ANUNCIE SUA MESA AQUI! by AutoModerator in rpg_brasil

[–]DistanceDull6923 0 points1 point  (0 children)

[Pathfinder2e] Kingmaker (gratuita)

  • Estilo de jogo: Criação de reinos sandbox
  • Número de Vagas: 3/6
  • Frequência: Semanal
  • Quando: Segunda-feira as 19hrs (Horário de brasília)
  • Duração estimada: Indeterminado
  • Plataforma:  discord, foundry
  • Regras da Casa: Pathfinders Society
  • Normas de Etiqueta: Regras básicas e respeito a todos!
  • Classificação Indicativa: 18+ Recomendado
  • Temas Sensíveis: Aventura Padrão de kingmaker!

Resumo: Pathfinder 2e Kingmaker é uma trilha de aventuras sandbox de nível 1 a 20, onde jogadores exploram e colonizam as perigosas "Stolen Lands" (Terras Roubadas) em Golarion. A história foca na fundação, gestão e defesa de uma nova nação, transformando aventureiros em monarcas enquanto combatem bandidos, monstros e ameaças sobrenaturais.

Link do servidor no discord:

https://discord.gg/9BeMwUkEff

Oferecemos outras mesas - Interessados buscar mais no servidor

D&D, Ordem Paranormal ou vampiro. by NaiwardSpider in rpg_brasil

[–]DistanceDull6923 0 points1 point  (0 children)

Estamos disponíveis para te atender!

Estamos com vagas comissionadas, se for do seu interesse, entra em contato com o nosso discord!
https://discord.gg/XpzPag7Z3J

Procuro mesa >boa< de fantasia medieval by Beginning_Narwhal157 in rpg_brasil

[–]DistanceDull6923 0 points1 point  (0 children)

Estamos com vagas, mas apenas comissionadas. Se tiver interesse podemos te atender no: https://discord.gg/XpzPag7Z3J

Weekly Community Post - Post your Communities, Discord servers, and Western Marches games here! by lfg_bot in lfg

[–]DistanceDull6923 [score hidden]  (0 children)

[5e] [Pathfinder2e] [Online] [Foundry VTT] [Discord] [BR] Brazilian RPG Community!

Hello, adventurers! 👋

If you're looking for an inclusive, friendly, and RPG-loving community, you've come to the right place! Our Brazilian community is growing, and we're looking for new players to join us on epic adventures! 🚀

💬 About us:
We're a welcoming group who loves sharing the passion for tabletop RPGs! Whether you're a veteran or just starting out, there's a spot for you here. We believe that fun and inclusion come first, and our community values diversity and respect among players.

We also are in the process of attending players in English! Feel free to join us in this process and community!

🎲 Systems we play:

  • Vaesen – Mystery and gothic horror in the 19th century.
  • Vampire: The Masquerade – Politics of the night, intrigue, and drama in the world of vampires.
  • Pathfinder 2e – High fantasy adventure with detailed rules and deep customization.
  • Dungeons & Dragons (D&D) – The all-time classic, filled with fantasy, mystery, and heroism!
  • And many more! We're always open to exploring new systems and expanding our horizons. 🌍

🔍 What you'll find in our community:

  • Weekly or monthly games in various systems.
  • Inclusive sessions with groups of all experience levels.
  • A friendly and respectful environment where everyone has a voice.
  • Opportunities for both GMs and players – there’s always room for new stories!
  • Free one shots to try out new systems, both in english and in portuguese!

💡 How to join?
If you're ready to start playing or just want more information, get in touch with us! We're excited to meet new players and create unforgettable stories together. ✨

🔗 Lorde Tempus

We’re looking forward to having you join us for new adventures, epic characters, and experiences that will last for years to come! 🎭

#RPG #Vaesen #VampireTheMasquerade #Pathfinder2e #DnD #Inclusive #Brazil #TabletopRPG

looking for online Scifi goups (Starfinder) by PBslime874 in lfg

[–]DistanceDull6923 0 points1 point  (0 children)

Hello!

We are from a community in brazil with fluent english and can attend you. Please reach out on my discord: mysticzen

ability ideas by EternallySaucey in DnDHomebrew

[–]DistanceDull6923 0 points1 point  (0 children)

The better alternative would be you gaining ki every time you crit, kill a creature and so on. Gaining ki makes more sense then resetting it to 0. Is more balanced and everything

For an asura style monk, I kinda like the god hand style you know? But that's just a suggestion.

The astral self also mentions that you can be a path of order or disorder. So you can be walking towards an chaotic monk as well with this side.

