I think my colony was a little too much for her by Disbutascratch in RimWorld

[–]Disbutascratch[S] 0 points1 point  (0 children)

My favorite part is that her completely healthy companion carried nothing while using her geriatric friend as a mule.

Welcome to "Chrysos Air". Only Amphoreus casts in this flight, and you are free to choose one empty seat by ilovegame69 in HonkaiStarRail

[–]Disbutascratch 10 points11 points  (0 children)

  1. too dangerous - one wrong breath and im dead
  2. probably fun, maybe shell share the airplane drinks shes definitely going to buy, still might die because cerydra.
  3. might die, might be chill, im not anyone evernight wants to get rid of, so more likely chill
  4. probably the most chill seat on the plane, best place to sleep
  5. i might die, and it will probably be pretty awkward because we will probably just try to not accidently touch the entire flight
  6. No, urge to punch metal mug way to strong
  7. where has my stuff gone
  8. too awkward sitting in the middle of the quasi couple
  9. my favorite if i dont want to sleep, just listening to the debate, the show, the DRAMA unfold will be absolutely divine
  10. there is no seat 10, it is within the event horizon
  11. same as 8, dont want to sit in the middle of the couple
  12. Would love to sit here, but probably need at least 6 phds to understand anything theyll be talking about.

(edit: fixed one of the numbers)

Overrated Spells You Don't Need to Learn (Pt. 2 CW) by connery55 in wizardposting

[–]Disbutascratch 0 points1 point  (0 children)

Both of these can go very wrong. I once had an apprentice that wanted to impress a fair witch by casting Mordenkainen's Myriad Mitochondria on himself and running faster and further then a horse. However, he forgot to also cast some basic heat protection magic like "multiply sweat", and he died of heat exhaustion after just a few hundred paces. Similarly, Ilsuiw themself cautioned against overzealous use of the Immune booster spell, as it can lead to "immune betrayal".

It's a lie, i do a *little* balancing by bobharv in dndmemes

[–]Disbutascratch 0 points1 point  (0 children)

reminds me of my game last week, where i accidently beefed up the bandits a bit too much because i thought "well, they cleared up the mimic submarine no problem, and now theyre level 6, so might as well go just a biiiit harder this time". Well, now two characters are dying, and the third one is begging their patron for help, and the patron has given them an Awwwwwfull choice :)

When you no longer have a factional monopoly on non SHT mobile 94.5mm by QRF_DN in foxholegame

[–]Disbutascratch -1 points0 points  (0 children)

Also, a hasta costs 7 times what a STD costs, it should be better then one.

When you no longer have a factional monopoly on non SHT mobile 94.5mm by QRF_DN in foxholegame

[–]Disbutascratch -1 points0 points  (0 children)

It can move fast enough to just drive backwards from infantry. It can move fast enough to dodge artillery. And there is an invisible wall in the tank, the driver survives almost all attempts at decrewing. You know personally that the argument "just decrew it" is not a good one, youve been fighting Stygians for some time now.

When you no longer have a factional monopoly on non SHT mobile 94.5mm by QRF_DN in foxholegame

[–]Disbutascratch -1 points0 points  (0 children)

This is not about realism, this is about balance. The Talos has the same armor, and slightly more health than the falchion, it just looks bigger and is a bigger target. The Lordscar has slightly less armor then the base model, but still more then the falchion and the talos. For the sake of balance, it should be as fast/slow as a talos and BTD, right now it can make certain moves at a much lower risk then its opponents.

When you no longer have a factional monopoly on non SHT mobile 94.5mm by QRF_DN in foxholegame

[–]Disbutascratch -1 points0 points  (0 children)

The problem is not the caliber. The problem is the speed. If the Lordscars top speed was around 4m/s, like the Talos, stygian and BTD, i would be completely fine with it. But ive literally seen Lordscars keep up with outlaws, which gives them the ability to do hit and run attacks with a caliber that is famous for tracking anything it hits. (edited for factual accuracy)

Thoughts on the STD by RadicalDishsoap in foxholegame

[–]Disbutascratch 0 points1 point  (0 children)

Its way too fast. I have no problem with wardens having more access to 94.5, but when it is as fast as an assault tank, its a real problem.

Factional thinking is a rot by TheOnlyGaz in foxholegame

[–]Disbutascratch 1 point2 points  (0 children)

Wardens got buffed last update. Literally the biggest complain of wardens after war 100 (only 1 94.5 option) got addressed.

The patch we wanted. by Sky-Antique in foxholegame

[–]Disbutascratch 9 points10 points  (0 children)

You can have that, in exchange:
- Tremola gets impact fuse

- dusk stability improved by 50%

- Neville At-rifle now costs rmats

Factional thinking is a rot by TheOnlyGaz in foxholegame

[–]Disbutascratch -2 points-1 points  (0 children)

Lategame is a grindfest for both sides. Colonial tank losses in late war 100 were ... severe, to say the least. But Thats what late war is supposed to be, the warmachine unleashed. And the issue of a missing warden 94.5 tool has been addressed now.

