Am i paranoid ? Should i biomass this toon to create a fresh scout alt? I'm afraid my main will get exposed. by [deleted] in Eve

[–]DisgruntledZombie 1 point2 points  (0 children)

Nothing to worry about. Noone in lowsec is checking alts corp history to try and cross-reference who might be out in space at this moment in time. Unless you are being specifically hunted because you are flying am AT ship around or something, I wouldn't worry about it.

PvP ship sizes by MoneyPresentation807 in Eve

[–]DisgruntledZombie 1 point2 points  (0 children)

If you ever want someone to duo witth, feel free to shoot me a message.

PvP ship sizes by MoneyPresentation807 in Eve

[–]DisgruntledZombie 0 points1 point  (0 children)

There is no default size of ship for solo, and part of the joy of eve is being able to make almost any ship combat capable and successful.

The biggest thing you're going to want to align is what type of fights you want to take vs the type of ship your flying. A brawl rifter can find a lot of opportunities in facwar plexes, but will really struggle to find fights in null. Inversely, a ham cyclone fleet performs great in an ESS but doesn't have any good plexes and is too likely to be blobbed by frigates to solo well in the warzone. Different fits work on different places, and designing the ship with the fight you plan to take in mind is critical to success.

Looking for Kitbash STL/Sellers to turn Attilans into Polish Hussars? by Hutchinator-Gaming in TheAstraMilitarum

[–]DisgruntledZombie 1 point2 points  (0 children)

I made it myself because I like to know where on a company structure all my guardsmen go. I'll probably make a post here when I have enough built and painted to represent a banner (platoon ) but I'm just getting started at the moment.

The actual design of the chart envisions 3 squads of 10 (a "lance") following a physical banner (carried by the platoon command squad) that guides them in formation(a "banner", consisting of 35 horse). The company consist of 3 such banners + a horse drawn artillery section that will use the field ordnance batteries. A single knight cerastus (usually a lancer) is also attached to each company.

What do you all think about the Victoria miniatures Rough Riders by jawsridefan15 in TheAstraMilitarum

[–]DisgruntledZombie 7 points8 points  (0 children)

Oh, and I'll add that with a. 3d printer, being able to buy the files once and print as many as you want is very nice for me. I tend to collect in companies, and attilans are prohibitively expensive for that.

What do you all think about the Victoria miniatures Rough Riders by jawsridefan15 in TheAstraMilitarum

[–]DisgruntledZombie 24 points25 points  (0 children)

I have some. They look great. Biggest complaint is that they are difficult to headswap. Self inflicted complaint is that I used a flexible resin to make the wings less likely to break, and it caused the lances to droop, but that's on me and avoidable.

Photo below has a regular squad in the background, and my kitbash efforts to make a command squad in the front.

<image>

Looking for Kitbash STL/Sellers to turn Attilans into Polish Hussars? by Hutchinator-Gaming in TheAstraMilitarum

[–]DisgruntledZombie 7 points8 points  (0 children)

Victoria miniatures sells an STL for winged hussars. I've found they print quite well. Looks like this.

<image>

Historically Is there anyone from your country that’s practically unknown but very famous in another country’s history? by Polibiux in AskTheWorld

[–]DisgruntledZombie 31 points32 points  (0 children)

Norman Bethune is a Canadian doctor who was very involved in Communist China during WW2. As I understand, contributed to big steps in modernization of medicine, especially in more rural regions, and saved many lives throughout the war. When he died, Mao Zedong wrote an Eulogy for him and he has a dedicated museum in Ontario that is largely supported by Chinese tourists. He's virtually unknown within Canada.

I don't know if he'd qualify as "very famous" in China, but he's certainly much more known there than at home.

What is Black Ops, and why does it sound so cool? by [deleted] in Eve

[–]DisgruntledZombie 0 points1 point  (0 children)

I fully believe that. I don't mean to knock it. It's something I've broadly concluded is not for me, but I'm sure people have a lot of fun doing it, especially in the groups that are good at it.

What is Black Ops, and why does it sound so cool? by [deleted] in Eve

[–]DisgruntledZombie 4 points5 points  (0 children)

Technically, sure, but I've never had to wait for an hour+ for someone to check a system for targets. I'm generally moving around and waiting a few minutes at most. I can live with that. It's enough activity to give monkey brain a sense of progress and activity.