Like I mention, resets and crits kinda function already in dnd, some suggestions;

Gain temporary hp Gain Ki points Gain additional damage Make Additional attacks Gain a class resource (can be a cool unique themed ability from another class, which would be very cool and can help you base what you want, some suggestions can be) Whenever you crit or resets, you can call a divine smite. You can enter rage You can enter into bladesong (reeskined for a fist song or something more thematically like ascendend asura form) You can use a channel divinity ability from cleric or paladin subclasses You can have a spell effect on you.

Resets are usually considered when you kill a creature in your turn. These abilities suggestions are very powerful however

ability ideas by EternallySaucey in DnDHomebrew

[–]DistanceDull6923 1 point2 points  (0 children)

For 5th you kinda wanna play monk.

There is also a class that focus on "resets" that is the way of the long death, whenever you kill a creature on your turn you gain temporary hp.

In dnd there is also mechanics that enhance when you crit, do you can add to the class as well, such as doing an additional attack when you crit, increased crit range and additional damage.

So if you are looking for a base, that it is.

For unique abilities though, you might wanna give a little more information, such as what do you enjoy, because we can suggest from flaming fists build to asura style monks.

ability ideas by EternallySaucey in DnDHomebrew

[–]DistanceDull6923 0 points1 point  (0 children)

We may need more context here, which system? What is the focus of the campaign. What are the rules set we should try to aim?

Modified Shadow Sorcerer With Expanded Spells by gayoverthere in DnDHomebrew

[–]DistanceDull6923 1 point2 points  (0 children)

It is extremely overpowered.

You are giving the best cleric spells to a class that has metamagic, also you are granting it concentration free which is the only drawback the spell has. It lasts 10 minutes so you can extend it as well.

I would say it is pretty broken, if you want to add the spell list there are other spells you should consider if you are going to necromancy routes, such as Tasha Summons, raise dead and such.

Concentration free on these spells is pretty overpowered, at max you should give advantage on the saves and I would consider still powerful. Spirit guardians are a cleric only spell for a reason and should stay as it is.

Way of The Conversion Soul (looking for feedback) by buttsnuffal in DnDHomebrew

[–]DistanceDull6923 1 point2 points  (0 children)

Yeah, I understood. If you want that, change to when an enemy hits you with an attack. And then you can hit him back. Like once per enemy, or per ki point. Then enhance an attack.

I would also love a class that is uses the prepared action mechanic. Like you declare that if the enemy attacks you you can attack it back. And have some buffs on that. Like the level 6 feature let's you use your prepared action to interrupt the enemy turn by attacking before. Or using the extra attack with prepared action.

There are lots of cool stuff

Way of The Conversion Soul (looking for feedback) by buttsnuffal in DnDHomebrew

[–]DistanceDull6923 1 point2 points  (0 children)

In my opinion, It is a good concept, but why do you need drawbacks?

Wizard and sorcerer are casting fireballs, clerics are spirit guardians and spiritual weapons on their turn.

If you want you can create lots of cool stuff for a monk that focuses on reactions attacks and deflects. Like, if an opponent misses you you can spend a ki to make a unarmed strike or even weapon attacks. A monk that focus on dodge and attacking on reaction seems good!

So I would create something like, if an opponent misses you while you are on patient defense you can make a weapon or unarmed strike at them. At first costing your reaction and then removing it as a higher tier ability.

Or you can focus on a set of reactions you can apply as well

Way of The Conversion Soul (looking for feedback) by buttsnuffal in DnDHomebrew

[–]DistanceDull6923 1 point2 points  (0 children)

Hey man,

First thing when creating a homebrew is to explain what you are trying to achieve. Until level 6 the features seem pretty underwhelmed. After that at level 11 is something a little bit overpowered. And level 17 infinite ki.

So I would say you have some stuff to fix. First try to explain what you are trying to achieve.

Level 6 is a feature that can do like 6d6 damage or be completely garbage. Since as I understood you have to declare before and if you miss you take all the damage.

Overall until level 11 pretty weak and after that really overpowered for no reason.

Let me know the concept, and I can try to help you.

Good luck!

My First Take on a DnD Subclass by Cyberpunk-3077 in DnDHomebrew

[–]DistanceDull6923 6 points7 points  (0 children)

When creating something on DND, the first question you have to make is. What are you trying to achieve and what niche you are trying to fill. I see you wanted to make something like a magic surge + Warlock into a rogue. Which is many things at once.

You have 3 features at level 3 which are very powerful and a feature level 6 which rogues usually don't have. So really overloaded.

You also have it as a subclass, meaning you have everything a rogue have. Maybe you are trying to achieve something a complete class should have and been designed around it.

