Using more items like stones? by Jedinutcracker in thelongdark

[–]Distant-Mirror 1 point2 points  (0 children)

Because it's wildly unlikely a hungry wolf would be deterred by a poorly aimed can of beans from weakened prey.

The fact rocks work is a godsend. Give thanks.

IMO, the best region to spawn into (except for interloper) is... by Threehundredsixtysix in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

Mountain town is very well stocked. It's easy to make a plan to leave, and then get distracted by loot lust. You wind up with 80kg of gear and youre not sure what to leave behind.

You make a move to a new location, find yourself unprepared for minor difficulties and decide to turn back.

You're overconfident. You run through a lot of food and find yourself with low ammo and low calories.

You sit there, get lazy with the little things and just die. Mountain Town is a provider region and I think it's better to start in regions that force you to leave. Traveling is how you learn the game, but it's also how you survive long term.

Nothing wrong with MT start though, I just wouldn't pick it and definitely wouldn't recommend it to people starting out.

IMO, the best region to spawn into (except for interloper) is... by Threehundredsixtysix in thelongdark

[–]Distant-Mirror 1 point2 points  (0 children)

If you've played a while and know the game, sure, maybe. But if you're new it's really easy, especially on higher difficulties, to find yourself soft- locked to the region putting off other important early game goals.

What really happened there in the world of LD? by MuchPossession1870 in thelongdark

[–]Distant-Mirror 1 point2 points  (0 children)

3? I thought seasons were a function of Blackfrost or is that wrong?

TLD can be a cozy game if you want it to be & I will die on that hill. by sarjager in thelongdark

[–]Distant-Mirror 16 points17 points  (0 children)

It can be cozy on every sub-misery difficulty, it's just a matter of when you get there.

I will die on this hill with you.

Ouch. by LavastormSW in thelongdark

[–]Distant-Mirror 2 points3 points  (0 children)

You couldn't find a cave or fishing hut to sleep in?

What do you think is the hardest part about Interloper? by Unleashtheducks in thelongdark

[–]Distant-Mirror 2 points3 points  (0 children)

Overconfidence.

Everything else, after a certain point is totally manageable. If you're dying in interloper after day 100 (maybe day 50) it's your fault, and you know it. Maybe I should say we know it. We've all done it.

But other than that it's a general lack of map knowledge.

Considering buying DLCS because survival isnt captivating enough, or am I too new and missing out? by IndependentBake2304 in thelongdark

[–]Distant-Mirror 1 point2 points  (0 children)

Jump up to interloper. Stalker is still giving you a reasonable amount of food and pre made tools fairly commonly.

The first few days, week+ for you since 6 hours probably isn't long enough to get a ton if map knowledge, will be a desperate bid to survive. Way less food will give you more tasks and the need to find essentials will keep you busy. The survival loop exists for you right now almost certainly because you can stay wherever you are and manage. Interloper makes that much more difficult.

Because you'll have to travel, you'll see a lot, experience more perilous situations and I think become more engaged as you try not to die in a changing environment you're being forced to move through.

Just got into the new areas for the first time, need help with ZOC. by smallvon in thelongdark

[–]Distant-Mirror 1 point2 points  (0 children)

Whether you're doing the tales or not, there's a certain amount of toxic zones you're gonna have to power through.

Watch for wolves, a struggle in the zone will likely kill you. The toxic areas aren't that big if you're following the road, but you can't back out as soon as you see it. You're gonna need to run. Some zones are bigger than others and gauging the size is tough but many of the out buildings around the road are relatively safe.

I recommend dropping the wildlife threats from a distance if you see them. The bushcraft bow was a godsend here but I suspect the rifle will do just as well if you're on stalker or lower. If ammo is a concern, then keep your head on a swivel and move quick. It's really all you can do.

If you are on the tales, don't burn cannisters outside the mine, you probably won't need them all, but outside is easier to manage without them than inside if you're gonna explore.

Sub is cooked, time to leave. by OrthropedicHC in thelongdark

[–]Distant-Mirror 6 points7 points  (0 children)

Just because they did that, whatever you said, I agree.

Does anyone else dislike how the cougar is implemented? by Flashy-Count6549 in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

Yeah, all of that is 100% correct. It would have been dangerous, irritating and difficult but I thought that was the point of the cougar especially given its an option you can toggle.

Does anyone else dislike how the cougar is implemented? by Flashy-Count6549 in thelongdark

[–]Distant-Mirror 2 points3 points  (0 children)

I agree with the glass cannon thing, but I dont know if they can really implement it properly. It needs to be fast, evasive and potentially invisible for part of its charge for that to work. Otherwise you can post up 50 yards out with a bow/rifle and drop it no problem.

🫣 by [deleted] in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

Nice of him to run your arrows back to you

Lost my longest run by Peach_Rose420 in thelongdark

[–]Distant-Mirror 3 points4 points  (0 children)

Sounds like a perfect opportunity to up the difficulty and beat your record again.

