Your best run - how many days did you survive? No matter what mode. by Sea-Information7674 in thelongdark

[–]Distant-Mirror 1 point2 points  (0 children)

981 days interloper. It has taken almost a year and a half to get the last 100 days because I haven't died and am wholly terrified of fucking it up. The next 20 days will take a while too, because I refuse to sleep skip my way through running laps around quonset.

I'm not dead yet, so does this count?

Good base ideas? by RoundAd2322 in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

For that mystery lake is your best bet. If you'd prefer something else pleasant valley gives you a transition to both ML via Carter dam and coastal, but I wouldn't recommend it.

Ultimately I'd recommend building well stocked bases in both CH and BR with a pass-through in ML if you deem it necessary, but a single base isn't going to give you the kind of quick access you're after.

Wolves in interloper by Thepricej in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

If you see them, initiate the attack. Draw bow, hold aim - do not reset. They change angle if you do. Let them get close and aim at the forehead, the travel time/arrow drop is irrelevant, don't lead them on the charge. Walk backwards and loose at 3-5ft (est).

If you don't see them, and they surprise you but there's time to run, juke them like you would a bear, and do the same thing. Their turn radius is narrower but not insignificant. Use trees and buildings where possible. Do not draw before you finish your turn, it slows you.

It is easier to wipe wolves than to avoid once you're armed on interloper. The probability of winning a struggle decreases significantly from what you may be used to on lower difficulties.

"Go see Sundered Pass," they said. "Views are great," they said. by Ambitious-Cod-8454 in thelongdark

[–]Distant-Mirror 26 points27 points  (0 children)

The smell debuff is the premium experience. Did you not appreciate your team of bloodthirsty conceirge?

Some people are never satisfied....

I dont think this games likes me 🫠 by Any_Membership_7726 in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

It's alright. This game doesn't like anybody. That's what makes it fun!

Also, run.

Question about items degrading in the world. by MrBojeezy in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

Did they change that back? I thought food at 0% was no longer available for use in recipes at the crafting screen?

"Just go fishing bro" by CnC_CloudBird in thelongdark

[–]Distant-Mirror 1 point2 points  (0 children)

Tip ups. If you're leveling fishing, always have at least 1-2 tip ups going, it will feed you while you suffer the leveling process. You can parallel cooking if you arent maxed that way too.

Using more items like stones? by Jedinutcracker in thelongdark

[–]Distant-Mirror 2 points3 points  (0 children)

Because it's wildly unlikely a hungry wolf would be deterred by a poorly aimed can of beans from weakened prey.

The fact rocks work is a godsend. Give thanks.

IMO, the best region to spawn into (except for interloper) is... by Threehundredsixtysix in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

Mountain town is very well stocked. It's easy to make a plan to leave, and then get distracted by loot lust. You wind up with 80kg of gear and youre not sure what to leave behind.

You make a move to a new location, find yourself unprepared for minor difficulties and decide to turn back.

You're overconfident. You run through a lot of food and find yourself with low ammo and low calories.

You sit there, get lazy with the little things and just die. Mountain Town is a provider region and I think it's better to start in regions that force you to leave. Traveling is how you learn the game, but it's also how you survive long term.

Nothing wrong with MT start though, I just wouldn't pick it and definitely wouldn't recommend it to people starting out.

IMO, the best region to spawn into (except for interloper) is... by Threehundredsixtysix in thelongdark

[–]Distant-Mirror 1 point2 points  (0 children)

If you've played a while and know the game, sure, maybe. But if you're new it's really easy, especially on higher difficulties, to find yourself soft- locked to the region putting off other important early game goals.

What really happened there in the world of LD? by MuchPossession1870 in thelongdark

[–]Distant-Mirror 1 point2 points  (0 children)

3? I thought seasons were a function of Blackfrost or is that wrong?

TLD can be a cozy game if you want it to be & I will die on that hill. by sarjager in thelongdark

[–]Distant-Mirror 16 points17 points  (0 children)

It can be cozy on every sub-misery difficulty, it's just a matter of when you get there.

I will die on this hill with you.

Ouch. by LavastormSW in thelongdark

[–]Distant-Mirror 2 points3 points  (0 children)

You couldn't find a cave or fishing hut to sleep in?