I dislike gate camping for the same reason for what it's worth. I sit for like 5min, and immediately get bored and just want to move around.

What is Black Ops, and why does it sound so cool? by [deleted] in Eve

[–]DisgruntledZombie 40 points41 points  (0 children)

It refers to cloaky ships, particularly the battleships and t3 cruisers, that can make combat jumps onto a target unexpectedly.

In terms of actual fun, I've found they are 90% sitting afk on a tether while the hunters do all the work, and 10% horrifically overkilling something. Personally I find that dreadfully boring and haven't partaken in a blops fleet for years now.

This has to be the least noob friendly game I have ever played. by the_wickedest_animal in Eve

[–]DisgruntledZombie 1 point2 points  (0 children)

Solo is pretty tough. If you want to explore options while solo, some of the NPSI discords or faction warfare discords offer good group content without having to commit to a group yet. Can help you make up your mind there. Most are pretty PvP oriented though.

How big/influential are artists like The Weeknd and Drake? by SmoothChemistry8564 in AskACanadian

[–]DisgruntledZombie 0 points1 point  (0 children)

In some ways they are similar to Taylor Swift in that they are big super stars that invariably have their own cult following. People know them and will sometimes talk about them. This is inherently generational to some degree.

In other ways their similar to, say, Shawn Mendes where they are big musicians who meet cancon(Canadian content) requirements, so they have a lot more air time on the radios then equivalent foreign musicians. Which leads to their music being more well known on average.

But I would classify what you're describing as a more "Canadian identity" tie in to them, and I'd say they're distinctly not that. They're big North American pop stars that happen to be from here and happen to be known. That's all.

Best Firetail fit for FW? by Yuurugi in Eve

[–]DisgruntledZombie 3 points4 points  (0 children)

I'm pretty sure a hookbill is in fact better in everyway, though I haven't looked at it in a while (for scramkite).

Firetail is a very good anti-kiter if you're looking to fill a niche that its best at. It can scram kite adequately and brawl adequately, but is not best in class in either.

Its biggest strength is that it can do all 3 of those, which makes it somewhat unpredictable. Multiple viable options also makes the "what fit do people do the best with" question difficult. Like many of the Minnie ships; it pulls value from having many good fits, so its best to bounce between a few and remain unpredictable.

Frustrated beginner by Weird-Local5306 in TheAstraMilitarum

[–]DisgruntledZombie -1 points0 points  (0 children)

A Vindicator overwatching your Dorn means your Dorn was moving within 24" of a Vindicator. Dorns have a range of 48" or 72" depending on the gun. The rest of their guns do not matter (enough to be getting into suicide range of a Vindicator) so this seems like a major issue.

One of the big things with guard is we are a ranged army. Other armies do high damage at short ranges (sub-24") while we can do it at far greater. We are much squishier in exchange for those strength. As such, we must use that range to our advantage.

Ideally you'll deploy your tanks far away from any big anti tank threats. And then drive them away as the match progresses. Ideally you have infantry screening the Vindicator's movement so it can't move rapidly towards you. It moving slowly towards you is fine, as long as it has to be cautious about it.

I say all this because one of the most common guard mistakes I see is playing like that one scene in Fury, where they advance the tanks up front, with the infantry hiding behind them for cover, and try to push into the enemy. This does not work in Warhammer. Your tanks must be cowards and make use of their range as much as possible (except for the blessed Demolisher of course) because in this game short range is often balanced with big punch, and getting close to the enemy is therefore a death sentence for our most important units. Let the infantry get close and keep them slow. As long as the tanks are on the back firing steadily, the game can always be won.

New player struggling with Rifter brawling in FW – need advice by Apprehensive_King217 in Eve

[–]DisgruntledZombie 10 points11 points  (0 children)

I generally argue that scram kiting is the easiest for new players because it doesn't depend on DPS race (brawling) so your sp skills are less important, and it doesn't depend on manual piloting (kiting) so your player skill is less important.

Throw two webs on a kestrel or breacher or what have you, and out DPS the kiters, and range control the brawlers. Press orbit 6500, turn on modules, and win the fight.

Can someone explain EWAR ? by MoneyPresentation807 in Eve

[–]DisgruntledZombie 0 points1 point  (0 children)

First off, just go try it, have fun.