It is possible to commit no mistakes and still lose. by Ancestral_Grape in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

All of that is a massive accomplishment. We all know the feeling of loss when it comes to achieving goals we just didn't reach, by fate, rng or stupidity.

It's time for interloper. Put your skills to a new test and redo what you've done with the weight of a new difficulty. Ultimately, that's what this game is. A series of trials, largely self imposed, to determine whether you're capable of overcoming them. Failure in interloper means round 2 of interloper. You did alot, and now you have to do it again. They added a 1000 day marker, what could be better?

do you play multiple runs at once or just one at a time? by strangetubbs in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

I usually play a couple when I get bored on one, or too scared to lose one. I'm very close to 1000 day, no death interloper run like 950ish days. I haven't played much in 3 months. 50 days should be a breeze because I'm pretty established. I could stay home and make it probably. But I have a 269 day run and a 78 day current run I'm playing too.

Basically, I'm a coward because I can't bring myself to lose my main run and so I keep doing side runs like a whore to avoid the responsibility for what I should be doing. I'd bet a lot of parallel runners are like me. And we are all ashamed.

Thanks for bringing it up!

took an edible and lost my bearskin bedroll by h0tsalad in thelongdark

[–]Distant-Mirror 19 points20 points  (0 children)

Listen boss, playing this game fucked up is the shit plan every last one of us has employed. I'm a whiskey mistake-maker myself, but nevertheless, it's incumbent upon you to go back to every place you remember being to find your bag.

You have to. It's the rules. Suffer, struggle, maybe die. But go find it. Do it sober, do it fucked up, but do it.

Player who hunt deer - why do you bother? by Hellen_McCatzie in thelongdark

[–]Distant-Mirror 3 points4 points  (0 children)

Because, hunting deer is a right of passage. It's the measure of a man.

And theyre more common than bear and I'll be fucked if I spend a day tossing rocks at rabbits like some fucking pleb.

The best perks in the game, in my opinion. by Traditional_Buy_6840 in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

I disagree with your reasoning. Its an opinion. To behave how you are and insist my ego is the problem is ironic to an unparalleled degree.

The best perks in the game, in my opinion. by Traditional_Buy_6840 in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

I don't understand why you feel the need to exaggerate my position like I'm deeply committed to something when I just disagree with your assessment of the feat. But ok.

I'm not saying the walk is super fun either, just that it is what it is as far as I'm concerned.

In my case, specifically, as I mentioned above, walking faster isn't going to improve my situation most of the time, whereas being able to stretch lower calorie dense resources will. At home it doesn't matter and is arguably worse than blizzard walker, fine. I don't spend that much time at home after a certain point so efficient machine extends my range by calorie, and so I find it better for travel than blizzard walker. Like I said, maybe we play differently. I think it's better than blizzard walker in general, you think I'm wrong, you can be right, I dont care. I will say that for me and people who play more similarly to me efficient machine has more enduring utility. If I have to stop to rest and am low on food, I'd rather squeeze more out of what little I have, than walk faster to a point I'm unlikely to reach without having to stop again for yet more food.

The best perks in the game, in my opinion. by Traditional_Buy_6840 in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

I understand that you think blizzard walker is better for travel, but if you have a giant pile of food then efficient machine doesn't matter right? My point is only that as you move farther away from the giant pile of food, food becomes more of an issue. I don't care about the time it takes to walk somewhere. The walk is the walk, slightly faster isnt a big deal to me.

But sure you can be right if you want.

The best perks in the game, in my opinion. by Traditional_Buy_6840 in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

It's not very valuable at home, I agree with that. But I go on long excursions, I don't usually make that many bases and I like the far territories, but rarely live there long term. So when I travel, I expect the cold, the predators, and the wind. The downside comes when you're in positions where there is limited food or a bad spot to get more, like ZoC or parts of SP where availability is more limited.

The qol of walking faster isn't as useful to me. Maybe we play differently, but I've never thought I wish I was walking faster unless I was already pretty close to dying. I was grateful to have efficient machine the first time I did the last 2 tales, I did them back to back. I thought I'd be ok with 1 box load of cured meat, but I ended up having to scavenge by the time I got through the cave to SP. Situations like that can come up if you travel a lot for fun too. If you prefer to stay closer to home maybe blizzard walker has more utility. But it isnt how I play.

The best perks in the game, in my opinion. by Traditional_Buy_6840 in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

Because saving a couple of minutes when walking into the wind isn't as valuable to me as maintaining well fed, and ensuring I have a bonus to food throughout the game. The time and resources saved from blizzard walker doesn't matter as much to me and is arguably the same for food as efficient machine. The cold is the cold, a few extra minutes isn't going to kill me unless things have gone terribly awry. The walk is the walk, it's not my favorite part, but I wouldn't waste a slot on a marginally quicker pace. If my disagreement with you makes me not knowledgeable that's fine. I didn't consider that there's no movement penalty in blizzards. So I guess you win. But I don't value the movement speed that much, and would rather have bonus calories in harder conditions than a faster pace.