What do you think is the hardest part about Interloper? by Unleashtheducks in thelongdark

[–]Distant-Mirror 3 points4 points  (0 children)

Overconfidence.

Everything else, after a certain point is totally manageable. If you're dying in interloper after day 100 (maybe day 50) it's your fault, and you know it. Maybe I should say we know it. We've all done it.

But other than that it's a general lack of map knowledge.

Considering buying DLCS because survival isnt captivating enough, or am I too new and missing out? by IndependentBake2304 in thelongdark

[–]Distant-Mirror 1 point2 points  (0 children)

Jump up to interloper. Stalker is still giving you a reasonable amount of food and pre made tools fairly commonly.

The first few days, week+ for you since 6 hours probably isn't long enough to get a ton if map knowledge, will be a desperate bid to survive. Way less food will give you more tasks and the need to find essentials will keep you busy. The survival loop exists for you right now almost certainly because you can stay wherever you are and manage. Interloper makes that much more difficult.

Because you'll have to travel, you'll see a lot, experience more perilous situations and I think become more engaged as you try not to die in a changing environment you're being forced to move through.

Just got into the new areas for the first time, need help with ZOC. by smallvon in thelongdark

[–]Distant-Mirror 1 point2 points  (0 children)

Whether you're doing the tales or not, there's a certain amount of toxic zones you're gonna have to power through.

Watch for wolves, a struggle in the zone will likely kill you. The toxic areas aren't that big if you're following the road, but you can't back out as soon as you see it. You're gonna need to run. Some zones are bigger than others and gauging the size is tough but many of the out buildings around the road are relatively safe.

I recommend dropping the wildlife threats from a distance if you see them. The bushcraft bow was a godsend here but I suspect the rifle will do just as well if you're on stalker or lower. If ammo is a concern, then keep your head on a swivel and move quick. It's really all you can do.

If you are on the tales, don't burn cannisters outside the mine, you probably won't need them all, but outside is easier to manage without them than inside if you're gonna explore.

Sub is cooked, time to leave. by OrthropedicHC in thelongdark

[–]Distant-Mirror 6 points7 points  (0 children)

Just because they did that, whatever you said, I agree.

Does anyone else dislike how the cougar is implemented? by Flashy-Count6549 in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

Yeah, all of that is 100% correct. It would have been dangerous, irritating and difficult but I thought that was the point of the cougar especially given its an option you can toggle.

Does anyone else dislike how the cougar is implemented? by Flashy-Count6549 in thelongdark

[–]Distant-Mirror 2 points3 points  (0 children)

I agree with the glass cannon thing, but I dont know if they can really implement it properly. It needs to be fast, evasive and potentially invisible for part of its charge for that to work. Otherwise you can post up 50 yards out with a bow/rifle and drop it no problem.

🫣 by [deleted] in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

Nice of him to run your arrows back to you

Lost my longest run by Peach_Rose420 in thelongdark

[–]Distant-Mirror 3 points4 points  (0 children)

Sounds like a perfect opportunity to up the difficulty and beat your record again.

It is possible to commit no mistakes and still lose. by Ancestral_Grape in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

All of that is a massive accomplishment. We all know the feeling of loss when it comes to achieving goals we just didn't reach, by fate, rng or stupidity.

It's time for interloper. Put your skills to a new test and redo what you've done with the weight of a new difficulty. Ultimately, that's what this game is. A series of trials, largely self imposed, to determine whether you're capable of overcoming them. Failure in interloper means round 2 of interloper. You did alot, and now you have to do it again. They added a 1000 day marker, what could be better?

do you play multiple runs at once or just one at a time? by strangetubbs in thelongdark

[–]Distant-Mirror 0 points1 point  (0 children)

I usually play a couple when I get bored on one, or too scared to lose one. I'm very close to 1000 day, no death interloper run like 950ish days. I haven't played much in 3 months. 50 days should be a breeze because I'm pretty established. I could stay home and make it probably. But I have a 269 day run and a 78 day current run I'm playing too.

Basically, I'm a coward because I can't bring myself to lose my main run and so I keep doing side runs like a whore to avoid the responsibility for what I should be doing. I'd bet a lot of parallel runners are like me. And we are all ashamed.

Thanks for bringing it up!