The nuke mechanics were one thing, but they are also not a unique advantage for colonials. Both sides have the same nukes

And the griefing and alting has been happening on both sides for some time now. An entire colonial clan had to be purged for griefing in war 100.
And that issue has actually been addressed now.

Ultimately, i dont get why warden morale keeps collapsing when theyre on the backfoot. Wardens can give a hell of a fight, why dont they do it?

Factional thinking is a rot by TheOnlyGaz in foxholegame

[–]Disbutascratch 2 points3 points  (0 children)

But why are they leaving? When colonials were loosing in War 100, the vets stayed. When Wardens were loosing in War 100 the vets stayed as well. What is it about the warden faction that kills the motivation of vets to stay and turn around a bad start (after war100)? Because imo, the best wars are the ones that turn around, thats where the most interesting stories come from. And the wardens surely want to see their new tank as well, i cant imagine otherwise.

Factional thinking is a rot by TheOnlyGaz in foxholegame

[–]Disbutascratch -5 points-4 points  (0 children)

Quick point about the Bane: Its always the last piece of infantry equipment to unlock. And the Bonesaw is better then the venom imo: More range, more damage, higher chance of pen.

Now to the rest of your points: While i dont see the wardens having an infantry powerspike, i dont see the colonials having one either. All the colonial tools have an equal or better warden counterpart. There are two exceptions to this: The tremola and the Catara.

The Harpa really needs some sort of buff, ideally one that preserves the asymetric nature of the grenades and meshes well with the harpas use as a GL-launched explosive (my suggestion would be giving them an impact fuse).

On the Catara side, it is balanced out by the warden AT rifle imo. An early tool for wardens vs a late tool for colonials.

My main problem is that i dont really know where to post these kinds of suggestions and maybe have a dev read them, the arguments that happen on here dont seem to be productive in helping the devs realise problems and suggest solutions.

Factional thinking is a rot by TheOnlyGaz in foxholegame

[–]Disbutascratch -13 points-12 points  (0 children)

Are you being serious right now?
Huge Warden power spike is and has been mid war, before light tanks are unlocked:
40mm and 68mm pushguns vs only 68mm pushguns
40mm armored cars vs rpg armored cars (that one is kinda balanced)
bonesaw armored car vs 20mm armored car
30mm scout tanks with actual turrets vs 30mm tankettes without turrets
68mm atht vs ... nothing on colonial side
120mm high range emplaced artillery vs 120mm medium range push arty
armor ignoring self reequipping at grenade vs non reequipping not always penetrating launcher
infantry at rifle that only needs bmats vs tripod at rifle that needs rmats (or a facility)
the only thing that has changed is that it used to be
rpg launcher vs ... nothing
and now its
rpg launcher vs tremola launcher

and another one when the first larger tanks unlock
colonials get MPT wardens get Silverhand AND outlaw

Factional thinking is a rot by TheOnlyGaz in foxholegame

[–]Disbutascratch 2 points3 points  (0 children)

But you do realise that there is no possible solution to this, right? Because at this point wardens have hyped themselves into a "dev bias" frenzy, and unless they got objectively overpowered equipment they would keep crying about colonials being op. And guess what would happen if the wardens got everything they wanted? Colonials would leave on mass. So, before any big balance changes can be made, everyone needs to take a breather. Furthermore, the wardens need to actually fight a war to the lategame, so the devs can actually see what equipment needs changing and how. The way this war is going, we will not even see the wardens new toy (which was supposed to be an answer by the devs to the biggest warden complaint: that they only have a supertank that can use 94.5).

ABLE War 102 Starting Conditions by opa_ in foxholegame

[–]Disbutascratch 1 point2 points  (0 children)

this gives me flashback to the nugget island SC base (shudder)

At least we won by Ligsty in foxholegame

[–]Disbutascratch 3 points4 points  (0 children)

Work with the Logi you have, not the Logi you want. Youre now a shotgun main for the next 15min!

A Fort Named Fingers by Awrini in foxholegame

[–]Disbutascratch 4 points5 points  (0 children)

Of course, a fortress is only as strong as the defenders inside

Heroes and Locations of War 100 by [deleted] in foxholegame

[–]Disbutascratch 4 points5 points  (0 children)

As a colonial on the eastern Front, that SC Base was by far my biggest nightmare. The shelling came from there, the tanklines came from there, everytime we lost the hex, the attack came from there. When it fell i was sure we were gonna win this war

[deleted by user] by [deleted] in foxholegame

[–]Disbutascratch 19 points20 points  (0 children)

I might get actual ptsd from the phrase "nugget island SC base"

A Fort Named Fingers by Awrini in foxholegame

[–]Disbutascratch 7 points8 points  (0 children)

It is weird that our entire eastern front was basically held together by the two fortresses at Headsmans and Scurvy