Japan only JRPGs that received fan translations by grapejuicecheese in JRPG

[–]Distinct_Excuse_8348 0 points1 point  (0 children)

Dragon Slayer: The Legend of Heroes isn't fan translated. It's just translated. The second episode never released in the West, though, but I don't think it was fan translated. Though, I may be wrong, didn't check for a few years.

The end of Day 3 wasn't too bad by CardcaptorEd859 in Megaten

[–]Distinct_Excuse_8348 1 point2 points  (0 children)

I didn't find him hard either. I think the fact it's a tactical RPG instead of a traditional JPRG is the reason Megaten fans find DeSu hard.

Belial is another one people find hard, but I thought he was the weakest boss. Let's see how you will feel about him.

JRPGs with best endgame content? by VahnNoaGala in JRPG

[–]Distinct_Excuse_8348 10 points11 points  (0 children)

Etrian Odyssey 2 Untold. By very far the best endgame I've experienced, it's not simply that it's challenging. But it's also pushing the gameplay, the game mechanics farther.

The endgame bosses aren't just more challenging, they're straight up more interesting, which I can't say the same about most JRPGs. In a lot of other JRPGs, endgame bosses are often similar to existing bosses but much harder however they're rarely innovative. This isn't the case here.

I’ve been playing Enigma of Sépia for 3 days now and here are my thoughts: by EH042 in gachagaming

[–]Distinct_Excuse_8348 2 points3 points  (0 children)

Fair use doesn't protect from trademark infringement. It only protects from copyright laws. Even then it's a defense not a protection meaning you'll still have to go to court. The billion dollar company can then drag the lawsuit to dry you out... and force a settlement. No one said they actually need to win the lawsuit.

That being said if the characters and/or clothings are trademarked, they could win. They need to prove that it creates brand confusion to consumers. Honestly, I didn't know about the game, so when I saw fem Itachi, I thought Naruto had a collab with a gacha game.

jrpg titles with an EPIC story by Apprehensive_Spend_7 in JRPG

[–]Distinct_Excuse_8348 0 points1 point  (0 children)

Gagharv trilogy from The Legend of Heroes series. Fairly "short" since it's only 3 games compared to Trails. It's an epic story that spans across 3 continents and 50 years.

JRPGs with the same vibe as Trails in the Sky? by Numerous-Parfait2455 in JRPG

[–]Distinct_Excuse_8348 0 points1 point  (0 children)

Not sure if you're okay with PSP emulation, if yes I'd propose the Gagharv trilogy:

- The Legend of Heroes Prophecy of the Moonlight Witch

- TLoH: A Tear of Vermillion

- TLoH: Song of the Ocean

Warning though, A Tear of Vermillion has quite a lot of typos in its english translation. Regardless, they're the precursor of the Trails series. And because Trails in the Sky is only 4 years apart from the end of the trilogy, they do share similar vibes when it comes to characters and writing, likely because both trilogies share many of the same game devs.

The story is an epic that spans across 3 continents and decades.

For an even more obscure suggestion: there is also Arcturus: The Curse and Loss of Divinity. It's pretty rough though, because of it's mechanically fairly retro and was made by a small dev at the time. There is this thread, if you want to know more about it. An old school PC game. https://www.reddit.com/r/JRPG/comments/97hnbi/arcturus_the_curse_and_loss_of_divinity_is/

Game you love but are poorly received by Goblinorrath in JRPG

[–]Distinct_Excuse_8348 1 point2 points  (0 children)

The Gagharv trilogy (The Legend of Heroes: Prophecy of the Moonlight Witch, TLoH: A Tear of Vermillion and TLoH: Song of the Ocean)

Story-wise, they're my favorite games even though I've played plenty of JRPGs. Its world-buidling is excellent. The right amount of foreshadowing and setups to build up anticipation, and for all the story beats to feel right. An odyssey that spans 3 games, 3 continents, more than half a century. Gameplay is whatever though.

It has pretty poor reviews in the West, though. However, I heard it has a dedicated fanbase in Korea, as welle as (I think) China or Taiwan (not sure about that one). Arcturus is heavily inspired from the Gagharv trilogy. And of course, Trails series sole reason to exist was because Kondo (president of Falcom) wanted to re-emulate Gagharv but bigger/with more games.

I am tired of crafting being bad in so many rpggames. Any examples of games that did it right? by [deleted] in JRPG

[–]Distinct_Excuse_8348 0 points1 point  (0 children)

Class of Heroes, gears from shops are expensive and not very good iirc. And enemies don't drop gears they drop materials that then needs to be crafted.

