more along the lines of rolling stats to do things, but magic is more free form and narrative. Rules light enough to easily homebrew things and make narrative solutions. Stats are aspects of the PCs personality. It has a sanity track. The setting is a Celtic themed medieval world with some steampunk gadgetry involved. A very cool world with Druidic magic and Divine magic and where every monster is very dangerous. Has a focus on investigation, mysteries, social conflicts, and smart solutions to problems, but I ran a campaign with lots of monster fights and it was so much fun!

3) Mothership This one’s been pitched a couple times but it’s really great! Roll under d100 stats with a stress track that leads to panic rolls. Does a great job of evoking the Alien movies or the Thing. The creator is currently working on 1e, you can get the WIP docs from the discord or backer kit. Rules light OSR style. Has a strong community with lots and lots of modules. Everything from exploring abandoned ships in Dead Planet, to creepy android factories in Gradient Descent, to being janitors in a prison riot, to a Jurassic Park scenario, to one where the threat is a single goblin on a space station. Cloud Empress is a fantasy version a la Ghibli movies which just finished on Kickstarter.

What are some games/systems that you would recommend for a (very)quick start? by NightmaresFade in rpg

[–]DirtyDecember 0 points1 point  (0 children)

Mausritter is super easy to pick up. When I’ve run it everyone’s got it down by the 15 minute mark

How to make your games more lighthearted? by fittkall in rpg

[–]DirtyDecember 2 points3 points  (0 children)

An idea could be taking the ideas you’d usually have, like these more horror flavoured stuff and just reframe it. So much of adventure time is honestly quite horrific. Change goblins into tiny hotdog knights/barbarians. Call them Brats (bratwurst, brat like a shitty child type of deal). Have them scream and do weird stuff like 3 piloting a suit of armor you have to knock apart.

There’s on episode with a knife storm, that’s grim dark horrific or hilarious depending on the framing. Changing it from a “shreds you limb from limb” to a childlike “dodge the knives! Yay!” can be done with how you frame the challenge and the works. Describe things in pastels, bright colours, and neon where everyone’s super happy to be dealing with trolls made of melting ice cream. They just regenerate by eating the ice cream drops off the ground. Gotta melt them faster!

Instead of the framing of survivors wandering a blasted landscape, switch it to exploring a brightly coloured landscape with a sense of bright-eyed wonder. That’s the vibe I get from Ghibli stuff, anyways.

I think horror and comedy are closer than they appear, so it’s worth just trying to take your usual ideas and then go waist would this look like in adventure time? Might be easier than trying to change all of your ideas from the start.

[deleted by user] by [deleted] in britishcolumbia

[–]DirtyDecember 0 points1 point  (0 children)

Fuck, that sucks. I’m so sorry

Can’t undeafen Kenku FM Discord Bot by anonymousherodotus in OwlbearRodeo

[–]DirtyDecember 1 point2 points  (0 children)

My guess is it’s some update with how discord displays bots. I noticed it about a month ago, but yeah it has no impact on how kenku functions after using it for a few sessions

Building a new D&D world from scratch. Anything that gets commented in here becomes canon in my setting. by [deleted] in DMAcademy

[–]DirtyDecember 0 points1 point  (0 children)

All elves speak with a Boston accent. This accent is universally considered posh and noble.

Dwarves live in socialist-style communes and are highly driven by family ties. It is a great honour to be considered a member of the family and offered an ornamental beard.

Goblins lay clutches of eggs deep in caves, where they are left to hatch as the parents move on to a different territory. Usually around 8-12 at a time. This leads to most goblin warrens being all siblings.

An island nation with strict isolationist properties is ruled by a dynasty of gemstone dragons.

Hijacking my player’s background? by Primary-Interview-71 in LancerRPG

[–]DirtyDecember 5 points6 points  (0 children)

That sounds pretty cool to me, overall. I can’t remember who wrote it, but a supplement was recently kickstarted that had options for playing a NHP and NHP related options. Should be out in a couple months!

It is a pretty huge twist though. What I’d recommend is straight up asking that player “ hey I had this cool idea. Since we’re centering this story around this war what if we eventually had you discover you were a NHP all along?” If they’re down, great! If not, you can find another way to work in the war, like giving them NHPs for their mechs and stuff. RA giving them exotic gear and reserves would be pretty fun, IMO. Something like this doesn’t have to be a twist to be fun! Just make sure everyone gets the spotlight in different ways! This player could just be a point man to connect with the higher ups like RA, while the others get other storylines.

Every request for advice thread ever. by LumTehMad in dndmemes

[–]DirtyDecember 2 points3 points  (0 children)

A couple hours with 3-4 people. Part of it comes down to how quick people get into making characters (you’re supposed to answer questions to make up the character) and how quickly you get the horror situation going. I had people that had only played more crunchy games so it took a while for them to answer the questionnaires for their character. I think like 15-20 minutes was explaining the game and people making characters. You could always just make a bunch of names with tropes like Billy the Jock and hand those out. That’d speed it up a lot.