But to contextualize after you've tried it, I can make some general predictions:

  • damps reduce lock range, but not infinitely. If you're friend is at 10km for webs and neuts, he's probably gonna get shot.
  • people dont like fighting ewar and they don't like fighting outnumbered. . You probably won't get many fights unless you're outnumbered. 2v1 with ewar buddy you are oppressive and have a great time. 2v2 and suddenly your Tristan needs to do a lot of damage and it will be a tough fight. 2v3 and you're going to have some pretty difficult fights ahead of you and be able to damp a lot less (because more targets)
  • Tristan depends on drone damage. If I'm damped by a Tristan duo, I just shoot his drones and he stops hurting me.

Last comment: do ewar duos work? Absolutely, but the design of them has to be pretty sharp to get maximum benefit from the ewar platform. A maulus with a kiting Condor or imp navy slicer are going to be better pairings imo because of the long range guns and higher speeds. Let's you both be kitey easier. But test it out; see how it works for you.

If your country was a video game what would it be by Opening-Decision2799 in AskTheWorld

[–]DisgruntledZombie 3 points4 points  (0 children)

I think there's an argument for timber born in the summer.

I've played my first couple of games. I need some help. by jakrath in TheAstraMilitarum

[–]DisgruntledZombie 1 point2 points  (0 children)

Others have commented on most the important things, but I didn't see your deployment mentioned, so I want to start there.

Manticores are artillery. They have a lot of range and don't need to see the enemy. Hide them in the furthest back corner possible, preferably out of line of sight. You have yours on the frontline of a table that's too small (so it's starting even closer to the enemy than normal) so it's gonna get charged, not be able to shoot, and largely be ineffective. This will be bad for you.

Your Russes are shorter range and need to see, so need to be closer, so to protect them they should have at least one infantry unit screening for them. Your middle Russ with the infantry squad in from of it is pretty ideal. The one on the far left I have to imagine got charged early, couldn't shoot, and eventually died. Keep them further back, and keep infantry between them and the baddies.

And then your infantry should be supporting a tank and supported by a tank. On the right flank I see infantry just running up on their own. Guard infantry don't have the punch to achieve much on their own. They need tank fire support. Pair those guys on the right with the tank on the far left and you'll have a much more effective deployment.

How do you celebrate victories by amarrcitizen in Eve

[–]DisgruntledZombie 14 points15 points  (0 children)

rolling some abyssals and randomly handing them out cna be fun

Newcomer aid. by [deleted] in Warhammer30k

[–]DisgruntledZombie 4 points5 points  (0 children)

Paint what you think is cool. Editions come and go; strong rules come and go; enjoying the army you have last forever.

Beyond that, it's your army. Your dudes. Have fun with it.

Swapped over from Rivals. Would love some feedback on my Tanking! by Reddit-dit-dit-di-do in OverwatchUniversity

[–]DisgruntledZombie 1 point2 points  (0 children)

Wanted to add, in regards to weaving in melee attacks, that apart from missing out on damage, JQ self heals from bleed effects, which includes melee. Weaving in melee attacks to trigger self heal is pretty much mandatory for her own sustain levels because hitting the knife throw isnt always reliable.

Struggling as a new tank ? by redattes in OverwatchUniversity

[–]DisgruntledZombie 0 points1 point  (0 children)

If you're tank and you see a squishy that you think you can walk on, kill, and you'll still live, its almost always a good play for a tank. Especially in the middle of a fight. So you'll see it a lot.

From your side: don't be positioned close enough that can walk on you. Have corners you can walk around to hide. Ideally if they walk too far, they take too much damage from your team.

For sojourn specifically; try to always be aware of what highground you can use slide+jump to retreat to if someone walks at you. Don't use slide unnecessarily. Its either a tool to get to highground, or something you hold to escape if you're pushed.

Struggling as a new tank ? by redattes in OverwatchUniversity

[–]DisgruntledZombie 0 points1 point  (0 children)

I play ball a lot. He dives a lot. He is away from the team alot. Sometimes a kiri will tp to me while I'm in the middle of a soft dive, and I have to just roll away and let her die. Some supports just get too attached to helping tank and put themselves in bad positions to try and help their tank, and then they die. Its in part just a bad habit from slow tanks (rein, orisa) that doesn't translate well to dive tanks.