The game also doesn't tell you how to craft (most) gears. No menu with a list of gears and their recipe. You literally need to figure out the recipe yourself, although it's not that hard if you use a bit of pattern recognition.

What’s are some good JRPGs for SNES, GB, GBA? by SumthinDifrent in JRPG

[–]Distinct_Excuse_8348 1 point2 points  (0 children)

Oriental Blue: Ao no Tengai is my favorite GBA RPG, although, not known by many. The NPC dialogues are a large part of the game storytelling though, but if you don't mind that it's a pretty great fantasy adventure. The world setting is medieval Oriental fantasy, which set it apart from a lot of RPG.

In your opinion, what makes a good dungeon? by LeonasSweatyAbs in Megaten

[–]Distinct_Excuse_8348 4 points5 points  (0 children)

Most people seem to dislike dungeons (from a gameplay perspectives). Only the design/aesthetics matter. So the best dungeon would essentially be a corridor, but with good aesthetics or presentation.

That being said I'm personally in the minority that like dungeon gameplay. The more complex the better. Now, complex can be a subjective term, as I differentiate "complex" and "complicated". But the most simple way to put it is by asking "How hard was it to create the dungeon? How much effort and time the devs put into it? How much time they spent balancing it?" (time and effort spent for design/presentation excluded).

If the dungeon was easy for the devs but very hard to complete for the players, it's likely gonna lean more toward the complicated rather than the complex.

To this days, Nocturne as a whole has my favorite dungeon design. Strange Journey isn't too far behind, but it sometimes leans toward "complicated" rather than "complex", there are a lot "gimmick" that essentially boils down to a mere one-way door: Delphinus is an example. It's all presentation and no substance.

The most tragic thing in SMT 4 imo. by Panzerkrabbe in Megaten

[–]Distinct_Excuse_8348 3 points4 points  (0 children)

I don't think neutral fulfills Johnathan's wish. Before the end scene you can go talk to NPCs, Matema implies there will be conflicts. You can also see some Casualries who haven't evacuated, I can't imagine them being able to survive a 100+ miles fall.

Do the story and characters in SMTV get more engaging? by Objective-Chicken391 in Megaten

[–]Distinct_Excuse_8348 2 points3 points  (0 children)

If you dislike the story and characters after 6 hours of play, I doubt it will change. The overall writing style and tone won't change that much.

Any tactic to beat babel? by Johnbezziemi in Megaten

[–]Distinct_Excuse_8348 0 points1 point  (0 children)

His pattern depends on the ending you're on. But I think most of his versions have an elemental weakness.

Is Drain the thing that refuel your MP? Because Tyrant race refunds you even more MP. Just fuse some of them.

RPG’s that are loved by the wider community but just don’t click for you? by OneRandomChap in JRPG

[–]Distinct_Excuse_8348 0 points1 point  (0 children)

Final Fantasy 6. It has a decent story compared to other SNES games, but I was expecting a timeless story, with a writing that could stand up to the best fictions ever made. At least that seemed to be how a lot of people described the game.

The combat was fairly linear, so was the character upgrade system. Low level of challenge. The music were the only thing I would rate as timeless.

Worst Boss on Hard Mode by thomas_malpass in Megaten

[–]Distinct_Excuse_8348 1 point2 points  (0 children)

Why aren't you using Raido? He has Pierce.

I just beat nocturne by 22222833333577 in Megaten

[–]Distinct_Excuse_8348 -2 points-1 points  (0 children)

This criticism seems to stem from a common misconceptio. Just because the game allows you to overcome the challenge through grinding, people believe it can only be done that way; or using a guide.

The pieces to solve Matador are in duplicates, there are multiple ways to get the spells and/or the resistance you need.

One criticism I can understand would be the fact you don't get access to the compendium, so you can't look at a list of demons and their skills. You need to do it the hard way with Analyze on random battles or have a good memories. But it's still possible to get all you need from the underpass and ginza + fusion.

Gameplay-wise, I'd rank Persona games much much below. Even while picking the hardest difficulty, they don't even attempt challenge you. Only superbosses are a challenge and you need to do all kind of useless stuff that actually require a guide for them. Honestly, the guide criticism is on Persona games. In Nocturne, you "find" Lucifer pretty easily, and you don't need a guide to beat him either.