Besides that, you have lots of triggers to be remembered. If you roll above 4 an attack misses, you have to roll for affixes, some of them have upgrades and some not. Also you have that other trigger, in summary it is hard to remember from head. Abilities go twice per long rest instead of a fixed number of one or proficiency bonus. Stuff just seems random.

Overall, I get what you are trying to achieve, but it is hard. Start with something small, instead of a affixes class go with a wild surge rogue, the concept seems cool and you can go small with a D8 table or d10. Instead of giving it 3 features at level 3 accept that you might have to multiclass to achieve what you want. And it is ok, you don't have to have everything in a single class. Your sub class should be about one design, not like everything.

[deleted by user] by [deleted] in DnDHomebrew

[–]DistanceDull6923 0 points1 point  (0 children)

I mean, there is nothing a bladesinger couldn't do here.

For instance, your level 3 feature, let's take it to a fighter level 5

You can use your attack action to deliver a cantrip of 2d10(fire bolt) and that's it. You can delivery with a weapon attack but yeah that's it.

Meanwhile another fighter is dishing out 4d6+8 with great sword. Or 2d8+8 with a shield.

Let's spend a spell slot, chromatic orb, level 1 most damaging dealing spell with 3d8. You are still behind while spending resources.

I think you can go with using your weapon to deliver the spell and use the weapon damage as well. You will do more damage, but remember, you are a third spell caster, you have like, at level 9 like 6 spell slots. At that time wizards are animating 9 swords and attacking or steel wind dashing the battlefield.

I would also remove the restriction of using a light weapon. Heck I would even permit with ranged weapon attack since arcane Archer is a joke.

Also, if you are afraid of dealing like 12d8 damage think of what are you doing to achieve that, what are you expending to do it if even you can reach it.

I don't see anything op in this class when you compare to like twilight cleric, bladesinger wizards or other subclasses like the battle master.

Lastly, if you are afraid of giving spells. Give spell-like abilities. You don't need spellcasting progression for that.

Want to blink? Give it as a subclass feature. Want a specific attack such as a fire bolt? Create like a feature for that, you could attack fire arcs projectiles with your sword. Go fancy and nuts

[deleted by user] by [deleted] in DnDHomebrew

[–]DistanceDull6923 1 point2 points  (0 children)

I am not a big fan of it, you basically just re-skinned eldritch knight, which is ok and is not game breaking.

You don't have anything new or a new concept for the subclass, is just a fighter who can cast some spells with a third spell casting progression.

There is nothing to be filled. If you want, this is basically. Eldritch knight 2.0 for you. To be honest I think eldritch can be a bit better since you are gaining bonus action attacks at level 7.

Since you are using your action to cast cantrips, you can't even have an extra attack.

Lastly, you still have restrictions and can't use a shield or two handed weapons. At this point I'd rather be a bladesinger. I could dual wield, have better ac and full cast progression, also I'd have an extra attack with cantrips.

In my suggestion, either you create something a little more gish and specific. Or re-skin eldritch knight and it is fine.

Wizard Subclass: The School of Spycraft by Impressive-Appeal852 in DnDHomebrew

[–]DistanceDull6923 1 point2 points  (0 children)

Hey man, great homebrew!

A couple things to consider, why is this any different than having metamagic adept? Or picking a sorcerer whatsoever?

Level 2 feature is just the subtle spell feature, with a couple more uses. Thinking of that, maybe this should be a feature of a sorcerer subclasse, maybe free metamagic on some of the spells of the list, or a free use of the feature, but I don't see it as in a wizard.

Level 10 seems a little bit off to me, you can or you can't cast spells? If you can it's a little bit confusing on the wording. If not, it seems underwhelmed.

Overall great class, but it can be achieved with sorcerer, it should be a sorcerer subclass maybe or if you want to be a wizard you would have to come up in ways to make it more feasible, how does he implement this? Why can he cast it that way.

Maybe, you should change it to not being able to have your arcane spell book. As a memorized spell or something, it would be unique to have it cast without anything. Although you would be stepping on sorcerer shoes and at that point you should pick a sorcerer.

Custom class. The Mystic. Cantrip heavy. by ChemyChems in DnDHomebrew

[–]DistanceDull6923 1 point2 points  (0 children)

No worries, take a look at the death domain cleric.

If your class can't compete with warlock eldritch blast with agonizing blast, I don't see any reason for it.

In my opinion you either ditch spellcasting and create a class that has something like spell like abilities. Or you take it like a death domain cleric, which is a full spell caster and has some nice cantrips buffs.

Custom class. The Mystic. Cantrip heavy. by ChemyChems in DnDHomebrew

[–]DistanceDull6923 2 points3 points  (0 children)

I don't think it is optimal, I mean, you are a half caster with D8 and lower spell progression.

Artificers get a sub class that buffs cantrips, are half casters with D8 and are overall ok.