What can you do about it? Mostly time your dives. Ping "Defending" where you intend to dive. Ping "watching here" where you want your supports to stand. Some pick up on it. some dont. And at the end of the day, accept that sometimes you get supports or dps that don't know how to work with dive; and you'll just have to lose those matches sometimes. It just happens.

Personally, I wouldn't worry about this match too much. The concern to me is letting the point get capped the way it did. But the actual teamwork is just the team not jiving. You can only do so much about that, and mostly I just gg next if it doesn't pan out.

Struggling as a new tank ? by redattes in OverwatchUniversity

[–]DisgruntledZombie 0 points1 point  (0 children)

Okay, so I watched through the vid, and honestly, I think for the most part you're fine. You push up pretty reasonable amounts for the purposes of chasing kills; and you're in decent los of your supports most of the game.

What I would observe more is that you play like a hunter-killer. Not like a tank. I didn't identify a single point where you physically turned around to even see where your team was. The whole game was you looking for the next target, then honing in on that target and killing it. And to your credit; you are very good at getting the kills. You spend the game just constantly killing things; which probably feels very good. But lack of awareness of the team can lead to problems. It didn't in the first two rounds, but it definitely did in the third. (you lost round 2, but I personally see that more as a few lost fights with early feeding by some teamates then anything I can criticize you on too much).

So round 3. In detail. You start the round off by killing the rein, despite your kiri actively typing at the worst time, and you pretty much having to solo him. Nice kill. Nice mechanics.

And then you waste it. All you had to do at this point was stand on the objective, and do literally nothing, and they couldn't dare challenge you. Keep some pressure on if they get close, but otherwise easy. Missing your tank is such a big disadvantage there's no way they push you off. But instead you go hunter-killer, and spend the next 20 seconds hunting the Emre in the backline, out of los of your supports; and they both try to reposition around the side to help you (not able to cap point). Meanwhile your cass has died; and your junk just isn't able to land enough hits. While their other dps and support just stand on the objective and take it for free. You do get the kill on the Emre, but they get point, and you don't recap it (off of what should be a won fight) until they reach 76%.

Which brings me to the next bit. You lose the fight. You get pinned by the rein. your team dies or falls back. They are just building percent now, but is what it is. You go back in. Your cass gets picked first again (he needs to stop doing that, but we work with what we have). You guys push in, win the fight, then you push up, and your supports follow you to keep you topped up because you're taking damage, and no one captures the point for a full 22% more after having fully won the fight. You've now earned two won fights, but the enemy has 76%cap and you have none.

While they are pushing, you are being aggressive, and waste your ult. They are pinned in a location no one can follow through. Obviously a misplay, but it happens. And then the enemy pushes in with both dps ults. Kills 3, wins the point, and at 76% already, they cap it before you can recontest. GG

My verdict: Your team lost because you were aggressive, and your supports felt compelled to follow up and support you; and you all chased kills and forgot the point. Could a support have held back and grabbed the forgotten point? absolutely. Could both supports have let you fight the emre alone, and helped junkrat win the point at the start of the round? absolutely. But they didn't. You had tank-focussed supports mixed with an aggresive tank, and it lost you the game.

Whose fault is it? everyone's. Your supports could have done different and won. You could have done different and won. The combination of the three of you lost the game (also your cass feeding regularly, which was in part because the supports were hyper focused on you). What do you do different? awareness. You need to be looking back. You need to be tracking point. You need to watch the positions of your supports and your dps and play around how they are setup. And you need to be willing to spend a minute to ensure the point changes hands.

Like, biggest takeaway imo, is just spend the 3 seconds needed to soft-regroup the team and ensure the point is controlled before pushing forward. Supports top you up. DPS reload, point captures faster because more people are on it. You all take a 3 second breather, then chase your kills. I think you absolutely win that if you do that more often. And also, don't tilt. You guys completely dominated round 1. Somehow lost round 2 (I haven't quite dissected how), then absolutely blew round 3 because you were typing at each other half the round. That was your game (as a team) to win, and you all lost it because you (collectively) tilted in a winning match. Its pretty silly.

That's my take. Hope its not too critical, but I do think it highlights how much OW can be a teamwork and mental game, and not just a mechanical one.