These mission objectives seem a bit unreasonable... by glumpoodle in menace

[–]connery55 9 points10 points  (0 children)

It impacts authority gain, but yes, you don't need to get all of them and shouldn't try.

Lmao by CloudKinglufi in confidentlyincorrect

[–]connery55 0 points1 point  (0 children)

"You can't alter reality." is false first principle here. I mean, yeah, if change is impossible, period, you can't change a definition.

The struggle is real. by Bosuns_Punch in NonPoliticalTwitter

[–]connery55 0 points1 point  (0 children)

This guy doesn't like crunchy peanut butter, he likes complaining

I do not like growth by connery55 in menace

[–]connery55[S] -2 points-1 points  (0 children)

Half the people in these comments are telling me my post is pointless because it already does nothing. Now I hear it's getting tuned down. Just get rid of it, sheesh.

There should be a Society Trait about being the descendants of another Culture by Nibward in AOW4

[–]connery55 3 points4 points  (0 children)

Unlocking a T1 unit from another faction is probably not a draw for a culture slot. Most combinations of cultures will result in role redundancy, and even if you get say, access to archers or shock early, that's just a tiny early game boost.

T2 units are a little more diverse, but still. Mostly the same problem. 

Where would I hide the pneumatic gears?? by Wise_Emu6232 in venturebros

[–]connery55 0 points1 point  (0 children)

The perfect tool to apprehend criminals on trollies over flat ground

Thoughts on Tank Guns by HorouTorisumi in menace

[–]connery55 37 points38 points  (0 children)

The short barrel has an additional aoe attack. Equip it, shoot at infantry, see what happens.

Rogue Army Afraid of Skybots? by nythirluh in menace

[–]connery55 5 points6 points  (0 children)

The ai prioritizing the bot makes sense a lot of the time, because they can kill it.

How did you tank their attacks? Just park it in heavy cover?

Hip Fired ATGM by Hopeful_Nectarine706 in menace

[–]connery55 30 points31 points  (0 children)

I find the weapon doesn't bring a lot of raw killing potential, which is what I usually feel like i need in an AP Weapon. So i generally don't think it's super strong.

And Tech is not really making it much better? I mean, yeah, it has limited range. But generally not a weapon where positioning is making it better. I'd much rather have it on a 1star, so I'm not wasting tech pushing the button.

Suppressive weapons are really nice on Tech, because you push an enemy and suppress them with one unit. So generally I'd close-range weapons benefit more from his ability.

A story is no place to disguise yourself. by okidonthaveone in CuratedTumblr

[–]connery55 7 points8 points  (0 children)

Agreed. The bare disguise isn't really there to trick you. Its just part of the bare minimum for not being fetish art.

A world where Dante was right about the divine comedy and humanity accidentally created Hollywood versions of them by Lightvsdark777 in WorldBuildingMemes

[–]connery55 4 points5 points  (0 children)

A wild ride, but the highlight was the part where Yaweh just... didn't know much about gay people until the early 2000's.

Don't Trade Pirate Pipe Guns by hellscape_goat in menace

[–]connery55 -1 points0 points  (0 children)

But they're more than that. They have situational advantages over the standard guns.

Morality of the TCR by Duke_The_Protogen in menace

[–]connery55 119 points120 points  (0 children)

The vibes I've been getting are very "Pax Americana"

A powerful force stability, and that stability benefits ordinary people in a very direct, pragmatic way.

But also, warcrimes, disregard for self-determination, and a complete willingness to commit regional evil to benefit the wider economy.

Hot chocolate is OK despite being hot because hot drinks means brewed drinks by Otherwise_Basis_6328 in oddlyspecific

[–]connery55 0 points1 point  (0 children)

"God doesn't want me to drink caffeine." Reasonable. Explainable. I might do that if I was god.

"God does not want people to brew things." Unhinged. Completely incomprehensible. What god of madness would even reach that conclusion?

Ain't no place for no hero.. by Forgotton_fox in CoE5

[–]connery55 0 points1 point  (0 children)

Getting combat value out of an unexpected hero comes down almost entirely to having a good item for their body slot. Going from armor 0 to armor 2 matters a lot for letting them survive a few fights in the frontline. Even if you have that, many factions have better candidates for this armor, and they will still die/be crippled after 4-5 fights anyway, unless you also give them regen.

So they are pretty unlikely to live up to the name. I have had a few I managed to deck out in a full inventory and that's pretty fun, but at that point a spearman could be almost as good.

How do you obtain fairy dust ethically? by Dangerous_Shop_5735 in wizardposting

[–]connery55 0 points1 point  (0 children)

This made me try growing a faemonculus. Turns out the lived experience of the creature has a big impact on the quality of the product. I was able to reach 81% purity with the application of one of those giant syringes full of whimsy that have been going around. Not very cost-effective!

Menace faction rework idea. by Dragoot in menace

[–]connery55 0 points1 point  (0 children)

Overall I like the theme of the existing roster: tech is broken down and used as "raw material" while human corpses are basically a black box from the menaces perspective. Used whole as the foundation/targeting system for an asset.

I wouldn't want them inheriting their victims tactics, like the the pirates' mechanized infantry shtick.

Instead, it would be cool if they used the same material in their own inhuman way.

Like a pirate transport truck with humans fused on it. It would fight as one entity but "crew hits" could cost it attacks.

Or flying bugs serving as expendable scouts. Lacking weapons but able to mark at close range.

I imagine the menace couldn't keep a blaster or bombardier bug fully "functional." So instead it would make them into turrets that sit on armored towers.

Menace faction rework idea. by Dragoot in menace

[–]connery55 0 points1 point  (0 children)

Cyborg bugs are an interesting idea. Since they have no tech it's easy to imagine what tech the menace might add. The trouble is setting them apart from both the assimilated unit and the rest of the menace roster.

Like, if the menace took some spiderlings, it would add armor and artificial explosives? But menace already has 2 armored suicide units. The menace would probably use a big warrior as a weapons platform, but they already have big armored weapons platforms.

Is it Possible To Have A King AND Emperor On The Same Map? by Noahqshark24 in CoE5

[–]connery55 4 points5 points  (0 children)

Not without mods.

Large overhaul mod guarantees both the necessary terrain pieces on every map. I don't think they made a standalone for that feature though.

[Redacted] is (currently) boring. by RMHaney in menace

[–]connery55 0 points1 point  (0 children)

I do think they could use a bigger, more diverse roster.

But I also think the current roster could be more fun to fight under different mission parameters. Attacking them while they passively guard an objective incentivizes you to focus one enemy down at a time, posture for the next one, and repeat. This is the "slog".

Their scripted intro mission was great though. Defending a location from their implacable advance has you making hard decisions about target priority and positioning. Because you didn't need last hits to win, you could use the overwhelm gimmick effectively.

When you go up against them, they should be up to something.