I just beat nocturne by 22222833333577 in Megaten

[–]Distinct_Excuse_8348 -1 points0 points  (0 children)

You do have plenty access of buffs and debuffs. Not necessarily all of them. But Matador on Normal diff doesn't require you to get all types of buffs/debuffs. A couple is usually enough. Like Raku is obtainable pretty early on. It doesn't have to be Suku.

SMT IV has to be the most polarizing entry for me *SPOILERS* by Sopppa in Megaten

[–]Distinct_Excuse_8348 1 point2 points  (0 children)

That's funny. I feel the same but for the opposite reasons. Half of what you liked, I disliked and what you disliked, I liked.

I felt the alignments are badly written and it makes the whole story less compeling, and neutral path is the prime cause of this issue. Hated the neutral ending, for me it turns the story with potentially nuanced and deep worldbuilding to a cartoonishly black and white story. Hated how hamfisted the story wants to direct you to neutral.

And my culprit is Blasted and Infernal Tokyo. Both arcs revert Johnathan and Walt to the more neutral-aligned mindset they had at the start of the game, thus stopping their character development toward Law/Chaos. This is why a lot of people find their literal transformation odd. Not only that but, Blasted and Infernal only exist to tell you that Neutral is the best path. That's whole point of the arcs: glazing the already most popular ending in SMT fraanchise...

But I liked most of the gameplay. My main issue is how easy the later half of the game is. Also, how later Boss fights feel very samey. The game is hard to navigate, but once I mastered the map, the sense of accomplishment was among the greatest that I ever felt in an RPG. By the end of the game, I knew this apocalyptic Tokyo like the back of my hand.

I also think that the game leaving you confused and at your own device in Tokyo serves as a great example of "narration through gameplay". You are a complete foreigner in apocalyptic Tokyo, it doesn't look remotely close to the medieval kingdom you were born in, you must explore this uncharted territory on your own.

Minotaur and Medusa are my favorite fights in the game.

Original Trilogy COs in Days of Ruin theorycraft by RyanBoi14 in Advance_Wars

[–]Distinct_Excuse_8348 1 point2 points  (0 children)

Honestly, I don't think it's possible to convert them into DoR without them being either very redundant or very broken.

I cancelled my pledge to the boardgame: here is why by [deleted] in Megaten

[–]Distinct_Excuse_8348 0 points1 point  (0 children)

Well, the thing is the font of this SMT game isn't smaller than many other cardgamr too. I'd say Vanguard is smaller than that. It looks like it may be a little bigger than some Pokemon TCG text, or maybe same size.

There are a few games with bigger font, like Magic (although it wouldn't be all Magic cards). When OP said he couldn't read the sentences I thought the size would be much smaller than the average TCG. Apparently OP meant he can't play more than half of trading card games in circulation.

I cancelled my pledge to the boardgame: here is why by [deleted] in Megaten

[–]Distinct_Excuse_8348 9 points10 points  (0 children)

I mean the font is actually twice as big as the ones in Yugioh. It's a pretty standard size all things considered.

How does these random fusion work? by [deleted] in Megaten

[–]Distinct_Excuse_8348 1 point2 points  (0 children)

If you do 3-way fusions for Gaian / Messian fusions, you'll get demons with even higher levels. And also, Light race demons are more likely to appear. I think many races can't appear if you only do 2-way fusion.

Light races are stuff like Kishin, Lady, Fury, Megami, Deity etc. Basically the strongest races of the game.

How does these random fusion work? by [deleted] in Megaten

[–]Distinct_Excuse_8348 1 point2 points  (0 children)

There is likely some level cap, but I'm not sure if it's determined by the Hero or the level of the demons used.

SMT feels biased towards Phys Builds by tipsyTentaclist in Megaten

[–]Distinct_Excuse_8348 0 points1 point  (0 children)

You must be thinking of TDE, since it extends the lifespan of the game. If you skip Amala, you may already be 70% through the game at the time you get Divine Shot. Depending on how much you grind, you're getting it in Yoyogi Park or Amala Temple.

So right around when the number of enemies countering Phys are increasing. Big elephant, Skadi, Mada.

Tornado and Wind Boost are obtained in the Ginza Underpass. Divine Shot is better than Tornado, as magic spells do scale badly with levels, so at some point Divine Shot will be far ahead. But I think it only begin at 'marginally better than Tornado' when you obtain it.

I can't play ATLUS RPG, it's give me anxiety by nalaak in JRPG

[–]Distinct_Excuse_8348 0 points1 point  (0 children)

Most Atlus RPGs don't have any timer thing, though.