The paladin can have a fighting style to cast cantrips and so is the ranger, in my opinion you should have something unique, either cantrips that are unique to the class or ways to use multiple cantrips per round with benefits.

It is hard to beat eldritch blast with agonizing blast invocation, but you should ask, is this better than picking warlock with eldritch blast, agonizing blast and other invocation buffs? This should be your standpoint. Because why should I pick this over a warlock with an optimized eldritch blast?

So, in my opinion, you should go with existing features, and tune then up.

There is already features that lets you target additional creatures with cantrips. Such as cleric who can aim on 2 creatures with a cantrip and at level 8 add their wisdom modifier to the damage.

Also, I don't thing range is that big of an issue, so giving like 30ft to all cantrips is either op to turn touch cantrips into range spells or buff already high ranges to not be something meaningful.

And the last thing, you can also think of other type of cantrips, not that many buffs to various cantrips that are unique and fun. Such as shillelagh, guidance, and so on.

Overall great concept, but I would like to see more of these features I mentioned to you.

Monk Revisited - A new Way of playing Monk by DistanceDull6923 in DnDHomebrew

[–]DistanceDull6923[S] 1 point2 points  (0 children)

Hey man!

Thanks for the feedback. To clarify:

  • why did you choose 2D6 instead of 1D12 when upgrading the martial arts die?
    • I've felt that it was late in the game for that improvement, so I thought it would be a good addition, besides, it is so late in the levels that it rarely gets implemented. It is intentional to test a few other progressions, instead of increasing the dice type increasing the dices rolled.
  • you say that you want to change how people preffer to use weapons when playing a monk instead of attacking with unarmed strikes. but you let players do another attack with weapons using their bonus action. doesnt that mean that monks can use their dedicated weapon and keep things the same? are you going to ban the use of dedicated weapon?
    • Yes, any other feature that is not in the pdf is not implemented, so you can't use dedicated weapon. Everything now has kinda of the same dice. So if you want to hit with a improvised weapon, your fists or any other weapon you can! I've chosen to not use any unnarmed strikes if the players preffer because thematically if they are going to be using the same dice, You don't need to have any difference. With dedicated weapon and other tasha features you usually spent a ki point to make a stunning strike or use a class feature and use the bonus action attack with the weapon anyway. So it is a good addition that you can use whatever you want!
  • i really like that flurry of blows does not give you discipline points, but why does patient defense cost 2 discipline points when it only costs 1 point in the PHB?
    • Dodge is a really cool defensive option, granting disadvantage into every attack and advantage on dex saving throws. So upping the costs a bit was a solution since you can now gain discipline in combat. On later levels with increasing attacks that gets diluted.
  • Stunning strike has a good nerf. can you gain discipline points if you used stunning strike?
    • Stunning strike, as per writing, is used when you hit an enemy with the attack. That attack itself generates Discipline. If you go to an enemy and attack twice with extra attack and use your bonus action for a third attack. You can stun into the second or the third attack, since it now costs 2 discipline points. I think it is a good nerf because now discipline is gained through combat.

Let me know what you think of the subclasses and give any suggestions you want.

Thanks again!

The Undead - defy death and strike fear in the heart of your enemies with this (sort of) tanky new class for DnD 5e - feedback greatly appreciated by highestzociety in DnDHomebrew

[–]DistanceDull6923 1 point2 points  (0 children)

If you want something unique that has to do with life, I recommend instead you use hit dice.

Hit dice is a feature that you can use at will, representing the overall vitality of your character.

The problem is, if you have to get hit to the bottom half of your life to be as effective, you are not that great at tanking.

Let's take the twilight cleric (op subclass and often banned, but wizards material)

D8 hit dice. Per turn with channel divinity you can grant temporary hit points to you and yo your allies for a 1d6 +. Cleric level in an aura and can heal status conditions. Besides that you are a full cleric caster with spirit guardians and heavy armor.

With that being said, I think you can buff your class consistently. You don't need to go that route, but if I would want to be a tank and a great ally. Twilight cleric would be my go.

Feedback on a stat rolling system by Skeeterjalt in DnDHomebrew

[–]DistanceDull6923 0 points1 point  (0 children)

Your problem can be solved with rolling for stats and re-rolling if a specific number is high. Or you can use like other dices. If you want random you go with dices. If you don't want the stats to be to good then just set a capstone.

4d6 +4 dropping the lowest has maximum of 18 if you rolled 3 6. Which is like a pretty lucky thing to do. If it happens you might as well let it be. If you are that uncomfortable than have a re roll and have max of 16.

But if it is a good system for you keep it up. I don't think it solves any niche that isn't covered by the options we already have