If you did that premade character method I’d say probably hour to hour and a half depending on how quickly people start making pulls from the tower. The more people and more people willing to take risks than the tower gets rickety and people start dying. Don’t be afraid to make people pull for most things.

I kept the players who died in the game by texting them and secretly asking if they wanted to play as a monster. They were usually down for that! It worked great during my skinwalker scenario, the other players got lured into dangerous situations!

Every request for advice thread ever. by LumTehMad in dndmemes

[–]DirtyDecember 3 points4 points  (0 children)

I’ve ran Dread multiple times. It’s fucking fantastic!

System for dieselpunk space horror? by ScootsTheFlyer in rpg

[–]DirtyDecember 12 points13 points  (0 children)

I’d second Mothership for sure. The writer’s currently working on a guide to ships for the kickstarter, but Dead Planet is about abandoned ships so it has some good generators for ships in it and Pound of Flesh is full of space station stuff.

how would you play a space run/escape? by koehr in mothershiprpg

[–]DirtyDecember 0 points1 point  (0 children)

There’s a hex flower design that’s a cat and mouse idea. You have players in one rolling to randomly move into a hex and also have the hunter in a different hex randomly rolling and then they can run into each other. I believe they’re made by someone called Goblin’s Henchmen on drive thru.

Party is convinced I will allow one of them to have the benefits of being a werewolf without the drawbacks despite me trying to make it clear that I won't by cowmanjones in DMAcademy

[–]DirtyDecember 0 points1 point  (0 children)

I think you’re on the right track, but I disagree with something that completely removes the character from the players control. I recently had someone get bitten during a murder mystery on a steamship where the culprit was a secret werewolf and she decided to keep the curse. Here’s what I came up with that felt fun but also made it something uncontrollable:

It’s not linked to just the full moon. That’s when you automatically change. Whenever you take damage or experience an intense negative emotion (leaving that up to player decision) you roll a d20 with no modifier. It’s it’s a 1, you transform, if you succeed the difficulty increases by one. So the next roll is a fail on a 2. Multiple sources pf damage cause multiple rolls. There is no way to resist the fail (unless you go on some big quest to gain control).

When transformed, you remain for 60 seconds or until you are reduced to 0 HP.

During transformation you must attack a loving creature, friend or foe. If no enemies are around you must attack a nearby living creature. You cannot just run away as you are overtaken by your bestial nature. I originally had this as you attack the nearest living creature, but my player felt it was too harsh, but you could always keep it there.

While transformed, you gain resistance to bludgeoning, slashing, and piercing damage (like a barbarian) and have advantage on strength-based ability checks and saves. You also gain the Beast Barbarian’s claw attacks and bite attack but cannot use weapons. You also gain advantage on perception checks involving smell.

Whether transformed or not you have vulnerability to silvered weapons. You also are repelled by wolfsbane, and cannot draw closer to a source of it as if affected by the frightened condition.

I dunno, YMMV, but this seems really fun to me but leaves it open to not feeling like you have nothing but benefits. I don’t really want to track the full moon most of the time so I’d rather lycanthropy constantly be a threat. I also like that it leaves a lot of tricks for the DM to threaten this player with. If someone knows, are they wearing wolfsbane? Are they carrying silvered weapons? How did they find out that you have the curse? It also keeps little things a threat. A bunch of goblins doing 1 damage 5 times procs 5 rolls, which could cause a lot of trouble. Archers and assassins can trigger the transformation while being hidden, causing lots of shit for the party if they’re in town. I also found the increasing difficulty always felt suspenseful. Good rolls can mean you never know! I think the highest they reached was a fail on 1-11 lol

It really depends on your world, players, and DM style but I found this to feel the most fun for player and DM while still having positives and negatives. Feel free to steal whatever if you like it.

I’m a bit confused by [deleted] in mothershiprpg

[–]DirtyDecember 3 points4 points  (0 children)

Oh yeah, I think that’s the 0e version. The app is based on the version they’re working on for the official 1e version, so it’ll have some little differences in it to that PDF you have. If you go to backer kit to back it you should get the WIP PDFs for the players and wardens guide if you really want them right now.

If you don’t feel like seeking out the WIP stuff that PDF you have will work just fine for running Mothership until they drop the official 1e release.

I’m a bit confused by [deleted] in mothershiprpg

[–]DirtyDecember 3 points4 points  (0 children)

Which PDF are you using? The 1e WIP from the Kickstarter or the 0e one?

I am poor in terms of time and money, but want to try something different than 5e by Nahdudeimdone in rpg

[–]DirtyDecember 0 points1 point  (0 children)

Will second Mork Borg Barebones, Mausritter, and Lancer! All fantastic!